oldschool-toontown/toontown/battle/MovieNPCSOS.py

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from panda3d.otp import *
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from direct.interval.IntervalGlobal import *
from .BattleProps import *
from .BattleSounds import *
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from direct.directnotify import DirectNotifyGlobal
from . import MovieCamera
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import random
from . import MovieUtil
from . import BattleParticles
from . import HealJokes
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from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownBattleGlobals
from toontown.toon import NPCToons
notify = DirectNotifyGlobal.directNotify.newCategory('MovieNPCSOS')
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soundFiles = ('AA_heal_tickle.ogg', 'AA_heal_telljoke.ogg', 'AA_heal_smooch.ogg', 'AA_heal_happydance.ogg', 'AA_heal_pixiedust.ogg', 'AA_heal_juggle.ogg')
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offset = Point3(0, 4.0, 0)
def __cogsMiss(attack, level, hp):
return __doCogsMiss(attack, level, hp)
def __toonsHit(attack, level, hp):
return __doToonsHit(attack, level, hp)
def __restockGags(attack, level, hp):
return __doRestockGags(attack, level, hp)
NPCSOSfn_dict = {ToontownBattleGlobals.NPC_COGS_MISS: __cogsMiss,
ToontownBattleGlobals.NPC_TOONS_HIT: __toonsHit,
ToontownBattleGlobals.NPC_RESTOCK_GAGS: __restockGags}
def doNPCSOSs(NPCSOSs):
if len(NPCSOSs) == 0:
return (None, None)
track = Sequence()
textTrack = Sequence()
for n in NPCSOSs:
ival, textIval = __doNPCSOS(n)
if ival:
track.append(ival)
textTrack.append(textIval)
camDuration = track.getDuration()
if camDuration > 0.0:
camTrack = MovieCamera.chooseHealShot(NPCSOSs, camDuration)
else:
camTrack = Sequence()
return (track, Parallel(camTrack, textTrack))
def __doNPCSOS(sos):
npcId = sos['npcId']
track, level, hp = NPCToons.getNPCTrackLevelHp(npcId)
if track != None:
return NPCSOSfn_dict[track](sos, level, hp)
else:
return __cogsMiss(sos, 0, 0)
return
def __healToon(toon, hp, ineffective = 0):
notify.debug('healToon() - toon: %d hp: %d ineffective: %d' % (toon.doId, hp, ineffective))
if ineffective == 1:
laughter = random.choice(TTLocalizer.MovieHealLaughterMisses)
else:
maxDam = ToontownBattleGlobals.AvPropDamage[0][1][0][1]
if hp >= maxDam - 1:
laughter = random.choice(TTLocalizer.MovieHealLaughterHits2)
else:
laughter = random.choice(TTLocalizer.MovieHealLaughterHits1)
toon.setChatAbsolute(laughter, CFSpeech | CFTimeout)
def __getSoundTrack(level, delay, duration = None, node = None):
soundEffect = globalBattleSoundCache.getSound(soundFiles[level])
soundIntervals = Sequence()
if soundEffect:
if duration:
playSound = SoundInterval(soundEffect, duration=duration, node=node)
else:
playSound = SoundInterval(soundEffect, node=node)
soundIntervals.append(Wait(delay))
soundIntervals.append(playSound)
return soundIntervals
def teleportIn(attack, npc, pos = Point3(0, 0, 0), hpr = Vec3(180.0, 0.0, 0.0)):
a = Func(npc.reparentTo, attack['battle'])
b = Func(npc.setPos, pos)
c = Func(npc.setHpr, hpr)
d = Func(npc.pose, 'teleport', npc.getNumFrames('teleport') - 1)
e = npc.getTeleportInTrack()
ee = Func(npc.addActive)
f = Func(npc.setChatAbsolute, TTLocalizer.MovieNPCSOSGreeting % attack['toon'].getName(), CFSpeech | CFTimeout)
g = ActorInterval(npc, 'wave')
h = Func(npc.loop, 'neutral')
i = Func(npc.clearChat)
return Sequence(a, b, c, d, e, ee, f, g, h, i)
def teleportOut(attack, npc):
if npc.style.getGender() == 'm':
a = ActorInterval(npc, 'bow')
else:
a = ActorInterval(npc, 'curtsy')
b = Func(npc.setChatAbsolute, TTLocalizer.MovieNPCSOSGoodbye, CFSpeech | CFTimeout)
c = npc.getTeleportOutTrack()
d = Func(npc.removeActive)
e = Func(npc.detachNode)
f = Func(npc.delete)
return Sequence(a, b, c, d, e, f)
def __getPartTrack(particleEffect, startDelay, durationDelay, partExtraArgs):
pEffect = partExtraArgs[0]
parent = partExtraArgs[1]
if len(partExtraArgs) == 3:
worldRelative = partExtraArgs[2]
else:
worldRelative = 1
return Sequence(Wait(startDelay), ParticleInterval(pEffect, parent, worldRelative, duration=durationDelay, cleanup=True))
def __doSprinkle(attack, recipients, hp = 0):
toon = NPCToons.createLocalNPC(attack['npcId'])
if toon == None:
return
targets = attack[recipients]
level = 4
battle = attack['battle']
track = Sequence(teleportIn(attack, toon))
def face90(target, toon, battle):
vec = Point3(target.getPos(battle) - toon.getPos(battle))
vec.setZ(0)
temp = vec[0]
vec.setX(-vec[1])
vec.setY(temp)
targetPoint = Point3(toon.getPos(battle) + vec)
toon.headsUp(battle, targetPoint)
delay = 2.5
effectTrack = Sequence()
for target in targets:
sprayEffect = BattleParticles.createParticleEffect(file='pixieSpray')
dropEffect = BattleParticles.createParticleEffect(file='pixieDrop')
explodeEffect = BattleParticles.createParticleEffect(file='pixieExplode')
poofEffect = BattleParticles.createParticleEffect(file='pixiePoof')
wallEffect = BattleParticles.createParticleEffect(file='pixieWall')
mtrack = Parallel(__getPartTrack(sprayEffect, 1.5, 0.5, [sprayEffect, toon, 0]), __getPartTrack(dropEffect, 1.9, 2.0, [dropEffect, target, 0]), __getPartTrack(explodeEffect, 2.7, 1.0, [explodeEffect, toon, 0]), __getPartTrack(poofEffect, 3.4, 1.0, [poofEffect, target, 0]), __getPartTrack(wallEffect, 4.05, 1.2, [wallEffect, toon, 0]), __getSoundTrack(level, 2, duration=3.1, node=toon), Sequence(Func(face90, target, toon, battle), ActorInterval(toon, 'sprinkle-dust')), Sequence(Wait(delay), Func(__healToon, target, hp)))
effectTrack.append(mtrack)
track.append(effectTrack)
track.append(Func(toon.setHpr, Vec3(180.0, 0.0, 0.0)))
track.append(teleportOut(attack, toon))
return track
def __doSmooch(attack, hp = 0):
toon = NPCToons.createLocalNPC(attack['npcId'])
if toon == None:
return
targets = attack['toons']
level = 2
battle = attack['battle']
track = Sequence(teleportIn(attack, toon))
lipstick = globalPropPool.getProp('lipstick')
lipstick2 = MovieUtil.copyProp(lipstick)
lipsticks = [lipstick, lipstick2]
rightHands = toon.getRightHands()
dScale = 0.5
lipstickTrack = Sequence(Func(MovieUtil.showProps, lipsticks, rightHands, Point3(-0.27, -0.24, -0.95), Point3(-118, -10.6, -25.9)), MovieUtil.getScaleIntervals(lipsticks, dScale, MovieUtil.PNT3_NEARZERO, MovieUtil.PNT3_ONE), Wait(toon.getDuration('smooch') - 2.0 * dScale), MovieUtil.getScaleIntervals(lipsticks, dScale, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO))
lips = globalPropPool.getProp('lips')
dScale = 0.5
tLips = 2.5
tThrow = 115.0 / toon.getFrameRate('smooch')
dThrow = 0.5
def getLipPos(toon = toon):
toon.pose('smooch', 57)
toon.update(0)
hand = toon.getRightHands()[0]
return hand.getPos(render)
effectTrack = Sequence()
for target in targets:
lipcopy = MovieUtil.copyProp(lips)
lipsTrack = Sequence(Wait(tLips), Func(MovieUtil.showProp, lipcopy, render, getLipPos), Func(lipcopy.setBillboardPointWorld), LerpScaleInterval(lipcopy, dScale, Point3(3, 3, 3), startScale=MovieUtil.PNT3_NEARZERO), Wait(tThrow - tLips - dScale), LerpPosInterval(lipcopy, dThrow, Point3(target.getPos() + Point3(0, 0, target.getHeight()))), Func(MovieUtil.removeProp, lipcopy))
delay = tThrow + dThrow
mtrack = Parallel(lipstickTrack, lipsTrack, __getSoundTrack(level, 2, node=toon), Sequence(ActorInterval(toon, 'smooch')), Sequence(Wait(delay), ActorInterval(target, 'conked')), Sequence(Wait(delay), Func(__healToon, target, hp)))
effectTrack.append(mtrack)
effectTrack.append(Func(MovieUtil.removeProps, lipsticks))
track.append(effectTrack)
track.append(teleportOut(attack, toon))
track.append(Func(target.clearChat))
return track
def __doToonsHit(attack, level, hp):
track = __doSprinkle(attack, 'toons', hp)
pbpText = attack['playByPlayText']
pbpTrack = pbpText.getShowInterval(TTLocalizer.MovieNPCSOSToonsHit, track.getDuration())
return (track, pbpTrack)
def __doCogsMiss(attack, level, hp):
track = __doSprinkle(attack, 'suits', hp)
pbpText = attack['playByPlayText']
pbpTrack = pbpText.getShowInterval(TTLocalizer.MovieNPCSOSCogsMiss, track.getDuration())
return (track, pbpTrack)
def __doRestockGags(attack, level, hp):
track = __doSmooch(attack, hp)
pbpText = attack['playByPlayText']
if level == ToontownBattleGlobals.HEAL_TRACK:
text = TTLocalizer.MovieNPCSOSHeal
elif level == ToontownBattleGlobals.TRAP_TRACK:
text = TTLocalizer.MovieNPCSOSTrap
elif level == ToontownBattleGlobals.LURE_TRACK:
text = TTLocalizer.MovieNPCSOSLure
elif level == ToontownBattleGlobals.SOUND_TRACK:
text = TTLocalizer.MovieNPCSOSSound
elif level == ToontownBattleGlobals.THROW_TRACK:
text = TTLocalizer.MovieNPCSOSThrow
elif level == ToontownBattleGlobals.SQUIRT_TRACK:
text = TTLocalizer.MovieNPCSOSSquirt
elif level == ToontownBattleGlobals.DROP_TRACK:
text = TTLocalizer.MovieNPCSOSDrop
elif level == -1:
text = TTLocalizer.MovieNPCSOSAll
pbpTrack = pbpText.getShowInterval(TTLocalizer.MovieNPCSOSRestockGags % text, track.getDuration())
return (track, pbpTrack)
def doNPCTeleports(attacks):
npcs = []
npcDatas = []
arrivals = Sequence()
departures = Parallel()
for attack in attacks:
if 'npcId' in attack:
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npcId = attack['npcId']
npc = NPCToons.createLocalNPC(npcId)
if npc != None:
npcs.append(npc)
attack['npc'] = npc
toon = attack['toon']
battle = attack['battle']
pos = toon.getPos(battle) + offset
hpr = toon.getHpr(battle)
npcDatas.append((npc, battle, hpr))
arrival = teleportIn(attack, npc, pos=pos)
arrivals.append(arrival)
departure = teleportOut(attack, npc)
departures.append(departure)
turns = Parallel()
unturns = Parallel()
hpr = Vec3(180.0, 0, 0)
for npc in npcDatas:
turns.append(Func(npc[0].setHpr, npc[1], npc[2]))
unturns.append(Func(npc[0].setHpr, npc[1], hpr))
arrivals.append(turns)
unturns.append(departures)
return (arrivals, unturns, npcs)