2019-11-02 17:27:54 -05:00
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from toontown.toonbase.ToonBaseGlobal import *
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2022-12-23 22:11:13 -06:00
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from panda3d.core import *
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from panda3d.toontown import *
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2019-11-02 17:27:54 -05:00
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from direct.interval.IntervalGlobal import *
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from direct.distributed.ClockDelta import *
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from toontown.toonbase import ToontownGlobals
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2019-12-30 00:07:56 -06:00
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from . import ToonInterior
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2019-11-02 17:27:54 -05:00
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from direct.directnotify import DirectNotifyGlobal
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from direct.distributed import DistributedObject
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import random
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2019-12-30 00:07:56 -06:00
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from . import ToonInteriorColors
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2019-11-02 17:27:54 -05:00
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from toontown.hood import ZoneUtil
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from toontown.char import Char
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from toontown.suit import SuitDNA
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from toontown.suit import Suit
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from toontown.quest import QuestParser
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class DistributedTutorialInterior(DistributedObject.DistributedObject):
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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def generate(self):
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DistributedObject.DistributedObject.generate(self)
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def announceGenerate(self):
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DistributedObject.DistributedObject.announceGenerate(self)
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self.setup()
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def disable(self):
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self.interior.removeNode()
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del self.interior
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self.street.removeNode()
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del self.street
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self.sky.removeNode()
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del self.sky
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self.mickeyMovie.cleanup()
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del self.mickeyMovie
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self.suitWalkTrack.finish()
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del self.suitWalkTrack
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self.suit.delete()
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del self.suit
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self.ignore('enterTutotialInterior')
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DistributedObject.DistributedObject.disable(self)
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def delete(self):
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DistributedObject.DistributedObject.delete(self)
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def randomDNAItem(self, category, findFunc):
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codeCount = self.dnaStore.getNumCatalogCodes(category)
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index = self.randomGenerator.randint(0, codeCount - 1)
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code = self.dnaStore.getCatalogCode(category, index)
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return findFunc(code)
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def replaceRandomInModel(self, model):
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baseTag = 'random_'
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npc = model.findAllMatches('**/' + baseTag + '???_*')
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for i in range(npc.getNumPaths()):
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np = npc.getPath(i)
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name = np.getName()
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b = len(baseTag)
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category = name[b + 4:]
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key1 = name[b]
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key2 = name[b + 1]
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if key1 == 'm':
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model = self.randomDNAItem(category, self.dnaStore.findNode)
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newNP = model.copyTo(np)
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c = render.findAllMatches('**/collision')
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c.stash()
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if key2 == 'r':
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self.replaceRandomInModel(newNP)
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elif key1 == 't':
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texture = self.randomDNAItem(category, self.dnaStore.findTexture)
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np.setTexture(texture, 100)
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newNP = np
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if key2 == 'c':
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if category == 'TI_wallpaper' or category == 'TI_wallpaper_border':
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self.randomGenerator.seed(self.zoneId)
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newNP.setColorScale(self.randomGenerator.choice(self.colors[category]))
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else:
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newNP.setColorScale(self.randomGenerator.choice(self.colors[category]))
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def setup(self):
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self.dnaStore = base.cr.playGame.dnaStore
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self.randomGenerator = random.Random()
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self.randomGenerator.seed(self.zoneId)
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self.interior = loader.loadModel('phase_3.5/models/modules/toon_interior_tutorial')
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self.interior.reparentTo(render)
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dnaStore = DNAStorage()
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node = loader.loadDNAFile(self.cr.playGame.hood.dnaStore, 'phase_3.5/dna/tutorial_street.dna')
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self.street = render.attachNewNode(node)
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self.street.flattenMedium()
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self.street.setPosHpr(-17, 42, -0.5, 180, 0, 0)
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self.street.find('**/tb2:toon_landmark_TT_A1_DNARoot').stash()
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self.street.find('**/tb1:toon_landmark_hqTT_DNARoot/**/door_flat_0').stash()
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self.street.findAllMatches('**/+CollisionNode').stash()
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self.skyFile = 'phase_3.5/models/props/TT_sky'
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self.sky = loader.loadModel(self.skyFile)
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self.sky.setScale(0.8)
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self.sky.reparentTo(render)
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self.sky.setDepthTest(0)
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self.sky.setDepthWrite(0)
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self.sky.setBin('background', 100)
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self.sky.find('**/Sky').reparentTo(self.sky, -1)
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hoodId = ZoneUtil.getCanonicalHoodId(self.zoneId)
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self.colors = ToonInteriorColors.colors[hoodId]
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self.replaceRandomInModel(self.interior)
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doorModelName = 'door_double_round_ul'
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if doorModelName[-1:] == 'r':
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doorModelName = doorModelName[:-1] + 'l'
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else:
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doorModelName = doorModelName[:-1] + 'r'
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door = self.dnaStore.findNode(doorModelName)
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door_origin = render.find('**/door_origin;+s')
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doorNP = door.copyTo(door_origin)
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door_origin.setScale(0.8, 0.8, 0.8)
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door_origin.setPos(door_origin, 0, -0.025, 0)
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color = self.randomGenerator.choice(self.colors['TI_door'])
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DNADoor.setupDoor(doorNP, self.interior, door_origin, self.dnaStore, str(self.block), color)
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doorFrame = doorNP.find('door_*_flat')
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doorFrame.wrtReparentTo(self.interior)
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doorFrame.setColor(color)
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del self.colors
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del self.dnaStore
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del self.randomGenerator
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self.interior.flattenMedium()
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2019-12-30 00:07:56 -06:00
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npcOrigin = self.interior.find('**/npc_origin_' + repr((self.npc.posIndex)))
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2019-11-02 17:27:54 -05:00
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if not npcOrigin.isEmpty():
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self.npc.reparentTo(npcOrigin)
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self.npc.clearMat()
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self.createSuit()
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self.mickeyMovie = QuestParser.NPCMoviePlayer('tutorial_mickey', base.localAvatar, self.npc)
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place = base.cr.playGame.getPlace()
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if place and hasattr(place, 'fsm') and place.fsm.getCurrentState().getName():
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self.notify.info('Tutorial movie: Place ready.')
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self.playMovie()
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else:
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self.notify.info('Tutorial movie: Waiting for place=%s, has fsm=%s' % (place, hasattr(place, 'fsm')))
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if hasattr(place, 'fsm'):
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self.notify.info('Tutorial movie: place state=%s' % place.fsm.getCurrentState().getName())
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self.acceptOnce('enterTutorialInterior', self.playMovie)
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def playMovie(self):
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self.notify.info('Tutorial movie: Play.')
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self.mickeyMovie.play()
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def createSuit(self):
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self.suit = Suit.Suit()
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suitDNA = SuitDNA.SuitDNA()
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suitDNA.newSuit('f')
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self.suit.setDNA(suitDNA)
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self.suit.loop('neutral')
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self.suit.setPosHpr(-20, 8, 0, 0, 0, 0)
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self.suit.reparentTo(self.interior)
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self.suitWalkTrack = Sequence(self.suit.hprInterval(0.1, Vec3(0, 0, 0)), Func(self.suit.loop, 'walk'), self.suit.posInterval(2, Point3(-20, 20, 0)), Func(self.suit.loop, 'neutral'), Wait(1.0), self.suit.hprInterval(0.1, Vec3(180, 0, 0)), Func(self.suit.loop, 'walk'), self.suit.posInterval(2, Point3(-20, 10, 0)), Func(self.suit.loop, 'neutral'), Wait(1.0))
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self.suitWalkTrack.loop()
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def setZoneIdAndBlock(self, zoneId, block):
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self.zoneId = zoneId
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self.block = block
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def setTutorialNpcId(self, npcId):
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self.npcId = npcId
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self.npc = self.cr.doId2do[npcId]
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