2019-12-30 00:07:56 -06:00
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from .ElevatorConstants import *
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2019-11-02 17:27:54 -05:00
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SuitBuildingInfo = (((1, 1),
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(1, 3),
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(4, 4),
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(8, 10),
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(1,)),
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((1, 2),
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(2, 4),
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(5, 5),
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(8, 10),
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(1, 1.2)),
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((1, 3),
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(3, 5),
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(6, 6),
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(8, 10),
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(1, 1.3, 1.6)),
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((2, 3),
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(4, 6),
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(7, 7),
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(8, 10),
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(1, 1.4, 1.8)),
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((2, 4),
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(5, 7),
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(8, 8),
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(8, 10),
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(1,
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1.6,
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1.8,
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2)),
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((3, 4),
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(6, 8),
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(9, 9),
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(10, 12),
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(1,
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1.6,
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2,
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2.4)),
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((3, 5),
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(7, 9),
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(10, 10),
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(10, 14),
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(1,
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1.6,
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1.8,
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2.2,
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2.4)),
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((4, 5),
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(8, 10),
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(11, 11),
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(12, 16),
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(1,
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1.8,
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2.4,
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3,
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3.2)),
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((5, 5),
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(9, 11),
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(12, 12),
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(14, 20),
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(1.4,
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1.8,
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2.6,
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3.4,
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4)),
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((1, 1),
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(1, 12),
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(12, 12),
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(67, 67),
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(1,
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1,
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1,
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1,
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1)),
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((1, 1),
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(8, 12),
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(12, 12),
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(100, 100),
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(1,
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1,
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1,
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1,
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1)),
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((1, 1),
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(1, 12),
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(12, 12),
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(100, 100),
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(1,
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1,
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1,
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1,
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1)),
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((1, 1),
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(8, 12),
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(12, 12),
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(150, 150),
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(1,
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1,
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1,
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1,
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1)),
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((1, 1),
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(8, 12),
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(12, 12),
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(275, 275),
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(1,
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1,
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1,
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1,
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1)),
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((1, 1),
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(9, 12),
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(12, 12),
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(206, 206),
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(1,
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1,
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1,
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1,
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1),
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(1,)),
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((1, 1),
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(1, 5),
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(5, 5),
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(33, 33),
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(1,
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1,
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1,
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1,
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1)),
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((1, 1),
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(4, 5),
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(5, 5),
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(50, 50),
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(1,
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1,
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1,
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1,
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1)))
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SUIT_BLDG_INFO_FLOORS = 0
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SUIT_BLDG_INFO_SUIT_LVLS = 1
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SUIT_BLDG_INFO_BOSS_LVLS = 2
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SUIT_BLDG_INFO_LVL_POOL = 3
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SUIT_BLDG_INFO_LVL_POOL_MULTS = 4
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SUIT_BLDG_INFO_REVIVES = 5
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VICTORY_RUN_TIME = ElevatorData[ELEVATOR_NORMAL]['openTime'] + TOON_VICTORY_EXIT_TIME
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TO_TOON_BLDG_TIME = 8
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VICTORY_SEQUENCE_TIME = VICTORY_RUN_TIME + TO_TOON_BLDG_TIME
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CLEAR_OUT_TOON_BLDG_TIME = 4
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TO_SUIT_BLDG_TIME = 8
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