oldschool-toontown/toontown/building/SuitBuildingGlobals.py

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from .ElevatorConstants import *
2019-11-02 17:27:54 -05:00
SuitBuildingInfo = (((1, 1),
(1, 3),
(4, 4),
(8, 10),
(1,)),
((1, 2),
(2, 4),
(5, 5),
(8, 10),
(1, 1.2)),
((1, 3),
(3, 5),
(6, 6),
(8, 10),
(1, 1.3, 1.6)),
((2, 3),
(4, 6),
(7, 7),
(8, 10),
(1, 1.4, 1.8)),
((2, 4),
(5, 7),
(8, 8),
(8, 10),
(1,
1.6,
1.8,
2)),
((3, 4),
(6, 8),
(9, 9),
(10, 12),
(1,
1.6,
2,
2.4)),
((3, 5),
(7, 9),
(10, 10),
(10, 14),
(1,
1.6,
1.8,
2.2,
2.4)),
((4, 5),
(8, 10),
(11, 11),
(12, 16),
(1,
1.8,
2.4,
3,
3.2)),
((5, 5),
(9, 11),
(12, 12),
(14, 20),
(1.4,
1.8,
2.6,
3.4,
4)),
((1, 1),
(1, 12),
(12, 12),
(67, 67),
(1,
1,
1,
1,
1)),
((1, 1),
(8, 12),
(12, 12),
(100, 100),
(1,
1,
1,
1,
1)),
((1, 1),
(1, 12),
(12, 12),
(100, 100),
(1,
1,
1,
1,
1)),
((1, 1),
(8, 12),
(12, 12),
(150, 150),
(1,
1,
1,
1,
1)),
((1, 1),
(8, 12),
(12, 12),
(275, 275),
(1,
1,
1,
1,
1)),
((1, 1),
(9, 12),
(12, 12),
(206, 206),
(1,
1,
1,
1,
1),
(1,)),
((1, 1),
(1, 5),
(5, 5),
(33, 33),
(1,
1,
1,
1,
1)),
((1, 1),
(4, 5),
(5, 5),
(50, 50),
(1,
1,
1,
1,
1)))
SUIT_BLDG_INFO_FLOORS = 0
SUIT_BLDG_INFO_SUIT_LVLS = 1
SUIT_BLDG_INFO_BOSS_LVLS = 2
SUIT_BLDG_INFO_LVL_POOL = 3
SUIT_BLDG_INFO_LVL_POOL_MULTS = 4
SUIT_BLDG_INFO_REVIVES = 5
VICTORY_RUN_TIME = ElevatorData[ELEVATOR_NORMAL]['openTime'] + TOON_VICTORY_EXIT_TIME
TO_TOON_BLDG_TIME = 8
VICTORY_SEQUENCE_TIME = VICTORY_RUN_TIME + TO_TOON_BLDG_TIME
CLEAR_OUT_TOON_BLDG_TIME = 4
TO_SUIT_BLDG_TIME = 8