oldschool-toontown/toontown/classicchars/DistributedPluto.py

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from panda3d.core import *
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from direct.interval.IntervalGlobal import *
from . import DistributedCCharBase
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from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.toonbase import ToontownGlobals
from . import CharStateDatas
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from direct.fsm import StateData
from direct.task import Task
from toontown.toonbase import TTLocalizer
from toontown.hood import MMHood
class DistributedPluto(DistributedCCharBase.DistributedCCharBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPluto')
def __init__(self, cr):
try:
self.DistributedPluto_initialized
except:
self.DistributedPluto_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.Pluto, 'p')
self.fsm = ClassicFSM.ClassicFSM('DistributedPluto', [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def disable(self):
self.fsm.requestFinalState()
DistributedCCharBase.DistributedCCharBase.disable(self)
taskMgr.remove('enterNeutralTask')
taskMgr.remove('enterWalkTask')
del self.neutralDoneEvent
del self.neutral
del self.walkDoneEvent
del self.walk
del self.neutralStartTrack
del self.walkStartTrack
self.fsm.requestFinalState()
def delete(self):
try:
self.DistributedPluto_deleted
except:
self.DistributedPluto_deleted = 1
del self.fsm
DistributedCCharBase.DistributedCCharBase.delete(self)
def generate(self):
DistributedCCharBase.DistributedCCharBase.generate(self, self.diffPath)
self.neutralDoneEvent = self.taskName('pluto-neutral-done')
self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
self.walkDoneEvent = self.taskName('pluto-walk-done')
if self.diffPath == None:
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self)
else:
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self, self.diffPath)
self.walkStartTrack = Sequence(self.actorInterval('stand'), Func(self.stand))
self.neutralStartTrack = Sequence(self.actorInterval('sit'), Func(self.sit))
self.fsm.request('Neutral')
return
def stand(self):
self.dropShadow.setScale(0.9, 1.35, 0.9)
if hasattr(self, 'collNodePath'):
self.collNodePath.setScale(1.0, 1.5, 1.0)
def sit(self):
self.dropShadow.setScale(0.9)
if hasattr(self, 'collNodePath'):
self.collNodePath.setScale(1.0)
def enterOff(self):
pass
def exitOff(self):
pass
def enterNeutral(self):
self.notify.debug('Neutral ' + self.getName() + '...')
self.neutral.enter(self.neutralStartTrack)
self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)
def exitNeutral(self):
self.ignore(self.neutralDoneEvent)
self.neutral.exit()
def enterWalk(self):
self.notify.debug('Walking ' + self.getName() + '...')
self.walk.enter(self.walkStartTrack)
self.acceptOnce(self.walkDoneEvent, self.__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def __decideNextState(self, doneStatus):
self.fsm.request('Neutral')
def setWalk(self, srcNode, destNode, timestamp):
if destNode and not destNode == srcNode:
self.walk.setWalk(srcNode, destNode, timestamp)
self.fsm.request('Walk')
def walkSpeed(self):
return ToontownGlobals.PlutoSpeed
def handleHolidays(self):
DistributedCCharBase.DistributedCCharBase.handleHolidays(self)
if hasattr(base.cr, 'newsManager') and base.cr.newsManager:
holidayIds = base.cr.newsManager.getHolidayIdList()
if ToontownGlobals.APRIL_FOOLS_COSTUMES in holidayIds and isinstance(self.cr.playGame.hood, MMHood.MMHood):
self.diffPath = TTLocalizer.Minnie
def getCCLocation(self):
if self.diffPath == None:
return 1
else:
return 0
return