2022-12-16 18:40:57 -06:00
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from panda3d.core import *
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2019-11-02 17:27:54 -05:00
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from direct.interval.IntervalGlobal import *
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from direct.directnotify import DirectNotifyGlobal
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from toontown.toonbase import ToontownGlobals
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from otp.otpbase import OTPGlobals
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from toontown.cogdominium.DistCogdoCraneObject import DistCogdoCraneObject
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from toontown.cogdominium import CogdoCraneGameConsts as GameConsts
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class DistCogdoCraneMoneyBag(DistCogdoCraneObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistCogdoCraneMoneyBag')
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grabPos = (0, 0, GameConsts.Settings.MoneyBagGrabHeight.get())
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craneFrictionCoef = 0.2
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craneSlideSpeed = 11
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craneRotateSpeed = 16
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wantsWatchDrift = 0
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def __init__(self, cr):
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DistCogdoCraneObject.__init__(self, cr)
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NodePath.__init__(self, 'object')
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self.index = None
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2020-01-14 13:28:52 -06:00
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self.flyToMagnetSfx = loader.loadSfx('phase_5/audio/sfx/TL_rake_throw_only.ogg')
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self.hitMagnetSfx = loader.loadSfx('phase_5/audio/sfx/AA_drop_safe.ogg')
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2019-11-02 17:27:54 -05:00
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self.toMagnetSoundInterval = Parallel(SoundInterval(self.flyToMagnetSfx, duration=ToontownGlobals.CashbotBossToMagnetTime, node=self), Sequence(Wait(ToontownGlobals.CashbotBossToMagnetTime - 0.02), SoundInterval(self.hitMagnetSfx, duration=1.0, node=self)))
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2020-01-14 13:28:52 -06:00
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self.hitFloorSfx = loader.loadSfx('phase_5/audio/sfx/AA_drop_bigweight_miss.ogg')
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2019-11-02 17:27:54 -05:00
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self.hitFloorSoundInterval = SoundInterval(self.hitFloorSfx, node=self)
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return
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def announceGenerate(self):
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DistCogdoCraneObject.announceGenerate(self)
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self.name = 'moneyBag-%s' % self.doId
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self.setName(self.name)
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self.craneGame.moneyBag.copyTo(self)
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self.shadow = NodePath('notAShadow')
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self.collisionNode.setName('moneyBag')
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cs = CollisionSphere(0, 0, 4, 4)
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self.collisionNode.addSolid(cs)
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self.craneGame.moneyBags[self.index] = self
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self.setupPhysics('moneyBag')
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self.resetToInitialPosition()
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def disable(self):
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del self.craneGame.moneyBags[self.index]
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DistCogdoCraneObject.disable(self)
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def hideShadows(self):
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self.shadow.hide()
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def showShadows(self):
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self.shadow.show()
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def getMinImpact(self):
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if self.craneGame.heldObject:
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return ToontownGlobals.CashbotBossSafeKnockImpact
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else:
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return ToontownGlobals.CashbotBossSafeNewImpact
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def resetToInitialPosition(self):
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posHpr = GameConsts.MoneyBagPosHprs[self.index]
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self.setPosHpr(*posHpr)
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self.physicsObject.setVelocity(0, 0, 0)
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def fellOut(self):
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self.deactivatePhysics()
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self.d_requestInitial()
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def setIndex(self, index):
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self.index = index
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def setObjectState(self, state, avId, craneId):
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if state == 'I':
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self.demand('Initial')
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else:
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DistCogdoCraneObject.setObjectState(self, state, avId, craneId)
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def d_requestInitial(self):
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self.sendUpdate('requestInitial')
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def enterInitial(self):
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self.resetToInitialPosition()
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self.showShadows()
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def exitInitial(self):
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pass
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if __dev__:
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def _handleMoneyBagGrabHeightChanged(self, height):
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grabPos = DistCogdoCraneMoneyBag.grabPos
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DistCogdoCraneMoneyBag.grabPos = (grabPos[0], grabPos[1], height)
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