oldschool-toontown/toontown/coghq/CogHQBossBattle.py

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from panda3d.core import *
from panda3d.otp import *
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from direct.interval.IntervalGlobal import *
from direct.directnotify import DirectNotifyGlobal
from toontown.hood import Place
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import ToontownBattleGlobals
from toontown.battle import BattlePlace
from toontown.suit import Suit
import math
class CogHQBossBattle(BattlePlace.BattlePlace):
notify = DirectNotifyGlobal.directNotify.newCategory('CogHQBossBattle')
def __init__(self, loader, parentFSM, doneEvent):
BattlePlace.BattlePlace.__init__(self, loader, doneEvent)
self.parentFSM = parentFSM
self.bossCog = None
self.teleportInPosHpr = (0, 0, 0, 0, 0, 0)
self.fsm = ClassicFSM.ClassicFSM('CogHQBossBattle', [State.State('start', self.enterStart, self.exitStart, ['walk',
'tunnelIn',
'teleportIn',
'movie']),
State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'died', 'movie']),
State.State('finalBattle', self.enterFinalBattle, self.exitFinalBattle, ['walk',
'stickerBook',
'teleportOut',
'died',
'tunnelOut',
'DFA',
'battle',
'movie',
'ouch',
'crane',
'WaitForBattle',
'squished']),
State.State('movie', self.enterMovie, self.exitMovie, ['walk',
'battle',
'finalBattle',
'died',
'teleportOut']),
State.State('ouch', self.enterOuch, self.exitOuch, ['walk',
'battle',
'finalBattle',
'died',
'crane']),
State.State('crane', self.enterCrane, self.exitCrane, ['walk',
'battle',
'finalBattle',
'died',
'ouch',
'squished']),
State.State('walk', self.enterWalk, self.exitWalk, ['stickerBook',
'teleportOut',
'died',
'tunnelOut',
'DFA',
'battle',
'movie',
'ouch',
'crane',
'finalBattle',
'WaitForBattle']),
State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk',
'DFA',
'WaitForBattle',
'movie',
'battle']),
State.State('WaitForBattle', self.enterWaitForBattle, self.exitWaitForBattle, ['battle', 'walk', 'movie']),
State.State('DFA', self.enterDFA, self.exitDFA, ['DFAReject', 'teleportOut', 'tunnelOut']),
State.State('DFAReject', self.enterDFAReject, self.exitDFAReject, ['walk']),
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'final', 'WaitForBattle']),
State.State('died', self.enterDied, self.exitDied, ['final']),
State.State('tunnelIn', self.enterTunnelIn, self.exitTunnelIn, ['walk']),
State.State('tunnelOut', self.enterTunnelOut, self.exitTunnelOut, ['final']),
State.State('squished', self.enterSquished, self.exitSquished, ['finalBattle',
'crane',
'died',
'teleportOut']),
State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
return
def load(self):
BattlePlace.BattlePlace.load(self)
self.parentFSM.getStateNamed('cogHQBossBattle').addChild(self.fsm)
self.townBattle = self.loader.townBattle
for i in range(1, 3):
Suit.loadSuits(i)
def unload(self):
BattlePlace.BattlePlace.unload(self)
self.parentFSM.getStateNamed('cogHQBossBattle').removeChild(self.fsm)
del self.parentFSM
del self.fsm
self.ignoreAll()
for i in range(1, 3):
Suit.unloadSuits(i)
def getTaskZoneId(self):
return base.cr.playGame.hood.id
def enter(self, requestStatus, bossCog):
self.zoneId = requestStatus['zoneId']
BattlePlace.BattlePlace.enter(self)
self.fsm.enterInitialState()
self.bossCog = bossCog
if self.bossCog:
self.bossCog.d_avatarEnter()
else:
# HACK: For some reason, when teleporting to a boss via a magic word, the place may load
# first instead of the boss cog. So listen to when the boss is generated.
self.acceptOnce('announceBoss', self.__bossGenerate)
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self._telemLimiter = TLGatherAllAvs('CogHQBossBattle', RotationLimitToH)
NametagGlobals.setMasterArrowsOn(1)
base.localAvatar.inventory.setRespectInvasions(0)
self.fsm.request(requestStatus['how'], [requestStatus])
def __bossGenerate(self, boss):
if self.bossCog:
return
self.bossCog = boss
self.bossCog.d_avatarEnter()
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def exit(self):
self.fsm.requestFinalState()
base.localAvatar.inventory.setRespectInvasions(1)
if self.bossCog:
self.bossCog.d_avatarExit()
self.bossCog = None
self._telemLimiter.destroy()
del self._telemLimiter
BattlePlace.BattlePlace.exit(self)
return
def enterBattle(self, event):
mult = 1
if self.bossCog:
mult = ToontownBattleGlobals.getBossBattleCreditMultiplier(self.bossCog.battleNumber)
self.townBattle.enter(event, self.fsm.getStateNamed('battle'), bldg=1, creditMultiplier=mult)
base.localAvatar.b_setAnimState('off', 1)
base.localAvatar.setTeleportAvailable(0)
base.localAvatar.cantLeaveGame = 1
def exitBattle(self):
self.townBattle.exit()
def enterFinalBattle(self):
self.walkStateData.enter()
self.walkStateData.fsm.request('walking')
base.localAvatar.setTeleportAvailable(0)
base.localAvatar.setTeleportAllowed(0)
base.localAvatar.cantLeaveGame = 0
base.localAvatar.book.hideButton()
self.ignore(ToontownGlobals.StickerBookHotkey)
self.ignore('enterStickerBook')
self.ignore(ToontownGlobals.OptionsPageHotkey)
def exitFinalBattle(self):
self.walkStateData.exit()
base.localAvatar.setTeleportAllowed(1)
def enterMovie(self, requestStatus = None):
base.localAvatar.setTeleportAvailable(0)
def exitMovie(self):
pass
def enterOuch(self):
base.localAvatar.setTeleportAvailable(0)
base.localAvatar.laffMeter.start()
def exitOuch(self):
base.localAvatar.laffMeter.stop()
def enterCrane(self):
base.localAvatar.setTeleportAvailable(0)
base.localAvatar.laffMeter.start()
base.localAvatar.collisionsOn()
def exitCrane(self):
base.localAvatar.collisionsOff()
base.localAvatar.laffMeter.stop()
def enterWalk(self, teleportIn = 0):
BattlePlace.BattlePlace.enterWalk(self, teleportIn)
self.ignore('teleportQuery')
base.localAvatar.setTeleportAvailable(0)
base.localAvatar.setTeleportAllowed(0)
base.localAvatar.book.hideButton()
self.ignore(ToontownGlobals.StickerBookHotkey)
self.ignore('enterStickerBook')
self.ignore(ToontownGlobals.OptionsPageHotkey)
self.ignore(self.walkDoneEvent)
def exitWalk(self):
BattlePlace.BattlePlace.exitWalk(self)
base.localAvatar.setTeleportAllowed(1)
def enterStickerBook(self, page = None):
BattlePlace.BattlePlace.enterStickerBook(self, page)
self.ignore('teleportQuery')
base.localAvatar.setTeleportAvailable(0)
def enterSit(self):
BattlePlace.BattlePlace.enterSit(self)
self.ignore('teleportQuery')
base.localAvatar.setTeleportAvailable(0)
def enterTeleportIn(self, requestStatus):
base.localAvatar.detachNode()
base.localAvatar.setPosHpr(*self.teleportInPosHpr)
BattlePlace.BattlePlace.enterTeleportIn(self, requestStatus)
def enterTeleportOut(self, requestStatus):
BattlePlace.BattlePlace.enterTeleportOut(self, requestStatus, self.__teleportOutDone)
def __teleportOutDone(self, requestStatus):
hoodId = requestStatus['hoodId']
if hoodId == ToontownGlobals.MyEstate:
self.getEstateZoneAndGoHome(requestStatus)
else:
self.doneStatus = requestStatus
messenger.send(self.doneEvent)
def enterSquished(self):
base.localAvatar.laffMeter.start()
base.localAvatar.b_setAnimState('Flattened')
def handleSquishDone(self, extraArgs = []):
base.cr.playGame.getPlace().setState('walk')
def exitSquished(self):
taskMgr.remove(base.localAvatar.uniqueName('finishSquishTask'))
base.localAvatar.laffMeter.stop()