oldschool-toontown/toontown/coghq/DistributedMover.py

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from panda3d.core import *
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from direct.interval.IntervalGlobal import *
from .StomperGlobals import *
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from direct.distributed import ClockDelta
from direct.showbase.PythonUtil import lerp
import math
from otp.level import DistributedEntity
from direct.directnotify import DirectNotifyGlobal
from panda3d.core import NodePath
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from otp.level import BasicEntities
from direct.task import Task
from toontown.toonbase import ToontownGlobals
from toontown.coghq import BattleBlocker
import random
from math import *
class DistributedMover(BasicEntities.DistributedNodePathEntity):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedMover')
laserFieldModels = ['phase_9/models/cogHQ/square_stomper']
def __init__(self, cr):
BasicEntities.DistributedNodePathEntity.__init__(self, cr)
self.attachedEnt = None
self.oldParent = None
self.entity2Move = None
self.moveTarget = None
self.pos0Wait = 1.0
self.pos0Move = 1.0
self.pos1Wait = 1.0
self.pos1Move = 1.0
self.moverIval = None
return
def generateInit(self):
self.notify.debug('generateInit')
BasicEntities.DistributedNodePathEntity.generateInit(self)
def generate(self):
self.notify.debug('generate')
BasicEntities.DistributedNodePathEntity.generate(self)
def announceGenerate(self):
self.notify.debug('announceGenerate')
BasicEntities.DistributedNodePathEntity.announceGenerate(self)
self.loadModel()
def disable(self):
self.notify.debug('disable')
self.ignoreAll()
taskMgr.remove(self.taskName)
BasicEntities.DistributedNodePathEntity.disable(self)
def delete(self):
self.notify.debug('delete')
if self.moverIval:
self.moverIval.finish()
self.unloadModel()
if self.taskName:
taskMgr.remove(self.taskName)
BasicEntities.DistributedNodePathEntity.delete(self)
def loadModel(self):
self.moverNode = self.attachNewNode('mover')
self.rotateNode = self.attachNewNode('rotate')
self.model = None
if self.entity2Move:
self.setEntity2Move(self.entity2Move)
self.taskName = 'moverUpdate %s' % self.doId
return
def unloadModel(self):
if self.model:
self.model.removeNode()
del self.model
self.model = None
return
def setEntity2Move(self, entId):
self.entity2Move = entId
if entId:
ent = self.level.getEntity(entId)
if self.attachedEnt and not self.attachedEnt.isEmpty():
self.attachedEnt.reparentTo(self.oldParent)
self.oldParent = ent.getParent()
ent.reparentTo(self.moverNode)
self.attachedEnt = ent
def startMove(self, timeStamp):
currentTime = ClockDelta.globalClockDelta.getRealNetworkTime()
timeDiff = (currentTime - timeStamp) / 1000.0
target = self.level.getEntity(self.moveTarget)
if not target:
return
okay2Play = 1
if self.moverIval:
self.moverIval.finish()
if self.moverIval.isPlaying():
okay2Play = 0
if okay2Play and self.moveTarget:
childList = self.getChildren()
for child in childList:
if child != self.moverNode:
child.reparentTo(self.moverNode)
timeLag = 0.0
timeJump = self.pos0Move - timeDiff
if timeJump < 0 or self.cycleType in 'linear':
timeJump = self.pos0Move
timeLag = timeDiff
myBlend = 'easeInOut'
if self.cycleType in 'linear':
myBlend = 'noBlend'
self.moverIval = Sequence()
firstIVal = LerpPosHprInterval(self.moverNode, timeJump, Vec3(target.getPos(self)[0], target.getPos(self)[1], target.getPos(self)[2]), Vec3(target.getHpr(self)[0], target.getHpr(self)[1], target.getHpr(self)[2]), blendType=myBlend, fluid=1)
self.moverIval.append(firstIVal)
if self.cycleType in 'linear':
for linearCycle in range(10):
self.moverIval.append(firstIVal)
if self.cycleType != 'oneWay':
self.moverIval.append(Wait(self.pos1Wait))
self.moverIval.append(LerpPosHprInterval(self.moverNode, self.pos1Move, Vec3(0, 0, 0), Vec3(0, 0, 0), blendType=myBlend, fluid=1))
if self.cycleType == 'loop':
self.moverIval.append(Wait(self.pos0Wait))
self.moverIval.start()
self.moverIval.setT(timeLag)