oldschool-toontown/toontown/coghq/DistributedSwitch.py

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from panda3d.core import *
from panda3d.core import *
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from direct.interval.IntervalGlobal import *
from direct.distributed.ClockDelta import *
from otp.level import BasicEntities
from . import DistributedSwitchBase
from . import MovingPlatform
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from toontown.toonbase import ToontownGlobals
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from otp.level import DistributedEntity
class DistributedSwitch(DistributedSwitchBase.DistributedSwitchBase, BasicEntities.DistributedNodePathEntity):
def __init__(self, cr):
BasicEntities.DistributedNodePathEntity.__init__(self, cr)
self.fsm = ClassicFSM.ClassicFSM('DistributedSwitch', [State.State('off', self.enterOff, self.exitOff, ['playing', 'attract']), State.State('attract', self.enterAttract, self.exitAttract, ['playing']), State.State('playing', self.enterPlaying, self.exitPlaying, ['attract'])], 'off', 'off')
self.fsm.enterInitialState()
self.node = None
self.triggerName = ''
return
def setup(self):
self.setupSwitch()
self.setState(self.initialState, self.initialStateTimestamp)
del self.initialState
del self.initialStateTimestamp
self.accept('exit%s' % (self.getName(),), self.exitTrigger)
self.acceptAvatar()
def takedown(self):
pass
setIsOnEvent = DistributedSwitchBase.stubFunction
setIsOn = DistributedSwitchBase.stubFunction
setSecondsOn = DistributedSwitchBase.stubFunction
def generate(self):
BasicEntities.DistributedNodePathEntity.generate(self)
self.track = None
return
def announceGenerate(self):
BasicEntities.DistributedNodePathEntity.announceGenerate(self)
self.setup()
def disable(self):
self.ignoreAll()
self.fsm.request('off')
BasicEntities.DistributedNodePathEntity.disable(self)
self.takedown()
def delete(self):
del self.fsm
BasicEntities.DistributedNodePathEntity.delete(self)
def acceptAvatar(self):
self.acceptOnce('enter%s' % (self.getName(),), self.enterTrigger)
def rejectInteract(self):
self.acceptAvatar()
def avatarExit(self, avatarId):
self.acceptAvatar()
def getName(self):
return 'switch-%s' % (self.entId,)
def setupSwitch(self):
pass
def switchOnTrack(self):
pass
def switchOffTrack(self):
pass
def setAvatarInteract(self, avatarId):
self.avatarId = avatarId
def setState(self, state, timestamp):
if self.isGenerated():
self.fsm.request(state, [globalClockDelta.localElapsedTime(timestamp)])
else:
self.initialState = state
self.initialStateTimestamp = timestamp
def enterTrigger(self, args = None):
self.sendUpdate('requestInteract')
def exitTrigger(self, args = None):
self.sendUpdate('requestExit')
def enterOff(self):
pass
def exitOff(self):
pass
def enterAttract(self, ts):
track = self.switchOffTrack()
if track is not None:
track.start(ts)
self.track = track
return
def exitAttract(self):
if self.track:
self.track.finish()
self.track = None
return
def enterPlaying(self, ts):
track = self.switchOnTrack()
if track is not None:
track.start(ts)
self.track = track
return
def exitPlaying(self):
if self.track:
self.track.finish()
self.track = None
return
if __dev__:
def attribChanged(self, attrib, value):
self.takedown()
self.setup()