oldschool-toontown/toontown/coghq/MoleHill.py

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from panda3d.core import NodePath, Point3, CollisionSphere, CollisionNode, Vec4
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from direct.interval.IntervalGlobal import Sequence, LerpPosInterval, Parallel, LerpScaleInterval, Track, ParticleInterval, Wait, Func
from toontown.toonbase import ToontownGlobals
from toontown.coghq import MoleFieldBase
from direct.particles import ParticleEffect
from toontown.battle import BattleParticles
from toontown.battle import BattleProps
class MoleHill(NodePath):
def __init__(self, x, y, z, moleField, index):
NodePath.__init__(self, 'MoleHill-%d' % index)
self.moleField = moleField
self.index = index
self.loadModel()
self.setPos(x, y, z)
self.schedule = []
self.popIval = None
self.downIval = None
self.popupNum = 0
self.hillType = None
self.isUp = 0
return
def loadModel(self):
self.hill = loader.loadModel('phase_12/models/bossbotHQ/mole_hole')
self.hill.setZ(0.0)
self.hill.reparentTo(self)
self.hillColName = 'moleHillCol-%d-%d' % (self.moleField.doId, self.index)
self.moleField.accept('enter' + self.hillColName, self.moleField.handleEnterHill)
self.mole = self.attachNewNode('mole')
self.mole.reparentTo(self)
self.mole.setScale(0.75)
self.mole.setZ(-2.5)
self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_norm')
self.moleHead.reparentTo(self.mole)
moleColName = 'moleCol-%d-%s' % (self.moleField.doId, self.index)
moleSphere = CollisionSphere(0, 0, 0, 1.0)
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moleSphere.setTangible(0)
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collNode = CollisionNode(moleColName)
collNode.setIntoCollideMask(ToontownGlobals.WallBitmask)
collNode.addSolid(moleSphere)
self.moleColNodePath = self.mole.attachNewNode(collNode)
self.moleColNodePath.stash()
self.moleColNodePath.setScale(1.0)
self.moleField.accept('enter' + moleColName, self.moleField.handleEnterMole)
def destroy(self):
if self.popIval:
self.popIval.pause()
self.popIval = None
if self.downIval:
self.downIval.pause()
self.downIval = None
self.removeNode()
return
def switchUp(self):
self.isUp = 1
def switchDown(self):
self.isUp = 0
def setHillType(self, type):
if self.isUp and (self.hillType == MoleFieldBase.HILL_MOLE and type == MoleFieldBase.HILL_BOMB or self.hillType == MoleFieldBase.HILL_BOMB and type == MoleFieldBase.HILL_MOLE):
return
self.hillType = type
self.moleHead.removeNode()
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if type == MoleFieldBase.HILL_MOLE:
self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_norm')
self.moleColNodePath.setScale(3.0)
self.moleHead.setH(0)
self.mole.setBillboardAxis(localAvatar, 0)
if type == MoleFieldBase.HILL_BOMB or type == MoleFieldBase.HILL_COGWHACKED:
self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_cog')
self.moleColNodePath.setScale(1.0)
self.mole.setBillboardAxis(localAvatar, 0)
if type == MoleFieldBase.HILL_COGWHACKED:
self.doMoleDown()
BattleParticles.loadParticles()
singleGear = BattleParticles.createParticleEffect('GearExplosion', numParticles=1)
smallGearExplosion = BattleParticles.createParticleEffect('GearExplosion', numParticles=10)
bigGearExplosion = BattleParticles.createParticleEffect('BigGearExplosion', numParticles=30)
gears2MTrack = Track((0.0, ParticleInterval(singleGear, self.hill, worldRelative=1, duration=5.7, cleanup=True)), (0.0, ParticleInterval(smallGearExplosion, self.hill, worldRelative=0, duration=1.2, cleanup=True)), (0.3, ParticleInterval(bigGearExplosion, self.hill, worldRelative=0, duration=1.0, cleanup=True)), name='gears2MTrack')
gears2MTrack.start()
self.popIval = Sequence(Parallel(Sequence(LerpPosInterval(self.moleHead, 0.05, Point3(0.28, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.23, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.28)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.35, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.28, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.31, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.32, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.48)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.28, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.29, 0.0)))), LerpPosInterval(self.mole, 0.5, Point3(0, 0, -2.5)), Func(self.setHillType, MoleFieldBase.HILL_BOMB))
self.popIval.start()
else:
self.moleHead.setH(0)
if type == MoleFieldBase.HILL_WHACKED:
self.moleHead = loader.loadModel('phase_12/models/bossbotHQ/mole_hit')
self.mole.setBillboardAxis(0)
self.moleColNodePath.setScale(0.0)
if self.popIval:
self.popIval.finish()
if self.downIval:
self.downIval.finish()
self.mole.setPos(0.0, 0.0, 0.0)
self.popIval = Sequence(Parallel(Sequence(LerpPosInterval(self.moleHead, 0.05, Point3(0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.13, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.18)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.15, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.18, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.11, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.12, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.18)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.13, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.15, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.18)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.16, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.18, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.11, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, -0.18, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.17)), LerpPosInterval(self.moleHead, 0.05, Point3(-0.18, 0.0, 0.0)), LerpPosInterval(self.moleHead, 0.05, Point3(0.0, 0.0, 0.0))), Sequence(LerpScaleInterval(self.moleHead, 0.5, 3.5), LerpScaleInterval(self.moleHead, 0.5, 1.0))), LerpPosInterval(self.mole, 0.5, Point3(0, 0, -2.5)), Func(self.setHillType, MoleFieldBase.HILL_MOLE))
self.popIval.start()
self.moleHead.reparentTo(self.mole)
def doMolePop(self, startTime, timeToMoveUp, timeToStayUp, timeToMoveDown, moleType):
if self.hillType == MoleFieldBase.HILL_WHACKED or self.hillType == MoleFieldBase.HILL_COGWHACKED:
return
if self.popIval:
self.popIval.pause()
if self.downIval:
self.downIval.pause()
self.downIval = None
moleColor = None
self.switchUp()
self.popupNum += 1
if self.hillType == MoleFieldBase.HILL_BOMB:
self.popIval = Sequence(Func(self.setHillType, moleType), Func(self.moleColNodePath.unstash), LerpPosInterval(self.mole, timeToMoveUp, Point3(0, 0, 0.0)), Wait(timeToStayUp), LerpPosInterval(self.mole, timeToMoveDown, Point3(0, 0, -2.5)), Func(self.stashMoleCollision), Func(self.switchDown))
else:
self.popIval = Sequence(Func(self.setHillType, moleType), LerpPosInterval(self.mole, timeToMoveUp, Point3(0, 0, 0.0)), Func(self.moleColNodePath.unstash), Wait(timeToStayUp), Func(self.stashMoleCollision), LerpPosInterval(self.mole, timeToMoveDown, Point3(0, 0, -2.5)), Func(self.switchDown))
self.popIval.start()
return
def setGameStartTime(self, gameStartTime):
self.gameStartTime = gameStartTime
self.popupNum = 0
def stashMoleCollision(self):
self.moleColNodePath.stash()
def getPopupNum(self):
return self.popupNum
def doMoleDown(self):
if self.hillType == MoleFieldBase.HILL_WHACKED or self.hillType == MoleFieldBase.HILL_COGWHACKED:
return
if self.popIval:
self.popIval.pause()
self.popIval = None
if self.downIval:
self.downIval.pause()
self.downIval = Sequence(Func(self.stashMoleCollision), LerpPosInterval(self.mole, 1, Point3(0, 0, -2.5)), Func(self.switchDown))
self.downIval.start()
return
def forceMoleDown(self):
if self.popIval:
self.popIval.pause()
self.popIval = None
if self.downIval:
self.downIval.pause()
self.downIval = None
self.stashMoleCollision()
self.switchDown()
self.mole.setPos(0, 0, -2.5)
return