oldschool-toontown/toontown/coghq/PlatformEntity.py

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from panda3d.core import *
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from direct.interval.IntervalGlobal import *
from otp.level import BasicEntities
from . import MovingPlatform
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class PlatformEntity(BasicEntities.NodePathEntity):
def __init__(self, level, entId):
BasicEntities.NodePathEntity.__init__(self, level, entId)
self.start()
def destroy(self):
self.stop()
BasicEntities.NodePathEntity.destroy(self)
def start(self):
model = loader.loadModel(self.modelPath)
if model is None:
return
if len(self.floorName) == 0:
return
model.setScale(self.modelScale)
model.flattenMedium()
self.platform = MovingPlatform.MovingPlatform()
self.platform.setupCopyModel(self.getParentToken(), model, self.floorName)
self.platform.reparentTo(self)
startPos = Point3(0, 0, 0)
endPos = self.offset
distance = Vec3(self.offset).length()
waitDur = self.period * self.waitPercent
moveDur = self.period - waitDur
self.moveIval = Sequence(WaitInterval(waitDur * 0.5), LerpPosInterval(self.platform, moveDur * 0.5, endPos, startPos=startPos, name='platformOut%s' % self.entId, blendType=self.motion, fluid=1), WaitInterval(waitDur * 0.5), LerpPosInterval(self.platform, moveDur * 0.5, startPos, startPos=endPos, name='platformBack%s' % self.entId, blendType=self.motion, fluid=1), name=self.getUniqueName('platformIval'))
self.moveIval.loop()
self.moveIval.setT(globalClock.getFrameTime() - self.level.startTime + self.period * self.phaseShift)
return
def stop(self):
if hasattr(self, 'moveIval'):
self.moveIval.pause()
del self.moveIval
if hasattr(self, 'platform'):
self.platform.destroy()
del self.platform
if __dev__:
def attribChanged(self, *args):
self.stop()
self.start()