oldschool-toontown/toontown/effects/FireworkEffect.py

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from panda3d.core import *
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from direct.interval.IntervalGlobal import *
import random
from toontown.effects.FireworkGlobals import *
from toontown.effects.Glow import Glow
from toontown.effects.GlowTrail import GlowTrail
from toontown.effects.SparksTrail import SparksTrail
from toontown.effects.SparksTrailLong import SparksTrailLong
from toontown.effects.PolyTrail import PolyTrail
from toontown.effects.FlashEffect import FlashEffect
from toontown.effects.BlastEffect import BlastEffect
from toontown.effects.FireworkSparkles import FireworkSparkles
from toontown.effects.SimpleSparkles import SimpleSparkles
from toontown.effects.PeonyEffect import PeonyEffect
from toontown.effects.RayBurst import RayBurst
from toontown.effects.StarBurst import StarBurst
from toontown.effects.ChrysanthemumEffect import ChrysanthemumEffect
from toontown.effects.RingEffect import RingEffect
from toontown.effects.NoiseSparkles import NoiseSparkles
from toontown.effects.SkullBurst import SkullBurst
from toontown.effects.SkullFlash import SkullFlash
from toontown.effects.TrailExplosion import TrailExplosion
from toontown.effects.IceCream import IceCream
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trailSfxNames = ['phase_4/audio/sfx/firework_whistle_01.ogg', 'phase_4/audio/sfx/firework_whistle_02.ogg']
burstSfxNames = ['phase_4/audio/sfx/firework_explosion_01.ogg',
'phase_4/audio/sfx/firework_explosion_02.ogg',
'phase_4/audio/sfx/firework_explosion_03.ogg',
'phase_4/audio/sfx/firework_distance_01.ogg',
'phase_4/audio/sfx/firework_distance_02.ogg',
'phase_4/audio/sfx/firework_distance_03.ogg']
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class FireworkEffect(NodePath):
def __init__(self, burstEffectId, trailEffectId = FireworkTrailType.Default, velocity = Vec3(0, 0, 500), scale = 1.0, primaryColor = Vec4(1, 1, 1, 1), secondaryColor = None, burstDelay = 1.25):
NodePath.__init__(self, 'FireworkEffect')
self.burstTypeId = burstEffectId
self.trailTypeId = trailEffectId
self.velocity = velocity
self.scale = scale / 7
self.primaryColor = primaryColor
self.secondaryColor = secondaryColor
if not self.secondaryColor:
self.secondaryColor = self.primaryColor
self.burstDelay = burstDelay
self.gravityMult = 1.0
self.fireworkMainIval = None
self.trailEffectsIval = None
self.burstEffectsIval = None
self.effectsNode = self.attachNewNode('fireworkEffectsNode')
self.trailEffects = []
self.burstEffects = []
self.trailSfx = []
for audio in trailSfxNames:
audio = loader.loadSfx(audio)
audio.setVolume(0.075)
self.trailSfx.append(audio)
self.burstSfx = []
for audio in burstSfxNames:
audio = loader.loadSfx(audio)
audio.setVolume(0.8)
self.burstSfx.append(audio)
return
def play(self):
self.getFireworkMainIval().start()
def getFireworkMainIval(self):
self.effectsNode.setPos(0, 0, 0)
if not self.fireworkMainIval:
self.fireworkMainIval = Parallel()
self.fireworkMainIval.append(self.getTrailEffectsIval())
self.fireworkMainIval.append(Sequence(Wait(self.burstDelay), Func(self.cleanupTrailEffects), self.getBurstEffectsIval(), Func(self.cleanupBurstEffects), Func(self.cleanupEffect)))
return self.fireworkMainIval
def getTrailEffectsIval(self):
if not self.trailEffectsIval:
if self.trailTypeId is None:
self.effectNode.setPos(self.velocity)
self.trailEffectsIval = Wait(self.burstDelay)
return self.trailEffectsIval
self.trailEffectsIval = Parallel()
self.trailEffectsIval.append(ProjectileInterval(self.effectsNode, startVel=self.velocity, duration=self.burstDelay, gravityMult=self.gravityMult))
if self.trailTypeId is None:
return self.trailEffectsIval
self.trailEffectsIval.append(Func(random.choice(self.trailSfx).play))
if base.config.GetInt('toontown-sfx-setting', 1) == 0:
if self.trailTypeId != FireworkTrailType.LongGlowSparkle:
self.trailTypeId = FireworkTrailType.Default
if self.trailTypeId == FireworkTrailType.Default:
glowEffect = Glow.getEffect()
if glowEffect:
glowEffect.reparentTo(self.effectsNode)
glowEffect.setColorScale(Vec4(1, 1, 1, 1))
glowEffect.setScale(10.0)
self.trailEffects.append(glowEffect)
self.trailEffectsIval.append(Func(glowEffect.startLoop))
elif self.trailTypeId == FireworkTrailType.Polygonal:
r = 0.75
mColor = Vec4(1, 1, 1, 1)
vertex_list = [Vec4(r, 0.0, r, 1.0),
Vec4(r, 0.0, -r, 1.0),
Vec4(-r, 0.0, -r, 1.0),
Vec4(-r, 0.0, r, 1.0),
Vec4(r, 0.0, r, 1.0)]
motion_color = [mColor,
mColor,
mColor,
mColor,
mColor]
trailEffect = PolyTrail(None, vertex_list, motion_color, 0.5)
trailEffect.setUnmodifiedVertexColors(motion_color)
trailEffect.reparentTo(self.effectsNode)
trailEffect.motion_trail.geom_node_path.setTwoSided(False)
trailEffect.setBlendModeOn()
trailEffect.setLightOff()
self.trailEffects.append(trailEffect)
self.trailEffectsIval.append(Func(trailEffect.beginTrail))
elif self.trailTypeId == FireworkTrailType.Glow:
trailEffect = GlowTrail.getEffect()
if trailEffect:
trailEffect.reparentTo(self.effectsNode)
trailEffect.setEffectScale(self.scale * 0.75)
trailEffect.setEffectColor(Vec4(1, 1, 1, 1))
trailEffect.setLifespan(0.25)
self.trailEffects.append(trailEffect)
self.trailEffectsIval.append(Func(trailEffect.startLoop))
elif self.trailTypeId == FireworkTrailType.Sparkle:
trailEffect = SparksTrail.getEffect()
if trailEffect:
trailEffect.reparentTo(self.effectsNode)
trailEffect.setEffectScale(self.scale)
trailEffect.setEffectColor(Vec4(1, 1, 1, 1))
self.trailEffects.append(trailEffect)
self.trailEffectsIval.append(Func(trailEffect.startLoop))
elif self.trailTypeId == FireworkTrailType.GlowSparkle:
glowEffect = Glow.getEffect()
if glowEffect:
glowEffect.reparentTo(self.effectsNode)
glowEffect.setColorScale(Vec4(1, 1, 1, 1))
glowEffect.setScale(15.0)
self.trailEffects.append(glowEffect)
self.trailEffectsIval.append(Func(glowEffect.startLoop))
trailEffect = SparksTrail.getEffect()
if trailEffect:
trailEffect.reparentTo(self.effectsNode)
trailEffect.setEffectScale(self.scale)
trailEffect.setEffectColor(Vec4(1, 1, 1, 1))
self.trailEffects.append(trailEffect)
self.trailEffectsIval.append(Func(trailEffect.startLoop))
elif self.trailTypeId == FireworkTrailType.LongSparkle:
trailEffect = SparksTrailLong.getEffect()
if trailEffect:
trailEffect.reparentTo(self.effectsNode)
trailEffect.setEffectScale(self.scale)
trailEffect.setEffectColor(Vec4(1, 1, 1, 1))
trailEffect.setLifespan(4.0)
self.trailEffects.append(trailEffect)
self.trailEffectsIval.append(Func(trailEffect.startLoop))
elif self.trailTypeId == FireworkTrailType.LongGlowSparkle:
trailEffect = SparksTrailLong.getEffect()
if trailEffect:
trailEffect.reparentTo(self.effectsNode)
trailEffect.setEffectScale(self.scale)
trailEffect.setEffectColor(self.secondaryColor)
trailEffect.setLifespan(3.5)
self.trailEffects.append(trailEffect)
self.trailEffectsIval.append(Func(trailEffect.startLoop))
if base.config.GetInt('toontown-sfx-setting', 1) >= 1:
trailEffect = GlowTrail.getEffect()
if trailEffect:
trailEffect.reparentTo(self.effectsNode)
trailEffect.setEffectScale(self.scale)
trailEffect.setEffectColor(self.primaryColor)
trailEffect.setLifespan(1.0)
self.trailEffects.append(trailEffect)
self.trailEffectsIval.append(Func(trailEffect.startLoop))
return self.trailEffectsIval
def getBurstEffectsIval(self):
if not self.burstEffectsIval:
self.burstEffectsIval = Parallel()
if self.burstTypeId is None:
return self.burstEffectsIval
self.burstEffectsIval.append(Wait(0.5))
self.burstEffectsIval.append(Func(random.choice(self.burstSfx).play))
flash = FlashEffect()
flash.reparentTo(self.effectsNode)
flash.setEffectColor(self.primaryColor)
flash.setScale(1200 * self.scale)
flash.fadeTime = 0.5
self.burstEffectsIval.append(flash.getTrack())
self.burstEffects.append(flash)
primaryBlast = BlastEffect()
primaryBlast.reparentTo(self.effectsNode)
primaryBlast.setScale(100 * self.scale)
primaryBlast.setEffectColor(Vec4(1, 1, 1, 1))
primaryBlast.fadeTime = 0.75
self.burstEffectsIval.append(primaryBlast.getTrack())
self.burstEffects.append(primaryBlast)
if base.config.GetInt('toontown-sfx-setting', 1) >= 1:
secondaryBlast = BlastEffect()
secondaryBlast.reparentTo(self.effectsNode)
secondaryBlast.setScale(250 * self.scale)
secondaryBlast.setEffectColor(self.primaryColor)
secondaryBlast.fadeTime = 0.3
self.burstEffectsIval.append(secondaryBlast.getTrack())
self.burstEffects.append(secondaryBlast)
if self.burstTypeId == FireworkBurstType.Sparkles:
sparkles = FireworkSparkles.getEffect()
if sparkles:
sparkles.reparentTo(self.effectsNode)
sparkles.setEffectScale(self.scale)
sparkles.setRadius(100 * self.scale)
sparkles.setEffectColor(self.primaryColor)
self.burstEffectsIval.append(sparkles.getTrack())
self.burstEffects.append(sparkles)
elif self.burstTypeId == FireworkBurstType.PeonyShell:
explosion = PeonyEffect.getEffect()
if explosion:
explosion.reparentTo(self.effectsNode)
explosion.setEffectScale(self.scale)
explosion.setEffectColor(self.primaryColor)
explosion.startDelay = 0.0
self.burstEffectsIval.append(explosion.getTrack())
self.burstEffects.append(explosion)
if base.config.GetInt('toontown-sfx-setting', 1) >= 1:
rays = RayBurst()
rays.reparentTo(self.effectsNode)
rays.setEffectScale(self.scale)
rays.setEffectColor(self.primaryColor)
self.burstEffectsIval.append(rays.getTrack())
self.burstEffects.append(rays)
if base.config.GetInt('toontown-sfx-setting', 1) >= 2:
sparkles = FireworkSparkles.getEffect()
if sparkles:
sparkles.reparentTo(self.effectsNode)
sparkles.setEffectScale(self.scale)
sparkles.setEffectColor(self.primaryColor)
sparkles.startDelay = 0.0
self.burstEffectsIval.append(sparkles.getTrack())
self.burstEffects.append(sparkles)
if base.config.GetInt('toontown-sfx-setting', 1) >= 1:
explosion = PeonyEffect.getEffect()
if explosion:
explosion.reparentTo(self.effectsNode)
explosion.setEffectScale(self.scale * 0.8)
explosion.setEffectColor(self.primaryColor)
explosion.startDelay = 0.15
explosion.setR(220)
self.burstEffectsIval.append(explosion.getTrack())
self.burstEffects.append(explosion)
elif self.burstTypeId == FireworkBurstType.PeonyParticleShell:
explosion = StarBurst.getEffect()
if explosion:
explosion.reparentTo(self.effectsNode)
explosion.setEffectScale(self.scale)
explosion.setEffectColor(self.primaryColor)
self.burstEffectsIval.append(explosion.getTrack())
self.burstEffects.append(explosion)
if base.config.GetInt('toontown-sfx-setting', 1) >= 1:
rays = RayBurst()
rays.reparentTo(self.effectsNode)
rays.setEffectScale(self.scale * 0.75)
rays.setEffectColor(self.primaryColor)
self.burstEffectsIval.append(rays.getTrack())
self.burstEffects.append(rays)
elif self.burstTypeId == FireworkBurstType.PeonyDiademShell:
explosion = StarBurst.getEffect()
if explosion:
explosion.reparentTo(self.effectsNode)
explosion.setEffectScale(self.scale)
explosion.setEffectColor(self.primaryColor)
self.burstEffectsIval.append(explosion.getTrack())
self.burstEffects.append(explosion)
if base.config.GetInt('toontown-sfx-setting', 1) >= 1:
rays = RayBurst()
rays.reparentTo(self.effectsNode)
rays.setEffectScale(self.scale)
rays.setEffectColor(self.primaryColor)
self.burstEffectsIval.append(rays.getTrack())
self.burstEffects.append(rays)
sparkles = SimpleSparkles.getEffect()
if sparkles:
sparkles.reparentTo(self.effectsNode)
sparkles.setEffectScale(self.scale)
sparkles.setRadius(100 * self.scale)
sparkles.setEffectColor(self.secondaryColor)
self.burstEffectsIval.append(sparkles.getTrack())
self.burstEffects.append(sparkles)
elif self.burstTypeId == FireworkBurstType.ChrysanthemumShell:
explosion = ChrysanthemumEffect()
explosion.reparentTo(self.effectsNode)
explosion.setEffectScale(self.scale)
explosion.setEffectColor(self.primaryColor)
self.burstEffectsIval.append(explosion.getTrack())
self.burstEffects.append(explosion)
if base.config.GetInt('toontown-sfx-setting', 1) >= 2:
sparkles = FireworkSparkles.getEffect()
if sparkles:
sparkles.reparentTo(self.effectsNode)
sparkles.setEffectScale(self.scale * 0.8)
sparkles.setEffectColor(self.primaryColor)
sparkles.startDelay = 0.2
self.burstEffectsIval.append(sparkles.getTrack())
self.burstEffects.append(sparkles)
elif self.burstTypeId == FireworkBurstType.ChrysanthemumDiademShell:
explosion = ChrysanthemumEffect()
explosion.reparentTo(self.effectsNode)
explosion.setEffectScale(self.scale)
explosion.setEffectColor(self.primaryColor)
self.burstEffectsIval.append(explosion.getTrack())
self.burstEffects.append(explosion)
sparkles = SimpleSparkles.getEffect()
if sparkles:
sparkles.reparentTo(self.effectsNode)
sparkles.setEffectScale(self.scale)
sparkles.setRadius(100 * self.scale)
sparkles.setEffectColor(self.secondaryColor)
self.burstEffectsIval.append(sparkles.getTrack())
self.burstEffects.append(sparkles)
elif self.burstTypeId == FireworkBurstType.RingShell:
explosion = RingEffect.getEffect()
if explosion:
explosion.reparentTo(self.effectsNode)
explosion.setEffectScale(self.scale)
explosion.setEffectColor(self.primaryColor)
self.burstEffectsIval.append(explosion.getTrack())
self.burstEffects.append(explosion)
elif self.burstTypeId == FireworkBurstType.SaturnShell:
explosion = RingEffect.getEffect()
if explosion:
explosion.reparentTo(self.effectsNode)
explosion.setEffectScale(self.scale)
explosion.setEffectColor(self.primaryColor)
self.burstEffectsIval.append(explosion.getTrack())
self.burstEffects.append(explosion)
sparkles = SimpleSparkles.getEffect()
if sparkles:
sparkles.reparentTo(self.effectsNode)
sparkles.setEffectScale(self.scale)
sparkles.setRadius(75 * self.scale)
sparkles.setEffectColor(self.secondaryColor)
self.burstEffectsIval.append(sparkles.getTrack())
self.burstEffects.append(sparkles)
elif self.burstTypeId == FireworkBurstType.BeeShell:
explosion = NoiseSparkles.getEffect()
if explosion:
explosion.reparentTo(self.effectsNode)
explosion.setEffectScale(self.scale)
explosion.setEffectColor(self.primaryColor)
self.burstEffectsIval.append(Sequence(Wait(0.1), explosion.getTrack()))
self.burstEffects.append(explosion)
if base.config.GetInt('toontown-sfx-setting', 1) >= 1:
rays = RayBurst()
rays.reparentTo(self.effectsNode)
rays.setEffectScale(self.scale)
rays.setEffectColor(self.primaryColor)
self.burstEffectsIval.append(rays.getTrack())
self.burstEffects.append(rays)
elif self.burstTypeId == FireworkBurstType.SkullBlast:
explosion = SkullBurst.getEffect()
if explosion:
explosion.reparentTo(self.effectsNode)
explosion.setEffectScale(self.scale)
explosion.setEffectColor(self.primaryColor)
explosion.startDelay = 0.1
self.burstEffectsIval.append(explosion.getTrack())
self.burstEffects.append(explosion)
skullFlash = SkullFlash.getEffect()
if skullFlash:
skullFlash.reparentTo(self.effectsNode)
skullFlash.setScale(650 * self.scale)
skullFlash.fadeTime = 0.75
skullFlash.startDelay = 0.08
self.burstEffectsIval.append(skullFlash.getTrack())
self.burstEffects.append(skullFlash)
if base.config.GetInt('toontown-sfx-setting', 1) >= 1:
rays = RayBurst()
rays.reparentTo(self.effectsNode)
rays.setEffectScale(self.scale)
rays.setEffectColor(self.primaryColor)
self.burstEffectsIval.append(rays.getTrack())
self.burstEffects.append(rays)
if base.config.GetInt('toontown-sfx-setting', 1) >= 2:
sparkles = FireworkSparkles.getEffect()
if sparkles:
sparkles.reparentTo(self.effectsNode)
sparkles.setEffectScale(self.scale)
sparkles.setRadius(400 * self.scale)
sparkles.startDelay = 0.1
sparkles.setEffectColor(self.secondaryColor)
self.burstEffectsIval.append(sparkles.getTrack())
self.burstEffects.append(sparkles)
elif self.burstTypeId == FireworkBurstType.TrailExplosion:
explosion = TrailExplosion.getEffect()
if explosion:
explosion.reparentTo(self.effectsNode)
explosion.setEffectScale(self.scale)
explosion.setEffectColor(self.primaryColor)
explosion.numTrails = 3 + base.config.GetInt('toontown-sfx-setting', 1)
self.burstEffectsIval.append(explosion.getTrack())
self.burstEffects.append(explosion)
elif self.burstTypeId == FireworkBurstType.IceCream:
explosion = IceCream.getEffect()
if explosion:
explosion.reparentTo(self.effectsNode)
explosion.setEffectScale(self.scale)
explosion.setEffectColor(self.primaryColor)
self.burstEffectsIval.append(explosion.getTrack())
self.burstEffects.append(explosion)
return self.burstEffectsIval
def cleanupTrailEffects(self):
if self.trailEffectsIval:
self.trailEffectsIval.pause()
self.trailEffectsIval = None
for effect in self.trailEffects:
if isinstance(effect, PolyTrail):
effect.destroy()
effect = None
else:
effect.stopLoop()
effect = None
self.trailEffects = []
return
def cleanupBurstEffects(self):
if self.burstEffectsIval:
self.burstEffectsIval.pause()
self.burstEffectsIval = None
for effect in self.burstEffects:
effect.stop()
effect = None
self.burstEffects = []
return
def cleanupEffect(self):
if self.fireworkMainIval:
self.fireworkMainIval.pause()
self.fireworkMainIval = None
self.cleanupTrailEffects()
self.cleanupBurstEffects()
return