oldschool-toontown/toontown/effects/Glow.py

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from panda3d.core import *
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from direct.interval.IntervalGlobal import *
from .EffectController import EffectController
from .PooledEffect import PooledEffect
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class Glow(PooledEffect, EffectController):
def __init__(self):
PooledEffect.__init__(self)
EffectController.__init__(self)
def createTrack(self):
model = loader.loadModel('phase_4/models/props/tt_m_efx_ext_particleCards')
self.spark = model.find('**/tt_t_efx_ext_particleSparkle')
self.effectModel = self.attachNewNode('effectModelNode')
self.spark.reparentTo(self.effectModel)
self.effectColor = Vec4(1, 1, 1, 1)
self.effectModel.hide()
self.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne))
self.setBillboardPointWorld()
self.setDepthWrite(0)
self.setLightOff()
self.setFogOff()
self.effectModel.hide()
self.effectModel.setColorScale(self.effectColor)
pulseIval = Sequence(Wait(0.1), Func(self.effectModel.setColorScale, self.effectColor), Wait(0.1), Func(self.effectModel.setColorScale, Vec4(1, 1, 1, 0.7)))
self.startEffect = Sequence(Func(self.effectModel.show), Func(pulseIval.loop))
self.endEffect = Sequence(Func(pulseIval.finish), Func(self.cleanUpEffect))
self.track = Sequence(self.startEffect, Wait(1.0), self.endEffect)
def cleanUpEffect(self):
self.effectModel.hide()
EffectController.cleanUpEffect(self)
if self.pool and self.pool.isUsed(self):
self.pool.checkin(self)
def destroy(self):
EffectController.destroy(self)
PooledEffect.destroy(self)