oldschool-toontown/toontown/effects/RayBurst.py

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from panda3d.core import *
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from direct.interval.IntervalGlobal import *
from .EffectController import EffectController
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class RayBurst(NodePath, EffectController):
def __init__(self):
NodePath.__init__(self, 'RayBurst')
EffectController.__init__(self)
self.fadeTime = 0.25
self.effectScale = 1.0
self.effectColor = Vec4(1, 1, 1, 1)
model = loader.loadModel('phase_4/models/props/tt_m_efx_ext_fireworkCards')
self.effectModel = model.find('**/tt_t_efx_ext_fireworkRays')
self.effectModel.setBillboardPointWorld()
self.effectModel.reparentTo(self)
self.effectModel.setColorScale(0, 0, 0, 0)
self.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne))
self.setBillboardPointWorld()
self.setDepthWrite(0)
self.setLightOff()
self.setFogOff()
def createTrack(self):
self.effectModel.setColorScale(1, 1, 1, 0)
fadeBlast = self.effectModel.colorScaleInterval(self.fadeTime, Vec4(1, 1, 1, 0), startColorScale=Vec4(self.effectColor), blendType='easeIn')
scaleBlast = self.effectModel.scaleInterval(self.fadeTime, 700 * self.effectScale, startScale=100 * self.effectScale, blendType='easeOut')
self.track = Sequence(Parallel(fadeBlast, scaleBlast), Func(self.cleanUpEffect))
def setEffectColor(self, color):
self.effectColor = color
def setEffectScale(self, scale):
self.effectScale = scale