oldschool-toontown/toontown/effects/SkullBurst.py

48 lines
2 KiB
Python
Raw Normal View History

from panda3d.core import *
2019-11-02 17:27:54 -05:00
from direct.showbase.DirectObject import *
from direct.interval.IntervalGlobal import *
from .PooledEffect import PooledEffect
from .EffectController import EffectController
2019-11-02 17:27:54 -05:00
class SkullBurst(PooledEffect, EffectController):
def __init__(self):
PooledEffect.__init__(self)
EffectController.__init__(self)
self.fadeTime = 1.5
self.startDelay = 0.0
self.effectScale = 1.0
self.effectColor = Vec4(1, 1, 1, 1)
model = loader.loadModel('phase_4/models/props/tt_m_efx_ext_fireworkCards')
self.effectModel = model.find('**/tt_t_efx_ext_skull')
self.effectModel.reparentTo(self)
self.effectModel.setColorScale(0, 0, 0, 0)
self.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne))
self.setBillboardPointWorld()
self.setDepthWrite(0)
self.setLightOff()
self.setFogOff()
def createTrack(self):
self.effectModel.setColorScale(0, 0, 0, 0)
self.effectModel.setScale(700 * self.effectScale)
fadeIn = self.effectModel.colorScaleInterval(0.2, Vec4(self.effectColor), startColorScale=Vec4(0, 0, 0, 0), blendType='easeIn')
fadeBlast = self.effectModel.colorScaleInterval(self.fadeTime, Vec4(0, 0, 0, 0), startColorScale=Vec4(self.effectColor), blendType='easeIn')
scaleBlast = self.effectModel.scaleInterval(self.fadeTime, 850 * self.effectScale, startScale=750 * self.effectScale, blendType='easeOut')
self.track = Sequence(Wait(self.startDelay), fadeIn, Parallel(fadeBlast, scaleBlast), Func(self.cleanUpEffect))
def setEffectColor(self, color):
self.effectColor = color
def setEffectScale(self, scale):
self.effectScale = scale
def cleanUpEffect(self):
EffectController.cleanUpEffect(self)
if self.pool and self.pool.isUsed(self):
self.pool.checkin(self)
def destroy(self):
EffectController.destroy(self)
PooledEffect.destroy(self)