oldschool-toontown/toontown/effects/SkullFlash.py

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from panda3d.core import *
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from direct.showbase.DirectObject import *
from direct.interval.IntervalGlobal import *
from .PooledEffect import PooledEffect
from .EffectController import EffectController
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class SkullFlash(PooledEffect, EffectController):
def __init__(self):
PooledEffect.__init__(self)
EffectController.__init__(self)
self.fadeTime = 0.15
self.startDelay = 0.0
self.effectColor = Vec4(1, 1, 1, 1)
model = loader.loadModel('phase_4/models/props/tt_m_efx_ext_fireworkCards')
self.effectModel = model.find('**/tt_t_efx_ext_skullGlow')
self.effectModel.reparentTo(self)
self.effectModel.setColorScale(0, 0, 0, 0)
self.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne))
self.setBillboardPointWorld()
self.setDepthWrite(0)
self.setLightOff()
self.setFogOff()
def createTrack(self):
self.effectModel.setColorScale(0, 0, 0, 0)
fadeBlast = self.effectModel.colorScaleInterval(self.fadeTime, Vec4(0, 0, 0, 0), startColorScale=Vec4(self.effectColor), blendType='easeOut')
scaleBlast = self.effectModel.scaleInterval(self.fadeTime, 2.0, startScale=1.0, blendType='easeOut')
self.track = Sequence(Wait(self.startDelay), Parallel(fadeBlast, scaleBlast), Func(self.cleanUpEffect))
def cleanUpEffect(self):
EffectController.cleanUpEffect(self)
if self.pool and self.pool.isUsed(self):
self.pool.checkin(self)
def destroy(self):
EffectController.destroy(self)
PooledEffect.destroy(self)