oldschool-toontown/toontown/makeatoon/ShuffleButton.py

145 lines
5.8 KiB
Python
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from panda3d.core import *
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from direct.gui.DirectGui import *
from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownGlobals
from .MakeAToonGlobals import *
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from direct.directnotify import DirectNotifyGlobal
from direct.interval.IntervalGlobal import *
import random
class ShuffleButton:
notify = DirectNotifyGlobal.directNotify.newCategory('ShuffleButton')
def __init__(self, parent, fetchEvent):
self.parent = parent
self.fetchEvent = fetchEvent
self.history = [0]
self.historyPtr = 0
self.maxHistory = 10
self.load()
def load(self):
gui = loader.loadModel('phase_3/models/gui/tt_m_gui_mat_mainGui')
shuffleFrame = gui.find('**/tt_t_gui_mat_shuffleFrame')
shuffleUp = gui.find('**/tt_t_gui_mat_shuffleUp')
shuffleDown = gui.find('**/tt_t_gui_mat_shuffleDown')
shuffleArrowUp = gui.find('**/tt_t_gui_mat_shuffleArrowUp')
shuffleArrowDown = gui.find('**/tt_t_gui_mat_shuffleArrowDown')
shuffleArrowDisabled = gui.find('**/tt_t_gui_mat_shuffleArrowDisabled')
gui.removeNode()
del gui
self.parentFrame = DirectFrame(parent=self.parent.parentFrame, relief=DGG.RAISED, pos=(0, 0, -1), frameColor=(1, 0, 0, 0))
self.shuffleFrame = DirectFrame(parent=self.parentFrame, image=shuffleFrame, image_scale=halfButtonInvertScale, relief=None, frameColor=(1, 1, 1, 1))
self.shuffleFrame.hide()
self.shuffleBtn = DirectButton(parent=self.parentFrame, relief=None, image=(shuffleUp, shuffleDown, shuffleUp), image_scale=halfButtonInvertScale, image1_scale=(-0.63, 0.6, 0.6), image2_scale=(-0.63, 0.6, 0.6), text=(TTLocalizer.ShuffleButton,
TTLocalizer.ShuffleButton,
TTLocalizer.ShuffleButton,
''), text_font=ToontownGlobals.getInterfaceFont(), text_scale=TTLocalizer.SBshuffleBtn, text_pos=(0, -0.02), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), command=self.chooseRandom)
self.incBtn = DirectButton(parent=self.parentFrame, relief=None, image=(shuffleArrowUp,
shuffleArrowDown,
shuffleArrowUp,
shuffleArrowDisabled), image_scale=halfButtonInvertScale, image1_scale=halfButtonInvertHoverScale, image2_scale=halfButtonInvertHoverScale, pos=(0.202, 0, 0), command=self.__goFrontHistory)
self.incBtn.hide()
self.decBtn = DirectButton(parent=self.parentFrame, relief=None, image=(shuffleArrowUp,
shuffleArrowDown,
shuffleArrowUp,
shuffleArrowDisabled), image_scale=halfButtonScale, image1_scale=halfButtonHoverScale, image2_scale=halfButtonHoverScale, pos=(-0.202, 0, 0), command=self.__goBackHistory)
self.decBtn.hide()
self.lerpDuration = 0.5
self.showLerp = None
self.frameShowLerp = LerpColorInterval(self.shuffleFrame, self.lerpDuration, Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 0))
self.incBtnShowLerp = LerpColorInterval(self.incBtn, self.lerpDuration, Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 0))
self.decBtnShowLerp = LerpColorInterval(self.decBtn, self.lerpDuration, Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 0))
self.__updateArrows()
return
def unload(self):
if self.showLerp:
self.showLerp.finish()
del self.showLerp
self.parent = None
self.parentFrame.destroy()
self.shuffleFrame.destroy()
self.shuffleBtn.destroy()
self.incBtn.destroy()
self.decBtn.destroy()
del self.parentFrame
del self.shuffleFrame
del self.shuffleBtn
del self.incBtn
del self.decBtn
return
def showButtons(self):
self.shuffleFrame.show()
self.shuffleBtn.show()
self.incBtn.show()
self.decBtn.show()
def hideButtons(self):
self.shuffleFrame.hide()
self.shuffleBtn.hide()
self.incBtn.hide()
self.decBtn.hide()
def setChoicePool(self, pool):
self.pool = pool
def chooseRandom(self):
self.saveCurrChoice()
self.currChoice = []
for prop in self.pool:
self.currChoice.append(random.choice(prop))
self.notify.debug('current choice : %s' % self.currChoice)
if len(self.history) == self.maxHistory:
self.history.remove(self.history[0])
self.history.append(0)
self.historyPtr = len(self.history) - 1
if len(self.history) == 2:
self.startShowLerp()
self.__updateArrows()
messenger.send(self.fetchEvent)
def getCurrChoice(self):
return self.currChoice
def saveCurrChoice(self):
self.currChoice = self.parent.getCurrToonSetting()
self.history[self.historyPtr] = self.currChoice
def __goBackHistory(self):
self.saveCurrChoice()
self.historyPtr -= 1
self.currChoice = self.history[self.historyPtr]
self.__updateArrows()
messenger.send(self.fetchEvent)
def __goFrontHistory(self):
self.saveCurrChoice()
self.historyPtr += 1
self.currChoice = self.history[self.historyPtr]
self.__updateArrows()
messenger.send(self.fetchEvent)
def __updateArrows(self):
if self.historyPtr == 0:
self.decBtn['state'] = DGG.DISABLED
else:
self.decBtn['state'] = DGG.NORMAL
if self.historyPtr >= len(self.history) - 1:
self.incBtn['state'] = DGG.DISABLED
else:
self.incBtn['state'] = DGG.NORMAL
def startShowLerp(self):
self.showLerp = Sequence(Parallel(Func(self.shuffleFrame.show), Func(self.incBtn.show), Func(self.decBtn.show)), Parallel(self.frameShowLerp, self.incBtnShowLerp, self.decBtnShowLerp))
self.showLerp.start()
def cleanHistory(self):
self.history = [0]
self.historyPtr = 0
self.shuffleFrame.hide()
self.incBtn.hide()
self.decBtn.hide()