oldschool-toontown/toontown/minigame/VineTreasure.py

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2019-11-02 17:27:54 -05:00
from direct.showbase.DirectObject import DirectObject
from toontown.toonbase.ToontownGlobals import *
from direct.directnotify import DirectNotifyGlobal
class VineTreasure(DirectObject):
notify = DirectNotifyGlobal.directNotify.newCategory('VineTreasure')
RADIUS = 1.7
def __init__(self, model, pos, serialNum, gameId):
self.serialNum = serialNum
center = model.getBounds().getCenter()
center = Point3(0, 0, 0)
self.nodePath = model.copyTo(render)
self.nodePath.setPos(pos[0] - center[0], 0 - center[1], pos[2] - center[2])
self.nodePath.setScale(0.25)
self.sphereName = 'treasureSphere-%s-%s' % (gameId, self.serialNum)
self.collSphere = CollisionSphere(center[0], center[1], center[2], self.RADIUS)
self.collSphere.setTangible(0)
self.collNode = CollisionNode(self.sphereName)
self.collNode.setIntoCollideMask(WallBitmask)
self.collNode.addSolid(self.collSphere)
self.collNodePath = render.attachNewNode(self.collNode)
self.collNodePath.setPos(pos[0] - center[0], 0 - center[1], pos[2] - center[2])
self.collNodePath.hide()
self.accept('enter' + self.sphereName, self.__handleEnterSphere)
self.nodePath.flattenLight()
def destroy(self):
self.ignoreAll()
self.nodePath.removeNode()
del self.nodePath
del self.collSphere
self.collNodePath.removeNode()
del self.collNodePath
del self.collNode
def __handleEnterSphere(self, collEntry):
self.ignoreAll()
self.notify.debug('treasuerGrabbed')
messenger.send('VineTreasureGrabbed', [self.serialNum])
def showGrab(self):
self.nodePath.hide()
self.collNodePath.hide()
self.collNode.setIntoCollideMask(BitMask32(0))