oldschool-toontown/toontown/parties/PartyCogActivityPlayer.py

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import math
from direct.showbase.PythonUtil import bound, lerp
from direct.task.Task import Task
from direct.interval.MetaInterval import Sequence, Parallel
from direct.interval.FunctionInterval import Func, Wait
from direct.interval.SoundInterval import SoundInterval
from direct.interval.LerpInterval import LerpScaleInterval, LerpFunc
from direct.directnotify import DirectNotifyGlobal
from panda3d.core import NodePath, Point3, VBase3
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from toontown.minigame.OrthoDrive import OrthoDrive
from toontown.minigame.OrthoWalk import OrthoWalk
from toontown.battle.BattleProps import globalPropPool
from toontown.battle.BattleSounds import globalBattleSoundCache
from . import PartyGlobals
from .PartyCogActivityInput import PartyCogActivityInput
from .PartyCogActivityGui import PartyCogActivityGui
from .PartyCogUtils import CameraManager
from .PartyCogUtils import StrafingControl
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UPDATE_TASK_NAME = 'PartyCogActivityLocalPlayer_UpdateTask'
THROW_PIE_LIMIT_TIME = 0.2
class PartyCogActivityPlayer:
toon = None
position = None
team = None
score = 0
enabled = False
notify = DirectNotifyGlobal.directNotify.newCategory('PartyCogActivityPlayer')
def __init__(self, activity, toon, position, team):
self.activity = activity
self.position = position
self.toon = toon
self.team = team
self.netTimeSentToStartByHit = 0
self.kaboomTrack = None
self.locator = None
self.teamSpot = self.activity.getIndex(self.toon.doId, self.team)
splatName = 'splat-creampie'
self.splat = globalPropPool.getProp(splatName)
self.splat.setBillboardPointEye()
self.splatType = globalPropPool.getPropType(splatName)
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self.pieHitSound = globalBattleSoundCache.getSound('AA_wholepie_only.ogg')
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return
def destroy(self):
self.cleanUpIvals()
self.toon = None
self.locator = None
self.position = None
self.pieHitSound = None
self.splat = None
return
def cleanUpIvals(self):
if self.kaboomTrack is not None and self.kaboomTrack.isPlaying():
self.kaboomTrack.finish()
self.kaboomTrack = None
return
def faceForward(self):
self.toon.setH(0)
def setToonStartPosition(self, position):
self.position = position
def updateToonPosition(self):
self.toon.setPos(self.activity.root, self.position)
self.toon.setH(self.locator, 0.0)
def setTeam(self, team):
self.team = team
self.locator = self.activity.view.teamLocators[self.team]
self.teamSpot = self.activity.getIndex(self.toon.doId, self.team)
def entersActivity(self):
self.locator = self.activity.view.teamLocators[self.team]
def exitsActivity(self):
offset = 0
if self.teamSpot:
offset = 4.0 * self.teamSpot
self.toon.wrtReparentTo(render)
self.toon.setPos(self.locator, offset, -35.0, 0.0)
self.toon.setH(self.activity.root, 0.0)
self.locator = None
return
def enable(self):
if self.enabled:
return
self.toon.wrtReparentTo(self.locator)
self.enabled = True
def disable(self):
if not self.enabled:
return
self.toon.wrtReparentTo(render)
self.enabled = False
self.cleanUpIvals()
def hitBody(self):
points = PartyGlobals.CogActivityHitPoints
self.score += points
return points
def hitHead(self):
points = PartyGlobals.CogActivityHitPointsForHead
self.score += points
return points
def resetScore(self):
self.score = 0
def respondToPieHit(self, timestamp, pos):
if self.netTimeSentToStartByHit < timestamp:
self.__showSplat(pos)
if self.netTimeSentToStartByHit < timestamp:
self.netTimeSentToStartByHit = timestamp
else:
self.activity.notify.debug('PartyCogPlayer respondToPieHit self.netTimeSentToStartByHit = %s' % self.netTimeSentToStartByHit)
def __showSplat(self, position):
if self.kaboomTrack is not None and self.kaboomTrack.isPlaying():
self.kaboomTrack.finish()
if not self.pieHitSound:
self.notify.warning('Trying to play hit sound on destroyed player')
return
splatName = 'splat-creampie'
self.splat = globalPropPool.getProp(splatName)
self.splat.setBillboardPointEye()
self.splat.reparentTo(render)
self.splat.setPos(self.toon, position)
self.splat.setY(self.toon, bound(self.splat.getY(), self.toon.getHeight() / 2.0, position.getY()))
self.splat.setAlphaScale(1.0)
targetscale = 0.75
def setSplatAlpha(amount):
self.splat.setAlphaScale(amount)
self.kaboomTrack = Parallel(SoundInterval(self.pieHitSound, node=self.toon, volume=1.0, cutOff=PartyGlobals.PARTY_COG_CUTOFF), Sequence(Func(self.splat.showThrough), Parallel(Sequence(LerpScaleInterval(self.splat, duration=0.175, scale=targetscale, startScale=Point3(0.1, 0.1, 0.1), blendType='easeOut'), Wait(0.175)), Sequence(Wait(0.1), LerpFunc(setSplatAlpha, duration=1.0, fromData=1.0, toData=0.0, blendType='easeOut'))), Func(self.splat.cleanup), Func(self.splat.removeNode)))
self.kaboomTrack.start()
return
class PartyCogActivityLocalPlayer(PartyCogActivityPlayer):
def __init__(self, activity, position, team, exitActivityCallback = None):
PartyCogActivityPlayer.__init__(self, activity, base.localAvatar, position, team)
self.input = PartyCogActivityInput(exitActivityCallback)
self.gui = PartyCogActivityGui()
self.throwPiePrevTime = 0
self.lastMoved = 0
if base.localAvatar:
self.prevPos = base.localAvatar.getPos()
self.cameraManager = None
self.control = None
self.consecutiveShortThrows = 0
return
def destroy(self):
if self.enabled:
self.disable()
if self.cameraManager is not None:
self.cameraManager.setEnabled(False)
self.cameraManager.destroy()
del self.cameraManager
del self.gui
del self.input
if self.control is not None:
self.control.destroy()
del self.control
PartyCogActivityPlayer.destroy(self)
return
def _initOrthoWalk(self):
orthoDrive = OrthoDrive(9.778, customCollisionCallback=self.activity.view.checkOrthoDriveCollision)
self.orthoWalk = OrthoWalk(orthoDrive, broadcast=True)
def _destroyOrthoWalk(self):
self.orthoWalk.stop()
self.orthoWalk.destroy()
del self.orthoWalk
def getPieThrowingPower(self, time):
elapsed = max(time - self.input.throwPiePressedStartTime, 0.0)
w = 1.0 / PartyGlobals.CogActivityPowerMeterTime * 2.0 * math.pi
power = int(round(-math.cos(w * elapsed) * 50.0 + 50.0))
return power
def isShortThrow(self, time):
elapsed = max(time - self.input.throwPiePressedStartTime, 0.0)
return elapsed <= PartyGlobals.CogActivityShortThrowTime
def checkForThrowSpam(self, time):
if self.isShortThrow(time):
self.consecutiveShortThrows += 1
else:
self.consecutiveShortThrows = 0
return self.consecutiveShortThrows >= PartyGlobals.CogActivityShortThrowSpam
def _startUpdateTask(self):
task = Task(self._updateTask)
task.lastPositionBroadcastTime = 0.0
self.throwPiePrevTime = 0
taskMgr.add(task, UPDATE_TASK_NAME)
def _stopUpdateTask(self):
taskMgr.remove(UPDATE_TASK_NAME)
def _updateTask(self, task):
self._update()
if base.localAvatar.getPos() != self.prevPos:
self.prevPos = base.localAvatar.getPos()
self.lastMoved = self.activity.getCurrentActivityTime()
if max(self.activity.getCurrentActivityTime() - self.lastMoved, 0) > PartyGlobals.ToonMoveIdleThreshold:
self.gui.showMoveControls()
if max(self.activity.getCurrentActivityTime() - self.throwPiePrevTime, 0) > PartyGlobals.ToonAttackIdleThreshold:
self.gui.showAttackControls()
if self.input.throwPieWasReleased:
if self.checkForThrowSpam(globalClock.getFrameTime()):
self.gui.showSpamWarning()
self.input.throwPieWasReleased = False
self.throwPie(self.getPieThrowingPower(globalClock.getFrameTime()))
return Task.cont
def throwPie(self, piePower):
if not self.activity.isState('Active'):
return
if self.activity.getCurrentActivityTime() - self.throwPiePrevTime > THROW_PIE_LIMIT_TIME:
self.throwPiePrevTime = self.activity.getCurrentActivityTime()
self.activity.b_pieThrow(self.toon, piePower)
def _update(self):
self.control.update()
def getLookat(self, whosLooking, refNode = None):
if refNode is None:
refNode = render
dist = 5.0
oldParent = self.tempNP.getParent()
self.tempNP.reparentTo(whosLooking)
self.tempNP.setPos(0.0, dist, 0.0)
pos = self.tempNP.getPos(refNode)
self.tempNP.reparentTo(oldParent)
return pos
def entersActivity(self):
base.cr.playGame.getPlace().setState('activity')
PartyCogActivityPlayer.entersActivity(self)
self.gui.disableToontownHUD()
self.cameraManager = CameraManager(camera)
self.tempNP = NodePath('temp')
self.lookAtMyTeam()
self.control = StrafingControl(self)
def exitsActivity(self):
PartyCogActivityPlayer.exitsActivity(self)
self.gui.enableToontownHUD()
self.cameraManager.setEnabled(False)
self.tempNP.removeNode()
self.tempNP = None
if not aspect2d.find('**/JellybeanRewardGui*'):
base.cr.playGame.getPlace().setState('walk')
else:
self.toon.startPosHprBroadcast()
return
def getRunToStartPositionIval(self):
targetH = self.locator.getH()
travelVec = self.position - self.toon.getPos(self.activity.root)
duration = travelVec.length() / 9.778
startH = 0.0
if travelVec.getY() < 0.0:
startH = 180.0
return Sequence(Func(self.toon.startPosHprBroadcast, 0.1), Func(self.toon.b_setAnimState, 'run'), Parallel(self.toon.hprInterval(0.5, VBase3(startH, 0.0, 0.0), other=self.activity.root), self.toon.posInterval(duration, self.position, other=self.activity.root)), Func(self.toon.b_setAnimState, 'neutral'), self.toon.hprInterval(0.25, VBase3(targetH, 0.0, 0.0), other=self.activity.root), Func(self.toon.stopPosHprBroadcast))
def enable(self):
if self.enabled:
return
PartyCogActivityPlayer.enable(self)
self.toon.b_setAnimState('Happy')
self._initOrthoWalk()
self.orthoWalk.start()
self.orthoWalking = True
self.input.enable()
self.gui.disableToontownHUD()
self.gui.load()
self.gui.setScore(0)
self.gui.showScore()
self.gui.setTeam(self.team)
self.gui.startTrackingCogs(self.activity.view.cogManager.cogs)
self.control.enable()
self._startUpdateTask()
def disable(self):
if not self.enabled:
return
self._stopUpdateTask()
self.toon.b_setAnimState('neutral')
PartyCogActivityPlayer.disable(self)
self.orthoWalking = False
self.orthoWalk.stop()
self._destroyOrthoWalk()
self.input.disable()
self._aimMode = False
self.cameraManager.setEnabled(False)
self.gui.hide()
self.gui.stopTrackingCogs()
self.gui.unload()
def updateScore(self):
self.gui.setScore(self.score)
def b_updateToonPosition(self):
self.updateToonPosition()
self.d_updateToonPosition()
def d_updateToonPosition(self):
self.toon.d_setPos(self.toon.getX(), self.toon.getY(), self.toon.getZ())
self.toon.d_setH(self.toon.getH())
def lookAtArena(self):
self.cameraManager.setEnabled(True)
self.cameraManager.setTargetPos(self.activity.view.arena.find('**/conclusionCamPos_locator').getPos(render))
self.cameraManager.setTargetLookAtPos(self.activity.view.arena.find('**/conclusionCamAim_locator').getPos(render))
def lookAtMyTeam(self):
activityView = self.activity.view
arena = activityView.arena
pos = activityView.teamCamPosLocators[self.team].getPos()
aim = activityView.teamCamAimLocators[self.team].getPos()
camera.wrtReparentTo(arena)
self.cameraManager.setPos(camera.getPos(render))
self.tempNP.reparentTo(arena)
self.tempNP.setPos(arena, pos)
self.cameraManager.setTargetPos(self.tempNP.getPos(render))
self.cameraManager.setLookAtPos(self.getLookat(camera))
self.tempNP.reparentTo(arena)
self.tempNP.setPos(arena, aim)
self.cameraManager.setTargetLookAtPos(self.tempNP.getPos(render))
self.cameraManager.setEnabled(True)
camera.setP(0.0)
camera.setR(0.0)