oldschool-toontown/toontown/parties/PartyLoader.py

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import math
import random
from direct.directnotify import DirectNotifyGlobal
from direct.interval.IntervalGlobal import *
from direct.fsm import ClassicFSM, State
from panda3d.core import *
from panda3d.core import NodePath
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from toontown.toonbase.ToontownGlobals import *
from toontown.safezone import SafeZoneLoader
from toontown.parties import Party
from toontown.parties.PartyGlobals import FireworksStartedEvent, FireworksFinishedEvent
class PartyLoader(SafeZoneLoader.SafeZoneLoader):
notify = DirectNotifyGlobal.directNotify.newCategory('PartyLoader')
def __init__(self, hood, parentFSM, doneEvent):
SafeZoneLoader.SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent)
del self.fsm
self.fsm = ClassicFSM.ClassicFSM('PartyLoader', [State.State('start', self.enterStart, self.exitStart, ['quietZone', 'party', 'planning']),
State.State('party', self.enterParty, self.exitParty, ['quietZone']),
State.State('quietZone', self.enterQuietZone, self.exitQuietZone, ['planning', 'party']),
State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
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self.musicFile = 'phase_13/audio/bgm/party_original_theme.ogg'
self.activityMusicFile = 'phase_13/audio/bgm/party_waltz_dance.ogg'
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self.dnaFile = 'phase_13/dna/party_sz.dna'
self.safeZoneStorageDNAFile = None
self.cloudSwitch = 0
self.id = PartyHood
self.partyOwnerId = None
self.branchZone = None
self.partyDoneEvent = 'partyDone'
self.barrel = None
self.clouds = []
self.cloudTrack = None
self.sunMoonNode = None
self.fsm.enterInitialState()
return
def load(self):
self.oldClear = base.win.getClearColor()
base.win.setClearColor(Vec4(0.47, 0.69, 0.3, 1.0))
SafeZoneLoader.SafeZoneLoader.load(self)
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self.underwaterSound = base.loader.loadSfx('phase_4/audio/sfx/AV_ambient_water.ogg')
self.swimSound = base.loader.loadSfx('phase_4/audio/sfx/AV_swim_single_stroke.ogg')
self.submergeSound = base.loader.loadSfx('phase_5.5/audio/sfx/AV_jump_in_water.ogg')
self.birdSound = list(map(base.loader.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.ogg', 'phase_4/audio/sfx/SZ_TC_bird2.ogg', 'phase_4/audio/sfx/SZ_TC_bird3.ogg']))
self.cricketSound = list(map(base.loader.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.ogg', 'phase_4/audio/sfx/SZ_TC_bird2.ogg', 'phase_4/audio/sfx/SZ_TC_bird3.ogg']))
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def unload(self):
self.ignoreAll()
base.win.setClearColor(self.oldClear)
if base.cr.partyManager:
base.cr.partyManager.leaveParty()
self.partyOwnerId = None
self.partyZoneId = None
if self.place:
self.place.exit()
self.place.unload()
del self.place
del self.underwaterSound
del self.swimSound
del self.submergeSound
del self.birdSound
del self.cricketSound
self.__cleanupCloudFadeInterval()
if self.sunMoonNode:
self.sunMoonNode.removeNode()
del self.sunMoonNode
self.sunMoonNode = None
if self.clouds:
for cloud in self.clouds:
cloud[0].removeNode()
del cloud[1]
del self.clouds
if self.barrel:
self.barrel.removeNode()
SafeZoneLoader.SafeZoneLoader.unload(self)
return
def loadClouds(self):
self.loadCloudPlatforms()
if base.cloudPlatformsEnabled and 0:
self.setCloudSwitch(1)
if self.cloudSwitch:
self.setCloudSwitch(self.cloudSwitch)
def enter(self, requestStatus):
self.partyOwnerId = requestStatus.get('ownerId', base.localAvatar.doId)
base.localAvatar.inParty = 1
self.accept(FireworksStartedEvent, self.__handleFireworksStarted)
self.accept(FireworksFinishedEvent, self.__handleFireworksFinished)
SafeZoneLoader.SafeZoneLoader.enter(self, requestStatus)
def exit(self):
self.ignoreAll()
base.cr.cache.flush()
base.localAvatar.stopChat()
base.localAvatar.inParty = 0
self.ignore(FireworksStartedEvent)
self.ignore(FireworksFinishedEvent)
SafeZoneLoader.SafeZoneLoader.exit(self)
def createSafeZone(self, dnaFile):
SafeZoneLoader.SafeZoneLoader.createSafeZone(self, dnaFile)
parent = self.geom.getParent()
geom = self.geom
n = NodePath('PartyGroundRoot')
n.reparentTo(parent)
geom.reparentTo(n)
geom.setPos(-10.0, 0.0, 0.0)
self.geom = n
self.loadSunMoon()
def loadSunMoon(self):
self.sun = loader.loadModel('phase_4/models/props/sun.bam')
self.moon = loader.loadModel('phase_5.5/models/props/moon.bam')
self.sunMoonNode = self.geom.attachNewNode('sunMoon')
self.sunMoonNode.setPosHpr(0, 0, 0, 0, 0, 0)
if self.sun:
self.sun.reparentTo(self.sunMoonNode)
self.sun.setY(270)
self.sun.setScale(2)
self.sun.setBillboardPointEye()
if self.moon:
self.moon.reparentTo(self.sunMoonNode)
self.moon.setY(-270)
self.moon.setScale(15)
self.moon.setBillboardPointEye()
self.sunMoonNode.setP(30)
def enterParty(self, requestStatus):
self.notify.debug('enterParty: requestStatus = %s' % requestStatus)
ownerId = requestStatus.get('ownerId')
if ownerId:
self.partyOwnerId = ownerId
zoneId = requestStatus['zoneId']
self.notify.debug('enterParty, ownerId = %s, zoneId = %s' % (self.partyOwnerId, zoneId))
self.accept(self.partyDoneEvent, self.handlePartyDone)
self.place = Party.Party(self, self.partyOwnerId, zoneId, self.fsm.getStateNamed('party'), self.partyDoneEvent)
base.cr.playGame.setPlace(self.place)
self.place.load()
self.place.enter(requestStatus)
self.partyZoneId = zoneId
def exitParty(self):
self.notify.debug('exitParty')
self.ignore(self.partyDoneEvent)
self.place.exit()
self.place.unload()
self.place = None
base.cr.playGame.setPlace(self.place)
base.cr.cache.flush()
return
def handlePartyDone(self, doneStatus = None):
PartyLoader.notify.debug('handlePartyDone doneStatus = %s' % doneStatus)
if not doneStatus:
doneStatus = self.place.getDoneStatus()
how = doneStatus['how']
shardId = doneStatus['shardId']
hoodId = doneStatus['hoodId']
zoneId = doneStatus['zoneId']
avId = doneStatus.get('avId', -1)
ownerId = doneStatus.get('ownerId', -1)
self.notify.debug('hoodId = %s, avId = %s' % (hoodId, avId))
self.doneStatus = doneStatus
messenger.send(self.doneEvent)
def handleQuietZoneDone(self):
status = self.quietZoneStateData.getRequestStatus()
self.fsm.request(status['where'], [status])
def atMyParty(self):
if self.partyOwnerId != None:
if self.partyOwnerId == base.localAvatar.getDoId():
return 1
else:
return 0
else:
self.notify.warning("We aren't in an party")
return
def startCloudPlatforms(self):
return
if len(self.clouds):
self.cloudTrack = self.__cloudTrack()
self.cloudTrack.loop()
def stopCloudPlatforms(self):
if self.cloudTrack:
self.cloudTrack.pause()
del self.cloudTrack
self.cloudTrack = None
return
def __cloudTrack(self):
track = Parallel()
for cloud in self.clouds:
axis = cloud[1]
pos = cloud[0].getPos(render)
newPos = pos + axis * 30
reversePos = pos - axis * 30
track.append(Sequence(LerpPosInterval(cloud[0], 10, newPos), LerpPosInterval(cloud[0], 20, reversePos), LerpPosInterval(cloud[0], 10, pos)))
return track
def debugGeom(self, decomposed):
print('numPrimitives = %d' % decomposed.getNumPrimitives())
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for primIndex in range(decomposed.getNumPrimitives()):
prim = decomposed.getPrimitive(primIndex)
print('prim = %s' % prim)
print('isIndexed = %d' % prim.isIndexed())
print('prim.getNumPrimitives = %d' % prim.getNumPrimitives())
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for basicPrim in range(prim.getNumPrimitives()):
print('%d start=%d' % (basicPrim, prim.getPrimitiveStart(basicPrim)))
print('%d end=%d' % (basicPrim, prim.getPrimitiveEnd(basicPrim)))
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def loadCloud(self, version, radius, zOffset):
self.notify.debug('loadOnePlatform version=%d' % version)
cloud = NodePath('cloud-%d%d' % (radius, version))
cloudModel = loader.loadModel('phase_5.5/models/estate/bumper_cloud')
cc = cloudModel.copyTo(cloud)
colCube = cc.find('**/collision')
colCube.setName('cloudSphere-0')
dTheta = 2.0 * math.pi / self.numClouds
cloud.reparentTo(self.cloudOrigin)
axes = [Vec3(1, 0, 0), Vec3(0, 1, 0), Vec3(0, 0, 1)]
cloud.setPos(radius * math.cos(version * dTheta), radius * math.sin(version * dTheta), 4 * random.random() + zOffset)
cloud.setScale(4.0)
cloud.setTag('number', '%d%d' % (radius, version))
self.clouds.append([cloud, random.choice(axes)])
def loadSkyCollision(self):
plane = CollisionPlane(Plane(Vec3(0, 0, -1), Point3(0, 0, 200)))
plane.setTangible(0)
planeNode = CollisionNode('sky_collision')
planeNode.addSolid(plane)
self.cloudOrigin.attachNewNode(planeNode)
def loadCloudPlatforms(self):
self.cloudOrigin = self.geom.attachNewNode('cloudOrigin')
self.cloudOrigin.setZ(30)
self.loadSkyCollision()
self.numClouds = 12
for i in range(self.numClouds):
self.loadCloud(i, 50, 0)
for i in range(self.numClouds):
self.loadCloud(i, 70, 30)
for i in range(self.numClouds):
self.loadCloud(i, 30, 60)
self.cloudOrigin.stash()
def __cleanupCloudFadeInterval(self):
if hasattr(self, 'cloudFadeInterval'):
self.cloudFadeInterval.pause()
self.cloudFadeInterval = None
return
def fadeClouds(self):
self.__cleanupCloudFadeInterval()
self.cloudOrigin.setTransparency(1)
self.cloudFadeInterval = self.cloudOrigin.colorInterval(0.5, Vec4(1, 1, 1, int(self.cloudOrigin.isStashed())), blendType='easeIn')
if self.cloudOrigin.isStashed():
self.cloudOrigin.setColor(Vec4(1, 1, 1, 0))
self.setCloudSwitch(1)
else:
self.cloudFadeInterval = Sequence(self.cloudFadeInterval, Func(self.setCloudSwitch, 0), Func(self.cloudOrigin.setTransparency, 0))
self.cloudFadeInterval.start()
def setCloudSwitch(self, on):
self.cloudSwitch = on
if hasattr(self, 'cloudOrigin'):
if on:
self.cloudOrigin.unstash()
else:
self.cloudOrigin.stash()
def _clearDayChangeInterval(self):
if hasattr(self, 'dayChangeInterval'):
self.dayChangeInterval.pause()
self.dayChangeInterval = None
return
def switchToNight(self):
self._clearDayChangeInterval()
self.dayChangeInterval = Sequence(self.sunMoonNode.hprInterval(5.0, Point3(0, -30, 0), blendType='easeInOut'), Func(base.win.setClearColor, Vec4(0.15, 0.22, 0.14, 1.0)))
self.dayChangeInterval.start()
def switchToDay(self):
self.dayChangeInterval = Sequence(Func(base.win.setClearColor, Vec4(0.47, 0.69, 0.3, 1.0)), self.sunMoonNode.hprInterval(5.0, Point3(0, 30, 0), blendType='easeInOut'))
self.dayChangeInterval.start()
def __handleFireworksStarted(self):
self.sunMoonNode.hide()
def __handleFireworksFinished(self):
self.sunMoonNode.show()