oldschool-toontown/toontown/racing/DistributedRacePad.py

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2019-12-05 21:42:29 -06:00
from panda3d.core import *
2019-11-02 17:27:54 -05:00
from direct.directnotify import DirectNotifyGlobal
from direct.task.Task import Task
from direct.distributed.ClockDelta import *
from direct.fsm.FSM import FSM
from direct.interval.IntervalGlobal import *
from toontown.racing.DistributedKartPad import DistributedKartPad
from toontown.racing import RaceGlobals
from toontown.toonbase.ToontownTimer import ToontownTimer
from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownGlobals
from toontown.racing.KartShopGlobals import KartGlobals
class DistributedRacePad(DistributedKartPad, FSM):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedRacePad')
defaultTransitions = {'Off': ['WaitEmpty'],
'WaitEmpty': ['WaitCountdown', 'Off'],
'WaitCountdown': ['WaitEmpty',
'WaitBoarding',
'Off',
'AllAboard'],
'WaitBoarding': ['AllAboard', 'WaitEmpty', 'Off'],
'AllAboard': ['Off', 'WaitEmpty', 'WaitCountdown']}
id = 0
def __init__(self, cr):
self.cr = cr
DistributedKartPad.__init__(self, cr)
FSM.__init__(self, 'RacePad_%s_FSM' % self.id)
self.id = DistributedRacePad.id
DistributedRacePad.id += 1
self.trackId = None
self.trackType = None
self.timeStamp = None
self.clockNodepath = None
self.timerTask = None
self.tunnelSign = None
self.trackNameNode = None
self.tunnelSignInterval = None
return
def disable(self):
self.notify.debug('Disable')
self.ignore('enterPlayground')
self.request('Off')
if self.tunnelSignInterval:
self.tunnelSignInterval = None
DistributedKartPad.disable(self)
return
def enableStartingBlocks(self):
self.notify.debug('Enabling starting blocks')
for block in self.startingBlocks:
block.setActive(0)
def disableStartingBlocks(self):
for block in self.startingBlocks:
self.notify.debug('Disabling kart block: %s' % block.getDoId())
block.setActive(1)
def isPractice(self):
return self.trackType == RaceGlobals.Practice
def setState(self, state, timestamp):
self.request(state, [timestamp])
def setRaceZone(self, zoneId):
for block in self.startingBlocks:
if block.avId == base.localAvatar.getDoId():
hoodId = self.cr.playGame.hood.hoodId
self.cr.playGame.getPlace().doneStatus = {'loader': 'racetrack',
'where': 'racetrack',
'zoneId': zoneId,
'trackId': self.trackId,
'hoodId': hoodId}
messenger.send(base.cr.playGame.getPlace().doneEvent)
def setTrackInfo(self, trackInfo):
if self.isDisabled():
return
self.trackId, self.trackType = trackInfo
self.notify.debugStateCall(self)
self.setTunnelSignText()
self.ignore('enterPlayground')
self.acceptOnce('enterPlayground', self.setTunnelSignText)
def enterOff(self):
self.notify.debug('enterOff: Entering Off State for RacePad %s' % self.id)
if self.tunnelSignInterval:
self.tunnelSignInterval.finish()
self.cleanupTunnelText()
def exitOff(self):
self.notify.debug('exitOff: Exiting Off state for RacePad %s' % self.id)
def enterWaitEmpty(self, args):
self.notify.debug('enterWaitEmpty: Entering WaitEmpty State for RacePad %s' % self.id)
if self.tunnelSignInterval:
self.tunnelSignInterval.finish()
def exitWaitEmpty(self):
self.notify.debug('exitWaitEmpty: Exiting WaitEmpty State for RacePad %s' % self.id)
def enterWaitCountdown(self, args):
self.notify.debug('enterWaitCountdown: Entering WaitCountdown State for RacePad %s' % self.id)
self.timeStamp = args[0]
self.startCountdown()
def exitWaitCountdown(self):
self.notify.debug('exitWaitCountdown: Exiting WaitCountdown State for RacePad %s' % self.id)
self.stopCountdown()
def enterWaitBoarding(self, args):
self.notify.debug('enterWaitBoarding: Entering WaitBoarding State for RacePad %s' % self.id)
self.timeStamp = args[0]
for block in self.startingBlocks:
block.hideGui()
def exitWaitBoarding(self):
self.notify.debug('exitWaitBoarding: Exiting WaitBording State for RacePad %s' % self.id)
def enterAllAboard(self, args):
self.notify.debug('enterAllAboard: Entering AllAboard State for RacePad %s' % self.id)
for block in self.startingBlocks:
block.request('Off')
if block.av and block.kartNode:
self.notify.debug('enterAllAboard: Avatar %s is in the race.' % block.av.doId)
block.doExitToRaceTrack()
def exitAllAboard(self):
self.notify.debug('enterAllAboard: Exiting AllAboard State for RacePad %s' % self.id)
def getTimestamp(self, avId = None):
error = 'DistributedRacePad::getTimeStamp - timestamp not yet set!'
return self.timeStamp
def stopCountdown(self):
if self.timerTask:
taskMgr.remove(self.timerTask)
self.clockNodepath.removeNode()
self.clockNodepath = None
self.clockNode = None
self.timerTask = None
return
def updateTimerTask(self, task):
countdownTime = int(task.duration - task.time)
timeStr = str(countdownTime)
if self.clockNode.getText() != timeStr:
self.clockNode.setText(timeStr)
if task.time >= task.duration:
return Task.done
else:
return Task.cont
def startCountdown(self):
if not self.timerTask and self.startingBlocks:
self.makeClockGui()
duration = KartGlobals.COUNTDOWN_TIME - globalClockDelta.localElapsedTime(self.getTimestamp())
countdownTask = Task(self.updateTimerTask)
countdownTask.duration = duration
self.timerTask = taskMgr.add(countdownTask, self.uniqueName('racePadTimerTask'))
def addStartingBlock(self, block):
DistributedKartPad.addStartingBlock(self, block)
if self.state == 'WaitCountdown':
self.startCountdown()
def makeClockGui(self):
self.notify.debugStateCall(self)
if self.clockNodepath is not None:
return
self.clockNode, self.clockNodepath = self.getSignTextNodes('racePadClock')
self.clockNodepath.setPos(0, 0.125, -3.0)
self.clockNodepath.setScale(2.5)
self.clockNodepath.flattenLight()
return
def getTunnelSign(self):
cPadId = RaceGlobals.RaceInfo2RacePadId(self.trackId, self.trackType)
genreId = RaceGlobals.getTrackGenre(self.trackId)
tunnelName = RaceGlobals.getTunnelSignName(genreId, cPadId)
self.tunnelSign = self.cr.playGame.hood.loader.geom.find('**/' + tunnelName)
def getSignTextNodes(self, nodeName, font = ToontownGlobals.getSignFont()):
signTextNode = TextNode(nodeName)
signTextNode.setFont(font)
signTextNode.setAlign(TextNode.ACenter)
signTextNode.setTextColor(0.5, 0.5, 0.5, 1)
signTextNodepath = self.tunnelSign.attachNewNode(signTextNode)
signTextNodepath.setPos(0, 0.25, 0)
signTextNodepath.setH(165.0)
signTextNodepath.setDepthWrite(0)
return (signTextNode, signTextNodepath)
def setTunnelSignText(self):
self.notify.debugStateCall(self)
self.getTunnelSign()
if not self.tunnelSign or self.tunnelSign.isEmpty():
return
if not self.trackNameNode:
self.makeTextNodes()
if self.tunnelSignInterval:
self.tunnelSignInterval.finish()
self.tunnelSignInterval = Sequence(Func(self.hideTunnelSignText), Wait(0.2), Func(self.showTunnelSignText), Wait(0.2), Func(self.hideTunnelSignText), Wait(0.2), Func(self.showTunnelSignText), Wait(0.2), Func(self.hideTunnelSignText), Wait(0.2), Func(self.updateTunnelSignText), Func(self.showTunnelSignText))
self.tunnelSignInterval.start()
def hideTunnelSignText(self):
if self.tunnelSign:
textNodePaths = self.tunnelSign.findAllMatches('**/+TextNode')
numTextNodePaths = textNodePaths.getNumPaths()
for i in range(numTextNodePaths):
textNodePath = textNodePaths.getPath(i)
textNodePath.hide()
def showTunnelSignText(self):
if self.tunnelSign:
textNodePaths = self.tunnelSign.findAllMatches('**/+TextNode')
numTextNodePaths = textNodePaths.getNumPaths()
for i in range(numTextNodePaths):
textNodePath = textNodePaths.getPath(i)
textNodePath.show()
def updateTunnelSignText(self):
self.notify.debugStateCall(self)
trackNameString = TTLocalizer.KartRace_TrackNames[self.trackId]
if not self.trackNameNode:
self.notify.warning('invalid trackNameNode, just returning')
return
self.trackNameNode.setText(trackNameString)
trackTypeString = TTLocalizer.KartRace_RaceNames[self.trackType]
self.trackTypeNode.setText(trackTypeString)
deposit = 0
if self.trackType:
deposit = RaceGlobals.getEntryFee(self.trackId, self.trackType)
depositString = TTLocalizer.KartRace_DepositPhrase + str(deposit)
self.depositNode.setText(depositString)
time = RaceGlobals.TrackDict[self.trackId][1]
secs, hundredths = divmod(time, 1)
min, sec = divmod(secs, 60)
timeText = '%02d:%02d:%02d' % (min, sec, hundredths * 100)
qualifyString = TTLocalizer.KartRace_QualifyPhrase + timeText
self.qualifyNode.setText(qualifyString)
def makeTextNodes(self):
self.notify.debugStateCall(self)
self.trackNameNode, trackNameNodePath = self.getSignTextNodes('trackNameNode')
trackNameNodePath.setZ(0.7)
trackNameNodePath.setScale(0.875)
trackNameNodePath.flattenLight()
self.trackTypeNode, trackTypeNodePath = self.getSignTextNodes('trackTypeNode')
trackTypeNodePath.setZ(-0.35)
trackTypeNodePath.setScale(0.875)
trackTypeNodePath.flattenLight()
self.depositNode, depositNodePath = self.getSignTextNodes('depositNode', ToontownGlobals.getToonFont())
self.depositNode.setTextColor(0, 0, 0, 1)
depositNodePath.setPos(4.0, -1.0, -2.0)
depositNodePath.setScale(0.75)
depositNodePath.flattenLight()
self.qualifyNode, qualifyNodePath = self.getSignTextNodes('qualifyNode', ToontownGlobals.getToonFont())
self.qualifyNode.setTextColor(0, 0, 0, 1)
qualifyNodePath.setPos(-4.0, 1.2, -2.0)
qualifyNodePath.setScale(0.75)
qualifyNodePath.flattenLight()
def cleanupTunnelText(self):
self.notify.debugStateCall(self)
if self.tunnelSign:
textNodePaths = self.tunnelSign.findAllMatches('**/+TextNode')
numTextNodePaths = textNodePaths.getNumPaths()
for i in range(numTextNodePaths):
textNodePath = textNodePaths.getPath(i)
textNodePath.removeNode()
textNodePath = None
self.tunnelSign = None
self.trackNameNode = None
return