2019-11-02 17:27:54 -05:00
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from direct.gui.DirectGui import *
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2022-12-16 18:40:57 -06:00
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from panda3d.core import *
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2019-11-02 17:27:54 -05:00
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import StateData
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from toontown.toonbase import TTLocalizer
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from toontown.toontowngui import TTDialog
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from toontown.toonbase import ToontownGlobals
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from toontown.suit import SuitDNA
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from toontown.suit import Suit
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from toontown.battle import SuitBattleGlobals
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from toontown.toon import NPCToons
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TTL = TTLocalizer
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class SummonCogDialog(DirectFrame, StateData.StateData):
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notify = DirectNotifyGlobal.directNotify.newCategory('SummonCogDialog')
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notify.setInfo(True)
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def __init__(self, suitIndex):
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DirectFrame.__init__(self, parent=aspect2dp, pos=(0, 0, 0.3), relief=None, image=DGG.getDefaultDialogGeom(), image_scale=(1.6, 1, 0.7), image_pos=(0, 0, 0.18), image_color=ToontownGlobals.GlobalDialogColor, text=TTL.SummonDlgTitle, text_scale=0.12, text_pos=(0, 0.4), borderWidth=(0.01, 0.01), sortOrder=NO_FADE_SORT_INDEX)
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StateData.StateData.__init__(self, 'summon-cog-done')
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self.initialiseoptions(SummonCogDialog)
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self.suitIndex = suitIndex
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base.summonDialog = self
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self.popup = None
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self.suitName = SuitDNA.suitHeadTypes[self.suitIndex]
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self.suitFullName = SuitBattleGlobals.SuitAttributes[self.suitName]['name']
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return
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def unload(self):
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if self.isLoaded == 0:
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return None
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self.isLoaded = 0
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self.exit()
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DirectFrame.destroy(self)
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return None
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def load(self):
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if self.isLoaded == 1:
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return None
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self.isLoaded = 1
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gui = loader.loadModel('phase_3/models/gui/dialog_box_buttons_gui')
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guiButton = loader.loadModel('phase_3/models/gui/quit_button')
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self.head = Suit.attachSuitHead(self, self.suitName)
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z = self.head.getZ()
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self.head.setPos(-0.4, -0.1, z + 0.2)
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self.suitLabel = DirectLabel(parent=self, relief=None, text=self.suitFullName, text_font=ToontownGlobals.getSuitFont(), pos=(-0.4, 0, 0), scale=0.07)
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closeButtonImage = (gui.find('**/CloseBtn_UP'), gui.find('**/CloseBtn_DN'), gui.find('**/CloseBtn_Rllvr'))
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buttonImage = (guiButton.find('**/QuitBtn_UP'), guiButton.find('**/QuitBtn_DN'), guiButton.find('**/QuitBtn_RLVR'))
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disabledColor = Vec4(0.5, 0.5, 0.5, 1)
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self.summonSingleButton = DirectButton(parent=self, relief=None, text=TTL.SummonDlgButton1, image=buttonImage, image_scale=(1.7, 1, 1), image3_color=disabledColor, text_scale=0.06, text_pos=(0, -0.01), pos=(0.3, 0, 0.25), command=self.issueSummons, extraArgs=['single'])
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self.summonBuildingButton = DirectButton(parent=self, relief=None, text=TTL.SummonDlgButton2, image=buttonImage, image_scale=(1.7, 1, 1), image3_color=disabledColor, text_scale=0.06, text_pos=(0, -0.01), pos=(0.3, 0, 0.125), command=self.issueSummons, extraArgs=['building'])
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self.summonInvasionButton = DirectButton(parent=self, relief=None, text=TTL.SummonDlgButton3, image=buttonImage, image_scale=(1.7, 1, 1), image3_color=disabledColor, text_scale=0.06, text_pos=(0, -0.01), pos=(0.3, 0, 0.0), command=self.issueSummons, extraArgs=['invasion'])
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self.statusLabel = DirectLabel(parent=self, relief=None, text='', text_wordwrap=12, pos=(0.3, 0, 0.25), scale=0.07)
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self.cancel = DirectButton(parent=self, relief=None, image=closeButtonImage, pos=(0.7, 0, -0.1), command=self.__cancel)
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gui.removeNode()
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guiButton.removeNode()
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self.hide()
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return
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def enter(self):
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if self.isEntered == 1:
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return None
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self.isEntered = 1
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if self.isLoaded == 0:
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self.load()
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self.disableButtons()
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self.enableButtons()
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self.popup = None
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base.transitions.fadeScreen(0.5)
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self.show()
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return
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def exit(self):
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if self.isEntered == 0:
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return None
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self.isEntered = 0
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self.cleanupDialogs()
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base.transitions.noTransitions()
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self.ignoreAll()
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self.hide()
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messenger.send(self.doneEvent, [])
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return None
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def cleanupDialogs(self):
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self.head = None
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if self.popup != None:
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self.popup.cleanup()
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self.popup = None
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return
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def cogSummonsDone(self, returnCode, suitIndex, buildingId):
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self.cancel['state'] = DGG.NORMAL
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if self.summonsType == 'single':
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if returnCode == 'success':
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self.statusLabel['text'] = TTL.SummonDlgSingleSuccess
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elif returnCode == 'badlocation':
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self.statusLabel['text'] = TTL.SummonDlgSingleBadLoc
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elif returnCode == 'fail':
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self.statusLabel['text'] = TTL.SummonDlgInvasionFail
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elif self.summonsType == 'building':
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if returnCode == 'success':
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building = base.cr.doId2do.get(buildingId)
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dnaStore = base.cr.playGame.dnaStore
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buildingTitle = dnaStore.getTitleFromBlockNumber(building.block)
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buildingInteriorZone = building.zoneId + 500 + building.block
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npcName = TTLocalizer.SummonDlgShopkeeper
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npcId = NPCToons.zone2NpcDict.get(buildingInteriorZone)
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if npcId:
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npcName = NPCToons.getNPCName(npcId[0])
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if buildingTitle:
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self.statusLabel['text'] = TTL.SummonDlgBldgSuccess % (npcName, buildingTitle)
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else:
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self.statusLabel['text'] = TTL.SummonDlgBldgSuccess2
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elif returnCode == 'badlocation':
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self.statusLabel['text'] = TTL.SummonDlgBldgBadLoc
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elif returnCode == 'fail':
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self.statusLabel['text'] = TTL.SummonDlgInvasionFail
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elif self.summonsType == 'invasion':
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if returnCode == 'success':
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self.statusLabel['text'] = TTL.SummonDlgInvasionSuccess
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elif returnCode == 'busy':
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self.statusLabel['text'] = TTL.SummonDlgInvasionBusy % self.suitFullName
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elif returnCode == 'fail':
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self.statusLabel['text'] = TTL.SummonDlgInvasionFail
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def hideSummonButtons(self):
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self.summonSingleButton.hide()
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self.summonBuildingButton.hide()
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self.summonInvasionButton.hide()
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def issueSummons(self, summonsType):
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if summonsType == 'single':
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text = TTL.SummonDlgSingleConf
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elif summonsType == 'building':
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text = TTL.SummonDlgBuildingConf
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elif summonsType == 'invasion':
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text = TTL.SummonDlgInvasionConf
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text = text % self.suitFullName
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def handleResponse(resp):
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self.popup.cleanup()
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self.popup = None
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self.reparentTo(self.getParent(), NO_FADE_SORT_INDEX)
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base.transitions.fadeScreen(0.5)
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if resp == DGG.DIALOG_OK:
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self.notify.info('issuing %s summons for %s' % (summonsType, self.suitIndex))
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self.accept('cog-summons-response', self.cogSummonsDone)
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self.summonsType = summonsType
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self.doIssueSummonsText()
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base.localAvatar.d_reqCogSummons(self.summonsType, self.suitIndex)
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self.hideSummonButtons()
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self.cancel['state'] = DGG.DISABLED
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return
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self.reparentTo(self.getParent(), 0)
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self.popup = TTDialog.TTDialog(parent=aspect2dp, style=TTDialog.YesNo, text=text, fadeScreen=1, command=handleResponse)
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def doIssueSummonsText(self):
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self.disableButtons()
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self.statusLabel['text'] = TTL.SummonDlgDelivering
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def disableButtons(self):
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self.summonSingleButton['state'] = DGG.DISABLED
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self.summonBuildingButton['state'] = DGG.DISABLED
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self.summonInvasionButton['state'] = DGG.DISABLED
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def enableButtons(self):
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if base.localAvatar.hasCogSummons(self.suitIndex, 'single'):
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self.summonSingleButton['state'] = DGG.NORMAL
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if base.localAvatar.hasCogSummons(self.suitIndex, 'building'):
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self.summonBuildingButton['state'] = DGG.NORMAL
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if base.localAvatar.hasCogSummons(self.suitIndex, 'invasion'):
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self.summonInvasionButton['state'] = DGG.NORMAL
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def __cancel(self):
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self.exit()
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