oldschool-toontown/toontown/tutorial/DistributedBattleTutorialAI.py

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from toontown.battle import DistributedBattleAI
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from direct.directnotify import DirectNotifyGlobal
class DistributedBattleTutorialAI(DistributedBattleAI.DistributedBattleAI):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBattleTutorialAI')
def __init__(self, air, battleMgr, pos, suit, toonId, zoneId,
finishCallback=None, maxSuits=4, interactivePropTrackBonus = -1):
"""__init__(air, battleMgr, pos, suit, toonId, zoneId,
finishCallback, maxSuits)
"""
DistributedBattleAI.DistributedBattleAI.__init__(
self, air, battleMgr, pos, suit, toonId, zoneId,
finishCallback, maxSuits, tutorialFlag=1)
# There is no timer in the tutorial... The reward movie is random length.
def startRewardTimer(self):
pass
#def handleRewardDone(self):
# DistributedBattleAI.DistributedBattleAI.handleRewardDone(self)