oldschool-toontown/etc/toon.dc

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2019-11-02 19:14:34 -05:00
from direct.distributed import DistributedObjectGlobal
from toontown.ai import WelcomeValleyManager/AI
from toontown.building import DistributedAnimatedProp/AI
from toontown.toon import DistributedToon/AI/UD
from toontown.classicchars import DistributedCCharBase/AI
from toontown.classicchars import DistributedMickey/AI
from toontown.classicchars import DistributedVampireMickey/AI
from toontown.classicchars import DistributedMinnie/AI
from toontown.classicchars import DistributedWitchMinnie/AI
from toontown.classicchars import DistributedGoofy/AI
from toontown.classicchars import DistributedSuperGoofy/AI
from toontown.classicchars import DistributedDaisy/AI
from toontown.classicchars import DistributedSockHopDaisy/AI
from toontown.classicchars import DistributedChip/AI
from toontown.classicchars import DistributedPoliceChip/AI
from toontown.classicchars import DistributedDale/AI
from toontown.classicchars import DistributedJailbirdDale/AI
from toontown.classicchars import DistributedGoofySpeedway/AI
from toontown.classicchars import DistributedDonald/AI
from toontown.classicchars import DistributedFrankenDonald/AI
from toontown.classicchars import DistributedDonaldDock/AI
from toontown.classicchars import DistributedPluto/AI
from toontown.classicchars import DistributedWesternPluto/AI
from toontown.safezone import DistributedTrolley/AI
from toontown.safezone import DistributedPartyGate/AI
from toontown.suit import DistributedSuitPlanner/AI
from toontown.suit import DistributedSuitBase/AI
from toontown.suit import DistributedSuit/AI
from toontown.suit import DistributedTutorialSuit/AI
from toontown.suit import DistributedFactorySuit/AI
from toontown.suit import DistributedMintSuit/AI
from toontown.suit import DistributedStageSuit/AI
from toontown.suit import DistributedSellbotBoss/AI
from toontown.suit import DistributedCashbotBoss/AI
from toontown.coghq import DistributedCashbotBossSafe/AI
from toontown.coghq import DistributedCashbotBossCrane/AI
from toontown.suit import DistributedCashbotBossGoon/AI
from toontown.battle import DistributedBattleBase/AI
from toontown.battle import DistributedBattle/AI
from toontown.battle import DistributedBattleBldg/AI
from toontown.tutorial import DistributedBattleTutorial/AI
from toontown.coghq import DistributedBattleFactory/AI
from toontown.battle import DistributedBattleFinal/AI
from toontown.safezone import DistributedBoat/AI
from toontown.safezone import DistributedButterfly/AI
from toontown.safezone import DistributedMMPiano/AI
from toontown.safezone import DistributedDGFlower/AI
from toontown.fishing import DistributedFishingPond/AI
from toontown.fishing import DistributedFishingTarget/AI
from toontown.fishing import DistributedPondBingoManager/AI
from toontown.safezone import DistributedFishingSpot/AI
from toontown.estate import DistributedCannon/AI
from toontown.estate import DistributedTarget/AI
from toontown.minigame import DistributedMinigame/AI
from toontown.minigame import DistributedMinigameTemplate/AI
from toontown.minigame import DistributedRaceGame/AI
from toontown.minigame import DistributedCannonGame/AI
from toontown.minigame import DistributedPhotoGame/AI
from toontown.minigame import DistributedPatternGame/AI
from toontown.minigame import DistributedRingGame/AI
from toontown.minigame import DistributedTagGame/AI
from toontown.minigame import DistributedMazeGame/AI
from toontown.minigame import DistributedTugOfWarGame/AI
from toontown.minigame import DistributedCatchGame/AI
from toontown.minigame import DistributedDivingGame/AI
from toontown.minigame import DistributedTargetGame/AI
from toontown.estate import EstateManager/AI
from toontown.estate import DistributedEstate/AI
from toontown.estate import DistributedHouse/AI
from toontown.estate import DistributedHouseInterior/AI
from toontown.estate import DistributedGarden/AI
from toontown.shtiker import DeleteManager/AI
from toontown.ai import ToontownMagicWordManager/AI
from toontown.ai import NewsManager/AI
from toontown.shtiker import PurchaseManager/AI
from toontown.shtiker import NewbiePurchaseManager/AI
from toontown.safezone import SafeZoneManager/AI
from toontown.tutorial import TutorialManager/AI
from toontown.catalog import CatalogManager/AI
from toontown.safezone import DistributedTreasure/AI
from toontown.safezone import DistributedDDTreasure/AI
from toontown.safezone import DistributedDGTreasure/AI
from toontown.safezone import DistributedDLTreasure/AI
from toontown.safezone import DistributedTTTreasure/AI
from toontown.safezone import DistributedBRTreasure/AI
from toontown.safezone import DistributedMMTreasure/AI
from toontown.safezone import DistributedOZTreasure/AI
from toontown.safezone import DistributedETreasure/AI
from toontown.safezone import DistributedEFlyingTreasure/AI
from toontown.minigame import DistributedTagTreasure/AI
from toontown.coghq import DistributedCashbotBossTreasure/AI
from toontown.building import DistributedTrophyMgr/AI
from toontown.building import DistributedBuilding/AI
from toontown.building import DistributedAnimBuilding/AI
from toontown.building import DistributedToonInterior/AI
from toontown.building import DistributedToonHallInterior/AI
from toontown.building import DistributedSuitInterior/AI
from toontown.building import DistributedHQInterior/AI
from toontown.building import DistributedGagshopInterior/AI
from toontown.building import DistributedPetshopInterior/AI
from toontown.building import DistributedKartShopInterior/AI
from toontown.building import DistributedDoor/AI
from toontown.building import DistributedAnimDoor/AI
from toontown.estate import DistributedHouseDoor/AI
from toontown.coghq import DistributedCogHQDoor/AI
from toontown.coghq import DistributedSellbotHQDoor/AI
from toontown.toon import DistributedNPCToonBase/AI
from toontown.toon import DistributedNPCToon/AI
from toontown.toon import DistributedNPCSpecialQuestGiver/AI
from toontown.toon import DistributedNPCFlippyInToonHall/AI
from toontown.toon import DistributedNPCScientist/AI
from toontown.toon import DistributedNPCClerk/AI
from toontown.toon import DistributedNPCTailor/AI
from toontown.toon import DistributedNPCBlocker/AI
from toontown.toon import DistributedNPCFisherman/AI
from toontown.toon import DistributedNPCPartyPerson/AI
from toontown.toon import DistributedNPCPetclerk/AI
from toontown.toon import DistributedNPCKartClerk/AI
from toontown.building import DistributedKnockKnockDoor/AI
from toontown.building import DistributedElevator/AI
from toontown.building import DistributedElevatorFSM/AI
from toontown.building import DistributedElevatorExt/AI
from toontown.building import DistributedElevatorInt/AI
from toontown.coghq import DistributedFactoryElevatorExt/AI
from toontown.coghq import DistributedMintElevatorExt/AI
from toontown.coghq import DistributedLawOfficeElevatorExt/AI
from toontown.coghq import DistributedLawOfficeElevatorInt/AI
from toontown.building import DistributedElevatorFloor/AI
from toontown.building import DistributedBossElevator/AI
from toontown.building import DistributedVPElevator/AI
from toontown.building import DistributedCFOElevator/AI
from toontown.building import DistributedCJElevator/AI
from toontown.building import DistributedBBElevator/AI
from toontown.building import DistributedBoardingParty/AI
from toontown.building import DistributedTutorialInterior/AI
from toontown.estate import DistributedBankMgr/AI
from toontown.estate import DistributedMailbox/AI
from toontown.estate import DistributedFurnitureManager/AI
from toontown.estate import DistributedFurnitureItem/AI
from toontown.estate import DistributedBank/AI
from toontown.estate import DistributedCloset/AI
from toontown.estate import DistributedTrunk/AI
from toontown.estate import DistributedPhone/AI
from toontown.effects import DistributedFireworkShow/AI
from toontown.estate import DistributedFireworksCannon/AI
from toontown.coghq import LobbyManager/AI
from otp.level import DistributedLevel/AI
from otp.level import DistributedEntity/AI
from otp.level import DistributedInteractiveEntity/AI
from toontown.coghq import DistributedFactory/AI
from toontown.coghq import DistributedLawOffice/AI
from toontown.coghq import DistributedLawOfficeFloor/AI
from toontown.coghq import DistributedLift/AI
from toontown.coghq import DistributedDoorEntity/AI
from toontown.coghq import DistributedSwitch/AI
from toontown.coghq import DistributedButton/AI
from toontown.coghq import DistributedTrigger/AI
from toontown.coghq import DistributedCrushableEntity/AI
from toontown.coghq import DistributedCrusherEntity/AI
from toontown.coghq import DistributedStomper/AI
from toontown.coghq import DistributedStomperPair/AI
from toontown.coghq import DistributedLaserField/AI
from toontown.coghq import DistributedGolfGreenGame/AI
from toontown.coghq import DistributedSecurityCamera/AI
from toontown.coghq import DistributedMover/AI
from toontown.coghq import DistributedElevatorMarker/AI
from toontown.coghq import DistributedBarrelBase/AI
from toontown.coghq import DistributedGagBarrel/AI
from toontown.coghq import DistributedBeanBarrel/AI
from toontown.coghq import DistributedHealBarrel/AI
from toontown.coghq import DistributedGrid/AI
from toontown.coghq import ActiveCell/AI
from toontown.coghq import DirectionalCell/AI
from toontown.coghq import CrusherCell/AI
from toontown.coghq import DistributedCrate/AI
from toontown.coghq import DistributedSinkingPlatform/AI
from toontown.suit import DistributedGoon/AI
from toontown.suit import DistributedGridGoon/AI
from toontown.coghq import BattleBlocker/AI
from toontown.ai import DistributedBlackCatMgr/AI
from toontown.ai import DistributedPolarPlaceEffectMgr/AI
from toontown.ai import DistributedGreenToonEffectMgr/AI
from toontown.ai import DistributedResistanceEmoteMgr/AI
from toontown.ai import DistributedScavengerHuntTarget/AI
from toontown.ai import DistributedTrickOrTreatTarget/AI
from toontown.ai import DistributedWinterCarolingTarget/AI
from toontown.coghq import DistributedMint/AI
from toontown.coghq import DistributedMintRoom/AI
from toontown.coghq import DistributedMintBattle/AI
from toontown.coghq import DistributedStage/AI
from toontown.coghq import DistributedStageRoom/AI
from toontown.coghq import DistributedStageBattle/AI
from toontown.pets.PetDCImports/AI import *
from toontown.pets import DistributedPetProxy/AI
from toontown.coghq.InGameEditorDCImports/AI import *
from toontown.distributed import ToontownDistrict/AI
from toontown.distributed import ToontownDistrictStats/AI
from toontown.racing import DistributedVehicle/AI
from toontown.racing import DistributedStartingBlock/AI
from toontown.racing import DistributedRace/AI
from toontown.racing import DistributedKartPad/AI
from toontown.racing import DistributedRacePad/AI
from toontown.racing import DistributedViewPad/AI
from toontown.racing import DistributedStartingBlock/AI
from toontown.racing import DistributedLeaderBoard/AI
from toontown.racing import DistributedGag/AI
from toontown.racing import DistributedProjectile/AI
from toontown.racing.DistributedStartingBlock/AI import DistributedViewingBlock/AI
from toontown.uberdog.DistributedDeliveryManager/AI/UD import DistributedDeliveryManager/AI/UD
from toontown.uberdog.DistributedDataStoreManager/AI/UD import DistributedDataStoreManager/AI/UD
from toontown.suit import DistributedLawbotBoss/AI
from toontown.coghq import DistributedLawbotBossGavel/AI
from toontown.suit import DistributedLawbotBossSuit/AI
from toontown.coghq import DistributedLawbotCannon/AI
from toontown.coghq import DistributedLawbotChair/AI
from toontown.estate import DistributedLawnDecor/AI
from toontown.estate import DistributedGardenPlot/AI
from toontown.estate import DistributedGardenBox/AI
from toontown.estate import DistributedFlower/AI
from toontown.estate import DistributedGagTree/AI
from toontown.estate import DistributedStatuary/AI
from toontown.estate import DistributedToonStatuary/AI
from toontown.estate import DistributedChangingStatuary/AI
from toontown.estate import DistributedAnimatedStatuary/AI
from toontown.estate import DistributedPlantBase/AI
from toontown.estate import DistributedLawnDecor/AI
from toontown.minigame import DistributedTravelGame/AI
from toontown.minigame import DistributedPairingGame/AI
from toontown.minigame import DistributedVineGame/AI
from toontown.golf import DistributedPhysicsWorld/AI
from toontown.golf import DistributedGolfHole/AI
from toontown.golf import DistributedGolfCourse/AI
from toontown.parties import DistributedParty/AI
from toontown.parties import DistributedPartyActivity/AI
from toontown.parties import DistributedPartyTeamActivity/AI
from toontown.parties import DistributedPartyCannon/AI
from toontown.parties import DistributedPartyCannonActivity/AI
from toontown.parties import DistributedPartyCatchActivity/AI
from toontown.parties import DistributedPartyWinterCatchActivity/AI
from toontown.parties import DistributedPartyCogActivity/AI
from toontown.parties import DistributedPartyWinterCogActivity/AI
from toontown.parties import DistributedPartyFireworksActivity/AI
from toontown.parties import DistributedPartyDanceActivityBase/AI
from toontown.parties import DistributedPartyDanceActivity/AI
from toontown.parties import DistributedPartyDance20Activity/AI
from toontown.parties import DistributedPartyValentineDanceActivity/AI
from toontown.parties import DistributedPartyValentineDance20Activity/AI
from toontown.parties import DistributedPartyTrampolineActivity/AI
from toontown.parties import DistributedPartyValentineTrampolineActivity/AI
from toontown.parties import DistributedPartyVictoryTrampolineActivity/AI
from toontown.parties import DistributedPartyWinterTrampolineActivity/AI
from toontown.parties import DistributedPartyTugOfWarActivity/AI
from toontown.parties import DistributedPartyJukeboxActivityBase/AI
from toontown.parties import DistributedPartyJukeboxActivity/AI
from toontown.parties import DistributedPartyJukebox40Activity/AI
from toontown.parties import DistributedPartyValentineJukeboxActivity/AI
from toontown.parties import DistributedPartyValentineJukebox40Activity/AI
from toontown.friends import TTPlayerFriendsManager/UD
from toontown.uberdog import TTSpeedchatRelay/UD
from toontown.safezone import DistributedGolfKart/AI
from toontown.safezone import DistributedPicnicBasket/AI
from toontown.distributed import DistributedTimer/AI
from toontown.suit import DistributedBossbotBoss/AI
from toontown.coghq import DistributedCogKart/AI
from toontown.coghq import DistributedCountryClub/AI
from toontown.coghq import DistributedCountryClubRoom/AI
from toontown.coghq import DistributedMoleField/AI
from toontown.coghq import DistributedCountryClubBattle/AI
from toontown.building import DistributedClubElevator/AI
from toontown.coghq import DistributedMaze/AI
from toontown.battle import DistributedBattleWaiters/AI
from toontown.coghq import DistributedFoodBelt/AI
from toontown.coghq import DistributedBanquetTable/AI
from toontown.battle import DistributedBattleDiners/AI
from toontown.coghq import DistributedGolfSpot/AI
from toontown.minigame import DistributedIceGame/AI
from toontown.minigame import DistributedCogThiefGame/AI
from toontown.minigame import DistributedTwoDGame/AI
from toontown.safezone import DistributedPicnicTable/AI
from toontown.safezone import DistributedChineseCheckers/AI
from toontown.safezone import DistributedCheckers/AI
from toontown.safezone import DistributedFindFour/AI
from toontown.uberdog.DistributedMailManager/AI/UD import DistributedMailManager/AI/UD
from toontown.uberdog.DistributedPartyManager/AI/UD import DistributedPartyManager/AI/UD
from toontown.rpc.AwardManager/UD import AwardManager/UD
from toontown.uberdog.DistributedCpuInfoMgr/AI/UD import DistributedCpuInfoMgr/AI/UD
from toontown.uberdog.DistributedSecurityMgr/AI/UD import DistributedSecurityMgr/AI/UD
from toontown.rpc.RATManager/UD import RATManager/UD
from toontown.uberdog.DistributedInGameNewsMgr/AI/UD import DistributedInGameNewsMgr/AI/UD
from toontown.uberdog.DistributedWhitelistMgr/AI/UD import DistributedWhitelistMgr/AI/UD
from toontown.coderedemption.TTCodeRedemptionMgr/AI/UD import TTCodeRedemptionMgr/AI/UD
from toontown.distributed.NonRepeatableRandomSourceAI import NonRepeatableRandomSourceAI
from toontown.distributed.NonRepeatableRandomSourceUD import NonRepeatableRandomSourceUD
from toontown.ai.DistributedPhaseEventMgr/AI import DistributedPhaseEventMgr/AI
from toontown.ai.DistributedHydrantZeroMgr/AI import DistributedHydrantZeroMgr/AI
from toontown.ai.DistributedMailboxZeroMgr/AI import DistributedMailboxZeroMgr/AI
from toontown.ai.DistributedTrashcanZeroMgr/AI import DistributedTrashcanZeroMgr/AI
from toontown.ai import DistributedSillyMeterMgr/AI
from toontown.cogdominium import DistributedCogdoInterior/AI
from toontown.cogdominium import DistributedCogdoBattleBldg/AI
from toontown.cogdominium import DistributedCogdoElevatorExt/AI
from toontown.cogdominium import DistributedCogdoElevatorInt/AI
from toontown.cogdominium import DistributedCogdoBarrel/AI
from toontown.cogdominium import DistCogdoGame/AI
from toontown.cogdominium import DistCogdoLevelGame/AI
from toontown.cogdominium import DistCogdoBoardroomGame/AI
from toontown.cogdominium import DistCogdoCraneGame/AI
from toontown.cogdominium import DistCogdoMazeGame/AI
from toontown.cogdominium import DistCogdoFlyingGame/AI
from toontown.cogdominium import DistCogdoCrane/AI
from toontown.cogdominium import DistCogdoCraneMoneyBag/AI
from toontown.cogdominium import DistCogdoCraneCog/AI
struct GiftItem {
blob Item;
string giftTag;
};
struct gardenSpecial {
uint8 index;
uint8 count;
};
struct simpleMail {
uint64 msgId;
uint32 senderId;
uint16 year;
uint8 month;
uint8 day;
string body;
};
struct invite {
uint64 inviteKey;
uint64 partyId;
uint8 status;
};
struct decoration {
uint8 decorId;
uint8 x;
uint8 y;
uint8 h;
};
struct activity {
uint8 activityId;
uint8 x;
uint8 y;
uint8 h;
};
struct party {
uint64 partyId;
uint32 hostId;
uint16 startYear;
uint8 startMonth;
uint8 startDay;
uint8 startHour;
uint8 startMinute;
uint16 endYear;
uint8 endMonth;
uint8 endDay;
uint8 endHour;
uint8 endMinute;
uint8 isPrivate;
uint8 inviteTheme;
activity activities[];
decoration decors[];
uint8 status;
};
struct partyReply {
uint32 inviteeId;
uint8 status;
};
struct repliesForOneParty {
uint64 partyId;
partyReply partyReplies[];
};
struct publicPartyInfo {
uint32 shardId;
uint32 zoneId;
uint8 numberOfGuests;
string hostName;
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uint8[] activityIds;
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uint16 minLeft;
};
struct jukeboxSongInfo {
uint8/10 phase;
string fileName;
};
struct partyCloudColor {
uint16 cloudNumber;
uint8/100 r;
uint8/100 g;
uint8/100 b;
};
struct datetime {
uint16 year;
uint8 month;
uint8 day;
uint8 hour;
uint8 minutes;
uint8 seconds;
};
dclass ToontownDistrict : DistributedDistrict {
setParentingRules(string, string) broadcast ram;
allowAHNNLog(bool) broadcast required ram;
};
dclass ToontownDistrictStats : DistributedObject {
settoontownDistrictId(uint32) broadcast required ram;
setAvatarCount(uint32) broadcast required ram;
setNewAvatarCount(uint32) broadcast required ram;
setStats : setAvatarCount, setNewAvatarCount;
};
dclass WelcomeValleyManager : DistributedObject {
clientSetZone(uint32) airecv clsend;
requestZoneIdMessage(uint32, uint16) airecv clsend;
requestZoneIdResponse(uint32, uint16);
};
dclass DistributedAnimatedProp : DistributedObject {
setPropId(uint16) required broadcast ram;
setAvatarInteract(uint32) required broadcast ram;
requestInteract() airecv clsend;
rejectInteract();
requestExit() airecv clsend;
avatarExit(uint32) broadcast;
setState(string, int16) required broadcast ram;
};
typedef int16 pair16[2];
dclass DistributedToon : DistributedPlayer {
setDNAString(blob) required broadcast ownrecv db;
setGM(uint8) required broadcast ownrecv db;
setMaxBankMoney(int16) required broadcast ownrecv db;
setBankMoney(int16) required broadcast ownrecv db;
setMaxMoney(int16) required broadcast ownrecv db;
setMoney(int16) required broadcast ownrecv db;
setMaxHp(int16) required broadcast ownrecv db;
setHp(int16) required broadcast ownrecv db;
toonUp(uint16) broadcast ownrecv;
takeDamage(uint16) broadcast ownrecv;
setBattleId(uint32) required broadcast ram;
setExperience(blob) required ownrecv db;
setMaxCarry(uint8) required ownrecv db;
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setTrackAccess(uint16[]) required broadcast ownrecv db;
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setTrackProgress(int8, uint32) required ownrecv db;
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setTrackBonusLevel(int8[]) required broadcast ownrecv db;
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setInventory(blob) required ownrecv db;
setMaxNPCFriends(uint16) required ownrecv db;
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setNPCFriendsDict(FriendEntry[]) required ownrecv db;
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setDefaultShard(uint32) required ownrecv db;
setDefaultZone(uint32) required ownrecv db;
setShtickerBook(blob) required ownrecv db;
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setZonesVisited(uint32[]) required ownrecv db;
setHoodsVisited(uint32[]) required ownrecv db;
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setInterface(blob) required ownrecv db;
setLastHood(uint32) required ownrecv db;
setTutorialAck(uint8) required ownrecv db;
setMaxClothes(uint32) required ownrecv db;
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setClothesTopsList(uint8[]) required ownrecv db;
setClothesBottomsList(uint8[]) required ownrecv db;
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setMaxAccessories(uint32) required ownrecv db;
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setHatList(uint8[]) required ownrecv db;
setGlassesList(uint8[]) required ownrecv db;
setBackpackList(uint8[]) required ownrecv db;
setShoesList(uint8[]) required ownrecv db;
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setHat(uint8, uint8, uint8) required broadcast db ownrecv;
setGlasses(uint8, uint8, uint8) required broadcast db ownrecv;
setBackpack(uint8, uint8, uint8) required broadcast db ownrecv;
setShoes(uint8, uint8, uint8) required broadcast db ownrecv;
setGardenSpecials(gardenSpecial []) required ownrecv db airecv;
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setEarnedExperience(uint16[]) ownrecv;
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setTunnelIn(int16, int16/10, int16/10, int16/10, int16/100, int32/100) ownsend broadcast;
setTunnelOut(int16, int16/10, int16/10, int16/10, int16/10, int16/100, int32/100) ownsend broadcast;
setAnimState(char [0-1024], int16/1000, int16) broadcast ram ownsend airecv;
setEmoteState(int16, int16/1000, int16) broadcast ram ownsend;
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setEmoteAccess(uint8[]) required ownrecv db;
setCustomMessages(uint16[]) required ownrecv db;
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setSleepAutoReply(uint32) broadcast clsend ownrecv;
setResistanceMessages(pair16 []) required ownrecv db;
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setPetTrickPhrases(uint8[]) required ownrecv db;
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setCatalogSchedule(uint16, uint32) required ownrecv db;
setCatalog(blob, blob, blob) required ownrecv db;
setMailboxContents(blob) required ownrecv db;
setDeliverySchedule(blob) required ownrecv db airecv;
setGiftSchedule(blob) required ownrecv db airecv;
setAwardMailboxContents(blob) required ownrecv db;
setAwardSchedule(blob) required ownrecv db airecv;
setAwardNotify(uint8) required ownrecv db;
setCatalogNotify(uint8, uint8) required ownrecv db;
playSplashEffect(int16/10, int16/10, int16/10) broadcast ownsend;
setWhisperSCToontaskFrom(uint32, uint32, uint32, uint32, uint8) ownrecv clsend;
setSCToontask(uint32, uint32, uint32, uint8) broadcast ownsend;
reqSCResistance(uint16, uint32 []) ownsend airecv;
setSCResistance(uint16, uint32 []) broadcast ownrecv;
setSpeedChatStyleIndex(uint8) required ownsend broadcast db;
setTrophyScore(uint16) broadcast ownrecv ram;
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setTeleportAccess(uint32[]) required ownrecv db;
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checkTeleportAccess(uint16) airecv ownsend;
battleSOS(uint32) ownrecv clsend;
teleportQuery(uint32) ownrecv clsend;
teleportResponse(uint32, int8, uint32, uint32, uint32) ownrecv clsend;
teleportResponseToAI(uint32, int8, uint32, uint32, uint32, uint32) ownsend airecv;
teleportGiveup(uint32) ownrecv clsend;
teleportGreeting(uint32) broadcast ownsend;
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setCogStatus(uint32[]) required ownrecv db;
setCogCount(uint32[]) required ownrecv db;
setCogRadar(uint8[]) required ownrecv db;
setBuildingRadar(uint8[]) required ownrecv db;
setCogLevels(uint8[]) required broadcast ownrecv db;
setCogTypes(uint8[]) required broadcast ownrecv db;
setCogParts(uint32[]) required broadcast ownrecv db;
setCogMerits(uint16[]) required ownrecv db;
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setCogIndex(int8) broadcast ram;
setDisguisePageFlag(int8) ownrecv;
setSosPageFlag(int8) ownrecv;
setHouseId(uint32) required ownrecv db;
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setQuests(uint32[]) required broadcast ownrecv db;
setQuestHistory(uint16[]) required ownrecv db;
setRewardHistory(uint8, uint16[]) required ownrecv db;
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setQuestCarryLimit(uint8) required ownrecv db;
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requestDeleteQuest(uint32[]) ownsend airecv;
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setCheesyEffect(int16, uint32, uint32) required broadcast ownrecv db;
setGhostMode(uint8) broadcast ownrecv ram;
setPosIndex(uint8) required ownrecv db;
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setFishCollection(uint8[], uint8[], uint16[]) required ownrecv db;
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setMaxFishTank(uint8) required ownrecv db;
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setFishTank(uint8[], uint8[], uint16[]) required ownrecv db;
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setFishingRod(uint8) required broadcast ownrecv db;
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setFishingTrophies(uint8[]) required ownrecv db;
setFlowerCollection(uint8[], uint8[]) required ownrecv db;
setFlowerBasket(uint8[], uint8[]) required ownrecv db;
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setMaxFlowerBasket(uint8) required ownrecv db;
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setGardenTrophies(uint8[]) required ownrecv db;
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setShovel(uint8) required broadcast ownrecv db;
setShovelSkill(uint32) required ownrecv db;
setWateringCan(uint8) required broadcast ownrecv db;
setWateringCanSkill(uint32) required ownrecv db;
promoteShovel(uint8) ownrecv;
promoteWateringCan(uint8) ownrecv;
reactivateWater() ownrecv;
presentPie(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10, int32) broadcast ownsend;
tossPie(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10, uint8, uint8, int32) broadcast ownsend;
pieSplat(int16/10, int16/10, int16/10, uint8, uint8, int32) broadcast ownsend;
setPieType(uint8) broadcast ownrecv ram;
setNumPies(uint16) broadcast ownrecv ram;
catalogGenClothes(uint32) broadcast ownrecv;
catalogGenAccessories(uint32) broadcast ownrecv;
setPetId(uint32) required broadcast ownrecv db;
setPetMovie(uint32, uint8) ownsend airecv;
setPetTutorialDone(uint8) required ownsend airecv db;
setFishBingoTutorialDone(uint8) required ownsend airecv db;
setFishBingoMarkTutorialDone(uint8) required ownsend airecv db;
setKartBodyType(int8) required broadcast ownrecv db;
setKartBodyColor(int8) required broadcast ownrecv db;
setKartAccessoryColor(int8) required broadcast ownrecv db;
setKartEngineBlockType(int8) required broadcast ownrecv db;
setKartSpoilerType(int8) required broadcast ownrecv db;
setKartFrontWheelWellType(int8) required broadcast ownrecv db;
setKartBackWheelWellType(int8) required broadcast ownrecv db;
setKartRimType(int8) required broadcast ownrecv db;
setKartDecalType(int8) required broadcast ownrecv db;
updateKartDNAField(int8, int8) ownsend airecv;
addOwnedAccessory(int8) ownsend airecv;
removeOwnedAccessory(int8) ownsend airecv;
setTickets(uint32) required broadcast ownrecv db;
setKartingHistory(uint8 [16]) required ownrecv db;
setKartingTrophies(uint8 [33]) required ownrecv db;
setKartingPersonalBest(uint32/1000 [6]) required ownrecv db;
setKartingPersonalBest2(uint32/1000 [12]) required ownrecv db;
setKartAccessoriesOwned(int8 [16]) required broadcast ownrecv db;
setCurrentKart(uint32) broadcast ownrecv ram;
squish(uint8) ownsend airecv;
announceBingo() broadcast ownrecv;
trickOrTreatTargetMet(uint32) ownrecv;
trickOrTreatMilestoneMet() ownrecv;
winterCarolingTargetMet(uint32) ownrecv;
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setCogSummonsEarned(uint8[]) required ownrecv db;
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reqCogSummons(char [0-256], uint32) ownsend airecv;
cogSummonsResponse(string, uint32, uint32) ownrecv;
reqUseSpecial(int32) ownsend airecv;
useSpecialResponse(string) ownrecv;
setGardenStarted(uint8) required ownrecv db;
sendToGolfCourse(uint32) ownrecv;
setGolfHistory(uint16 [18]) required ownrecv db;
setPackedGolfHoleBest(uint8 [18]) required ownrecv db;
setGolfCourseBest(uint8 [3]) required ownrecv db;
setUnlimitedSwing(uint8) broadcast ownrecv ram;
logSuspiciousEvent(char [0-1024]) ownsend airecv;
logMessage(char [0-1024]) ownsend airecv;
forceLogoutWithNotify() ownrecv;
setPinkSlips(uint8) required ownrecv db;
setNametagStyle(uint8) broadcast required ram db;
setMail(simpleMail []) ownrecv;
setNumMailItems(uint32) airecv;
setSimpleMailNotify(uint8) ownrecv airecv;
setInvites(invite []) ownrecv airecv ram;
setPartiesInvitedTo(party []) ownrecv airecv ram;
setHostedParties(party []) ownrecv airecv ram;
setPartyReplies(repliesForOneParty []) ownrecv airecv ram;
updateInvite(uint64, uint8) ownrecv airecv;
updateReply(uint64, uint64, uint8) ownrecv airecv;
setPartyCanStart(uint64) ownrecv airecv;
setPartyStatus(uint64, uint8) ownrecv airecv;
announcePartyStarted(uint64) ownrecv;
setNeverStartedPartyRefunded(uint64, int8, uint16) ownrecv;
setModuleInfo(string []) airecv clsend;
setDISLname(string) ram;
setDISLid(uint32) ram db airecv;
flagAv(uint32, uint16, string []) airecv ownsend;
requestPing(uint32) airecv ownsend;
ping(char [0-1024]);
pingresp(char [0-1024]) airecv ownsend;
};
dclass DistributedCCharBase : DistributedObject {
setChat(uint32, uint32, uint32) broadcast;
fadeAway() broadcast;
setWalk(string, string, int16) required broadcast ram;
avatarEnter() airecv clsend;
avatarExit() airecv clsend;
setNearbyAvatarChat(char [0-1024]) airecv clsend;
setNearbyAvatarSC(uint16) airecv clsend;
setNearbyAvatarSCCustom(uint16) airecv clsend;
setNearbyAvatarSCToontask(uint32, uint32, uint32, uint8) airecv clsend;
};
dclass DistributedMickey : DistributedCCharBase {
};
dclass DistributedVampireMickey : DistributedMickey {
};
dclass DistributedWitchMinnie : DistributedMickey {
};
dclass DistributedMinnie : DistributedCCharBase {
};
dclass DistributedGoofy : DistributedCCharBase {
};
dclass DistributedDaisy : DistributedCCharBase {
};
dclass DistributedSockHopDaisy : DistributedDaisy {
};
dclass DistributedChip : DistributedCCharBase {
};
dclass DistributedPoliceChip : DistributedChip {
};
dclass DistributedDale : DistributedCCharBase {
setFollowChip(string, string, int16, int16/100, int16/100) broadcast ram;
setChipId(uint32) required broadcast ram;
};
dclass DistributedJailbirdDale : DistributedDale {
};
dclass DistributedDonald : DistributedCCharBase {
};
dclass DistributedFrankenDonald : DistributedDonald {
};
dclass DistributedDonaldDock : DistributedCCharBase {
};
dclass DistributedPluto : DistributedCCharBase {
};
dclass DistributedWesternPluto : DistributedPluto {
};
dclass DistributedGoofySpeedway : DistributedCCharBase {
};
dclass DistributedSuperGoofy : DistributedGoofySpeedway {
};
dclass DistributedPartyGate : DistributedObject {
getPartyList(uint32) airecv clsend;
partyChoiceRequest(uint32, uint64, uint64) airecv clsend;
listAllPublicParties(publicPartyInfo []);
partyRequestDenied(uint8);
setParty(publicPartyInfo);
};
dclass DistributedTrolley : DistributedObject {
setState(string, int16) broadcast ram;
fillSlot0(uint32) broadcast ram;
fillSlot1(uint32) broadcast ram;
fillSlot2(uint32) broadcast ram;
fillSlot3(uint32) broadcast ram;
emptySlot0(uint32, int16) broadcast ram;
emptySlot1(uint32, int16) broadcast ram;
emptySlot2(uint32, int16) broadcast ram;
emptySlot3(uint32, int16) broadcast ram;
requestBoard() airecv clsend;
rejectBoard(uint32);
requestExit() airecv clsend;
setMinigameZone(uint32, uint16);
};
dclass DistributedSuitPlanner : DistributedObject {
setZoneId(uint32) required broadcast ram;
suitListQuery() airecv clsend;
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suitListResponse(uint8[]);
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buildingListQuery() airecv clsend;
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buildingListResponse(uint8[]);
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};
dclass DistributedSuitBase : DistributedObject {
denyBattle();
setDNAString(blob) required broadcast ram;
setLevelDist(int16) required broadcast ram;
setBrushOff(int16) broadcast;
setSkelecog(uint8) required broadcast ram;
setSkeleRevives(uint8) required broadcast ram;
setHP(int16) required broadcast ram;
};
dclass DistributedSuit : DistributedSuitBase {
requestBattle(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend;
setSPDoId(uint32) required broadcast ram;
setPathEndpoints(uint16, uint16, uint16, uint16) required broadcast ram;
setPathPosition(uint16, int16) required broadcast ram;
setPathState(int8) required broadcast ram;
debugSuitPosition(int16/10, int16, int16/10, int16/10, int16) broadcast;
};
dclass DistributedTutorialSuit : DistributedSuitBase {
requestBattle(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend;
};
dclass DistributedFactorySuit : DistributedSuitBase {
setLevelDoId(uint32) required broadcast ram;
setCogId(uint32) required broadcast ram;
setReserve(uint8) required broadcast ram;
requestBattle(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend;
setAlert(uint32) airecv clsend;
setConfrontToon(uint32) broadcast;
setStrayed() airecv clsend;
setReturn() broadcast;
};
dclass DistributedMintSuit : DistributedFactorySuit {
};
dclass DistributedStageSuit : DistributedFactorySuit {
};
dclass DistributedBossCog : DistributedNode {
setDNAString(blob) required broadcast db;
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setToonIds(uint32[], uint32[], uint32[]) broadcast ram;
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setBattleIds(uint8, uint32, uint32) broadcast ram;
setArenaSide(uint8) broadcast ram;
avatarEnter() airecv clsend;
avatarExit() airecv clsend;
avatarNearEnter() airecv clsend;
avatarNearExit() airecv clsend;
toonDied(uint32) broadcast;
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setBattleExperience(int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], uint8[], int16[], uint32[]) required broadcast ram;
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zapToon(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10, int8/100, int8/100, uint8, int16) airecv clsend;
showZapToon(uint32, int16/10, int16/10, int16/10, int16/10, int16/10, int16/10, uint8, int16) broadcast;
setAttackCode(uint8, uint32) broadcast;
};
dclass DistributedSellbotBoss : DistributedBossCog {
setCagedToonNpcId(uint32) required broadcast ram;
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setDooberIds(uint32[]) broadcast ram;
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setBossDamage(uint16, uint8, int16) broadcast ram;
setState(string) broadcast ram;
hitBoss(uint8) airecv clsend;
hitBossInsides() airecv clsend;
hitToon(uint32) airecv clsend;
finalPieSplat() airecv clsend;
touchCage() airecv clsend;
doStrafe(uint8, uint8) broadcast;
cagedToonBattleThree(uint16, uint32) broadcast;
toonPromoted(uint8(0-1));
};
dclass DistributedCashbotBoss : DistributedBossCog {
setState(string) broadcast ram;
setBossDamage(uint16) broadcast ram;
setRewardId(uint16) broadcast ram;
applyReward() airecv clsend;
};
struct LinkPosition {
int16/100 x;
int16/100 y;
int16/100 z;
};
dclass DistributedCashbotBossCrane : DistributedObject {
setBossCogId(uint32) required broadcast ram;
setIndex(uint8) required broadcast ram;
setState(char, uint32) broadcast ram;
requestControl() airecv clsend;
requestFree() airecv clsend;
clearSmoothing(int8) broadcast clsend;
setCablePos(uint8, int16/100, uint16%360/100, LinkPosition [3], int16) broadcast clsend;
};
dclass DistributedCashbotBossObject : DistributedObject {
setBossCogId(uint32) required broadcast ram;
setObjectState(char, uint32, uint32) broadcast ram;
requestGrab() airecv clsend;
rejectGrab();
requestDrop() airecv clsend;
hitFloor() clsend;
requestFree(int16/10, int16/10, int16/10, uint16%360/100) airecv clsend;
hitBoss(uint16/255) airecv clsend;
setX(int16/10) broadcast ram clsend airecv;
setY(int16/10) broadcast ram clsend airecv;
setZ(int16/10) broadcast ram clsend airecv;
setH(int16%360/10) broadcast ram clsend airecv;
setP(int16%360/10) broadcast ram clsend airecv;
setR(int16%360/10) broadcast ram clsend airecv;
setPos : setX, setY, setZ;
setHpr : setH, setP, setR;
setPosHpr : setX, setY, setZ, setH, setP, setR;
setXY : setX, setY;
setXZ : setX, setZ;
setXYH : setX, setY, setH;
setXYZH : setX, setY, setZ, setH;
setComponentL(uint64) broadcast ram clsend airecv;
setComponentX(int16/10) broadcast ram clsend airecv;
setComponentY(int16/10) broadcast ram clsend airecv;
setComponentZ(int16/10) broadcast ram clsend airecv;
setComponentH(int16%360/10) broadcast ram clsend airecv;
setComponentP(int16%360/10) broadcast ram clsend airecv;
setComponentR(int16%360/10) broadcast ram clsend airecv;
setComponentT(int16) broadcast ram clsend airecv;
setSmStop : setComponentT;
setSmH : setComponentH, setComponentT;
setSmZ : setComponentZ, setComponentT;
setSmXY : setComponentX, setComponentY, setComponentT;
setSmXZ : setComponentX, setComponentZ, setComponentT;
setSmPos : setComponentX, setComponentY, setComponentZ, setComponentT;
setSmHpr : setComponentH, setComponentP, setComponentR, setComponentT;
setSmXYH : setComponentX, setComponentY, setComponentH, setComponentT;
setSmXYZH : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentT;
setSmPosHpr : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT;
setSmPosHprL : setComponentL, setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT;
clearSmoothing(int8) broadcast clsend;
};
dclass DistributedCashbotBossSafe : DistributedCashbotBossObject {
setIndex(uint8) required broadcast ram;
requestInitial() airecv clsend;
};
dclass DistributedCashbotBossGoon : DistributedCashbotBossObject {
requestBattle(int16/10) airecv clsend;
requestStunned(int16/10) airecv clsend;
setVelocity(uint8/10) broadcast ram;
setHFov(uint8) broadcast ram;
setAttackRadius(uint8) broadcast ram;
setStrength(uint8) broadcast ram;
setGoonScale(uint8/50) broadcast ram;
setupGoon : setVelocity, setHFov, setAttackRadius, setStrength, setGoonScale;
setTarget(int16/10, int16/10, uint16%360/100, int16) broadcast ram;
destroyGoon() broadcast clsend airecv;
};
dclass DistributedBattleBase : DistributedObject {
setLevelDoId(uint32) required broadcast ram;
setBattleCellId(uint32) required broadcast ram;
setInteractivePropTrackBonus(int8) required broadcast ram;
setPosition(int16/10, int16/10, int16/10) required broadcast ram;
setZoneId(uint32) required broadcast ram;
setInitialSuitPos(int16/10, int16/10, int16/10) required broadcast ram;
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setMembers(uint32[], string, string, string, string, string, uint32[], string, string, string, string, int16) required broadcast ram;
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adjust(int16) broadcast;
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setMovie(int8, uint32[], uint32[], int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int16[], int8, int8, int8, int8, int8, int8, int16[], int8, int8, int8, int8, int8, int8, int16[], int8, int8, int8, int8, int8, int8, int16[], int8, int8, int8) required broadcast ram;
setChosenToonAttacks(uint32[], int16[], int16[], int32[]) broadcast ram;
setBattleExperience(int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], uint8[], int16[], uint32[]) required broadcast ram;
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denyLocalToonJoin();
setBossBattle(uint8) required broadcast ram;
setState(string, int16) required broadcast ram;
faceOffDone() airecv clsend;
toonRequestJoin(int16/10, int16/10, int16/10) airecv clsend;
toonRequestRun() airecv clsend;
toonDied() airecv clsend;
adjustDone() airecv clsend;
timeout() airecv clsend;
movieDone() airecv clsend;
rewardDone() airecv clsend;
joinDone(uint32) airecv clsend;
requestAttack(int8, int8, int32) airecv clsend;
requestPetProxy(uint32) airecv clsend;
};
dclass DistributedBattle : DistributedBattleBase {
};
dclass DistributedBattleBldg : DistributedBattleBase {
};
dclass DistributedBattleTutorial : DistributedBattle {
};
dclass DistributedLevelBattle : DistributedBattle {
};
dclass DistributedBattleFactory : DistributedLevelBattle {
};
dclass DistributedMintBattle : DistributedLevelBattle {
};
dclass DistributedStageBattle : DistributedLevelBattle {
};
dclass DistributedBattleFinal : DistributedBattleBase {
setBossCogId(uint32) required broadcast ram;
setBattleNumber(uint8) required broadcast ram;
setBattleSide(uint8) required broadcast ram;
};
dclass DistributedBoat : DistributedObject {
setState(string, int16) required broadcast ram;
};
dclass DistributedButterfly : DistributedObject {
setArea(int16, int16) required broadcast ram;
setState(int8, uint8, uint8, uint16/10, int16) required broadcast ram;
avatarEnter() airecv clsend;
};
dclass DistributedMMPiano : DistributedObject {
requestSpeedUp() airecv clsend;
requestChangeDirection() airecv clsend;
setSpeed(int16/1000, uint16/100, int16) broadcast ram;
playSpeedUp(uint32) broadcast;
playChangeDirection(uint32) broadcast;
};
dclass DistributedDGFlower : DistributedObject {
avatarEnter() airecv clsend;
avatarExit() airecv clsend;
setHeight(uint8/10) broadcast ram;
};
dclass DistributedFishingPond : DistributedObject {
hitTarget(uint32) airecv clsend;
setArea(uint32) required broadcast ram;
};
dclass DistributedFishingTarget : DistributedNode {
setPondDoId(uint32) required broadcast ram;
setState(uint8, int16/10, uint16/100, uint16/10, int16) required broadcast ram;
};
dclass DistributedFishingSpot : DistributedObject {
setPondDoId(uint32) required broadcast ram;
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
requestEnter() airecv clsend;
rejectEnter();
requestExit() airecv clsend;
setOccupied(uint32) broadcast ram;
doCast(uint8/255, int16/100) airecv clsend;
sellFish() airecv clsend;
sellFishComplete(uint8, uint16);
setMovie(uint8, uint8, uint16, uint16, uint16, uint8/100, int16/100) broadcast ram;
};
dclass DistributedPondBingoManager : DistributedObject {
setPondDoId(uint32) required broadcast ram;
updateGameState(uint32, uint8);
setCardState(uint16, uint8, uint16, uint32);
setState(string, int16);
cardUpdate(uint16, uint8, uint8, uint8) airecv clsend;
enableBingo();
handleBingoCall(uint16) airecv clsend;
setJackpot(uint16);
};
dclass DistributedCannon : DistributedObject {
setEstateId(uint32) required broadcast ram;
setTargetId(uint32) required broadcast ram;
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
setActive(uint8) airecv clsend;
setActiveState(uint8) broadcast ram;
requestEnter() airecv clsend;
requestExit() broadcast;
setMovie(uint8, uint32) broadcast ram;
setCannonPosition(int32/100, uint32/100) airecv clsend;
setCannonLit(int32/100, uint32/100) airecv clsend;
setFired() airecv clsend;
setLanded() airecv clsend;
updateCannonPosition(uint32, int32/100, uint32/100) broadcast ram;
setCannonWillFire(uint32, int32/100, int32/100, uint32/100, int16) broadcast;
setCannonExit(uint32) broadcast;
requestBumperMove(int32/100, int32/100, int32/100) airecv clsend;
setCannonBumperPos(int32/100, int32/100, int32/100) required broadcast ram;
};
dclass DistributedTarget : DistributedObject {
setPosition(int16/10, int16/10, int16/10) required broadcast ram;
setState(uint8, uint32/10, uint8) broadcast;
setReward(uint32) broadcast;
setResult(uint32) airecv clsend;
setBonus(int16/10) airecv clsend;
setCurPinballScore(uint32, int32, int32) clsend airecv;
setPinballHiScorer(string) broadcast ram;
setPinballHiScore(int32) broadcast ram;
};
dclass DistributedMinigame : DistributedObject {
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setParticipants(uint32[]) broadcast ram required;
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setTrolleyZone(uint32) broadcast ram required;
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setStartingVotes(uint16[]) broadcast ram required;
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setMetagameRound(int8) broadcast ram required;
setDifficultyOverrides(int32, int32) broadcast ram required;
setAvatarJoined() airecv clsend;
setAvatarReady() airecv clsend;
setAvatarExited() airecv clsend;
requestExit() airecv clsend;
setGameReady() broadcast;
setGameStart(int16) broadcast;
setGameExit() broadcast;
setGameAbort() broadcast;
};
dclass DistributedMinigameTemplate : DistributedMinigame {
};
dclass DistributedRaceGame : DistributedMinigame {
setTimerStartTime(int16) broadcast;
setAvatarChoice(uint8) airecv clsend;
setAvatarChose(uint32) broadcast;
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setChancePositions(uint8[]) broadcast;
setServerChoices(int8[], uint8[], int8[]) broadcast;
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};
dclass DistributedCannonGame : DistributedMinigame {
setCannonPosition(int32/100, uint32/100) airecv clsend;
setCannonLit(int32/100, uint32/100) airecv clsend;
updateCannonPosition(uint32, int32/100, uint32/100) broadcast;
setCannonWillFire(uint32, int32/100, int32/100, uint32/100) broadcast;
setToonWillLandInWater(int32/100) airecv clsend;
announceToonWillLandInWater(uint32, int32/100) broadcast;
};
dclass DistributedPhotoGame : DistributedMinigame {
newClientPhotoScore(uint8, char [0-256], uint32/100) airecv clsend;
newAIPhotoScore(uint32, uint8, uint32/100) broadcast;
filmOut() airecv clsend;
};
dclass DistributedPatternGame : DistributedMinigame {
reportPlayerReady() airecv clsend;
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setPattern(uint8[]) broadcast;
reportPlayerPattern(uint8[], uint16/1000) airecv clsend;
setPlayerPatterns(uint8[], uint8[], uint8[], uint8[], uint32) broadcast;
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reportButtonPress(uint8, uint8) airecv clsend;
remoteButtonPressed(uint32, uint8, uint8) broadcast;
};
dclass DistributedRingGame : DistributedMinigame {
setTimeBase(int16) broadcast ram required;
setColorIndices(int8, int8, int8, int8) broadcast ram required;
setToonGotRing(uint8) airecv clsend;
setRingGroupResults(uint8) broadcast;
};
dclass DistributedTagGame : DistributedMinigame {
tag(uint32) airecv clsend;
setIt(uint32) broadcast;
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setTreasureScore(uint16[]) broadcast;
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};
dclass DistributedMazeGame : DistributedMinigame {
claimTreasure(uint32) airecv clsend;
setTreasureGrabbed(uint32, uint32) broadcast;
allTreasuresTaken() broadcast;
hitBySuit(uint32, int16) clsend broadcast;
};
dclass DistributedTugOfWarGame : DistributedMinigame {
reportPlayerReady(uint8) airecv clsend;
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sendGoSignal(uint8[]) broadcast;
sendStopSignal(uint32[], uint32[], uint32[]) broadcast;
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sendGameType(uint8, uint8) broadcast;
reportEndOfContest(uint8) airecv clsend;
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sendNewAvIdList(uint32[]) airecv clsend;
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reportCurrentKeyRate(uint32, int16/100) airecv clsend;
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sendCurrentPosition(uint32[], int16/1000[]) broadcast;
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sendSuitPosition(int32/1000) broadcast;
remoteKeyRateUpdate(uint32, uint32) broadcast;
};
dclass DistributedCatchGame : DistributedMinigame {
claimCatch(uint32, uint32) airecv clsend;
setObjectCaught(uint32, uint32) broadcast;
hitBySuit(uint32, int16) clsend broadcast;
reportDone() airecv clsend;
setEveryoneDone() broadcast;
};
dclass DistributedDivingGame : DistributedMinigame {
pickupTreasure(uint32) airecv clsend;
setTreasureGrabbed(uint32, uint32) broadcast;
handleFishCollision(uint32, uint32, uint32, char [0-256]) airecv clsend;
performFishCollision(uint32, uint32, uint32, int16) broadcast;
handleCrabCollision(uint32, char [0-256]) airecv clsend;
performCrabCollision(uint32, int16) broadcast;
setTreasureDropped(uint32, int16) broadcast;
fishSpawn(int16, uint32, uint32, uint16) broadcast;
removeFish(uint32) airecv clsend;
getCrabMoving(uint32, int16, int8) airecv clsend;
setCrabMoving(uint32, int16, int8, int8, int16, int8) broadcast;
treasureRecovered() airecv clsend;
incrementScore(uint32, uint32, int16) broadcast;
};
dclass DistributedTargetGame : DistributedMinigame {
setTimeBase(int16) broadcast ram required;
setToonGotRing(uint8) airecv clsend;
setRingGroupResults(uint8) broadcast;
setPlayerDone() airecv clsend;
setScore(int32, int32) airecv clsend;
setTargetSeed(uint32) broadcast ram;
setRoundDone() broadcast;
setSingleScore(uint16, uint32) broadcast;
setGameDone() broadcast;
};
dclass EstateManager : DistributedObject {
startAprilFools() broadcast;
stopAprilFools() broadcast;
getEstateZone(uint32, char [0-256]) airecv clsend;
setEstateZone(uint32, uint32);
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setAvHouseId(uint32, uint32[]) broadcast;
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sendAvToPlayground(uint32, uint8);
exitEstate() airecv clsend;
removeFriend(uint32, uint32) airecv clsend;
};
struct decorItem {
uint8 decorType;
uint8 dataByte[];
uint32 dataWord[];
};
struct lawnItem {
uint8 type;
uint8 hardPoint;
int8 waterLevel;
int8 growthLevel;
uint16 optional;
};
dclass DistributedEstate : DistributedObject {
string DcObjectType db;
setEstateReady() broadcast;
setClientReady() airecv clsend;
setEstateType(uint8) required broadcast db;
setClosestHouse(uint8) airecv clsend;
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setTreasureIds(uint32[]) broadcast ram;
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requestServerTime() airecv clsend;
setServerTime(uint32);
setDawnTime(uint32) required broadcast ram;
placeOnGround(uint32) broadcast ram;
setDecorData(lawnItem []) required airecv db;
setLastEpochTimeStamp(uint32) required airecv db;
setRentalTimeStamp(uint32) required airecv db;
setRentalType(uint8) required airecv db;
setSlot0ToonId(uint32) required airecv db;
setSlot0Items(lawnItem []) required airecv db;
setSlot1ToonId(uint32) required airecv db;
setSlot1Items(lawnItem []) required airecv db;
setSlot2ToonId(uint32) required airecv db;
setSlot2Items(lawnItem []) required airecv db;
setSlot3ToonId(uint32) required airecv db;
setSlot3Items(lawnItem []) required airecv db;
setSlot4ToonId(uint32) required airecv db;
setSlot4Items(lawnItem []) required airecv db;
setSlot5ToonId(uint32) required airecv db;
setSlot5Items(lawnItem []) required airecv db;
setIdList(uint32 []) broadcast ram;
completeFlowerSale(uint8) airecv clsend;
awardedTrophy(uint32) broadcast;
setClouds(uint8) required broadcast ram;
cannonsOver() broadcast;
gameTableOver() broadcast;
};
dclass DistributedHouse : DistributedObject {
string DcObjectType db;
setHousePos(uint8) required broadcast;
setHouseType(uint8) required broadcast db;
setGardenPos(uint8) required broadcast db;
setAvatarId(uint32) required broadcast db;
setName(string) required broadcast db;
setColor(uint8) required broadcast db;
setAtticItems(blob) required db;
setInteriorItems(blob) required db;
setAtticWallpaper(blob) required db;
setInteriorWallpaper(blob) required db;
setAtticWindows(blob) required db;
setInteriorWindows(blob) required db;
setDeletedItems(blob) required db;
setCannonEnabled(uint8) required;
setHouseReady() broadcast ram;
};
dclass DistributedHouseInterior : DistributedObject {
setHouseId(uint32) required broadcast ram;
setHouseIndex(uint8) required broadcast ram;
setWallpaper(blob) required broadcast ram;
setWindows(blob) required broadcast ram;
};
dclass DistributedGarden : DistributedObject {
sendNewProp(uint8, int16/10, int16/10, int16/10) broadcast;
};
dclass DistributedParty : DistributedObject {
setPartyClockInfo(uint8, uint8, uint8) required broadcast;
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setInviteeIds(uint32[]) required broadcast;
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setPartyState(bool) required broadcast;
setPartyInfoTuple(party) required broadcast;
setAvIdsAtParty(uint32 []) required broadcast;
setPartyStartedTime(string) required broadcast;
setHostName(string) required broadcast;
avIdEnteredParty(uint32) clsend airecv;
};
dclass DistributedPartyActivity : DistributedObject {
setX(int16/10) broadcast required;
setY(int16/10) broadcast required;
setH(uint16%360/100) broadcast required;
setPartyDoId(uint32) broadcast required;
toonJoinRequest() airecv clsend;
toonExitRequest() airecv clsend;
toonExitDemand() airecv clsend;
toonReady() airecv clsend;
joinRequestDenied(uint8);
exitRequestDenied(uint8);
setToonsPlaying(uint32 []) broadcast ram;
setState(string, int16) broadcast ram;
showJellybeanReward(uint32, uint8, string);
};
dclass DistributedPartyTeamActivity : DistributedPartyActivity {
toonJoinRequest(uint8(0-1)) airecv clsend;
toonExitRequest(uint8(0-1)) airecv clsend;
toonSwitchTeamRequest() airecv clsend;
setPlayersPerTeam(uint8, uint8) broadcast required;
setDuration(uint8) broadcast required;
setCanSwitchTeams(bool) broadcast required;
setState(string, int16, uint32) broadcast ram;
setToonsPlaying(uint32 [0-8], uint32 [0-8]) required broadcast ram;
setAdvantage(uint16/100);
switchTeamRequestDenied(uint8);
};
struct CatchGeneration {
uint32 generation;
uint32 timestamp;
int8 numPlayers;
};
dclass DistributedPartyCatchActivity : DistributedPartyActivity {
setStartTimestamp(uint32) required broadcast ram;
setGenerations(CatchGeneration []) required broadcast ram;
requestActivityStart() airecv clsend;
startRequestResponse(uint8);
claimCatch(uint32, uint32, uint32) airecv clsend;
setObjectCaught(uint32, uint32, uint32) broadcast;
};
dclass DistributedPartyWinterCatchActivity : DistributedPartyCatchActivity {
};
dclass DistributedPartyCogActivity : DistributedPartyTeamActivity {
pieThrow(uint32, int32, int32/100, int32/100, int32/100, int32/100, uint8) clsend broadcast;
pieHitsToon(uint32, int32, int32/100, int32/100, int32/100) clsend broadcast;
pieHitsCog(uint32, int32, int8(0-2), int32/100, int32/100, int32/100, int32, bool) clsend broadcast airecv;
setCogDistances(int8/100 [3]) broadcast ram;
setHighScore(string, uint16) broadcast ram;
};
dclass DistributedPartyWinterCogActivity : DistributedPartyCogActivity {
};
dclass DistributedPartyDanceActivityBase : DistributedPartyActivity {
updateDancingToon(uint8, char [0-256]) clsend airecv;
setToonsPlaying(uint32 [], uint16%360/100 []) broadcast ram;
setDancingToonState(uint32, uint8, string) broadcast;
};
dclass DistributedPartyDanceActivity : DistributedPartyDanceActivityBase {
};
dclass DistributedPartyDance20Activity : DistributedPartyDanceActivityBase {
};
dclass DistributedPartyValentineDanceActivity : DistributedPartyDanceActivityBase {
};
dclass DistributedPartyValentineDance20Activity : DistributedPartyDanceActivityBase {
};
dclass DistributedPartyJukeboxActivityBase : DistributedPartyActivity {
setNextSong(jukeboxSongInfo) clsend airecv;
setSongPlaying(jukeboxSongInfo, uint32) broadcast ram;
queuedSongsRequest() clsend airecv;
queuedSongsResponse(jukeboxSongInfo [], int16);
setSongInQueue(jukeboxSongInfo);
moveHostSongToTopRequest() clsend airecv;
moveHostSongToTop();
};
dclass DistributedPartyJukeboxActivity : DistributedPartyJukeboxActivityBase {
};
dclass DistributedPartyJukebox40Activity : DistributedPartyJukeboxActivityBase {
};
dclass DistributedPartyValentineJukeboxActivity : DistributedPartyJukeboxActivityBase {
};
dclass DistributedPartyValentineJukebox40Activity : DistributedPartyJukeboxActivityBase {
};
dclass DistributedPartyCannonActivity : DistributedPartyActivity {
setMovie(uint8, uint32) broadcast;
setLanded(uint32) airecv broadcast clsend;
setCannonWillFire(uint32, int32/100, uint32/100) broadcast;
cloudsColorRequest() clsend airecv;
cloudsColorResponse(partyCloudColor []);
requestCloudHit(uint16, uint8/100, uint8/100, uint8/100) clsend airecv;
setCloudHit(uint16, uint8/100, uint8/100, uint8/100) broadcast;
setToonTrajectoryAi(int32, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100) airecv clsend;
setToonTrajectory(uint32, int32, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100) broadcast;
updateToonTrajectoryStartVelAi(int32/100, int32/100, int32/100) airecv clsend;
updateToonTrajectoryStartVel(uint32, int32/100, int32/100, int32/100) broadcast;
};
dclass DistributedPartyCannon : DistributedObject {
setActivityDoId(uint64) required broadcast ram;
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
requestEnter() airecv clsend;
requestExit() broadcast;
setMovie(uint8, uint32) broadcast ram;
setCannonPosition(int32/100, uint32/100) airecv clsend;
setCannonLit(int32/100, uint32/100) airecv clsend;
setFired() airecv clsend;
setLanded(uint32) airecv clsend;
updateCannonPosition(uint32, int32/100, uint32/100) broadcast ram;
setCannonExit(uint32) broadcast;
setTimeout() clsend airecv;
};
dclass DistributedPartyFireworksActivity : DistributedPartyActivity {
setEventId(uint8) required broadcast;
setShowStyle(uint8) required broadcast;
};
dclass DistributedPartyTrampolineActivity : DistributedPartyActivity {
awardBeans(uint8, uint16) clsend airecv;
setBestHeightInfo(string, uint16) broadcast ram;
reportHeightInformation(uint16) airecv clsend;
leaveTrampoline() broadcast;
requestAnim(char [0-256]) clsend airecv;
requestAnimEcho(string) broadcast;
removeBeans(int8 []) clsend airecv;
removeBeansEcho(int8 []) broadcast;
};
dclass DistributedPartyValentineTrampolineActivity : DistributedPartyTrampolineActivity {
};
dclass DistributedPartyVictoryTrampolineActivity : DistributedPartyTrampolineActivity {
};
dclass DistributedPartyWinterTrampolineActivity : DistributedPartyTrampolineActivity {
};
dclass DistributedPartyTugOfWarActivity : DistributedPartyTeamActivity {
reportKeyRateForce(uint32, int16/100) airecv clsend;
reportFallIn(uint8) airecv clsend;
setToonsPlaying(uint32 [0-4], uint32 [0-4]) required broadcast ram;
updateToonKeyRate(uint32, uint32) broadcast;
updateToonPositions(int16/1000) broadcast;
};
dclass DeleteManager : DistributedObject {
setInventory(blob) airecv clsend;
};
dclass ToontownMagicWordManager : MagicWordManager {
requestTeleport(string, string, uint32, uint32, uint32);
};
struct weeklyCalendarHoliday {
uint8 holidayId;
uint8 dayOfTheWeek;
};
struct yearlyCalendarHoliday {
uint8 holidayId;
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uint8[] firstStartTime;
uint8[] lastEndTime;
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};
struct oncelyCalendarHoliday {
uint8 holidayId;
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uint16[] firstStartTime;
uint16[] lastEndTime;
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};
struct relativelyCalendarHoliday {
uint8 holidayId;
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uint16[] firstStartTime;
uint16[] lastEndTime;
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};
struct startAndEndTime {
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uint16[] startTime;
uint16[] endTime;
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};
struct multipleStartHoliday {
uint8 holidayId;
startAndEndTime times[];
};
dclass NewsManager : DistributedObject {
setPopulation(uint32) broadcast ram;
setBingoWin(uint32) broadcast ram;
setBingoStart() broadcast;
setBingoEnd() broadcast;
setCircuitRaceStart() broadcast;
setCircuitRaceEnd() broadcast;
setTrolleyHolidayStart() broadcast;
setTrolleyHolidayEnd() broadcast;
setTrolleyWeekendStart() broadcast;
setTrolleyWeekendEnd() broadcast;
setRoamingTrialerWeekendStart() broadcast;
setRoamingTrialerWeekendEnd() broadcast;
setInvasionStatus(uint8, string, uint32, uint8) broadcast;
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setHolidayIdList(uint32[]) broadcast ram;
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holidayNotify() broadcast;
setWeeklyCalendarHolidays(weeklyCalendarHoliday []) required broadcast ram;
setYearlyCalendarHolidays(yearlyCalendarHoliday []) required broadcast ram;
setOncelyCalendarHolidays(oncelyCalendarHoliday []) required broadcast ram;
setRelativelyCalendarHolidays(relativelyCalendarHoliday []) required broadcast ram;
setMultipleStartHolidays(multipleStartHoliday []) required broadcast ram;
sendSystemMessage(string, uint8) broadcast ram;
};
dclass PurchaseManager : DistributedObject {
setPlayerIds(uint32, uint32, uint32, uint32) required broadcast ram;
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setNewbieIds(uint32[]) required broadcast ram;
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setMinigamePoints(uint8, uint8, uint8, uint8) required broadcast ram;
setPlayerMoney(uint8, uint8, uint8, uint8) required broadcast ram;
setPlayerStates(uint8, uint8, uint8, uint8) required broadcast ram;
setCountdown(int16) required broadcast ram;
setMetagameRound(int8) required broadcast ram;
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setVotesArray(int16[]) required broadcast ram;
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requestExit() airecv clsend;
requestPlayAgain() airecv clsend;
setInventory(blob, int16, uint8) airecv clsend;
setPurchaseExit() broadcast;
};
dclass NewbiePurchaseManager : PurchaseManager {
setOwnedNewbieId(uint32) required broadcast ram;
};
dclass SafeZoneManager : DistributedObject {
enterSafeZone() airecv clsend;
exitSafeZone() airecv clsend;
};
dclass TutorialManager : DistributedObject {
requestTutorial() airecv clsend;
rejectTutorial() airecv clsend;
requestSkipTutorial() airecv clsend;
skipTutorialResponse(uint8);
enterTutorial(uint32, uint32, uint32, uint32);
allDone() airecv clsend;
toonArrived() airecv clsend;
};
dclass CatalogManager : DistributedObject {
startCatalog() airecv clsend;
};
dclass DistributedMyTest : DistributedObject {
setMyTest(uint16) broadcast;
};
dclass DistributedTreasure : DistributedObject {
setPosition(int16/10, int16/10, int16/10) required broadcast ram;
requestGrab() airecv clsend;
setGrab(uint32) broadcast ram;
setReject() broadcast;
};
dclass DistributedDDTreasure : DistributedTreasure {
};
dclass DistributedDGTreasure : DistributedTreasure {
};
dclass DistributedDLTreasure : DistributedTreasure {
};
dclass DistributedTTTreasure : DistributedTreasure {
};
dclass DistributedBRTreasure : DistributedTreasure {
};
dclass DistributedMMTreasure : DistributedTreasure {
};
dclass DistributedOZTreasure : DistributedTreasure {
};
dclass DistributedETreasure : DistributedTreasure {
};
dclass DistributedEFlyingTreasure : DistributedTreasure {
};
dclass DistributedTagTreasure : DistributedTreasure {
};
dclass DistributedCashbotBossTreasure : DistributedTreasure {
setGoonId(uint32) required broadcast ram;
setFinalPosition(int16/10, int16/10, int16/10) required broadcast ram;
setStyle(uint16) required broadcast ram;
};
dclass DistributedLargeBlobSender : DistributedObject {
setMode(uint8) required broadcast ram;
setTargetAvId(uint32) required broadcast ram;
setChunk(blob);
setFilename(string);
setAck() airecv clsend;
};
dclass DistributedLevel : DistributedObject {
setLevelZoneId(uint32) required broadcast ram;
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setPlayerIds(uint32[]) required broadcast ram;
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setEntranceId(uint8) required broadcast ram;
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setZoneIds(uint32[]) broadcast ram;
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setStartTimestamp(int32) broadcast ram;
setOuch(uint8) airecv clsend;
requestCurrentLevelSpec(string, string) airecv clsend;
setSpecDeny(blob);
setSpecSenderDoId(uint32);
setAttribChange(uint32, blob, blob, blob) broadcast;
};
dclass DistributedEntity : DistributedObject {
setLevelDoId(uint32) required broadcast ram;
setEntId(uint32) required broadcast ram;
};
dclass DistributedInteractiveEntity : DistributedEntity {
setAvatarInteract(uint32) required broadcast ram;
requestInteract() airecv clsend;
rejectInteract();
requestExit() airecv clsend;
avatarExit(uint32) broadcast;
setState(string, int32) required broadcast ram;
};
dclass DistributedTrophyMgr : DistributedObject {
requestTrophyScore() airecv clsend;
};
dclass DistributedBuilding : DistributedObject {
setBlock(uint16, uint32) required broadcast ram;
setSuitData(int8, int8, int8) required broadcast ram;
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setVictorList(uint32[]) broadcast ram;
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setState(string, int16) broadcast ram;
setVictorReady() airecv clsend;
};
dclass DistributedAnimBuilding : DistributedBuilding {
};
dclass DistributedToonInterior : DistributedObject {
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
setToonData(blob) required broadcast ram;
setState(string, int16) required broadcast ram;
};
dclass DistributedToonHallInterior : DistributedToonInterior {
};
dclass DistributedSuitInterior : DistributedObject {
setZoneId(uint32) required broadcast ram;
setExtZoneId(uint32) required broadcast ram;
setDistBldgDoId(uint32) required broadcast ram;
setNumFloors(int8) required broadcast ram;
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setToons(uint32[], uint16) broadcast ram;
setSuits(uint32[], uint32[], uint16[]) broadcast ram;
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setState(string, int16) required broadcast ram;
setAvatarJoined() airecv clsend;
elevatorDone() airecv clsend;
reserveJoinDone() airecv clsend;
};
dclass DistributedCogdoBarrel : DistributedObject {
requestGrab() airecv clsend;
setIndex(uint32) required broadcast ram;
setState(uint32) required broadcast ram;
setGrab(uint32) broadcast ram;
setReject() broadcast;
};
dclass DistributedCogdoInterior : DistributedObject {
setZoneId(uint32) required broadcast ram;
setExtZoneId(uint32) required broadcast ram;
setDistBldgDoId(uint32) required broadcast ram;
setNumFloors(int8) required broadcast ram;
setShopOwnerNpcId(uint32) required broadcast ram;
setSOSNpcId(uint32) broadcast ram;
setFOType(int8) broadcast ram;
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setToons(uint32[], uint16) broadcast ram;
setSuits(uint32[], uint32[], uint16[]) broadcast ram;
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setState(string, int16) required broadcast ram;
setAvatarJoined() airecv clsend;
elevatorDone() airecv clsend;
reserveJoinDone() airecv clsend;
toonLeftBarrelRoom() airecv clsend;
toonBarrelRoomIntroDone() airecv clsend;
setBarrelRoomReward(uint32 [], uint8 []) broadcast;
toonBarrelRoomRewardDone() airecv clsend;
};
dclass DistributedCogdoBattleBldg : DistributedBattleBldg {
};
dclass DistCogdoGame : DistributedObject {
setInteriorId(uint32) required broadcast ram;
setExteriorZone(uint32) broadcast ram required;
setDifficultyOverrides(int32, int32) broadcast ram required;
setVisible() broadcast;
setIntroStart() broadcast;
setToonSad(uint32) broadcast;
setToonDisconnect(uint32) broadcast;
setAvatarReady() airecv clsend;
setGameStart(int16) broadcast;
setGameFinish(int16) broadcast;
};
dclass DistCogdoLevelGame : DistCogdoGame, DistributedLevel {
};
dclass DistCogdoMazeGame : DistCogdoGame {
requestAction(uint8, uint32) airecv clsend;
doAction(uint8, uint32, int16) broadcast;
setNumSuits(uint8 [3]) required broadcast;
requestUseGag(int16/10, int16/10, int16/10, int16) clsend airecv;
toonUsedGag(uint32, int16/10, int16/10, int16/10, int16) broadcast;
requestSuitHitByGag(uint8, uint8) clsend airecv;
suitHitByGag(uint32, uint8, uint8) broadcast;
requestHitBySuit(uint8, uint8, int16) clsend airecv;
toonHitBySuit(uint32, uint8, uint8, int16) broadcast;
requestHitByDrop() clsend airecv;
toonHitByDrop(uint32) broadcast;
requestPickUp(uint8) clsend airecv;
pickUp(uint32, uint8, int16) broadcast;
requestGag(uint8) clsend airecv;
hasGag(uint32, int16) broadcast;
};
dclass DistCogdoFlyingGame : DistCogdoGame {
requestAction(uint8, uint8) airecv clsend;
requestPickUp(uint16, uint8) airecv clsend;
pickUp(uint32, uint16, int16) broadcast;
debuffPowerup(uint32, uint16, int16) broadcast;
doAction(uint8, uint32) broadcast;
eagleExitCooldown(uint32, int16) broadcast;
toonSetAsEagleTarget(uint32, uint8, int16) broadcast;
toonClearAsEagleTarget(uint32, uint8, int16) broadcast;
toonDied(uint32, int32) broadcast;
toonSpawn(uint32, int32) broadcast;
toonSetBlades(uint32, int32) broadcast;
toonBladeLost(uint32) broadcast;
};
dclass DistCogdoBoardroomGame : DistCogdoLevelGame {
};
dclass DistCogdoCraneGame : DistCogdoLevelGame {
};
dclass DistCogdoCrane : DistributedObject {
setCraneGameId(uint32) required broadcast ram;
setIndex(uint8) required broadcast ram;
setState(char, uint32) broadcast ram;
clearSmoothing(int8) broadcast clsend;
setCablePos(uint8, int16/100, uint16%360/100, LinkPosition [3], int16) broadcast clsend;
};
dclass DistCogdoCraneObject : DistributedObject {
setCraneGameId(uint32) required broadcast ram;
setObjectState(char, uint32, uint32) broadcast ram;
requestGrab() airecv clsend;
rejectGrab();
requestDrop() airecv clsend;
hitFloor() clsend;
requestFree(int16/10, int16/10, int16/10, uint16%360/100) airecv clsend;
hitBoss(uint16/255) airecv clsend;
setX(int16/10) broadcast ram clsend airecv;
setY(int16/10) broadcast ram clsend airecv;
setZ(int16/10) broadcast ram clsend airecv;
setH(int16%360/10) broadcast ram clsend airecv;
setP(int16%360/10) broadcast ram clsend airecv;
setR(int16%360/10) broadcast ram clsend airecv;
setPos : setX, setY, setZ;
setHpr : setH, setP, setR;
setPosHpr : setX, setY, setZ, setH, setP, setR;
setXY : setX, setY;
setXZ : setX, setZ;
setXYH : setX, setY, setH;
setXYZH : setX, setY, setZ, setH;
setComponentL(uint64) broadcast ram clsend airecv;
setComponentX(int16/10) broadcast ram clsend airecv;
setComponentY(int16/10) broadcast ram clsend airecv;
setComponentZ(int16/10) broadcast ram clsend airecv;
setComponentH(int16%360/10) broadcast ram clsend airecv;
setComponentP(int16%360/10) broadcast ram clsend airecv;
setComponentR(int16%360/10) broadcast ram clsend airecv;
setComponentT(int16) broadcast ram clsend airecv;
setSmStop : setComponentT;
setSmH : setComponentH, setComponentT;
setSmZ : setComponentZ, setComponentT;
setSmXY : setComponentX, setComponentY, setComponentT;
setSmXZ : setComponentX, setComponentZ, setComponentT;
setSmPos : setComponentX, setComponentY, setComponentZ, setComponentT;
setSmHpr : setComponentH, setComponentP, setComponentR, setComponentT;
setSmXYH : setComponentX, setComponentY, setComponentH, setComponentT;
setSmXYZH : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentT;
setSmPosHpr : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT;
setSmPosHprL : setComponentL, setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT;
clearSmoothing(int8) broadcast clsend;
};
dclass DistCogdoCraneMoneyBag : DistCogdoCraneObject {
setIndex(uint8) required broadcast ram;
requestInitial() airecv clsend;
};
dclass DistCogdoCraneCog : DistributedObject {
setGameId(uint32) required broadcast ram;
setDNAString(blob) required broadcast ram;
setSpawnInfo(uint8, int16) required broadcast ram;
};
dclass DistributedHQInterior : DistributedObject {
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
setLeaderBoard(blob) required broadcast ram;
setTutorial(uint8) required broadcast ram;
};
dclass DistributedGagshopInterior : DistributedObject {
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
};
dclass DistributedPetshopInterior : DistributedObject {
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
};
dclass DistributedKartShopInterior : DistributedObject {
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
};
dclass DistributedDoor : DistributedObject {
setZoneIdAndBlock(uint32, uint32) required broadcast ram;
setSwing(int8) required broadcast ram;
setDoorType(uint8) required broadcast ram;
setDoorIndex(uint8) required broadcast ram;
setOtherZoneIdAndDoId(uint32, uint32);
requestEnter() airecv clsend;
requestExit() airecv clsend;
rejectEnter(int8);
avatarEnter(uint32) broadcast;
avatarExit(uint32) broadcast;
setState(string, int16) required broadcast ram;
setExitDoorState(string, int16) required broadcast ram;
};
dclass DistributedAnimDoor : DistributedDoor {
};
dclass DistributedHouseDoor : DistributedDoor {
};
dclass DistributedCogHQDoor : DistributedDoor {
};
dclass DistributedSellbotHQDoor : DistributedCogHQDoor {
informPlayer(uint8) broadcast ram;
};
dclass DistributedNPCToonBase : DistributedNode {
setName(string) required broadcast ram;
setDNAString(blob) required broadcast ram;
setPositionIndex(uint8) required broadcast ram;
setAnimState(string, int16/1000, int16) broadcast ram;
setPageNumber(int16, int8, int16) broadcast ram clsend;
avatarEnter() airecv clsend;
freeAvatar();
};
dclass DistributedNPCToon : DistributedNPCToonBase {
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setMovie(uint8, uint32, uint32, uint16[], int16) broadcast ram;
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setMovieDone() airecv clsend;
chooseQuest(uint16) airecv clsend;
chooseTrack(int8) airecv clsend;
};
dclass DistributedNPCSpecialQuestGiver : DistributedNPCToonBase {
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setMovie(uint8, uint32, uint32, uint16[], int16) broadcast ram;
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setMovieDone() airecv clsend;
chooseQuest(uint16) airecv clsend;
chooseTrack(int8) airecv clsend;
};
dclass DistributedNPCFlippyInToonHall : DistributedNPCToon {
};
dclass DistributedNPCScientist : DistributedNPCToonBase {
setChat(char [0-1024], uint8, uint32, uint8, uint8) ownsend broadcast;
};
dclass DistributedNPCClerk : DistributedNPCToonBase {
setMovie(uint8, uint32, uint32, int16) broadcast ram;
setInventory(blob, int16, uint8) airecv clsend;
};
dclass DistributedNPCTailor : DistributedNPCToonBase {
setMovie(uint8, uint32, uint32, int16) broadcast ram;
setDNA(blob, int8, uint8) airecv clsend;
setCustomerDNA(uint32, blob) broadcast ram;
};
dclass DistributedNPCBlocker : DistributedNPCToonBase {
setMovie(uint8, uint32, uint32, int16) broadcast ram;
};
dclass DistributedNPCFisherman : DistributedNPCToonBase {
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setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram;
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completeSale(uint8) airecv clsend;
};
dclass DistributedNPCPartyPerson : DistributedNPCToonBase {
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setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram;
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answer(uint8) airecv clsend;
};
dclass DistributedNPCPetclerk : DistributedNPCToonBase {
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setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram;
setPetSeeds(uint32[]);
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petAdopted(uint8, uint32) airecv clsend;
petReturned() airecv clsend;
fishSold() airecv clsend;
transactionDone() airecv clsend;
};
dclass DistributedNPCKartClerk : DistributedNPCToonBase {
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setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram;
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buyKart(uint8) airecv clsend;
buyAccessory(uint8) airecv clsend;
transactionDone() airecv clsend;
};
dclass DistributedKnockKnockDoor : DistributedAnimatedProp {
};
dclass DistributedElevator : DistributedObject {
setBldgDoId(uint32) required broadcast ram;
setState(string, int16) broadcast ram;
fillSlot0(uint32, uint8) broadcast ram;
fillSlot1(uint32, uint8) broadcast ram;
fillSlot2(uint32, uint8) broadcast ram;
fillSlot3(uint32, uint8) broadcast ram;
fillSlot4(uint32, uint8) broadcast ram;
fillSlot5(uint32, uint8) broadcast ram;
fillSlot6(uint32, uint8) broadcast ram;
fillSlot7(uint32, uint8) broadcast ram;
emptySlot0(uint32, int8, int16, int16) broadcast ram;
emptySlot1(uint32, int8, int16, int16) broadcast ram;
emptySlot2(uint32, int8, int16, int16) broadcast ram;
emptySlot3(uint32, int8, int16, int16) broadcast ram;
emptySlot4(uint32, int8, int16, int16) broadcast ram;
emptySlot5(uint32, int8, int16, int16) broadcast ram;
emptySlot6(uint32, int8, int16, int16) broadcast ram;
emptySlot7(uint32, int8, int16, int16) broadcast ram;
requestBoard() airecv clsend;
rejectBoard(uint32, uint8);
requestExit() airecv clsend;
setElevatorTripId(uint32) required broadcast ram;
setAntiShuffle(uint8) required broadcast ram;
setMinLaff(uint8) required broadcast ram;
};
dclass DistributedElevatorFSM : DistributedObject {
setBldgDoId(uint32) required broadcast ram;
setState(string, int16) broadcast ram;
fillSlot0(uint32) broadcast ram;
fillSlot1(uint32) broadcast ram;
fillSlot2(uint32) broadcast ram;
fillSlot3(uint32) broadcast ram;
fillSlot4(uint32) broadcast ram;
fillSlot5(uint32) broadcast ram;
fillSlot6(uint32) broadcast ram;
fillSlot7(uint32) broadcast ram;
emptySlot0(uint32, int8, int16) broadcast ram;
emptySlot1(uint32, int8, int16) broadcast ram;
emptySlot2(uint32, int8, int16) broadcast ram;
emptySlot3(uint32, int8, int16) broadcast ram;
emptySlot4(uint32, int8, int16) broadcast ram;
emptySlot5(uint32, int8, int16) broadcast ram;
emptySlot6(uint32, int8, int16) broadcast ram;
emptySlot7(uint32, int8, int16) broadcast ram;
requestBoard() airecv clsend;
rejectBoard(uint32, uint8);
requestExit() airecv clsend;
setElevatorTripId(uint32) required broadcast ram;
setAntiShuffle(uint8) required broadcast ram;
setMinLaff(uint8) required broadcast ram;
};
dclass DistributedElevatorFloor : DistributedElevatorFSM {
setFloor(int8) broadcast ram;
setLocked(uint16) required broadcast ram;
setEntering(uint16) required broadcast ram;
kickToonsOut() broadcast;
setLatch(uint32) required broadcast ram;
};
dclass DistributedElevatorExt : DistributedElevator {
setFloor(int8) broadcast ram;
};
dclass DistributedLawOfficeElevatorExt : DistributedElevatorExt {
setEntranceId(uint8) required broadcast ram;
setLawOfficeInteriorZone(uint32);
setLawOfficeInteriorZoneForce(uint32);
};
dclass DistributedElevatorInt : DistributedElevator {
requestBuildingExit() airecv clsend;
forcedExit(uint32);
};
dclass DistributedFactoryElevatorExt : DistributedElevatorExt {
setEntranceId(uint8) required broadcast ram;
setFactoryInteriorZone(uint32);
setFactoryInteriorZoneForce(uint32);
};
dclass DistributedMintElevatorExt : DistributedElevatorExt {
setMintId(uint16) required broadcast ram;
setMintInteriorZone(uint32);
setMintInteriorZoneForce(uint32);
};
dclass DistributedCogdoElevatorExt : DistributedElevatorExt {
};
dclass DistributedLawOfficeElevatorInt : DistributedElevatorFloor {
setLawOfficeInteriorZone(uint32);
};
dclass DistributedCogdoElevatorInt : DistributedElevatorInt {
};
dclass DistributedBossElevator : DistributedElevatorExt {
setBossOfficeZone(uint32);
setBossOfficeZoneForce(uint32);
};
dclass DistributedVPElevator : DistributedBossElevator {
};
dclass DistributedCFOElevator : DistributedBossElevator {
};
dclass DistributedCJElevator : DistributedBossElevator {
};
dclass DistributedBBElevator : DistributedBossElevator {
};
dclass DistributedBoardingParty : DistributedObject {
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postGroupInfo(uint32, uint32[], uint32[], uint32[]) broadcast;
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informDestinationInfo(uint8) clsend airecv;
postDestinationInfo(uint8) broadcast;
postInvite(uint32, uint32) broadcast;
postInviteCanceled() broadcast;
postKick(uint32) broadcast;
postKickReject(uint32, uint32, uint32) broadcast;
postSizeReject(uint32, uint32, uint32) broadcast;
postInviteAccepted(uint32) broadcast;
postInviteDelcined(uint32) broadcast;
postInviteNotQualify(uint32, int8, uint32) broadcast;
postAlreadyInGroup() broadcast;
postGroupDissolve(uint32, uint32, uint32 [], uint8) broadcast;
postMessageAcceptanceFailed(uint32, int8) broadcast;
postGroupAlreadyFull() broadcast;
postSomethingMissing() broadcast;
postRejectBoard(uint32, int8, uint32 [], uint32 []) broadcast;
postRejectGoto(uint32, int8, uint32 [], uint32 []) broadcast;
postMessageInvited(uint32, uint32) broadcast;
postMessageInvitationFailed(uint32) broadcast;
acceptGoToFirstTime(uint32) broadcast;
acceptGoToSecondTime(uint32) broadcast;
rejectGoToRequest(uint32, int8, uint32 [], uint32 []) broadcast;
requestInvite(uint32) airecv clsend;
requestCancelInvite(uint32) airecv clsend;
requestAcceptInvite(uint32, uint32) airecv clsend;
requestRejectInvite(uint32, uint32) airecv clsend;
requestKick(uint32) airecv clsend;
requestLeave(uint32) airecv clsend;
requestBoard(uint32) airecv clsend;
requestGoToFirstTime(uint32) airecv clsend;
requestGoToSecondTime(uint32) airecv clsend;
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setElevatorIdList(uint32[]) required broadcast ram;
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setGroupSize(uint8) required broadcast ram;
};
dclass DistributedTutorialInterior : DistributedObject {
setZoneIdAndBlock(uint32, uint16) required broadcast ram;
setTutorialNpcId(uint32) required broadcast ram;
};
dclass DistributedBankMgr : DistributedObject {
transferMoney(int16) airecv clsend;
};
dclass DistributedMailbox : DistributedObject {
setHouseId(uint32) required broadcast ram;
setHousePos(uint8) required broadcast ram;
setName(string) required broadcast ram;
setFullIndicator(uint8) broadcast ram;
avatarEnter() airecv clsend;
avatarExit() airecv clsend;
freeAvatar();
setMovie(uint8, uint32) broadcast ram;
acceptItemMessage(uint16, blob, uint8, int32) airecv clsend;
acceptItemResponse(uint16, int8);
discardItemMessage(uint16, blob, uint8, int32) airecv clsend;
discardItemResponse(uint16, int8);
acceptInviteMessage(uint16, uint64) airecv clsend;
rejectInviteMessage(uint16, uint64) airecv clsend;
markInviteReadButNotReplied(uint64) airecv clsend;
};
dclass DistributedFurnitureManager : DistributedObject {
setOwnerId(uint32) required broadcast ram;
setOwnerName(string) required broadcast ram;
setInteriorId(uint32) required broadcast ram;
setAtticItems(blob) required broadcast ram;
setAtticWallpaper(blob) required broadcast ram;
setAtticWindows(blob) required broadcast ram;
setDeletedItems(blob) required broadcast ram;
suggestDirector(uint32) airecv clsend;
setDirector(uint32) broadcast ram;
avatarEnter() airecv clsend;
avatarExit() airecv clsend;
moveItemToAtticMessage(uint32, uint16) airecv clsend;
moveItemToAtticResponse(int8, uint16);
moveItemFromAtticMessage(uint16, int16/10, int16/10, int16/100, int16/10, int16/10, int16/10, uint16) airecv clsend;
moveItemFromAtticResponse(int8, uint32, uint16);
deleteItemFromAtticMessage(blob, uint16, uint16) airecv clsend;
deleteItemFromAtticResponse(int8, uint16);
deleteItemFromRoomMessage(blob, uint32, uint16) airecv clsend;
deleteItemFromRoomResponse(int8, uint16);
moveWallpaperFromAtticMessage(uint16, uint8, uint16) airecv clsend;
moveWallpaperFromAtticResponse(int8, uint16);
deleteWallpaperFromAtticMessage(blob, uint16, uint16) airecv clsend;
deleteWallpaperFromAtticResponse(int8, uint16);
moveWindowToAtticMessage(uint8, uint16) airecv clsend;
moveWindowToAtticResponse(int8, uint16);
moveWindowFromAtticMessage(uint16, uint8, uint16) airecv clsend;
moveWindowFromAtticResponse(int8, uint16);
moveWindowMessage(uint8, uint8, uint16) airecv clsend;
moveWindowResponse(int8, uint16);
deleteWindowFromAtticMessage(blob, uint16, uint16) airecv clsend;
deleteWindowFromAtticResponse(int8, uint16);
recoverDeletedItemMessage(blob, uint16, uint16) airecv clsend;
recoverDeletedItemResponse(int8, uint16);
};
dclass DistributedFurnitureItem : DistributedSmoothNode {
setItem(uint32, blob) required broadcast ram;
requestPosHpr(uint8, int16/10, int16/10, int16/100, int16/10, int16/10, int16/10, int16) airecv clsend;
setMode(uint8, uint32) required broadcast ram;
};
dclass DistributedBank : DistributedFurnitureItem {
avatarEnter() airecv clsend;
freeAvatar();
setMovie(uint8, uint32, int16) broadcast ram;
transferMoney(int16) airecv clsend;
};
dclass DistributedCloset : DistributedFurnitureItem {
setOwnerId(uint32) required broadcast ram;
enterAvatar() airecv clsend;
freeAvatar();
removeItem(blob, uint8) airecv clsend;
setDNA(blob, int8, uint8) airecv clsend;
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setState(uint8, uint32, uint32, string, uint8[], uint8[]) broadcast ram;
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setMovie(uint8, uint32, int16) broadcast ram;
resetItemLists() broadcast ram;
setCustomerDNA(uint32, blob) broadcast ram;
};
dclass DistributedTrunk : DistributedCloset {
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setState(uint8, uint32, uint32, string, uint8[], uint8[], uint8[], uint8[]) broadcast ram;
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removeItem(uint8, uint8, uint8, uint8) airecv clsend;
setDNA(uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, int8, uint8) airecv clsend;
setCustomerDNA(uint32, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8) broadcast ram;
};
dclass DistributedPhone : DistributedFurnitureItem {
setInitialScale(uint8/170, uint8/170, uint8/170) required broadcast ram;
setNewScale(uint8/170, uint8/170, uint8/170) airecv clsend;
avatarEnter() airecv clsend;
avatarExit() airecv clsend;
freeAvatar();
setLimits(uint16);
setMovie(uint8, uint32, int32) broadcast ram;
requestPurchaseMessage(uint16, blob, int32) airecv clsend;
requestPurchaseResponse(uint16, int8);
requestGiftPurchaseMessage(uint16, uint32, blob, int32) airecv clsend;
requestGiftPurchaseResponse(uint16, int8);
};
dclass DistributedFireworkShow : DistributedObject {
startShow(uint8, uint8, int16) broadcast ram;
requestFirework(int16/10, int16/10, int16/100, uint8, uint8, uint8) airecv clsend;
shootFirework(int16/10, int16/10, int16/100, uint8, uint8, uint8) broadcast;
};
dclass DistributedFireworksCannon : DistributedFireworkShow {
avatarEnter() airecv clsend;
avatarExit() airecv clsend;
freeAvatar();
setMovie(uint8, uint32, int16) broadcast ram;
setPosition(int16/10, int16/10, int16/10) required broadcast ram;
};
dclass LobbyManager : DistributedObject {
};
dclass DistributedFactory : DistributedLevel {
setFactoryId(uint16) required broadcast ram;
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setSuits(uint32[], uint32[]) broadcast ram;
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setForemanConfronted(uint32) broadcast ram;
setDefeated() broadcast ram;
};
dclass DistributedLawOffice : DistributedObject {
setLawOfficeId(uint16) required broadcast ram;
startSignal() broadcast ram;
readyForNextFloor() airecv clsend;
};
dclass DistributedLawOfficeFloor : DistributedLevel {
setLawOfficeId(uint16) required broadcast ram;
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setSuits(uint32[], uint32[]) broadcast ram;
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readyForNextFloor() airecv clsend;
setForemanConfronted(uint32) broadcast ram;
setDefeated() broadcast ram;
};
dclass DistributedMint : DistributedObject {
setZoneId(uint32) required broadcast ram;
setMintId(uint16) required broadcast ram;
setFloorNum(uint8) required broadcast ram;
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setRoomDoIds(uint32[]) broadcast ram;
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};
dclass DistributedMintRoom : DistributedLevel {
setMintId(uint16) required broadcast ram;
setRoomId(uint16) required broadcast ram;
setRoomNum(uint8) required broadcast ram;
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setSuits(uint32[], uint32[]) broadcast ram;
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setBossConfronted(uint32) broadcast ram;
setDefeated() broadcast ram;
};
dclass DistributedStage : DistributedObject {
setZoneId(uint32) required broadcast ram;
setStageId(uint16) required broadcast ram;
setLayoutIndex(uint16) required broadcast ram;
setFloorNum(uint8) required broadcast ram;
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setRoomDoIds(uint32[]) broadcast ram;
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setStageZone(uint32) broadcast ram;
elevatorAlert(uint32) broadcast ram;
};
dclass DistributedStageRoom : DistributedLevel {
setStageId(uint16) required broadcast ram;
setRoomId(uint16) required broadcast ram;
setRoomNum(uint8) required broadcast ram;
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setSuits(uint32[], uint32[]) broadcast ram;
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setBossConfronted(uint32) broadcast ram;
setDefeated() broadcast ram;
};
dclass DistributedInGameEditor : DistributedObject {
setEditorAvId(uint32) required broadcast ram;
setEditUsername(blob) required broadcast ram;
setLevelDoId(uint32) required broadcast ram;
requestCurrentLevelSpec() airecv clsend;
setSpecSenderDoId(uint32);
setEdit(uint32, blob, blob, blob) airecv clsend;
setAttribChange(uint32, blob, blob, blob);
setFinished() airecv clsend;
};
dclass DistributedLift : DistributedEntity {
setStateTransition(uint8, uint8, uint32) required broadcast ram;
setAvatarEnter() airecv clsend;
setAvatarLeave() airecv clsend;
};
dclass DistributedDoorEntity : DistributedEntity {
setLocksState(uint16) required broadcast ram;
setDoorState(uint8, int32) required broadcast ram;
requestOpen() airecv clsend;
};
dclass DistributedSwitch : DistributedInteractiveEntity {
};
dclass DistributedButton : DistributedSwitch {
};
dclass DistributedTrigger : DistributedSwitch {
};
dclass DistributedCrushableEntity : DistributedEntity {
setPosition(int16/10, int16/10, int16/10) broadcast ram;
setCrushed(uint32, uint8) broadcast ram;
};
dclass DistributedCrusherEntity : DistributedEntity {
};
dclass DistributedElevatorMarker : DistributedEntity {
};
dclass DistributedStomper : DistributedCrusherEntity {
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setMovie(uint8, int16, uint32[]) broadcast ram;
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};
dclass DistributedStomperPair : DistributedEntity {
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setChildren(uint32[]) broadcast ram;
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setSquash() airecv clsend;
};
dclass DistributedBarrelBase : DistributedEntity {
requestGrab() airecv clsend;
setGrab(uint32) broadcast ram;
setReject() broadcast;
};
dclass DistributedGagBarrel : DistributedBarrelBase {
};
dclass DistributedBeanBarrel : DistributedBarrelBase {
};
dclass DistributedHealBarrel : DistributedBarrelBase {
};
dclass DistributedGrid : DistributedEntity {
};
dclass ActiveCell : DistributedEntity {
setState(uint8, uint32) broadcast ram;
};
dclass DirectionalCell : ActiveCell {
};
dclass CrusherCell : ActiveCell {
};
dclass DistributedCrate : DistributedCrushableEntity {
requestPush(uint8) airecv clsend;
setReject();
setAccept() broadcast;
setMoveTo(uint32, int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) broadcast ram;
setDone() airecv clsend;
};
dclass DistributedSinkingPlatform : DistributedEntity {
setOnOff(uint8, uint32) airecv clsend;
setSinkMode(uint32, uint8, uint32) broadcast ram;
};
dclass DistributedGoon : DistributedCrushableEntity {
requestBattle(int16/10) airecv clsend;
requestStunned(int16/10) airecv clsend;
requestResync() airecv clsend;
setParameterize(int16/10, int16/10, int16/10, uint32) airecv clsend;
setMovie(uint8, uint32, int32/10, int16) broadcast ram;
};
dclass DistributedGridGoon : DistributedGoon {
setPathPts(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) broadcast ram;
};
dclass BattleBlocker : DistributedEntity {
setActive(uint8) required broadcast ram;
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setSuits(uint32[]) broadcast ram;
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setBattle(uint32) broadcast ram;
setBattleFinished() broadcast ram;
};
dclass DistributedLaserField : BattleBlocker {
setGrid(uint8, uint8) required broadcast ram;
setField(uint8 []) required broadcast ram;
setSuccess(uint8) broadcast ram;
hit(int8, int8, int8, int8) airecv clsend;
trapFire() airecv clsend;
setActiveLF(uint8) broadcast ram;
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hideSuit(uint32[]) broadcast ram;
showSuit(uint32[]) broadcast ram;
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setGridGame(string) broadcast ram;
};
struct golfGreenGameBoardData {
uint8 posX;
uint8 posZ;
uint8 typeIndex;
};
struct golfGreenGameScoreData {
uint32 avId;
uint8 score;
};
dclass DistributedGolfGreenGame : BattleBlocker {
requestJoin() airecv clsend;
leaveGame() airecv clsend;
acceptJoin(uint16, int32, uint32 []) broadcast ram;
requestBoard(uint8) airecv clsend;
startBoard(golfGreenGameBoardData [], uint8 []);
signalDone(uint8) broadcast ram;
boardCleared(uint32);
scoreData(uint8, uint8, golfGreenGameScoreData []) broadcast ram;
informGag(uint8, uint8);
helpOthers(uint32) broadcast;
setTimerStart(uint16, int32) broadcast ram;
};
dclass DistributedSecurityCamera : DistributedEntity {
trapFire() airecv clsend;
setTarget(uint8) broadcast ram;
};
dclass DistributedMover : DistributedEntity {
startMove(int16) broadcast ram;
};
typedef uint16/10000 PetTrait;
dclass DistributedPet : DistributedSmoothNode {
string DcObjectType db;
setOwnerId(uint32) required broadcast db;
setPetName(string) required broadcast db;
setTraitSeed(uint32) required broadcast db;
setSafeZone(uint32) required broadcast db;
setForgetfulness(PetTrait) required broadcast db;
setBoredomThreshold(PetTrait) required broadcast db;
setRestlessnessThreshold(PetTrait) required broadcast db;
setPlayfulnessThreshold(PetTrait) required broadcast db;
setLonelinessThreshold(PetTrait) required broadcast db;
setSadnessThreshold(PetTrait) required broadcast db;
setFatigueThreshold(PetTrait) required broadcast db;
setHungerThreshold(PetTrait) required broadcast db;
setConfusionThreshold(PetTrait) required broadcast db;
setExcitementThreshold(PetTrait) required broadcast db;
setAngerThreshold(PetTrait) required broadcast db;
setSurpriseThreshold(PetTrait) required broadcast db;
setAffectionThreshold(PetTrait) required broadcast db;
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setHead(int8(-1-1)) required broadcast db;
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setEars(int8(-1-4)) required broadcast db;
setNose(int8(-1-3)) required broadcast db;
setTail(int8(-1-6)) required broadcast db;
setBodyTexture(int8(0-6)) required broadcast db;
setColor(int8(0-25)) required broadcast db;
setColorScale(int8(0-8)) required broadcast db;
setEyeColor(int8(0-5)) required broadcast db;
setGender(int8(0-1)) required broadcast db;
setLastSeenTimestamp(uint32) required broadcast db;
setBoredom(uint16/1000(0-1)) required broadcast db;
setRestlessness(uint16/1000(0-1)) required broadcast db;
setPlayfulness(uint16/1000(0-1)) required broadcast db;
setLoneliness(uint16/1000(0-1)) required broadcast db;
setSadness(uint16/1000(0-1)) required broadcast db;
setAffection(uint16/1000(0-1)) required broadcast db;
setHunger(uint16/1000(0-1)) required broadcast db;
setConfusion(uint16/1000(0-1)) required broadcast db;
setExcitement(uint16/1000(0-1)) required broadcast db;
setFatigue(uint16/1000(0-1)) required broadcast db;
setAnger(uint16/1000(0-1)) required broadcast db;
setSurprise(uint16/1000(0-1)) required broadcast db;
setMood : setBoredom, setRestlessness, setPlayfulness, setLoneliness, setSadness, setAffection, setHunger, setConfusion, setExcitement, setFatigue, setAnger, setSurprise;
teleportIn(int16) broadcast ownsend;
teleportOut(int16) broadcast ownsend;
setTrickAptitudes(uint16/10000(0-1) []) required broadcast db;
doTrick(uint8, int16) broadcast ram;
avatarInteract(uint32);
setMovie(uint8, uint32, int16) broadcast ram;
freeAvatar();
};
dclass DistributedPetProxy : DistributedPet {
setDominantMood(string) broadcast ram;
};
dclass DistributedBlackCatMgr : DistributedObject {
setAvId(uint32) required broadcast ram;
doBlackCatTransformation() airecv clsend;
};
dclass DistributedPolarPlaceEffectMgr : DistributedObject {
addPolarPlaceEffect() airecv clsend;
};
dclass DistributedGreenToonEffectMgr : DistributedObject {
addGreenToonEffect() airecv clsend;
};
dclass DistributedResistanceEmoteMgr : DistributedObject {
addResistanceEmote() airecv clsend;
};
dclass DistributedScavengerHuntTarget : DistributedObject {
attemptScavengerHunt() airecv clsend;
};
dclass DistributedTrickOrTreatTarget : DistributedScavengerHuntTarget {
};
dclass DistributedWinterCarolingTarget : DistributedScavengerHuntTarget {
};
dclass DistributedDataStoreManager : DistributedObject {
startStore(uint8);
stopStore(uint8);
queryStore(uint8, string);
receiveResults(uint8, string);
deleteBackupStores();
};
dclass DistributedVehicle : DistributedSmoothNode {
setOwner(uint32) required broadcast ram;
setState(char, uint32) broadcast ram;
setBodyType(int8) required broadcast ram;
setBodyColor(int8) required broadcast ram;
setAccessoryColor(int8) required broadcast ram;
setEngineBlockType(int8) required broadcast ram;
setSpoilerType(int8) required broadcast ram;
setFrontWheelWellType(int8) required broadcast ram;
setBackWheelWellType(int8) required broadcast ram;
setRimType(int8) required broadcast ram;
setDecalType(int8) required broadcast ram;
requestControl() airecv clsend;
requestParked() airecv clsend;
setInput(int8) broadcast ram;
};
struct avatarAndKart {
uint32 avId;
uint32 kartId;
};
dclass DistributedRace : DistributedObject {
setZoneId(uint32) required broadcast ram;
setTrackId(uint16) required broadcast ram;
setRaceType(uint16) required broadcast ram;
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setCircuitLoop(uint16[]) required broadcast ram;
setAvatars(uint32[]) required broadcast ram;
setStartingPlaces(uint8[]) required broadcast ram;
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setLapCount(uint8) broadcast required ram;
waitingForJoin() broadcast ram;
setEnteredRacers(avatarAndKart []) broadcast ram;
prepForRace() broadcast ram;
startTutorial() broadcast ram;
startRace(int16) broadcast ram;
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goToSpeedway(uint32[], uint8) broadcast ram;
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genGag(uint8, uint16, uint8) broadcast ram;
dropAnvilOn(uint32, uint32, int16) broadcast ram;
shootPiejectile(uint32, uint32, uint8) broadcast ram;
racerDisconnected(uint32) broadcast ram;
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setPlace(uint32, uint32/1000, uint8, uint32, uint8, uint32, uint32, uint32[], uint16[], uint32/1000) broadcast ram;
setCircuitPlace(uint32, uint8, uint32, uint32, uint32, uint32[]) broadcast ram;
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endCircuitRace() broadcast ram;
setRaceZone(uint32, uint32);
hasGag(uint8, uint8, uint8) broadcast airecv clsend;
racerLeft(uint32) clsend airecv broadcast ram;
heresMyT(uint32, int8, uint16/65535, int16) clsend airecv broadcast;
requestThrow(int32/1000, int32/1000, int32/1000) clsend airecv;
requestKart() clsend airecv;
};
dclass DistributedGag : DistributedObject {
setInitTime(int16) required broadcast ram;
setActivateTime(uint16) required broadcast ram;
setPos(int32/1000, int32/1000, int32/1000) required broadcast ram;
setRace(uint32) required broadcast ram;
setOwnerId(uint32) required broadcast ram;
setType(uint8) required broadcast ram;
hitSomebody(uint32, int16) broadcast clsend airecv;
};
dclass DistributedProjectile : DistributedObject {
setInitTime(int16) required broadcast ram;
setPos(int32/1000, int32/1000, int32/1000) required broadcast ram;
setRace(uint32) required broadcast ram;
setOwnerId(uint32) required broadcast ram;
setType(uint8) required broadcast ram;
hitSomebody(uint32, int16) broadcast clsend airecv;
};
dclass DistributedKartPad : DistributedObject {
setArea(uint32) required broadcast ram;
};
dclass DistributedRacePad : DistributedKartPad {
setState(string, int16) required broadcast ram;
setRaceZone(uint32);
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setTrackInfo(uint16[]) required broadcast ram;
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};
dclass DistributedViewPad : DistributedKartPad {
setLastEntered(int16) required broadcast ram;
};
dclass DistributedStartingBlock : DistributedObject {
setPadDoId(uint32) required broadcast ram;
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
setPadLocationId(uint8) required broadcast ram;
requestEnter(uint8) airecv clsend;
rejectEnter(uint8);
requestExit() airecv clsend;
setOccupied(uint32) broadcast ram;
setMovie(uint8) broadcast ram;
movieFinished() airecv clsend;
};
dclass DistributedViewingBlock : DistributedStartingBlock {
};
dclass DistributedLeaderBoard : DistributedObject {
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
setDisplay(blob) broadcast ram;
};
dclass DistributedDeliveryManager : DistributedObject {
hello(string) clsend;
rejectHello(string);
helloResponse(string);
getName(uint32);
receiveRejectGetName(string);
receiveAcceptGetName(string);
addName(uint32, string);
receiveRejectAddName(uint32);
receiveAcceptAddName(uint32);
addGift(uint32, blob, uint32, uint32, uint32);
receiveRejectAddGift(uint32);
receiveAcceptAddGift(uint32, uint32, uint32, uint32);
deliverGifts(uint32, uint32);
receiveAcceptDeliverGifts(uint32, string);
receiveRejectDeliverGifts(uint32, string);
receiveRequestPayForGift(blob, uint32, uint32) airecv clsend;
receiveRequestPurchaseGift(blob, uint32, uint32, uint32) airecv;
receiveAcceptPurchaseGift(uint32, uint32, int16);
receiveRejectPurchaseGift(uint32, uint32, int16, uint16);
heartbeat() airecv;
giveBeanBonus(uint32, uint16);
requestAck() clsend;
returnAck();
givePartyRefund(uint32, uint32, uint64, int8, uint16);
};
dclass DistributedLawbotBoss : DistributedBossCog {
setState(string) broadcast ram;
setBossDamage(uint16, uint8, int16) broadcast ram;
touchWitnessStand() airecv clsend;
hitBoss(uint8) airecv clsend;
healBoss(uint8) airecv clsend;
hitToon(uint32) airecv clsend;
hitDefensePan() airecv clsend;
hitProsecutionPan() airecv clsend;
hitChair(uint8, uint8) airecv clsend;
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setLawyerIds(uint32[]) broadcast ram;
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setTaunt(int8, int8) broadcast;
toonGotHealed(uint32) broadcast;
enteredBonusState() broadcast;
setBattleDifficulty(uint8) broadcast ram;
};
dclass DistributedLawbotBossSuit : DistributedSuitBase {
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
doAttack(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) broadcast;
doProsecute() broadcast;
hitByToon() airecv clsend;
doStun() broadcast;
};
dclass DistributedLawbotBossGavel : DistributedObject {
setBossCogId(uint32) required broadcast ram;
setIndex(uint8) required broadcast ram;
setState(char) broadcast ram;
};
dclass DistributedLawbotCannon : DistributedObject {
setBossCogId(uint32) required broadcast ram;
setIndex(uint8) required broadcast ram;
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
requestEnter() airecv clsend;
setMovie(int8, uint32, uint8) broadcast;
setCannonPosition(int16/10, int16/10) airecv clsend;
updateCannonPosition(uint32, int16/10, int16/10) broadcast;
setCannonLit(int16/10, int16/10) airecv clsend;
setCannonWillFire(uint32, int16/10, int16/10, int16/10, int16) broadcast;
setLanded() airecv clsend;
requestLeave() airecv clsend;
};
dclass DistributedLawbotChair : DistributedObject {
setBossCogId(uint32) required broadcast ram;
setIndex(uint8) required broadcast ram;
setState(char) broadcast ram;
showCogJurorFlying() broadcast;
setToonJurorIndex(int8) broadcast ram;
};
dclass DistributedLawnDecor : DistributedNode {
setPlot(int8) required broadcast ram;
setHeading(int16/10) required broadcast ram;
setPosition(int16/10, int16/10, int16/10) required broadcast ram;
setOwnerIndex(int8) required broadcast ram;
plotEntered() airecv clsend;
removeItem() airecv clsend;
setMovie(uint8, uint32) broadcast ram;
movieDone() airecv clsend;
interactionDenied(uint32) broadcast ram;
};
dclass DistributedGardenPlot : DistributedLawnDecor {
plantFlower(uint8, uint8) airecv clsend;
plantGagTree(uint8, uint8) airecv clsend;
plantStatuary(uint8) airecv clsend;
plantToonStatuary(uint8, uint16) airecv clsend;
plantNothing(uint8) airecv clsend;
};
dclass DistributedGardenBox : DistributedLawnDecor {
setTypeIndex(uint8) required broadcast ram;
};
dclass DistributedStatuary : DistributedLawnDecor {
setTypeIndex(uint8) required broadcast ram;
setWaterLevel(int8) required broadcast ram;
setGrowthLevel(int8) required broadcast ram;
};
dclass DistributedToonStatuary : DistributedStatuary {
setOptional(uint16) required broadcast ram;
};
dclass DistributedAnimatedStatuary : DistributedStatuary {
};
dclass DistributedChangingStatuary : DistributedStatuary {
setGrowthLevel(int8) required broadcast ram;
};
dclass DistributedPlantBase : DistributedLawnDecor {
setTypeIndex(uint8) required broadcast ram;
setWaterLevel(int8) required broadcast ram;
setGrowthLevel(int8) required broadcast ram;
waterPlant() airecv clsend;
waterPlantDone() airecv clsend;
};
dclass DistributedFlower : DistributedPlantBase {
setTypeIndex(uint8) required broadcast ram;
setVariety(uint8) required broadcast ram;
};
dclass DistributedGagTree : DistributedPlantBase {
setWilted(int8) required broadcast ram;
requestHarvest() airecv clsend;
};
dclass DistributedTravelGame : DistributedMinigame {
setTimerStartTime(int16) broadcast;
setAvatarChoice(uint16, uint8) airecv clsend;
setAvatarChose(uint32) broadcast;
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setServerChoices(int16[], uint8[], uint8, uint8) broadcast;
setMinigames(uint8[], uint8[]) broadcast;
setBonuses(uint8[], uint8[]) broadcast;
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setBoardIndex(uint8) required broadcast ram;
};
dclass DistributedPairingGame : DistributedMinigame {
setDeckSeed(uint32) required broadcast ram;
setMaxOpenCards(uint8) broadcast ram;
openCardRequest(int16, int16) airecv clsend;
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openCardResult(int16, uint32, int16, int8, int16[]) broadcast;
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reportDone() airecv clsend;
setEveryoneDone() broadcast;
setSignaling(uint32) clsend broadcast;
};
struct golfData {
int16 frame;
int32/100000 x;
int32/100000 y;
int32/100000 z;
};
struct Coord3 {
int32/100000 x;
int32/100000 y;
int32/100000 z;
};
struct CommonObjectData {
uint8 id;
uint8 type;
int32/100000 x;
int32/100000 y;
int32/100000 z;
int32/100000 q1;
int32/100000 q2;
int32/100000 q3;
int32/100000 q4;
int32/100000 aVX;
int32/100000 aVY;
int32/100000 aVZ;
int32/100000 lVX;
int32/100000 lVY;
int32/100000 lVZ;
};
dclass DistributedPhysicsWorld : DistributedObject {
clientCommonObject(uint8, uint8, Coord3, Coord3, int32/100, int32/100, int32/1000) broadcast ram;
setCommonObjects(CommonObjectData []) broadcast;
upSetCommonObjects(CommonObjectData []) airecv clsend;
};
dclass DistributedGolfHole : DistributedPhysicsWorld {
setHoleId(int8) broadcast ram required;
setTimingCycleLength(uint32/1000) broadcast ram required;
setAvatarReadyHole() airecv clsend;
setGolfCourseDoId(uint32) broadcast ram required;
turnDone() airecv clsend;
ballInHole() airecv clsend;
setAvatarTempTee(uint32, uint8) clsend broadcast;
setTempAimHeading(uint32, int32/1000) clsend broadcast;
setAvatarFinalTee(uint32, uint8) broadcast;
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setGolferIds(uint32[]) broadcast ram required;
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golfersTurn(uint32) broadcast;
golferChooseTee(uint32) broadcast;
setAvatarTee(uint8) airecv clsend;
postSwing(uint32/1000, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) airecv clsend;
postSwingState(uint32/1000, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, uint16/100, CommonObjectData []) airecv clsend;
swing(uint32, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) broadcast;
ballMovie2AI(uint32/1000, uint32, golfData [], golfData [], uint16, uint16, uint16, CommonObjectData []) airecv clsend;
ballMovie2Client(uint32/1000, uint32, golfData [], golfData [], uint16, uint16, uint16, CommonObjectData []) broadcast;
assignRecordSwing(uint32, uint32/1000, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, CommonObjectData []);
setBox(int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) airecv clsend;
sendBox(int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) broadcast;
};
dclass DistributedGolfCourse : DistributedObject {
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setGolferIds(uint32[]) broadcast ram required;
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setCourseId(int8) broadcast ram required;
setAvatarJoined() airecv clsend;
setAvatarReadyCourse() airecv clsend;
setAvatarReadyHole() airecv clsend;
setAvatarExited() airecv clsend;
setCurHoleIndex(int8) broadcast ram required;
setCurHoleDoId(uint32) broadcast ram required;
setDoneReward() airecv clsend;
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setReward(uint8[] [4], int8[], uint8[] [4], uint8[] [4], uint8[] [4], uint32, uint32/100, uint32/100, uint32/100, uint32/100) broadcast;
setCourseReady(int8, int16[], int8) broadcast;
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setHoleStart(int16) broadcast;
setCourseExit() broadcast;
setCourseAbort(uint32) broadcast;
setPlayHole() broadcast;
avExited(uint32) broadcast;
setScores(int16 []) broadcast;
changeDrivePermission(uint32, int8) broadcast;
};
dclass DistributedVineGame : DistributedMinigame {
reachedEndVine(int8) clsend airecv;
setNewVine(uint32, int8, uint32/10000, int8) airecv clsend broadcast;
setNewVineT(uint32, uint32/10000, int8) clsend broadcast;
setJumpingFromVine(uint32, int8, int8, int32/100, int16/100, int16/100, int16) clsend broadcast;
claimTreasure(uint32) airecv clsend;
setTreasureGrabbed(uint32, uint32) broadcast;
setScore(uint32, uint32) broadcast;
allAtEndVine() broadcast;
setFallingFromVine(uint32, int8, int8, int32/100, int16/100, int16/100, int16, int8) clsend broadcast;
setFallingFromMidair(uint32, int8, int32/100, int16/100, int16/100, int16, int8) clsend broadcast;
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setVineSections(uint8[]) required broadcast ram;
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};
dclass TTAvatarFriendsManager : AvatarFriendsManager {
};
dclass TTPlayerFriendsManager : PlayerFriendsManager {
};
dclass TTSpeedchatRelay : SpeedchatRelay {
};
dclass DistributedGolfKart : DistributedObject {
setState(string, int16) broadcast ram;
fillSlot0(uint32) broadcast ram;
fillSlot1(uint32) broadcast ram;
fillSlot2(uint32) broadcast ram;
fillSlot3(uint32) broadcast ram;
emptySlot0(uint32, int16) broadcast ram;
emptySlot1(uint32, int16) broadcast ram;
emptySlot2(uint32, int16) broadcast ram;
emptySlot3(uint32, int16) broadcast ram;
requestBoard() airecv clsend;
rejectBoard(uint32);
requestExit() airecv clsend;
setMinigameZone(uint32, uint16);
setGolfZone(uint32, uint16);
setGolfCourse(int8) required broadcast ram;
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
setColor(int16, int16, int16) required broadcast ram;
};
dclass DistributedTimer : DistributedObject {
setStartTime(int32) broadcast ram required;
};
dclass DistributedPicnicBasket : DistributedObject {
setState(string, uint16, int16) broadcast ram;
fillSlot0(uint32) broadcast ram;
fillSlot1(uint32) broadcast ram;
fillSlot2(uint32) broadcast ram;
fillSlot3(uint32) broadcast ram;
emptySlot0(uint32, int16) broadcast ram;
emptySlot1(uint32, int16) broadcast ram;
emptySlot2(uint32, int16) broadcast ram;
emptySlot3(uint32, int16) broadcast ram;
requestBoard(int16) airecv clsend;
rejectBoard(uint32);
requestExit() airecv clsend;
doneExit() airecv clsend;
setMinigameZone(uint32, uint16);
setPicnicDone();
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
setTableNumber(int16) required broadcast ram;
};
dclass DistributedBossbotBoss : DistributedBossCog {
setState(string) broadcast ram;
setBattleDifficulty(uint8) broadcast ram;
requestGetFood(int8, int8, uint32) airecv clsend;
toonGotFood(uint32, int8, int8, uint32) broadcast;
requestServeFood(int8, int8) airecv clsend;
toonServeFood(uint32, int8, int8) broadcast;
hitBoss(uint8) airecv clsend;
hitToon(uint32) airecv clsend;
ballHitBoss(uint8) airecv clsend;
setBossDamage(uint16, uint8, int16) broadcast ram;
setSpeedDamage(uint16, uint8, int16) broadcast ram;
reachedTable(uint8) airecv clsend;
hitTable(uint8) airecv clsend;
awayFromTable(uint8) airecv clsend;
toonGotHealed(uint32) broadcast;
requestGetToonup(int8, int8, uint32) airecv clsend;
toonGotToonup(uint32, int8, int8, uint32) broadcast;
};
dclass DistributedCogKart : DistributedElevatorExt {
setCountryClubId(uint16) required broadcast ram;
setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram;
setCountryClubInteriorZone(uint32);
setCountryClubInteriorZoneForce(uint32);
};
dclass DistributedCountryClub : DistributedObject {
setZoneId(uint32) required broadcast ram;
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setBlockedRooms(uint8[]) required broadcast ram;
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setCountryClubId(uint16) required broadcast ram;
setLayoutIndex(uint16) required broadcast ram;
setFloorNum(uint8) required broadcast ram;
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setRoomDoIds(uint32[]) broadcast ram;
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setCountryClubZone(uint32) broadcast ram;
elevatorAlert(uint32) broadcast ram;
};
dclass DistributedCountryClubRoom : DistributedLevel {
setCountryClubId(uint16) required broadcast ram;
setRoomId(uint16) required broadcast ram;
setRoomNum(uint8) required broadcast ram;
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setSuits(uint32[], uint32[]) broadcast ram;
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setBossConfronted(uint32) broadcast ram;
setDefeated() broadcast ram;
forceOuch(uint8) broadcast;
};
dclass DistributedMoleField : DistributedEntity {
setGameStart(int16, uint8, uint16) broadcast;
setClientTriggered() airecv clsend;
whackedMole(int8, int16) airecv clsend;
whackedBomb(int8, int16, int32) airecv clsend;
updateMole(int8, int8) broadcast;
reportToonHitByBomb(uint32, int8, int32) broadcast;
setScore(int16) required broadcast ram;
damageMe() airecv clsend;
setPityWin() broadcast;
};
dclass DistributedCountryClubBattle : DistributedLevelBattle {
};
dclass DistributedClubElevator : DistributedElevatorFSM {
setFloor(int8) broadcast ram;
setLocked(uint16) required broadcast ram;
setEntering(uint16) required broadcast ram;
kickToonsOut() broadcast;
setLatch(uint32) required broadcast ram;
};
dclass DistributedMaze : DistributedEntity {
setRoomDoId(uint32) required broadcast ram;
setGameStart(int16) broadcast;
setClientTriggered() airecv clsend;
setFinishedMaze() airecv clsend;
setGameOver() broadcast;
toonFinished(uint32, uint8, uint8) broadcast;
damageMe() airecv clsend;
};
dclass DistributedBattleWaiters : DistributedBattleFinal {
};
dclass DistributedFoodBelt : DistributedObject {
setBossCogId(uint32) required broadcast ram;
setIndex(uint8) required broadcast ram;
setState(char) broadcast ram;
};
dclass DistributedBanquetTable : DistributedObject {
setIndex(uint8) required broadcast ram;
setNumDiners(uint8) required broadcast ram;
setBossCogId(uint32) required broadcast ram;
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setDinerInfo(uint8[], uint8[], uint8[]) required broadcast ram;
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setState(char, uint32, int8) broadcast ram;
setDinerStatus(uint8, uint8) broadcast;
requestControl() airecv clsend;
requestFree(int8) airecv clsend;
setPitcherPos(uint8, uint16%360/100, int16) broadcast clsend;
clearSmoothing(int8) broadcast clsend;
firingWater(int32/100, int32/100, int32/100, int32/100, int32/100, int32/100) broadcast clsend;
waterHitBoss(uint8) broadcast clsend;
};
dclass DistributedBattleDiners : DistributedBattleFinal {
};
dclass DistributedGolfSpot : DistributedObject {
setIndex(uint8) required broadcast ram;
setBossCogId(uint32) required broadcast ram;
setState(char, uint32, int8) broadcast ram;
setGoingToReward() broadcast ram;
requestControl() airecv clsend;
requestFree(int8) airecv clsend;
setGolfSpotPos(uint8, uint16%360/100, int16) broadcast clsend;
clearSmoothing(int8) broadcast clsend;
setSwingInfo(uint8, int16/10, uint8) broadcast clsend;
};
struct TireInput {
int32/100 force;
int32/100 heading;
};
dclass DistributedIceGame : DistributedMinigame {
setForceArrowInfo(uint32, int32/100, int32/100) broadcast clsend;
setAvatarChoice(int32/100, int32/100) airecv clsend;
endingPositions(Coord3 []) airecv clsend;
reportScoringMovieDone() airecv clsend;
claimTreasure(uint8) airecv clsend;
claimPenalty(uint8) airecv clsend;
setTireInputs(TireInput []) broadcast;
setTimerStartTime(int16) broadcast;
setFinalPositions(Coord3 []) broadcast;
setMatchAndRound(int8, int8) broadcast;
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setScores(int8, int8, int16[]) broadcast;
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setNewState(string) broadcast;
setTreasureGrabbed(uint32, uint32) broadcast;
setPenaltyGrabbed(uint32, uint32) broadcast;
};
dclass DistributedCogThiefGame : DistributedMinigame {
throwingPie(uint32, int32, int32/100, int32/100, int32/100, int32/100) clsend broadcast;
hitBySuit(uint32, int32, int8, int32/100, int32/100, int32/100) clsend broadcast airecv;
pieHitSuit(uint32, int32, int8, int32/100, int32/100, int32/100) clsend broadcast airecv;
cogHitBarrel(int32, int8, int8, int32/100, int32/100, int32/100) clsend airecv;
cogAtReturnPos(int32, int8, int8) clsend airecv;
updateSuitGoal(int32, int32, int8, int8, int64, int32/100, int32/100, int32/100) broadcast;
makeCogCarryBarrel(int32, int32, int8, int8, int32/100, int32/100, int32/100) broadcast;
makeCogDropBarrel(int32, int32, int8, int8, int32/100, int32/100, int32/100) broadcast;
markBarrelStolen(int32, int32, int8) broadcast;
};
struct twoDTreasureInfo {
uint8 treasureIndex;
uint8 treasureValue;
};
struct twoDSectionInfo {
uint8 sectionIndex;
uint8 enemyIndicesSelected[];
twoDTreasureInfo treasureIndicesSelected[];
uint8 spawnPointIndicesSelected[];
uint8 stomperIndicesSelected[];
};
dclass DistributedTwoDGame : DistributedMinigame {
showShootGun(uint32, int16) clsend broadcast;
toonHitByEnemy(uint32, int16) clsend broadcast airecv;
toonFellDown(uint32, int16) clsend broadcast airecv;
toonSquished(uint32, int16) clsend broadcast airecv;
toonVictory(uint32, int16) clsend broadcast airecv;
claimTreasure(uint8, uint8) airecv clsend;
claimEnemyShot(uint8, uint8) airecv clsend;
reportDone() airecv clsend;
setSectionsSelected(twoDSectionInfo []) required broadcast ram;
setTreasureGrabbed(uint32, uint8, uint8) broadcast;
setEnemyShot(uint32, uint8, uint8, uint32) broadcast;
addVictoryScore(uint32, uint8) broadcast;
setEveryoneDone() broadcast;
};
dclass DistributedPicnicTable : DistributedNode {
fillSlot(uint32, uint8, int16/10, int16/10, int16/10, int16/10, int16/10, int16/10, int16, uint32) broadcast;
emptySlot(uint32, uint8, int16) broadcast;
requestTableState() airecv clsend;
setTableState(uint32 [], uint8) broadcast ram;
setGameZone(uint32, uint8) broadcast;
setIsPlaying(uint8) broadcast ram;
requestJoin(uint8, int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend;
rejectJoin() broadcast;
requestObserve() airecv clsend;
leaveObserve() airecv clsend;
requestGameZone() airecv clsend;
requestPickedGame(uint8) clsend airecv;
requestExit() airecv clsend;
requestZone() clsend airecv;
announceWinner(string, uint32) broadcast;
allowObserve() broadcast;
allowPick() broadcast;
setZone(uint32) broadcast;
};
dclass DistributedChineseCheckers : DistributedNode {
requestExit() clsend airecv;
requestBegin() clsend airecv;
requestMove(uint8 []) clsend airecv;
requestTimer() clsend airecv;
requestSeatPositions() clsend airecv;
startBeginTimer(uint16, int16) broadcast ram;
gameStart(uint8) broadcast;
setTableDoId(uint32) required broadcast ram;
setGameState(uint8 [], uint8 []) required broadcast ram;
setTimer(int16) broadcast ram required;
setTurnTimer(int16) broadcast ram required;
sendTurn(uint8) broadcast ram;
requestWin() clsend airecv;
announceWin(uint32) broadcast;
announceSeatPositions(uint8 []) broadcast;
};
dclass DistributedCheckers : DistributedNode {
requestExit() clsend airecv;
requestBegin() clsend airecv;
requestTimer() clsend airecv;
requestMove(uint8 []) clsend airecv;
startBeginTimer(uint16, int16) broadcast ram;
gameStart(uint8) broadcast;
setTableDoId(uint32) required broadcast ram;
setGameState(uint8 [], uint8 []) required broadcast ram;
setTimer(int16) broadcast ram required;
setTurnTimer(int16) broadcast ram required;
sendTurn(uint8) broadcast ram;
requestWin() clsend airecv;
announceWin(uint32) broadcast;
illegalMove() broadcast;
};
dclass DistributedFindFour : DistributedNode {
requestExit() clsend airecv;
requestBegin() clsend airecv;
requestMove(uint8) clsend airecv;
requestTimer() clsend airecv;
requestWin(uint8 []) clsend airecv;
startBeginTimer(uint16, int16) broadcast ram;
setTableDoId(uint32) required broadcast ram;
setGameState(uint8 [][], uint8, uint8, uint8) required broadcast ram;
setTimer(int16) broadcast ram required;
setTurnTimer(int16) broadcast ram required;
gameStart(uint8) broadcast;
sendTurn(uint8) broadcast ram;
announceWin(uint32) broadcast;
announceWinLocation(uint8, uint8, uint8, uint8) broadcast;
announceWinnerPosition(uint8, uint8, uint8, uint8) broadcast;
illegalMove() broadcast;
tie() broadcast;
};
dclass DistributedMailManager : DistributedObject {
sendSimpleMail(uint32, uint32, string);
setNumMailItems(uint32, uint32) airecv;
};
dclass DistributedPartyManager : DistributedObject {
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addParty(uint32, uint32, string, string, int8, int8, activity [], decoration [], uint32[], uint16);
addPartyRequest(uint32, char [0-256], char [0-256], int8, int8, activity [], decoration [], uint32[]) airecv clsend;
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addPartyResponse(uint32, int8);
addPartyResponseUdToAi(uint32, int8, uint16) airecv;
markInviteAsReadButNotReplied(uint32, uint64);
respondToInvite(uint32, uint32, uint16, uint64, uint8);
respondToInviteResponse(uint32, uint16, uint64, int8, uint8) airecv;
changePrivateRequest(uint64, int8) airecv clsend;
changePrivateRequestAiToUd(uint32, uint64, int8);
changePrivateResponseUdToAi(uint32, uint64, int8, int8) airecv;
changePrivateResponse(uint64, int8, int8);
changePartyStatusRequest(uint64, int8) airecv clsend;
changePartyStatusRequestAiToUd(uint32, uint64, int8);
changePartyStatusResponseUdToAi(uint32, uint64, int8, int8) airecv;
changePartyStatusResponse(uint64, int8, int8, uint16);
partyInfoOfHostRequestAiToUd(uint32, uint32);
partyInfoOfHostFailedResponseUdToAi(uint32) airecv;
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partyInfoOfHostResponseUdToAi(party, uint32[]) airecv;
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givePartyRefundResponse(uint32, uint64, int8, uint16, uint32);
getPartyZone(uint32, uint32, uint8) clsend airecv;
receivePartyZone(uint32, uint64, uint32);
freeZoneIdFromPlannedParty(uint32, uint32) clsend airecv;
sendAvToPlayground(uint32, uint8);
exitParty(uint32) clsend airecv;
removeGuest(uint32, uint32) airecv clsend;
partyManagerAIStartingUp(uint32, uint32);
partyManagerAIGoingDown(uint32, uint32);
partyHasStartedAiToUd(uint32, uint64, uint32, uint32, string);
toonHasEnteredPartyAiToUd(uint32);
toonHasExitedPartyAiToUd(uint32);
partyHasFinishedUdToAllAi(uint32) airecv;
updateToPublicPartyInfoUdToAllAi(uint32, uint64, uint32, uint32, uint8, uint8, string, uint8 [], uint64) airecv;
updateToPublicPartyCountUdToAllAi(uint32, uint8) airecv;
requestShardIdZoneIdForHostId(uint32) clsend airecv;
sendShardIdZoneIdToAvatar(uint32, uint32);
partyManagerUdStartingUp() airecv;
updateAllPartyInfoToUd(uint32, uint64, uint32, uint32, uint8, uint8, string, uint8 [], uint64);
forceCheckStart();
requestMw(uint32, string, uint32, uint32);
mwResponseUdToAllAi(uint32, string, uint32, uint32) airecv;
};
dclass DistributedObjectGlobal : DistributedObject {
};
dclass RATManager : DistributedObjectGlobal {
};
dclass AwardManager : DistributedObjectGlobal {
giveAwardToToon(uint32, DoId, string, DoId, uint32, uint32);
};
dclass DistributedCpuInfoMgr : DistributedObjectGlobal {
setCpuInfoToUd(uint32, uint32, string, string);
};
dclass DistributedSecurityMgr : DistributedObjectGlobal {
requestAccountId(uint32, uint32, uint32);
requestAccountIdResponse(uint32, uint32) airecv;
};
dclass NonRepeatableRandomSourceClient {
getRandomSamplesReply(uint32, uint32 []) airecv;
};
dclass TTCodeRedemptionMgr : DistributedObject, NonRepeatableRandomSourceClient {
giveAwardToToonResult(uint32, uint32);
redeemCode(uint32, char [0-256]) airecv clsend;
redeemCodeAiToUd(uint32, DoId, uint32, string, uint32);
redeemCodeResultUdToAi(uint32, uint32, uint32, uint32, uint32) airecv;
redeemCodeResult(uint32, uint32, uint32);
};
dclass NonRepeatableRandomSource : DistributedObject, NonRepeatableRandomSourceClient {
getRandomSamples(DoId, string, uint32, uint32);
randomSample(DoId, uint32);
randomSampleAck() airecv;
};
dclass DistributedInGameNewsMgr : DistributedObjectGlobal {
setLatestIssueStr(string) required broadcast ram;
inGameNewsMgrAIStartingUp(uint32, uint32);
newIssueUDtoAI(string) airecv;
};
dclass DistributedWhitelistMgr : DistributedObjectGlobal {
updateWhitelist() broadcast;
whitelistMgrAIStartingUp(uint32, uint32);
newListUDtoAI() airecv;
};
dclass DistributedPhaseEventMgr : DistributedObject {
setNumPhases(uint8) required broadcast ram;
setDates(datetime []) broadcast required;
setCurPhase(int8) required broadcast ram;
setIsRunning(bool) required broadcast ram;
};
dclass DistributedHydrantZeroMgr : DistributedPhaseEventMgr {
};
dclass DistributedMailboxZeroMgr : DistributedPhaseEventMgr {
};
dclass DistributedTrashcanZeroMgr : DistributedPhaseEventMgr {
};
dclass DistributedSillyMeterMgr : DistributedPhaseEventMgr {
};
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