oldschool-toontown/toontown/classicchars/DistributedDonaldDock.py

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from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
from . import DistributedCCharBase
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from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.toonbase import ToontownGlobals
from . import CharStateDatas
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from direct.fsm import StateData
from direct.task import Task
from toontown.toonbase import TTLocalizer
class DistributedDonaldDock(DistributedCCharBase.DistributedCCharBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedDonaldDock')
def __init__(self, cr):
try:
self.DistributedDonaldDock_initialized
except:
self.DistributedDonaldDock_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.DonaldDock, 'dw')
self.fsm = ClassicFSM.ClassicFSM('DistributedDonaldDock', [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Off'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.nametag.setName(TTLocalizer.Donald)
self.handleHolidays()
def disable(self):
self.fsm.requestFinalState()
DistributedCCharBase.DistributedCCharBase.disable(self)
taskMgr.remove('enterNeutralTask')
del self.neutralDoneEvent
del self.neutral
self.fsm.requestFinalState()
def delete(self):
try:
self.DistributedDonaldDock_deleted
except:
self.DistributedDonaldDock_deleted = 1
del self.fsm
DistributedCCharBase.DistributedCCharBase.delete(self)
def generate(self):
DistributedCCharBase.DistributedCCharBase.generate(self)
boat = base.cr.playGame.hood.loader.boat
self.setPos(0, -1, 3.95)
self.reparentTo(boat)
self.neutralDoneEvent = self.taskName('DonaldDock-neutral-done')
self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
self.fsm.request('Neutral')
def enterOff(self):
pass
def exitOff(self):
pass
def enterNeutral(self):
self.notify.debug('Neutral ' + self.getName() + '...')
self.neutral.enter()
self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)
def exitNeutral(self):
self.ignore(self.neutralDoneEvent)
self.neutral.exit()
def __decideNextState(self, doneStatus):
self.fsm.request('Neutral')