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from pandac . PandaModules import *
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from libtoontown import *
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import random
import string
from direct . directnotify import DirectNotifyGlobal
from toontown . hood import ZoneUtil
from toontown . toonbase import ToontownGlobals
from toontown . toonbase import ToontownBattleGlobals
from toontown . hood import HoodUtil
from toontown . building import SuitBuildingGlobals
class SuitPlannerBase :
notify = DirectNotifyGlobal . directNotify . newCategory ( ' SuitPlannerBase ' )
SuitHoodInfo = [ [ 2100 ,
5 ,
15 ,
0 ,
5 ,
20 ,
3 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 25 ,
25 ,
25 ,
25 ) ,
( 1 , 2 , 3 ) ,
[ ] ] ,
[ 2200 ,
3 ,
10 ,
0 ,
5 ,
15 ,
3 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 10 ,
70 ,
10 ,
10 ) ,
( 1 , 2 , 3 ) ,
[ ] ] ,
[ 2300 ,
3 ,
10 ,
0 ,
5 ,
15 ,
3 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 10 ,
10 ,
40 ,
40 ) ,
( 1 , 2 , 3 ) ,
[ ] ] ,
[ 1100 ,
1 ,
5 ,
0 ,
99 ,
100 ,
4 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 90 ,
10 ,
0 ,
0 ) ,
( 2 , 3 , 4 ) ,
[ ] ] ,
[ 1200 ,
1 ,
5 ,
0 ,
99 ,
100 ,
4 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 0 ,
0 ,
90 ,
10 ) ,
( 3 ,
4 ,
5 ,
6 ) ,
[ ] ] ,
[ 1300 ,
1 ,
5 ,
0 ,
99 ,
100 ,
4 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 40 ,
40 ,
10 ,
10 ) ,
( 3 ,
4 ,
5 ,
6 ) ,
[ ] ] ,
[ 3100 ,
1 ,
5 ,
0 ,
99 ,
100 ,
4 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 90 ,
10 ,
0 ,
0 ) ,
( 5 , 6 , 7 ) ,
[ ] ] ,
[ 3200 ,
1 ,
5 ,
0 ,
99 ,
100 ,
4 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 10 ,
20 ,
30 ,
40 ) ,
( 5 , 6 , 7 ) ,
[ ] ] ,
[ 3300 ,
1 ,
5 ,
0 ,
99 ,
100 ,
4 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 5 ,
85 ,
5 ,
5 ) ,
( 7 , 8 , 9 ) ,
[ ] ] ,
[ 4100 ,
1 ,
5 ,
0 ,
99 ,
100 ,
4 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 0 ,
0 ,
50 ,
50 ) ,
( 2 , 3 , 4 ) ,
[ ] ] ,
[ 4200 ,
1 ,
5 ,
0 ,
99 ,
100 ,
4 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 0 ,
0 ,
90 ,
10 ) ,
( 3 ,
4 ,
5 ,
6 ) ,
[ ] ] ,
[ 4300 ,
1 ,
5 ,
0 ,
99 ,
100 ,
4 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 50 ,
50 ,
0 ,
0 ) ,
( 3 ,
4 ,
5 ,
6 ) ,
[ ] ] ,
[ 5100 ,
1 ,
5 ,
0 ,
99 ,
100 ,
4 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 0 ,
20 ,
10 ,
70 ) ,
( 2 , 3 , 4 ) ,
[ ] ] ,
[ 5200 ,
1 ,
5 ,
0 ,
99 ,
100 ,
4 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 10 ,
70 ,
0 ,
20 ) ,
( 3 ,
4 ,
5 ,
6 ) ,
[ ] ] ,
[ 5300 ,
1 ,
5 ,
0 ,
99 ,
100 ,
4 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 5 ,
5 ,
5 ,
85 ) ,
( 3 ,
4 ,
5 ,
6 ) ,
[ ] ] ,
[ 9100 ,
1 ,
5 ,
0 ,
99 ,
100 ,
4 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 25 ,
25 ,
25 ,
25 ) ,
( 6 ,
7 ,
8 ,
9 ) ,
[ ] ] ,
[ 9200 ,
1 ,
5 ,
0 ,
99 ,
100 ,
4 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 5 ,
5 ,
85 ,
5 ) ,
( 6 ,
7 ,
8 ,
9 ) ,
[ ] ] ,
[ 11000 ,
3 ,
15 ,
0 ,
0 ,
0 ,
4 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 0 ,
0 ,
0 ,
100 ) ,
( 4 , 5 , 6 ) ,
[ ] ] ,
[ 11200 ,
10 ,
20 ,
0 ,
0 ,
0 ,
4 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 0 ,
0 ,
0 ,
100 ) ,
( 4 , 5 , 6 ) ,
[ ] ] ,
[ 12000 ,
10 ,
20 ,
0 ,
0 ,
0 ,
4 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 0 ,
0 ,
100 ,
0 ) ,
( 7 , 8 , 9 ) ,
[ ] ] ,
[ 13000 ,
10 ,
20 ,
0 ,
0 ,
0 ,
4 ,
( 1 ,
5 ,
10 ,
40 ,
60 ,
80 ) ,
( 0 ,
100 ,
0 ,
0 ) ,
( 8 , 9 , 10 ) ,
[ ] ] ]
SUIT_HOOD_INFO_ZONE = 0
SUIT_HOOD_INFO_MIN = 1
SUIT_HOOD_INFO_MAX = 2
SUIT_HOOD_INFO_BMIN = 3
SUIT_HOOD_INFO_BMAX = 4
SUIT_HOOD_INFO_BWEIGHT = 5
SUIT_HOOD_INFO_SMAX = 6
SUIT_HOOD_INFO_JCHANCE = 7
SUIT_HOOD_INFO_TRACK = 8
SUIT_HOOD_INFO_LVL = 9
SUIT_HOOD_INFO_HEIGHTS = 10
TOTAL_BWEIGHT = 0
TOTAL_BWEIGHT_PER_TRACK = [ 0 ,
0 ,
0 ,
0 ]
TOTAL_BWEIGHT_PER_HEIGHT = [ 0 ,
0 ,
0 ,
0 ,
0 ]
for currHoodInfo in SuitHoodInfo :
weight = currHoodInfo [ SUIT_HOOD_INFO_BWEIGHT ]
tracks = currHoodInfo [ SUIT_HOOD_INFO_TRACK ]
levels = currHoodInfo [ SUIT_HOOD_INFO_LVL ]
heights = [ 0 ,
0 ,
0 ,
0 ,
0 ]
for level in levels :
minFloors , maxFloors = SuitBuildingGlobals . SuitBuildingInfo [ level - 1 ] [ 0 ]
for i in range ( minFloors - 1 , maxFloors ) :
heights [ i ] + = 1
currHoodInfo [ SUIT_HOOD_INFO_HEIGHTS ] = heights
TOTAL_BWEIGHT + = weight
TOTAL_BWEIGHT_PER_TRACK [ 0 ] + = weight * tracks [ 0 ]
TOTAL_BWEIGHT_PER_TRACK [ 1 ] + = weight * tracks [ 1 ]
TOTAL_BWEIGHT_PER_TRACK [ 2 ] + = weight * tracks [ 2 ]
TOTAL_BWEIGHT_PER_TRACK [ 3 ] + = weight * tracks [ 3 ]
TOTAL_BWEIGHT_PER_HEIGHT [ 0 ] + = weight * heights [ 0 ]
TOTAL_BWEIGHT_PER_HEIGHT [ 1 ] + = weight * heights [ 1 ]
TOTAL_BWEIGHT_PER_HEIGHT [ 2 ] + = weight * heights [ 2 ]
TOTAL_BWEIGHT_PER_HEIGHT [ 3 ] + = weight * heights [ 3 ]
TOTAL_BWEIGHT_PER_HEIGHT [ 4 ] + = weight * heights [ 4 ]
def __init__ ( self ) :
self . suitWalkSpeed = ToontownGlobals . SuitWalkSpeed
self . dnaStore = None
self . pointIndexes = { }
return
def setupDNA ( self ) :
if self . dnaStore :
return None
self . dnaStore = DNAStorage ( )
dnaFileName = self . genDNAFileName ( )
try :
simbase . air . loadDNAFileAI ( self . dnaStore , dnaFileName )
except :
loader . loadDNAFileAI ( self . dnaStore , dnaFileName )
self . initDNAInfo ( )
return None
def genDNAFileName ( self ) :
try :
return simbase . air . genDNAFileName ( self . getZoneId ( ) )
except :
zoneId = ZoneUtil . getCanonicalZoneId ( self . getZoneId ( ) )
hoodId = ZoneUtil . getCanonicalHoodId ( zoneId )
hood = ToontownGlobals . dnaMap [ hoodId ]
phase = ToontownGlobals . streetPhaseMap [ hoodId ]
if hoodId == zoneId :
zoneId = ' sz '
return ' phase_ %s /dna/ %s _ %s .dna ' % ( phase , hood , zoneId )
def getZoneId ( self ) :
return self . zoneId
def setZoneId ( self , zoneId ) :
self . notify . debug ( ' setting zone id for suit planner ' )
self . zoneId = zoneId
self . setupDNA ( )
def extractGroupName ( self , groupFullName ) :
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return str ( groupFullName ) . split ( ' : ' , 1 ) [ 0 ]
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def initDNAInfo ( self ) :
numGraphs = self . dnaStore . discoverContinuity ( )
if numGraphs != 1 :
self . notify . info ( ' zone %s has %s disconnected suit paths. ' % ( self . zoneId , numGraphs ) )
self . battlePosDict = { }
self . cellToGagBonusDict = { }
for i in range ( self . dnaStore . getNumDNAVisGroupsAI ( ) ) :
vg = self . dnaStore . getDNAVisGroupAI ( i )
zoneId = int ( self . extractGroupName ( vg . getName ( ) ) )
if vg . getNumBattleCells ( ) == 1 :
battleCell = vg . getBattleCell ( 0 )
self . battlePosDict [ zoneId ] = vg . getBattleCell ( 0 ) . getPos ( )
elif vg . getNumBattleCells ( ) > 1 :
self . notify . warning ( ' multiple battle cells for zone: %d ' % zoneId )
self . battlePosDict [ zoneId ] = vg . getBattleCell ( 0 ) . getPos ( )
if True :
for i in range ( vg . getNumChildren ( ) ) :
childDnaGroup = vg . at ( i )
if isinstance ( childDnaGroup , DNAInteractiveProp ) :
self . notify . debug ( ' got interactive prop %s ' % childDnaGroup )
battleCellId = childDnaGroup . getCellId ( )
if battleCellId == - 1 :
self . notify . warning ( ' interactive prop %s at %s not associated with a a battle ' % ( childDnaGroup , zoneId ) )
elif battleCellId == 0 :
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if zoneId in self . cellToGagBonusDict :
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self . notify . error ( ' FIXME battle cell at zone %s has two props %s %s linked to it ' % ( zoneId , self . cellToGagBonusDict [ zoneId ] , childDnaGroup ) )
else :
name = childDnaGroup . getName ( )
propType = HoodUtil . calcPropType ( name )
if propType in ToontownBattleGlobals . PropTypeToTrackBonus :
trackBonus = ToontownBattleGlobals . PropTypeToTrackBonus [ propType ]
self . cellToGagBonusDict [ zoneId ] = trackBonus
self . dnaStore . resetDNAGroups ( )
self . dnaStore . resetDNAVisGroups ( )
self . dnaStore . resetDNAVisGroupsAI ( )
self . streetPointList = [ ]
self . frontdoorPointList = [ ]
self . sidedoorPointList = [ ]
self . cogHQDoorPointList = [ ]
numPoints = self . dnaStore . getNumSuitPoints ( )
for i in range ( numPoints ) :
point = self . dnaStore . getSuitPointAtIndex ( i )
if point . getPointType ( ) == DNASuitPoint . FRONTDOORPOINT :
self . frontdoorPointList . append ( point )
elif point . getPointType ( ) == DNASuitPoint . SIDEDOORPOINT :
self . sidedoorPointList . append ( point )
elif point . getPointType ( ) == DNASuitPoint . COGHQINPOINT or point . getPointType ( ) == DNASuitPoint . COGHQOUTPOINT :
self . cogHQDoorPointList . append ( point )
else :
self . streetPointList . append ( point )
self . pointIndexes [ point . getIndex ( ) ] = point
return None
def performPathTest ( self ) :
if not self . notify . getDebug ( ) :
return None
startAndEnd = self . pickPath ( )
if not startAndEnd :
return None
startPoint = startAndEnd [ 0 ]
endPoint = startAndEnd [ 1 ]
path = self . dnaStore . getSuitPath ( startPoint , endPoint )
numPathPoints = path . getNumPoints ( )
for i in range ( numPathPoints - 1 ) :
zone = self . dnaStore . getSuitEdgeZone ( path . getPointIndex ( i ) , path . getPointIndex ( i + 1 ) )
travelTime = self . dnaStore . getSuitEdgeTravelTime ( path . getPointIndex ( i ) , path . getPointIndex ( i + 1 ) , self . suitWalkSpeed )
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self . notify . debug ( ' edge from point ' + repr ( i ) + ' to point ' + repr ( ( i + 1 ) ) + ' is in zone: ' + repr ( zone ) + ' and will take ' + repr ( travelTime ) + ' seconds to walk. ' )
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return None
def genPath ( self , startPoint , endPoint , minPathLen , maxPathLen ) :
return self . dnaStore . getSuitPath ( startPoint , endPoint , minPathLen , maxPathLen )
def getDnaStore ( self ) :
return self . dnaStore