oldschool-toontown/toontown/coghq/DistributedCashbotBossTreasureAI.py

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2019-11-02 22:27:54 +00:00
from toontown.safezone import DistributedSZTreasureAI
class DistributedCashbotBossTreasureAI(DistributedSZTreasureAI.DistributedSZTreasureAI):
def __init__(self, air, boss, goon, style, fx, fy, fz):
pos = goon.getPos()
DistributedSZTreasureAI.DistributedSZTreasureAI.__init__(self, air, boss, pos[0], pos[1], 0)
self.goonId = goon.doId
self.style = style
self.finalPosition = (fx, fy, fz)
def getGoonId(self):
return self.goonId
def setGoonId(self, goonId):
self.goonId = goonId
def b_setGoonId(self, goonId):
self.setGoonId(goonId)
self.d_setGoonId(goonId)
def d_setGoonId(self, goonId):
self.sendUpdate('setGoonId', [goonId])
def getStyle(self):
return self.style
def setStyle(self, hoodId):
self.style = hoodId
def b_setStyle(self, hoodId):
self.setStyle(hoodId)
self.d_setStyle(hoodId)
def d_setStyle(self, hoodId):
self.sendUpdate('setStyle', [hoodId])
def getFinalPosition(self):
return self.finalPosition
def setFinalPosition(self, x, y, z):
self.finalPosition = (
x, y, z)
def b_setFinalPosition(self, x, y, z):
self.setFinalPosition(x, y, z)
self.d_setFinalPosition(x, y, z)
def d_setFinalPosition(self, x, y, z):
self.sendUpdate('setFinalPosition', [x, y, z])