oldschool-toontown/toontown/building/DistributedHQInterior.py

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Python
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2019-11-02 22:27:54 +00:00
from toontown.toonbase.ToonBaseGlobal import *
from pandac.PandaModules import *
from toontown.toonbase.ToontownGlobals import *
import random
from direct.task.Task import Task
from direct.distributed import DistributedObject
from direct.directnotify import DirectNotifyGlobal
import ToonInteriorColors
import cPickle
from toontown.toonbase import TTLocalizer
class DistributedHQInterior(DistributedObject.DistributedObject):
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
self.dnaStore = cr.playGame.dnaStore
self.leaderAvIds = []
self.leaderNames = []
self.leaderScores = []
self.numLeaders = 10
self.tutorial = 0
def generate(self):
DistributedObject.DistributedObject.generate(self)
self.interior = loader.loadModel('phase_3.5/models/modules/HQ_interior')
self.interior.reparentTo(render)
self.interior.find('**/cream').hide()
self.interior.find('**/crashed_piano').hide()
self.buildLeaderBoard()
def announceGenerate(self):
DistributedObject.DistributedObject.announceGenerate(self)
self.setupDoors()
self.interior.flattenMedium()
emptyBoard = self.interior.find('**/empty_board')
self.leaderBoard.reparentTo(emptyBoard.getChild(0))
def setTutorial(self, flag):
if self.tutorial == flag:
return
else:
self.tutorial = flag
if self.tutorial:
self.interior.find('**/periscope').hide()
self.interior.find('**/speakers').hide()
else:
self.interior.find('**/periscope').show()
self.interior.find('**/speakers').show()
def setZoneIdAndBlock(self, zoneId, block):
self.zoneId = zoneId
self.block = block
def buildLeaderBoard(self):
self.leaderBoard = hidden.attachNewNode('leaderBoard')
self.leaderBoard.setPosHprScale(0.1, 0, 4.5, 90, 0, 0, 0.9, 0.9, 0.9)
z = 0
row = self.buildTitleRow()
row.reparentTo(self.leaderBoard)
row.setPos(0, 0, z)
z -= 1
self.nameTextNodes = []
self.scoreTextNodes = []
self.trophyStars = []
for i in range(self.numLeaders):
row, nameText, scoreText, trophyStar = self.buildLeaderRow()
self.nameTextNodes.append(nameText)
self.scoreTextNodes.append(scoreText)
self.trophyStars.append(trophyStar)
row.reparentTo(self.leaderBoard)
row.setPos(0, 0, z)
z -= 1
def updateLeaderBoard(self):
taskMgr.remove(self.uniqueName('starSpinHQ'))
for i in range(len(self.leaderNames)):
name = self.leaderNames[i]
score = self.leaderScores[i]
self.nameTextNodes[i].setText(name)
self.scoreTextNodes[i].setText(str(score))
self.updateTrophyStar(self.trophyStars[i], score)
for i in range(len(self.leaderNames), self.numLeaders):
self.nameTextNodes[i].setText('-')
self.scoreTextNodes[i].setText('-')
self.trophyStars[i].hide()
def buildTitleRow(self):
row = hidden.attachNewNode('leaderRow')
nameText = TextNode('titleRow')
nameText.setFont(ToontownGlobals.getSignFont())
nameText.setAlign(TextNode.ACenter)
nameText.setTextColor(0.5, 0.75, 0.7, 1)
nameText.setText(TTLocalizer.LeaderboardTitle)
namePath = row.attachNewNode(nameText)
namePath.setPos(0, 0, 0)
return row
def buildLeaderRow(self):
row = hidden.attachNewNode('leaderRow')
nameText = TextNode('nameText')
nameText.setFont(ToontownGlobals.getToonFont())
nameText.setAlign(TextNode.ALeft)
nameText.setTextColor(1, 1, 1, 0.7)
nameText.setText('-')
namePath = row.attachNewNode(nameText)
namePath.setPos(*TTLocalizer.DHQInamePathPos)
namePath.setScale(TTLocalizer.DHQInamePath)
scoreText = TextNode('scoreText')
scoreText.setFont(ToontownGlobals.getToonFont())
scoreText.setAlign(TextNode.ARight)
scoreText.setTextColor(1, 1, 0.1, 0.7)
scoreText.setText('-')
scorePath = row.attachNewNode(scoreText)
scorePath.setPos(*TTLocalizer.DHQIscorePathPos)
trophyStar = self.buildTrophyStar()
trophyStar.reparentTo(row)
return (row,
nameText,
scoreText,
trophyStar)
def setLeaderBoard(self, leaderData):
avIds, names, scores = cPickle.loads(leaderData)
self.notify.debug('setLeaderBoard: avIds: %s, names: %s, scores: %s' % (avIds, names, scores))
self.leaderAvIds = avIds
self.leaderNames = names
self.leaderScores = scores
self.updateLeaderBoard()
def chooseDoor(self):
doorModelName = 'door_double_round_ul'
if doorModelName[-1:] == 'r':
doorModelName = doorModelName[:-1] + 'l'
else:
doorModelName = doorModelName[:-1] + 'r'
door = self.dnaStore.findNode(doorModelName)
return door
def setupDoors(self):
self.randomGenerator = random.Random()
self.randomGenerator.seed(self.zoneId)
self.colors = ToonInteriorColors.colors[ToontownCentral]
door = self.chooseDoor()
doorOrigins = render.findAllMatches('**/door_origin*')
numDoorOrigins = doorOrigins.getNumPaths()
for npIndex in range(numDoorOrigins):
doorOrigin = doorOrigins[npIndex]
doorOriginNPName = doorOrigin.getName()
doorOriginIndexStr = doorOriginNPName[len('door_origin_'):]
newNode = ModelNode('door_' + doorOriginIndexStr)
newNodePath = NodePath(newNode)
newNodePath.reparentTo(self.interior)
doorNP = door.copyTo(newNodePath)
doorOrigin.setScale(0.8, 0.8, 0.8)
doorOrigin.setPos(doorOrigin, 0, -0.025, 0)
doorColor = self.randomGenerator.choice(self.colors['TI_door'])
triggerId = str(self.block) + '_' + doorOriginIndexStr
DNADoor.setupDoor(doorNP, newNodePath, doorOrigin, self.dnaStore, triggerId, doorColor)
doorFrame = doorNP.find('door_*_flat')
doorFrame.setColor(doorColor)
del self.dnaStore
del self.randomGenerator
def disable(self):
self.leaderBoard.removeNode()
del self.leaderBoard
self.interior.removeNode()
del self.interior
del self.nameTextNodes
del self.scoreTextNodes
del self.trophyStars
taskMgr.remove(self.uniqueName('starSpinHQ'))
DistributedObject.DistributedObject.disable(self)
def buildTrophyStar(self):
trophyStar = loader.loadModel('phase_3.5/models/gui/name_star')
trophyStar.hide()
trophyStar.setPos(*TTLocalizer.DHQItrophyStarPos)
return trophyStar
def updateTrophyStar(self, trophyStar, score):
scale = 0.8
if score >= ToontownGlobals.TrophyStarLevels[4]:
trophyStar.show()
trophyStar.setScale(scale)
trophyStar.setColor(ToontownGlobals.TrophyStarColors[4])
if score >= ToontownGlobals.TrophyStarLevels[5]:
task = taskMgr.add(self.__starSpin, self.uniqueName('starSpinHQ'))
task.trophyStarSpeed = 15
task.trophyStar = trophyStar
elif score >= ToontownGlobals.TrophyStarLevels[2]:
trophyStar.show()
trophyStar.setScale(0.75 * scale)
trophyStar.setColor(ToontownGlobals.TrophyStarColors[2])
if score >= ToontownGlobals.TrophyStarLevels[3]:
task = taskMgr.add(self.__starSpin, self.uniqueName('starSpinHQ'))
task.trophyStarSpeed = 10
task.trophyStar = trophyStar
elif score >= ToontownGlobals.TrophyStarLevels[0]:
trophyStar.show()
trophyStar.setScale(0.75 * scale)
trophyStar.setColor(ToontownGlobals.TrophyStarColors[0])
if score >= ToontownGlobals.TrophyStarLevels[1]:
task = taskMgr.add(self.__starSpin, self.uniqueName('starSpinHQ'))
task.trophyStarSpeed = 8
task.trophyStar = trophyStar
else:
trophyStar.hide()
def __starSpin(self, task):
now = globalClock.getFrameTime()
r = now * task.trophyStarSpeed % 360.0
task.trophyStar.setR(r)
return Task.cont