oldschool-toontown/toontown/suit/SuitPlannerBase.py

603 lines
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Python
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from pandac.PandaModules import *
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from libtoontown import *
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import random
import string
from direct.directnotify import DirectNotifyGlobal
from toontown.hood import ZoneUtil
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import ToontownBattleGlobals
from toontown.hood import HoodUtil
from toontown.building import SuitBuildingGlobals
class SuitPlannerBase:
notify = DirectNotifyGlobal.directNotify.newCategory('SuitPlannerBase')
SuitHoodInfo = [[2100,
5,
15,
0,
5,
20,
3,
(1,
5,
10,
40,
60,
80),
(25,
25,
25,
25),
(1, 2, 3),
[]],
[2200,
3,
10,
0,
5,
15,
3,
(1,
5,
10,
40,
60,
80),
(10,
70,
10,
10),
(1, 2, 3),
[]],
[2300,
3,
10,
0,
5,
15,
3,
(1,
5,
10,
40,
60,
80),
(10,
10,
40,
40),
(1, 2, 3),
[]],
[1100,
1,
5,
0,
99,
100,
4,
(1,
5,
10,
40,
60,
80),
(90,
10,
0,
0),
(2, 3, 4),
[]],
[1200,
1,
5,
0,
99,
100,
4,
(1,
5,
10,
40,
60,
80),
(0,
0,
90,
10),
(3,
4,
5,
6),
[]],
[1300,
1,
5,
0,
99,
100,
4,
(1,
5,
10,
40,
60,
80),
(40,
40,
10,
10),
(3,
4,
5,
6),
[]],
[3100,
1,
5,
0,
99,
100,
4,
(1,
5,
10,
40,
60,
80),
(90,
10,
0,
0),
(5, 6, 7),
[]],
[3200,
1,
5,
0,
99,
100,
4,
(1,
5,
10,
40,
60,
80),
(10,
20,
30,
40),
(5, 6, 7),
[]],
[3300,
1,
5,
0,
99,
100,
4,
(1,
5,
10,
40,
60,
80),
(5,
85,
5,
5),
(7, 8, 9),
[]],
[4100,
1,
5,
0,
99,
100,
4,
(1,
5,
10,
40,
60,
80),
(0,
0,
50,
50),
(2, 3, 4),
[]],
[4200,
1,
5,
0,
99,
100,
4,
(1,
5,
10,
40,
60,
80),
(0,
0,
90,
10),
(3,
4,
5,
6),
[]],
[4300,
1,
5,
0,
99,
100,
4,
(1,
5,
10,
40,
60,
80),
(50,
50,
0,
0),
(3,
4,
5,
6),
[]],
[5100,
1,
5,
0,
99,
100,
4,
(1,
5,
10,
40,
60,
80),
(0,
20,
10,
70),
(2, 3, 4),
[]],
[5200,
1,
5,
0,
99,
100,
4,
(1,
5,
10,
40,
60,
80),
(10,
70,
0,
20),
(3,
4,
5,
6),
[]],
[5300,
1,
5,
0,
99,
100,
4,
(1,
5,
10,
40,
60,
80),
(5,
5,
5,
85),
(3,
4,
5,
6),
[]],
[9100,
1,
5,
0,
99,
100,
4,
(1,
5,
10,
40,
60,
80),
(25,
25,
25,
25),
(6,
7,
8,
9),
[]],
[9200,
1,
5,
0,
99,
100,
4,
(1,
5,
10,
40,
60,
80),
(5,
5,
85,
5),
(6,
7,
8,
9),
[]],
[11000,
3,
15,
0,
0,
0,
4,
(1,
5,
10,
40,
60,
80),
(0,
0,
0,
100),
(4, 5, 6),
[]],
[11200,
10,
20,
0,
0,
0,
4,
(1,
5,
10,
40,
60,
80),
(0,
0,
0,
100),
(4, 5, 6),
[]],
[12000,
10,
20,
0,
0,
0,
4,
(1,
5,
10,
40,
60,
80),
(0,
0,
100,
0),
(7, 8, 9),
[]],
[13000,
10,
20,
0,
0,
0,
4,
(1,
5,
10,
40,
60,
80),
(0,
100,
0,
0),
(8, 9, 10),
[]]]
SUIT_HOOD_INFO_ZONE = 0
SUIT_HOOD_INFO_MIN = 1
SUIT_HOOD_INFO_MAX = 2
SUIT_HOOD_INFO_BMIN = 3
SUIT_HOOD_INFO_BMAX = 4
SUIT_HOOD_INFO_BWEIGHT = 5
SUIT_HOOD_INFO_SMAX = 6
SUIT_HOOD_INFO_JCHANCE = 7
SUIT_HOOD_INFO_TRACK = 8
SUIT_HOOD_INFO_LVL = 9
SUIT_HOOD_INFO_HEIGHTS = 10
TOTAL_BWEIGHT = 0
TOTAL_BWEIGHT_PER_TRACK = [0,
0,
0,
0]
TOTAL_BWEIGHT_PER_HEIGHT = [0,
0,
0,
0,
0]
for currHoodInfo in SuitHoodInfo:
weight = currHoodInfo[SUIT_HOOD_INFO_BWEIGHT]
tracks = currHoodInfo[SUIT_HOOD_INFO_TRACK]
levels = currHoodInfo[SUIT_HOOD_INFO_LVL]
heights = [0,
0,
0,
0,
0]
for level in levels:
minFloors, maxFloors = SuitBuildingGlobals.SuitBuildingInfo[level - 1][0]
for i in range(minFloors - 1, maxFloors):
heights[i] += 1
currHoodInfo[SUIT_HOOD_INFO_HEIGHTS] = heights
TOTAL_BWEIGHT += weight
TOTAL_BWEIGHT_PER_TRACK[0] += weight * tracks[0]
TOTAL_BWEIGHT_PER_TRACK[1] += weight * tracks[1]
TOTAL_BWEIGHT_PER_TRACK[2] += weight * tracks[2]
TOTAL_BWEIGHT_PER_TRACK[3] += weight * tracks[3]
TOTAL_BWEIGHT_PER_HEIGHT[0] += weight * heights[0]
TOTAL_BWEIGHT_PER_HEIGHT[1] += weight * heights[1]
TOTAL_BWEIGHT_PER_HEIGHT[2] += weight * heights[2]
TOTAL_BWEIGHT_PER_HEIGHT[3] += weight * heights[3]
TOTAL_BWEIGHT_PER_HEIGHT[4] += weight * heights[4]
def __init__(self):
self.suitWalkSpeed = ToontownGlobals.SuitWalkSpeed
self.dnaStore = None
self.pointIndexes = {}
return
def setupDNA(self):
if self.dnaStore:
return None
self.dnaStore = DNAStorage()
dnaFileName = self.genDNAFileName()
try:
simbase.air.loadDNAFileAI(self.dnaStore, dnaFileName)
except:
loader.loadDNAFileAI(self.dnaStore, dnaFileName)
self.initDNAInfo()
return None
def genDNAFileName(self):
try:
return simbase.air.genDNAFileName(self.getZoneId())
except:
zoneId = ZoneUtil.getCanonicalZoneId(self.getZoneId())
hoodId = ZoneUtil.getCanonicalHoodId(zoneId)
hood = ToontownGlobals.dnaMap[hoodId]
phase = ToontownGlobals.streetPhaseMap[hoodId]
if hoodId == zoneId:
zoneId = 'sz'
return 'phase_%s/dna/%s_%s.dna' % (phase, hood, zoneId)
def getZoneId(self):
return self.zoneId
def setZoneId(self, zoneId):
self.notify.debug('setting zone id for suit planner')
self.zoneId = zoneId
self.setupDNA()
def extractGroupName(self, groupFullName):
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return str(groupFullName).split(':', 1)[0]
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def initDNAInfo(self):
numGraphs = self.dnaStore.discoverContinuity()
if numGraphs != 1:
self.notify.info('zone %s has %s disconnected suit paths.' % (self.zoneId, numGraphs))
self.battlePosDict = {}
self.cellToGagBonusDict = {}
for i in range(self.dnaStore.getNumDNAVisGroupsAI()):
vg = self.dnaStore.getDNAVisGroupAI(i)
zoneId = int(self.extractGroupName(vg.getName()))
if vg.getNumBattleCells() == 1:
battleCell = vg.getBattleCell(0)
self.battlePosDict[zoneId] = vg.getBattleCell(0).getPos()
elif vg.getNumBattleCells() > 1:
self.notify.warning('multiple battle cells for zone: %d' % zoneId)
self.battlePosDict[zoneId] = vg.getBattleCell(0).getPos()
if True:
for i in range(vg.getNumChildren()):
childDnaGroup = vg.at(i)
if isinstance(childDnaGroup, DNAInteractiveProp):
self.notify.debug('got interactive prop %s' % childDnaGroup)
battleCellId = childDnaGroup.getCellId()
if battleCellId == -1:
self.notify.warning('interactive prop %s at %s not associated with a a battle' % (childDnaGroup, zoneId))
elif battleCellId == 0:
if self.cellToGagBonusDict.has_key(zoneId):
self.notify.error('FIXME battle cell at zone %s has two props %s %s linked to it' % (zoneId, self.cellToGagBonusDict[zoneId], childDnaGroup))
else:
name = childDnaGroup.getName()
propType = HoodUtil.calcPropType(name)
if propType in ToontownBattleGlobals.PropTypeToTrackBonus:
trackBonus = ToontownBattleGlobals.PropTypeToTrackBonus[propType]
self.cellToGagBonusDict[zoneId] = trackBonus
self.dnaStore.resetDNAGroups()
self.dnaStore.resetDNAVisGroups()
self.dnaStore.resetDNAVisGroupsAI()
self.streetPointList = []
self.frontdoorPointList = []
self.sidedoorPointList = []
self.cogHQDoorPointList = []
numPoints = self.dnaStore.getNumSuitPoints()
for i in range(numPoints):
point = self.dnaStore.getSuitPointAtIndex(i)
if point.getPointType() == DNASuitPoint.FRONTDOORPOINT:
self.frontdoorPointList.append(point)
elif point.getPointType() == DNASuitPoint.SIDEDOORPOINT:
self.sidedoorPointList.append(point)
elif point.getPointType() == DNASuitPoint.COGHQINPOINT or point.getPointType() == DNASuitPoint.COGHQOUTPOINT:
self.cogHQDoorPointList.append(point)
else:
self.streetPointList.append(point)
self.pointIndexes[point.getIndex()] = point
return None
def performPathTest(self):
if not self.notify.getDebug():
return None
startAndEnd = self.pickPath()
if not startAndEnd:
return None
startPoint = startAndEnd[0]
endPoint = startAndEnd[1]
path = self.dnaStore.getSuitPath(startPoint, endPoint)
numPathPoints = path.getNumPoints()
for i in range(numPathPoints - 1):
zone = self.dnaStore.getSuitEdgeZone(path.getPointIndex(i), path.getPointIndex(i + 1))
travelTime = self.dnaStore.getSuitEdgeTravelTime(path.getPointIndex(i), path.getPointIndex(i + 1), self.suitWalkSpeed)
self.notify.debug('edge from point ' + `i` + ' to point ' + `(i + 1)` + ' is in zone: ' + `zone` + ' and will take ' + `travelTime` + ' seconds to walk.')
return None
def genPath(self, startPoint, endPoint, minPathLen, maxPathLen):
return self.dnaStore.getSuitPath(startPoint, endPoint, minPathLen, maxPathLen)
def getDnaStore(self):
return self.dnaStore