oldschool-toontown/toontown/safezone/DistributedButterfly.py

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2019-11-02 17:27:54 -05:00
from pandac.PandaModules import *
from direct.distributed.ClockDelta import *
from direct.interval.IntervalGlobal import *
from direct.directnotify import DirectNotifyGlobal
from direct.distributed import DistributedObject
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from pandac.PandaModules import NodePath
from direct.directutil import Mopath
from toontown.toonbase import ToontownGlobals
from direct.actor import Actor
import ButterflyGlobals
from direct.showbase import RandomNumGen
import random
class DistributedButterfly(DistributedObject.DistributedObject):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedButterfly')
id = 0
wingTypes = ('wings_1', 'wings_2', 'wings_3', 'wings_4', 'wings_5', 'wings_6')
yellowColors = (Vec4(1, 1, 1, 1), Vec4(0.2, 0, 1, 1), Vec4(0.8, 0, 1, 1))
whiteColors = (Vec4(0.8, 0, 0.8, 1),
Vec4(0, 0.8, 0.8, 1),
Vec4(0.9, 0.4, 0.6, 1),
Vec4(0.9, 0.4, 0.4, 1),
Vec4(0.8, 0.5, 0.9, 1),
Vec4(0.4, 0.1, 0.7, 1))
paleYellowColors = (Vec4(0.8, 0, 0.8, 1),
Vec4(0.6, 0.6, 0.9, 1),
Vec4(0.7, 0.6, 0.9, 1),
Vec4(0.8, 0.6, 0.9, 1),
Vec4(0.9, 0.6, 0.9, 1),
Vec4(1, 0.6, 0.9, 1))
shadowScaleBig = Point3(0.07, 0.07, 0.07)
shadowScaleSmall = Point3(0.01, 0.01, 0.01)
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
self.fsm = ClassicFSM.ClassicFSM('DistributedButterfly', [State.State('off', self.enterOff, self.exitOff, ['Flying', 'Landed']), State.State('Flying', self.enterFlying, self.exitFlying, ['Landed']), State.State('Landed', self.enterLanded, self.exitLanded, ['Flying'])], 'off', 'off')
self.butterfly = None
self.butterflyNode = None
self.curIndex = 0
self.destIndex = 0
self.time = 0.0
self.ival = None
self.fsm.enterInitialState()
return
def generate(self):
DistributedObject.DistributedObject.generate(self)
if self.butterfly:
return
self.butterfly = Actor.Actor()
self.butterfly.loadModel('phase_4/models/props/SZ_butterfly-mod.bam')
self.butterfly.loadAnims({'flutter': 'phase_4/models/props/SZ_butterfly-flutter.bam',
'glide': 'phase_4/models/props/SZ_butterfly-glide.bam',
'land': 'phase_4/models/props/SZ_butterfly-land.bam'})
index = self.doId % len(self.wingTypes)
chosenType = self.wingTypes[index]
node = self.butterfly.getGeomNode()
for type in self.wingTypes:
wing = node.find('**/' + type)
if type != chosenType:
wing.removeNode()
else:
if index == 0 or index == 1:
color = self.yellowColors[self.doId % len(self.yellowColors)]
elif index == 2 or index == 3:
color = self.whiteColors[self.doId % len(self.whiteColors)]
elif index == 4:
color = self.paleYellowColors[self.doId % len(self.paleYellowColors)]
else:
color = Vec4(1, 1, 1, 1)
wing.setColor(color)
self.butterfly2 = Actor.Actor(other=self.butterfly)
self.butterfly.enableBlend(blendType=PartBundle.BTLinear)
self.butterfly.loop('flutter')
self.butterfly.loop('land')
self.butterfly.loop('glide')
rng = RandomNumGen.RandomNumGen(self.doId)
playRate = 0.6 + 0.8 * rng.random()
self.butterfly.setPlayRate(playRate, 'flutter')
self.butterfly.setPlayRate(playRate, 'land')
self.butterfly.setPlayRate(playRate, 'glide')
self.butterfly2.setPlayRate(playRate, 'flutter')
self.butterfly2.setPlayRate(playRate, 'land')
self.butterfly2.setPlayRate(playRate, 'glide')
self.glideWeight = rng.random() * 2
lodNode = LODNode('butterfly-node')
lodNode.addSwitch(100, 40)
lodNode.addSwitch(40, 0)
self.butterflyNode = NodePath(lodNode)
self.butterfly2.setH(180.0)
self.butterfly2.reparentTo(self.butterflyNode)
self.butterfly.setH(180.0)
self.butterfly.reparentTo(self.butterflyNode)
self.__initCollisions()
self.dropShadow = loader.loadModel('phase_3/models/props/drop_shadow')
self.dropShadow.setColor(0, 0, 0, 0.3)
self.dropShadow.setPos(0, 0.1, -0.05)
self.dropShadow.setScale(self.shadowScaleBig)
self.dropShadow.reparentTo(self.butterfly)
def disable(self):
self.butterflyNode.reparentTo(hidden)
if self.ival != None:
self.ival.finish()
self.__ignoreAvatars()
DistributedObject.DistributedObject.disable(self)
return
def delete(self):
self.butterfly.cleanup()
self.butterfly = None
self.butterfly2.cleanup()
self.butterfly2 = None
self.butterflyNode.removeNode()
self.__deleteCollisions()
self.ival = None
del self.fsm
DistributedObject.DistributedObject.delete(self)
return
def uniqueButterflyName(self, name):
DistributedButterfly.id += 1
return name + '-%d' % DistributedButterfly.id
def __detectAvatars(self):
self.accept('enter' + self.cSphereNode.getName(), self.__handleCollisionSphereEnter)
def __ignoreAvatars(self):
self.ignore('enter' + self.cSphereNode.getName())
def __initCollisions(self):
self.cSphere = CollisionSphere(0.0, 1.0, 0.0, 3.0)
self.cSphere.setTangible(0)
self.cSphereNode = CollisionNode(self.uniqueButterflyName('cSphereNode'))
self.cSphereNode.addSolid(self.cSphere)
self.cSphereNodePath = self.butterflyNode.attachNewNode(self.cSphereNode)
self.cSphereNodePath.hide()
self.cSphereNode.setCollideMask(ToontownGlobals.WallBitmask)
def __deleteCollisions(self):
del self.cSphere
del self.cSphereNode
self.cSphereNodePath.removeNode()
del self.cSphereNodePath
def __handleCollisionSphereEnter(self, collEntry):
self.sendUpdate('avatarEnter', [])
def setArea(self, playground, area):
self.playground = playground
self.area = area
def setState(self, stateIndex, curIndex, destIndex, time, timestamp):
self.curIndex = curIndex
self.destIndex = destIndex
self.time = time
self.fsm.request(ButterflyGlobals.states[stateIndex], [globalClockDelta.localElapsedTime(timestamp)])
def enterOff(self, ts = 0.0):
if self.butterflyNode != None:
self.butterflyNode.reparentTo(hidden)
return
def exitOff(self):
if self.butterflyNode != None:
self.butterflyNode.reparentTo(render)
return
def enterFlying(self, ts):
self.__detectAvatars()
curPos = ButterflyGlobals.ButterflyPoints[self.playground][self.area][self.curIndex]
destPos = ButterflyGlobals.ButterflyPoints[self.playground][self.area][self.destIndex]
flyHeight = max(curPos[2], destPos[2]) + ButterflyGlobals.BUTTERFLY_HEIGHT[self.playground]
curPosHigh = Point3(curPos[0], curPos[1], flyHeight)
destPosHigh = Point3(destPos[0], destPos[1], flyHeight)
if ts <= self.time:
flyTime = self.time - (ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground] + ButterflyGlobals.BUTTERFLY_LANDING[self.playground])
self.butterflyNode.setPos(curPos)
self.dropShadow.show()
self.dropShadow.setScale(self.shadowScaleBig)
oldHpr = self.butterflyNode.getHpr()
self.butterflyNode.headsUp(destPos)
newHpr = self.butterflyNode.getHpr()
self.butterflyNode.setHpr(oldHpr)
takeoffShadowT = 0.2 * ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground]
landShadowT = 0.2 * ButterflyGlobals.BUTTERFLY_LANDING[self.playground]
self.butterfly2.loop('flutter')
self.ival = Sequence(Parallel(LerpPosHprInterval(self.butterflyNode, ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground], curPosHigh, newHpr), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground], 'land', 'flutter'), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_TAKEOFF[self.playground], None, 'glide', startWeight=0, endWeight=self.glideWeight), Sequence(LerpScaleInterval(self.dropShadow, takeoffShadowT, self.shadowScaleSmall, startScale=self.shadowScaleBig), HideInterval(self.dropShadow))), LerpPosInterval(self.butterflyNode, flyTime, destPosHigh), Parallel(LerpPosInterval(self.butterflyNode, ButterflyGlobals.BUTTERFLY_LANDING[self.playground], destPos), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_LANDING[self.playground], 'flutter', 'land'), LerpAnimInterval(self.butterfly, ButterflyGlobals.BUTTERFLY_LANDING[self.playground], None, 'glide', startWeight=self.glideWeight, endWeight=0), Sequence(Wait(ButterflyGlobals.BUTTERFLY_LANDING[self.playground] - landShadowT), ShowInterval(self.dropShadow), LerpScaleInterval(self.dropShadow, landShadowT, self.shadowScaleBig, startScale=self.shadowScaleSmall))), name=self.uniqueName('Butterfly'))
self.ival.start(ts)
else:
self.ival = None
self.butterflyNode.setPos(destPos)
self.butterfly.setControlEffect('land', 1.0)
self.butterfly.setControlEffect('flutter', 0.0)
self.butterfly.setControlEffect('glide', 0.0)
self.butterfly2.loop('land')
return
def exitFlying(self):
self.__ignoreAvatars()
if self.ival != None:
self.ival.finish()
self.ival = None
return
def enterLanded(self, ts):
self.__detectAvatars()
curPos = ButterflyGlobals.ButterflyPoints[self.playground][self.area][self.curIndex]
self.butterflyNode.setPos(curPos)
self.dropShadow.show()
self.dropShadow.setScale(self.shadowScaleBig)
self.butterfly.setControlEffect('land', 1.0)
self.butterfly.setControlEffect('flutter', 0.0)
self.butterfly.setControlEffect('glide', 0.0)
self.butterfly2.pose('land', random.randrange(self.butterfly2.getNumFrames('land')))
return None
def exitLanded(self):
self.__ignoreAvatars()
return None