oldschool-toontown/toontown/safezone/BRPlayground.py

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2019-11-02 17:27:54 -05:00
from pandac.PandaModules import *
from . import Playground
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from direct.task.Task import Task
import random
from toontown.hood import Place
from toontown.toonbase import ToontownGlobals
class BRPlayground(Playground.Playground):
STILL = 1
RUN = 2
ROTATE = 3
stillPos = Point3(0, 20, 8)
runPos = Point3(0, 60, 8)
rotatePos = Point3(0, 0, 8)
timeFromStill = 1.0
timeFromRotate = 2.0
def __init__(self, loader, parentFSM, doneEvent):
Playground.Playground.__init__(self, loader, parentFSM, doneEvent)
def load(self):
Playground.Playground.load(self)
def unload(self):
Playground.Playground.unload(self)
def enter(self, requestStatus):
Playground.Playground.enter(self, requestStatus)
self.nextWindTime = 0
taskMgr.add(self.__windTask, 'br-wind')
self.state = 0
def exit(self):
taskMgr.remove('br-wind')
taskMgr.remove('lerp-snow')
Playground.Playground.exit(self)
def enterTunnelOut(self, requestStatus):
Place.Place.enterTunnelOut(self, requestStatus)
def __windTask(self, task):
now = globalClock.getFrameTime()
if now < self.nextWindTime:
return Task.cont
randNum = random.random()
wind = int(randNum * 100) % 3 + 1
if wind == 1:
base.playSfx(self.loader.wind1Sound)
elif wind == 2:
base.playSfx(self.loader.wind2Sound)
elif wind == 3:
base.playSfx(self.loader.wind3Sound)
self.nextWindTime = now + randNum * 8.0
return Task.cont
def showPaths(self):
from toontown.classicchars import CCharPaths
from toontown.toonbase import TTLocalizer
self.showPathPoints(CCharPaths.getPaths(TTLocalizer.Pluto))