98 lines
2.4 KiB
Python
98 lines
2.4 KiB
Python
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from pandac.PandaModules import *
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CollectionTime = 30
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BarrelRoomIntroTimeout = 15.0
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RewardUiTime = 5.0
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EndWithAllBarrelsCollected = False
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ShowRewardUI = False
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AllBarrelsCollectedTime = 5.0
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ToonUp = (2, 4)
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BarrelProps = [{'pos': (-10, -66, 0),
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'heading': 9},
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{'pos': (-7.8, -54.5, 0),
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'heading': 12},
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{'pos': (-10.5, -44, 0),
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'heading': 166},
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{'pos': (-8.9, -33.5, 0),
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'heading': 142},
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{'pos': (-9.6, -19.8, 0),
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'heading': 94},
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{'pos': (7.8, -63.9, 0),
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'heading': 169},
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{'pos': (10, -44.5, 0),
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'heading': 120},
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{'pos': (7.4, -36.6, 0),
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'heading': 127},
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{'pos': (10.6, -27.5, 0),
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'heading': 141},
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{'pos': (10, -14.4, 0),
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'heading': 2}]
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StomperProps = [{'path': '**/stomper_GRP_01/stomper_cylinder_01',
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'motion': 'up'},
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{'path': '**/stomper_GRP_02/stomper_cylinder_034',
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'motion': 'down'},
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{'path': '**/stomper_GRP_03/stomper_cylinder_034',
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'motion': 'up'},
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{'path': '**/stomper_GRP_04/stomper_cylinder_034',
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'motion': 'up'},
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{'path': '**/stomper_GRP_05/stomper_cylinder_034',
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'motion': 'down'},
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{'path': '**/stomper_GRP_06/stomper_cylinder_034',
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'motion': 'up'},
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{'path': '**/stomper_GRP_07/stomper_cylinder_034',
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'motion': 'down'},
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{'path': '**/stomper_GRP_08/stomper_cylinder_034',
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'motion': 'up'},
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{'path': '**/stomper_GRP_09/stomper_cylinder_034',
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'motion': 'up'},
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{'path': '**/stomper_GRP_10/stomper_cylinder_034',
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'motion': 'down'},
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{'path': '**/stomper_GRP_11/stomper_cylinder_034',
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'motion': 'up'},
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{'path': '**/stomper_GRP_12/stomper_cylinder_034',
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'motion': 'up'}]
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StomperHaltTime = 7.3
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StomperSound = 'phase_9/audio/sfx/CHQ_FACT_stomper_raise.mp3'
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MaxToons = 4
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BarrelRoomModel = 'phase_5/models/cogdominium/tt_m_ara_cbr_barrelRoom'
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BarrelRoomModelPos = (0, 0, 0)
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BarrelRoomElevatorOutPath = '**/elevatorOut_locator'
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BarrelRoomPlayerSpawnPoints = [(-4,
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0,
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0,
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0,
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0,
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0),
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(-2,
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0,
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0,
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0,
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0,
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0),
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(0,
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0,
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0,
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0,
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0,
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0),
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(2,
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0,
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0,
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0,
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0,
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0)]
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BarrelRoomCameraFar = 525.0
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BarrelRoomFogColor = Vec4(0.65, 0.21, 0, 1.0)
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BarrelRoomFogLinearRange = (0.0, 800.0)
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BarrelModel = 'phase_5/models/cogdominium/tt_m_ara_cbr_laughBarrel'
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BarrelModelScale = 1.0
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BarrelCollParams = (0,
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0,
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2,
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2.0)
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BarrelBumpSound = 'phase_4/audio/sfx/Golf_Hit_Barrier_2.mp3'
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BarrelGrabSound = 'phase_4/audio/sfx/SZ_DD_treasure.mp3'
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StateHidden, StateAvailable, StateUsed, StateCrushed = range(4)
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def numBarrels():
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return len(BarrelProps)
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