oldschool-toontown/toontown/cogdominium/DistCogdoLevelGameAI.py

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2019-11-02 22:27:54 +00:00
from direct.directnotify.DirectNotifyGlobal import directNotify
from otp.level.DistributedLevelAI import DistributedLevelAI
from toontown.cogdominium.DistCogdoGameAI import DistCogdoGameAI
from toontown.cogdominium.CogdoEntityCreatorAI import CogdoEntityCreatorAI
from toontown.cogdominium.CogdoLevelGameBase import CogdoLevelGameBase
class DistCogdoLevelGameAI(CogdoLevelGameBase, DistCogdoGameAI, DistributedLevelAI):
notify = directNotify.newCategory('DistCogdoLevelGameAI')
def __init__(self, air, interior):
DistCogdoGameAI.__init__(self, air, interior)
DistributedLevelAI.__init__(self, air, self.zoneId, 0, self.getToonIds())
def generate(self):
self.notify.info('loading spec')
spec = self.getLevelSpec()
if __dev__:
self.notify.info('creating entity type registry')
typeReg = self.getEntityTypeReg()
spec.setEntityTypeReg(typeReg)
DistributedLevelAI.generate(self, spec)
DistCogdoGameAI.generate(self)
if __dev__:
self.startHandleEdits()
def createEntityCreator(self):
return CogdoEntityCreatorAI(level = self)
def _levelControlsRequestDelete(self):
return False
def requestDelete(self):
DistCogdoGameAI.requestDelete(self)
def delete(self):
if __dev__:
self.stopHandleEdits()
DistCogdoGameAI.delete(self)
DistributedLevelAI.delete(self, deAllocZone = False)