oldschool-toontown/toontown/toonbase/DisplayOptions.py

238 lines
10 KiB
Python
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2019-11-02 17:27:54 -05:00
import copy
import string
import os
import sys
import datetime
from pandac.PandaModules import loadPrcFileData, Settings, WindowProperties
from otp.otpgui import OTPDialog
from otp.otpbase import OTPGlobals
from otp.otpbase import OTPRender
from direct.directnotify import DirectNotifyGlobal
try:
import embedded
except:
pass
class DisplayOptions:
notify = DirectNotifyGlobal.directNotify.newCategory('DisplayOptions')
def __init__(self):
self.restore_failed = False
self.loadFromSettings()
def loadFromSettings(self):
Settings.readSettings()
mode = not Settings.getWindowedMode()
music = Settings.getMusic()
sfx = Settings.getSfx()
toonChatSounds = Settings.getToonChatSounds()
musicVol = Settings.getMusicVolume()
sfxVol = Settings.getSfxVolume()
resList = [(640, 480),
(800, 600),
(1024, 768),
(1280, 1024),
(1600, 1200)]
res = resList[Settings.getResolution()]
embed = Settings.getEmbeddedMode()
self.notify.debug('before prc settings embedded mode=%s' % str(embed))
self.notify.debug('before prc settings full screen mode=%s' % str(mode))
if mode == None:
mode = 1
if res == None:
res = (800, 600)
if not Settings.doSavedSettingsExist():
self.notify.info('loadFromSettings: No settings; isDefaultEmbedded=%s' % self.isDefaultEmbedded())
embed = self.isDefaultEmbedded()
if embed and not self.isEmbeddedPossible():
self.notify.warning('Embedded mode is not possible.')
embed = False
if not mode and not self.isWindowedPossible():
self.notify.warning('Windowed mode is not possible.')
mode = True
loadPrcFileData('toonBase Settings Window Res', 'win-size %s %s' % (res[0], res[1]))
self.notify.debug('settings resolution = %s' % str(res))
loadPrcFileData('toonBase Settings Window FullScreen', 'fullscreen %s' % mode)
self.notify.debug('settings full screen mode=%s' % str(mode))
loadPrcFileData('toonBase Settings Music Active', 'audio-music-active %s' % music)
loadPrcFileData('toonBase Settings Sound Active', 'audio-sfx-active %s' % sfx)
loadPrcFileData('toonBase Settings Music Volume', 'audio-master-music-volume %s' % musicVol)
loadPrcFileData('toonBase Settings Sfx Volume', 'audio-master-sfx-volume %s' % sfxVol)
loadPrcFileData('toonBase Settings Toon Chat Sounds', 'toon-chat-sounds %s' % toonChatSounds)
self.settingsFullScreen = mode
self.settingsWidth = res[0]
self.settingsHeight = res[1]
self.settingsEmbedded = embed
self.notify.debug('settings embedded mode=%s' % str(self.settingsEmbedded))
self.notify.info('settingsFullScreen = %s, embedded = %s width=%d height=%d' % (self.settingsFullScreen,
self.settingsEmbedded,
self.settingsWidth,
self.settingsHeight))
return
def restrictToEmbedded(self, restrict, change_display = True):
if base.appRunner is None or base.appRunner.windowProperties is None:
restrict = 0
self.restrict_to_embedded = choice(restrict, 1, 0)
self.notify.debug('restrict_to_embedded: %s' % self.restrict_to_embedded)
if change_display:
self.set(base.pipe, self.settingsWidth, self.settingsHeight, self.settingsFullScreen, self.settingsEmbedded)
return
def set(self, pipe, width, height, fullscreen, embedded):
self.notify.debugStateCall(self)
state = False
self.notify.info('SET')
if self.restrict_to_embedded:
fullscreen = 0
embedded = 1
if embedded:
if base.appRunner.windowProperties:
width = base.appRunner.windowProperties.getXSize()
height = base.appRunner.windowProperties.getYSize()
self.current_pipe = base.pipe
self.current_properties = WindowProperties(base.win.getProperties())
properties = self.current_properties
self.notify.debug('DISPLAY PREVIOUS:')
self.notify.debug(' EMBEDDED: %s' % bool(properties.getParentWindow()))
self.notify.debug(' FULLSCREEN: %s' % bool(properties.getFullscreen()))
self.notify.debug(' X SIZE: %s' % properties.getXSize())
self.notify.debug(' Y SIZE: %s' % properties.getYSize())
self.notify.debug('DISPLAY REQUESTED:')
self.notify.debug(' EMBEDDED: %s' % bool(embedded))
self.notify.debug(' FULLSCREEN: %s' % bool(fullscreen))
self.notify.debug(' X SIZE: %s' % width)
self.notify.debug(' Y SIZE: %s' % height)
if self.current_pipe == pipe and bool(self.current_properties.getParentWindow()) == bool(embedded) and self.current_properties.getFullscreen() == fullscreen and self.current_properties.getXSize() == width and self.current_properties.getYSize() == height:
self.notify.info('DISPLAY NO CHANGE REQUIRED')
state = True
else:
properties = WindowProperties()
properties.setSize(width, height)
properties.setFullscreen(fullscreen)
properties.setParentWindow(0)
if embedded:
if base.appRunner.windowProperties:
properties = base.appRunner.windowProperties
original_sort = base.win.getSort()
if self.resetWindowProperties(pipe, properties):
self.notify.debug('DISPLAY CHANGE SET')
properties = base.win.getProperties()
self.notify.debug('DISPLAY ACHIEVED:')
self.notify.debug(' EMBEDDED: %s' % bool(properties.getParentWindow()))
self.notify.debug(' FULLSCREEN: %s' % bool(properties.getFullscreen()))
self.notify.debug(' X SIZE: %s' % properties.getXSize())
self.notify.debug(' Y SIZE: %s' % properties.getYSize())
if bool(properties.getParentWindow()) == bool(embedded) and properties.getFullscreen() == fullscreen and properties.getXSize() == width and properties.getYSize() == height:
self.notify.info('DISPLAY CHANGE VERIFIED')
state = True
else:
self.notify.warning('DISPLAY CHANGE FAILED, RESTORING PREVIOUS DISPLAY')
self.restoreWindowProperties()
else:
self.notify.warning('DISPLAY CHANGE FAILED')
self.notify.warning('DISPLAY SET - BEFORE RESTORE')
self.restoreWindowProperties()
self.notify.warning('DISPLAY SET - AFTER RESTORE')
base.win.setSort(original_sort)
base.graphicsEngine.renderFrame()
base.graphicsEngine.renderFrame()
return state
def resetWindowProperties(self, pipe, properties):
if base.win:
currentProperties = WindowProperties(base.win.getProperties())
gsg = base.win.getGsg()
else:
currentProperties = WindowProperties.getDefault()
gsg = None
newProperties = WindowProperties(currentProperties)
newProperties.addProperties(properties)
if base.pipe != pipe:
gsg = None
if gsg == None or currentProperties.getFullscreen() != newProperties.getFullscreen() or currentProperties.getParentWindow() != newProperties.getParentWindow():
self.notify.debug('window properties: %s' % properties)
self.notify.debug('gsg: %s' % gsg)
base.pipe = pipe
if not base.openMainWindow(props=properties, gsg=gsg, keepCamera=True):
self.notify.warning('OPEN MAIN WINDOW FAILED')
return 0
self.notify.info('OPEN MAIN WINDOW PASSED')
base.graphicsEngine.openWindows()
if base.win.isClosed():
self.notify.warning('Window did not open, removing.')
base.closeWindow(base.win)
return 0
base.disableShowbaseMouse()
if 'libotp' in sys.modules:
from libotp import NametagGlobals
NametagGlobals.setCamera(base.cam)
NametagGlobals.setMouseWatcher(base.mouseWatcherNode)
else:
self.notify.debug('Adjusting properties')
base.win.requestProperties(properties)
base.graphicsEngine.renderFrame()
return 1
def restoreWindowProperties(self):
if self.resetWindowProperties(self.current_pipe, self.current_properties):
self.restore_failed = False
else:
self.notify.warning("Couldn't restore original display settings!")
if base.appRunner and base.appRunner.windowProperties:
fullscreen = 0
embedded = 1
tryProps = base.appRunner.windowProperties
if self.resetWindowProperties(self.current_pipe, tryProps):
self.current_properties = copy.copy(tryProps)
self.restore_failed = False
return
if self.current_properties.getFullscreen():
fullscreen = 0
embedded = 0
tryProps = self.current_properties
tryProps.setFullscreen(0)
if self.resetWindowProperties(self.current_pipe, tryProps):
self.current_properties = copy.copy(tryProps)
self.restore_failed = False
return
self.notify.error('Failed opening regular window!')
base.panda3dRenderError()
self.restore_failed = True
@staticmethod
def isDefaultEmbedded():
result = False
try:
embedOption = int(base.launcher.getValue('GAME_DEFAULT_TO_EMBEDDED', None))
if embedOption != None:
result = bool(int(embedOption))
except:
pass
return result
@staticmethod
def isEmbeddedPossible():
result = False
try:
showOption = base.launcher.getValue('GAME_SHOW_EMBEDDED_OPTION', None)
if showOption != None:
result = bool(int(showOption))
except:
pass
return result
@staticmethod
def isWindowedPossible():
result = True
try:
showOption = base.launcher.getValue('GAME_SHOW_WINDOWED_OPTION', None)
if showOption != None:
result = bool(int(showOption))
except:
pass
return result