oldschool-toontown/toontown/hood/FishAnimatedProp.py

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from . import AnimatedProp
2019-11-02 22:27:54 +00:00
from direct.actor import Actor
from direct.interval.IntervalGlobal import *
from toontown.effects.Splash import *
from toontown.effects.Ripples import *
import random
class FishAnimatedProp(AnimatedProp.AnimatedProp):
def __init__(self, node):
AnimatedProp.AnimatedProp.__init__(self, node)
parent = node.getParent()
self.fish = Actor.Actor(node, copy=0)
self.fish.reparentTo(parent)
self.fish.setTransform(node.getTransform())
node.clearMat()
self.fish.loadAnims({'jump': 'phase_4/models/props/SZ_fish-jump',
'swim': 'phase_4/models/props/SZ_fish-swim'})
self.splashSfxList = (loader.loadSfx('phase_4/audio/sfx/TT_splash1.mp3'), loader.loadSfx('phase_4/audio/sfx/TT_splash2.mp3'))
self.node = self.fish
self.geom = self.fish.getGeomNode()
self.exitRipples = Ripples(self.geom)
self.exitRipples.setBin('fixed', 25, 1)
self.exitRipples.setPosHprScale(-0.3, 0.0, 1.24, 0.0, 0.0, 0.0, 0.7, 0.7, 0.7)
self.splash = Splash(self.geom, wantParticles=0)
self.splash.setPosHprScale(-1, 0.0, 1.23, 0.0, 0.0, 0.0, 0.7, 0.7, 0.7)
randomSplash = random.choice(self.splashSfxList)
self.track = Sequence(FunctionInterval(self.randomizePosition), Func(self.node.unstash), Parallel(self.fish.actorInterval('jump'), Sequence(Wait(0.25), Func(self.exitRipples.play, 0.75)), Sequence(Wait(1.14), Func(self.splash.play), SoundInterval(randomSplash, volume=0.8, node=self.node))), Wait(1), Func(self.node.stash), Wait(4 + 10 * random.random()), name=self.uniqueName('Fish'))
def delete(self):
self.exitRipples.destroy()
del self.exitRipples
self.splash.destroy()
del self.splash
del self.track
self.fish.removeNode()
del self.fish
del self.node
del self.geom
def randomizePosition(self):
x = 5 * (random.random() - 0.5)
y = 5 * (random.random() - 0.5)
h = 360 * random.random()
self.geom.setPos(x, y, 0)
self.geom.setHpr(h, 0, 0)
def enter(self):
AnimatedProp.AnimatedProp.enter(self)
self.track.loop()
def exit(self):
AnimatedProp.AnimatedProp.exit(self)
self.track.finish()
self.splash.stop()
self.exitRipples.stop()