oldschool-toontown/toontown/hood/Hood.py

253 lines
9.8 KiB
Python
Raw Normal View History

2019-11-02 17:27:54 -05:00
from pandac.PandaModules import *
from toontown.toonbase.ToonBaseGlobal import *
from toontown.toonbase.ToontownGlobals import *
from toontown.distributed.ToontownMsgTypes import *
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import StateData
from direct.task.Task import Task
from toontown.minigame import Purchase
from direct.gui import OnscreenText
from toontown.building import SuitInterior
import QuietZoneState
import ZoneUtil
from toontown.toonbase import TTLocalizer
from toontown.toon.Toon import teleportDebug
2019-11-17 15:29:23 -06:00
from direct.interval.IntervalGlobal import *
2019-11-02 17:27:54 -05:00
class Hood(StateData.StateData):
notify = DirectNotifyGlobal.directNotify.newCategory('Hood')
def __init__(self, parentFSM, doneEvent, dnaStore, hoodId):
StateData.StateData.__init__(self, doneEvent)
self.loader = 'not initialized'
self.parentFSM = parentFSM
self.dnaStore = dnaStore
self.loaderDoneEvent = 'loaderDone'
self.id = None
self.hoodId = hoodId
self.titleText = None
2019-11-17 15:29:23 -06:00
self.titleTextSeq = None
2019-11-02 17:27:54 -05:00
self.titleColor = (1, 1, 1, 1)
self.holidayStorageDNADict = {}
self.spookySkyFile = None
self.halloweenLights = []
return
def enter(self, requestStatus):
hoodId = requestStatus['hoodId']
zoneId = requestStatus['zoneId']
hoodText = self.getHoodText(zoneId)
self.titleText = OnscreenText.OnscreenText(hoodText, fg=self.titleColor, font=getSignFont(), pos=(0, -0.5), scale=TTLocalizer.HtitleText, drawOrder=0, mayChange=1)
self.fsm.request(requestStatus['loader'], [requestStatus])
def getHoodText(self, zoneId):
hoodText = base.cr.hoodMgr.getFullnameFromId(self.id)
if self.id != Tutorial:
streetName = StreetNames.get(ZoneUtil.getCanonicalBranchZone(zoneId))
if streetName:
hoodText = hoodText + '\n' + streetName[-1]
return hoodText
def spawnTitleText(self, zoneId):
hoodText = self.getHoodText(zoneId)
self.doSpawnTitleText(hoodText)
def doSpawnTitleText(self, text):
self.titleText.setText(text)
self.titleText.show()
self.titleText.setColor(Vec4(*self.titleColor))
self.titleText.clearColorScale()
self.titleText.setFg(self.titleColor)
2019-11-17 17:15:48 -06:00
self.titleTextSeq = Sequence(Wait(0.1), Wait(6.0), self.titleText.colorScaleInterval(0.5, Vec4(1.0, 1.0, 1.0, 0.0)), Func(self.hideTitleText))
2019-11-17 15:29:23 -06:00
self.titleTextSeq.start()
2019-11-02 17:27:54 -05:00
def hideTitleText(self):
if self.titleText:
self.titleText.hide()
def exit(self):
2019-11-17 15:29:23 -06:00
if self.titleTextSeq:
self.titleTextSeq.finish()
self.titleTextSeq = None
2019-11-02 17:27:54 -05:00
if self.titleText:
self.titleText.cleanup()
self.titleText = None
base.localAvatar.stopChat()
return
def load(self):
if self.storageDNAFile:
loader.loadDNAFile(self.dnaStore, self.storageDNAFile)
newsManager = base.cr.newsManager
if newsManager:
holidayIds = base.cr.newsManager.getDecorationHolidayId()
for holiday in holidayIds:
for storageFile in self.holidayStorageDNADict.get(holiday, []):
loader.loadDNAFile(self.dnaStore, storageFile)
if ToontownGlobals.HALLOWEEN_COSTUMES not in holidayIds and ToontownGlobals.SPOOKY_COSTUMES not in holidayIds or not self.spookySkyFile:
self.sky = loader.loadModel(self.skyFile)
self.sky.setTag('sky', 'Regular')
self.sky.setScale(1.0)
self.sky.setFogOff()
else:
self.sky = loader.loadModel(self.spookySkyFile)
self.sky.setTag('sky', 'Halloween')
if not newsManager:
self.sky = loader.loadModel(self.skyFile)
self.sky.setTag('sky', 'Regular')
self.sky.setScale(1.0)
self.sky.setFogOff()
def unload(self):
if hasattr(self, 'loader'):
self.notify.info('Aggressively cleaning up loader: %s' % self.loader)
self.loader.exit()
self.loader.unload()
del self.loader
del self.fsm
del self.parentFSM
self.dnaStore.resetHood()
del self.dnaStore
self.sky.removeNode()
del self.sky
self.ignoreAll()
ModelPool.garbageCollect()
TexturePool.garbageCollect()
def enterStart(self):
pass
def exitStart(self):
pass
def isSameHood(self, status):
return status['hoodId'] == self.hoodId and status['shardId'] == None
def enterFinal(self):
pass
def exitFinal(self):
pass
def enterQuietZone(self, requestStatus):
teleportDebug(requestStatus, 'Hood.enterQuietZone: status=%s' % requestStatus)
self._quietZoneDoneEvent = uniqueName('quietZoneDone')
self.acceptOnce(self._quietZoneDoneEvent, self.handleQuietZoneDone)
self.quietZoneStateData = QuietZoneState.QuietZoneState(self._quietZoneDoneEvent)
self._enterWaitForSetZoneResponseMsg = self.quietZoneStateData.getEnterWaitForSetZoneResponseMsg()
self.acceptOnce(self._enterWaitForSetZoneResponseMsg, self.handleWaitForSetZoneResponse)
self._quietZoneLeftEvent = self.quietZoneStateData.getQuietZoneLeftEvent()
if base.placeBeforeObjects:
self.acceptOnce(self._quietZoneLeftEvent, self.handleLeftQuietZone)
self.quietZoneStateData.load()
self.quietZoneStateData.enter(requestStatus)
def exitQuietZone(self):
self.ignore(self._quietZoneDoneEvent)
self.ignore(self._quietZoneLeftEvent)
self.ignore(self._enterWaitForSetZoneResponseMsg)
del self._quietZoneDoneEvent
self.quietZoneStateData.exit()
self.quietZoneStateData.unload()
self.quietZoneStateData = None
return
def loadLoader(self, requestStatus):
pass
def handleWaitForSetZoneResponse(self, requestStatus):
loaderName = requestStatus['loader']
if loaderName == 'safeZoneLoader':
if not loader.inBulkBlock:
loader.beginBulkLoad('hood', TTLocalizer.HeadingToPlayground, safeZoneCountMap[self.id], 1, TTLocalizer.TIP_GENERAL)
self.loadLoader(requestStatus)
loader.endBulkLoad('hood')
elif loaderName == 'townLoader':
if not loader.inBulkBlock:
zoneId = requestStatus['zoneId']
toPhrase = StreetNames[ZoneUtil.getCanonicalBranchZone(zoneId)][0]
streetName = StreetNames[ZoneUtil.getCanonicalBranchZone(zoneId)][-1]
loader.beginBulkLoad('hood', TTLocalizer.HeadingToStreet % {'to': toPhrase,
'street': streetName}, townCountMap[self.id], 1, TTLocalizer.TIP_STREET)
self.loadLoader(requestStatus)
loader.endBulkLoad('hood')
elif loaderName == 'minigame':
pass
elif loaderName == 'cogHQLoader':
print 'should be loading HQ'
def handleLeftQuietZone(self):
status = self.quietZoneStateData.getRequestStatus()
teleportDebug(status, 'handleLeftQuietZone, status=%s' % status)
teleportDebug(status, 'requesting %s' % status['loader'])
self.fsm.request(status['loader'], [status])
def handleQuietZoneDone(self):
if not base.placeBeforeObjects:
status = self.quietZoneStateData.getRequestStatus()
self.fsm.request(status['loader'], [status])
def enterSafeZoneLoader(self, requestStatus):
self.accept(self.loaderDoneEvent, self.handleSafeZoneLoaderDone)
self.loader.enter(requestStatus)
self.spawnTitleText(requestStatus['zoneId'])
def exitSafeZoneLoader(self):
2019-11-17 15:29:23 -06:00
if self.titleTextSeq:
self.titleTextSeq.finish()
self.titleTextSeq = None
2019-11-02 17:27:54 -05:00
self.hideTitleText()
self.ignore(self.loaderDoneEvent)
self.loader.exit()
self.loader.unload()
del self.loader
def handleSafeZoneLoaderDone(self):
doneStatus = self.loader.getDoneStatus()
teleportDebug(doneStatus, 'handleSafeZoneLoaderDone, doneStatus=%s' % doneStatus)
if self.isSameHood(doneStatus) and doneStatus['where'] != 'party' or doneStatus['loader'] == 'minigame':
teleportDebug(doneStatus, 'same hood')
self.fsm.request('quietZone', [doneStatus])
else:
teleportDebug(doneStatus, 'different hood')
self.doneStatus = doneStatus
messenger.send(self.doneEvent)
def startSky(self):
self.sky.reparentTo(camera)
self.sky.setZ(0.0)
self.sky.setHpr(0.0, 0.0, 0.0)
ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ)
self.sky.node().setEffect(ce)
def stopSky(self):
taskMgr.remove('skyTrack')
self.sky.reparentTo(hidden)
def startSpookySky(self):
if not self.spookySkyFile:
return
if hasattr(self, 'sky') and self.sky:
self.stopSky()
self.sky = loader.loadModel(self.spookySkyFile)
self.sky.setTag('sky', 'Halloween')
self.sky.setColor(0.5, 0.5, 0.5, 1)
self.sky.reparentTo(camera)
self.sky.setTransparency(TransparencyAttrib.MDual, 1)
fadeIn = self.sky.colorScaleInterval(1.5, Vec4(1, 1, 1, 1), startColorScale=Vec4(1, 1, 1, 0.25), blendType='easeInOut')
fadeIn.start()
self.sky.setZ(0.0)
self.sky.setHpr(0.0, 0.0, 0.0)
ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ)
self.sky.node().setEffect(ce)
def endSpookySky(self):
if hasattr(self, 'sky') and self.sky:
self.sky.reparentTo(hidden)
if hasattr(self, 'sky'):
self.sky = loader.loadModel(self.skyFile)
self.sky.setTag('sky', 'Regular')
self.sky.setScale(1.0)
self.startSky()