oldschool-toontown/toontown/coghq/LawOfficeManagerAI.py

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from direct.directnotify import DirectNotifyGlobal
from . import DistributedLawOfficeAI, DistributedStageAI
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from toontown.coghq import StageLayout
from toontown.toonbase import ToontownGlobals
from direct.showbase import DirectObject
import random
StageId2Layouts = {ToontownGlobals.LawbotStageIntA: (0, 1, 2), ToontownGlobals.LawbotStageIntB: (3, 4, 5), ToontownGlobals.LawbotStageIntC: (6, 7, 8), ToontownGlobals.LawbotStageIntD: (9, 10, 11)}
class LawOfficeManagerAI(DirectObject.DirectObject):
notify = DirectNotifyGlobal.directNotify.newCategory('LawOfficeManagerAI')
lawOfficeId = None
def __init__(self, air):
DirectObject.DirectObject.__init__(self)
self.air = air
def getDoId(self):
return 0
def createLawOffice(self, StageId, entranceId, players):
for avId in players:
if bboard.has('StageId-%s' % avId):
StageId = bboard.get('StageId-%s' % avId)
break
floor = 0
layoutIndex = None
for avId in players:
if bboard.has('stageRoom-%s' % avId):
roomId = bboard.get('stageRoom-%s' % avId)
for lt in StageId2Layouts[StageId]:
for i in range(StageLayout.getNumFloors(lt)):
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layout = StageLayout.StageLayout(StageId, i, stageLayout=lt)
if roomId in layout.getRoomIds():
layoutIndex = lt
floor = i
else:
from toontown.coghq import StageRoomSpecs
roomName = StageRoomSpecs.CashbotStageRoomId2RoomName[roomId]
LawOfficeManagerAI.notify.warning('room %s (%s) not found in any floor of Stage %s' % (roomId, roomName, StageId))
StageZone = self.air.allocateZone()
if layoutIndex is None:
layoutIndex = random.choice(StageId2Layouts[StageId])
Stage = DistributedStageAI.DistributedStageAI(self.air, StageId, StageZone, floor, players, layoutIndex)
Stage.generateWithRequired(StageZone)
return StageZone