2019-11-02 17:27:54 -05:00
from otp . ai . AIBaseGlobal import *
from direct . distributed . ClockDelta import *
from direct . fsm import StateData
from direct . directnotify import DirectNotifyGlobal
import random
from direct . task import Task
from toontown . toonbase import ToontownGlobals
2019-12-30 00:07:56 -06:00
from . import CCharChatter , CCharPaths
2019-11-02 17:27:54 -05:00
CHATTY_DURATION = 120.0
class CharLonelyStateAI ( StateData . StateData ) :
notify = DirectNotifyGlobal . directNotify . newCategory ( ' CharLonelyStateAI ' )
def __init__ ( self , doneEvent , character ) :
StateData . StateData . __init__ ( self , doneEvent )
self . __doneEvent = doneEvent
self . character = character
def enter ( self ) :
if hasattr ( self . character , ' name ' ) :
name = self . character . getName ( )
else :
name = ' character '
self . notify . debug ( ' Lonely ' + self . character . getName ( ) + ' ... ' )
StateData . StateData . enter ( self )
duration = random . randint ( 3 , 15 )
taskMgr . doMethodLater ( duration , self . __doneHandler , self . character . taskName ( ' startWalking ' ) )
def exit ( self ) :
StateData . StateData . exit ( self )
taskMgr . remove ( self . character . taskName ( ' startWalking ' ) )
def __doneHandler ( self , task ) :
doneStatus = { }
doneStatus [ ' state ' ] = ' lonely '
doneStatus [ ' status ' ] = ' done '
messenger . send ( self . __doneEvent , [ doneStatus ] )
return Task . done
class CharChattyStateAI ( StateData . StateData ) :
notify = DirectNotifyGlobal . directNotify . newCategory ( ' CharChattyStateAI ' )
notify . setDebug ( True )
def __init__ ( self , doneEvent , character ) :
StateData . StateData . __init__ ( self , doneEvent )
self . __doneEvent = doneEvent
self . character = character
self . __chatTaskName = ' characterChat- ' + str ( character )
self . lastChatTarget = 0
self . nextChatTime = 0
self . lastMessage = [
- 1 , - 1 ]
def enter ( self ) :
if hasattr ( self . character , ' name ' ) :
name = self . character . getName ( )
else :
name = ' character '
self . notify . debug ( ' Chatty ' + self . character . getName ( ) + ' ... ' )
self . chatter = CCharChatter . getChatter ( self . character . getName ( ) , self . character . getCCChatter ( ) )
if self . chatter != None :
taskMgr . remove ( self . __chatTaskName )
taskMgr . add ( self . blather , self . __chatTaskName )
else :
self . notify . debug ( ' Chatter is none.. sending done message ' )
self . leave ( timeout = 1 )
StateData . StateData . enter ( self )
return
def pickMsg ( self , category ) :
self . getLatestChatter ( )
if self . chatter :
return random . randint ( 0 , len ( self . chatter [ category ] ) - 1 )
else :
return None
return None
def getLatestChatter ( self ) :
self . chatter = CCharChatter . getChatter ( self . character . getName ( ) , self . character . getCCChatter ( ) )
def setCorrectChatter ( self ) :
self . chatter = CCharChatter . getChatter ( self . character . getName ( ) , self . character . getCCChatter ( ) )
def blather ( self , task ) :
now = globalClock . getFrameTime ( )
if now < self . nextChatTime :
return Task . cont
self . getLatestChatter ( )
if self . character . lostInterest ( ) :
self . leave ( )
return Task . done
if task . time > CHATTY_DURATION :
self . leave ( timeout = 1 )
return Task . done
if not self . chatter :
self . notify . debug ( ' Chatter doesnt exist ' )
self . leave ( timeout = 1 )
return Task . done
if not self . character . getNearbyAvatars ( ) :
return Task . cont
target = self . character . getNearbyAvatars ( ) [ 0 ]
if self . lastChatTarget != target :
self . lastChatTarget = target
category = CCharChatter . GREETING
else :
category = CCharChatter . COMMENT
self . setCorrectChatter ( )
if category == self . lastMessage [ 0 ] and len ( self . chatter [ category ] ) > 1 :
msg = self . lastMessage [ 1 ]
lastMsgIndex = self . lastMessage [ 1 ]
if lastMsgIndex < len ( self . chatter [ category ] ) and lastMsgIndex > = 0 :
while self . chatter [ category ] [ msg ] == self . chatter [ category ] [ lastMsgIndex ] :
msg = self . pickMsg ( category )
if not msg :
break
else :
msg = self . pickMsg ( category )
else :
msg = self . pickMsg ( category )
if msg == None :
self . notify . debug ( ' Cannot pick a message ' )
self . leave ( timeout = 1 )
return Task . done
self . character . sendUpdate ( ' setChat ' , [ category , msg , target ] )
self . lastMessage = [
category , msg ]
self . nextChatTime = now + 8.0 + random . random ( ) * 4.0
return Task . cont
def leave ( self , timeout = 0 ) :
if self . chatter != None and not timeout :
category = CCharChatter . GOODBYE
msg = random . randint ( 0 , len ( self . chatter [ CCharChatter . GOODBYE ] ) - 1 )
if len ( self . character . getNearbyAvatars ( ) ) > 0 :
target = self . character . getNearbyAvatars ( ) [ 0 ]
self . character . sendUpdate ( ' setChat ' , [ category , msg , target ] )
else :
self . notify . warning ( ' Nearby avatars left ' )
if timeout == 1 :
self . notify . debug ( ' We were stuck in the chatty state ' )
taskMgr . doMethodLater ( 1 , self . doneHandler , self . character . taskName ( ' waitToFinish ' ) )
return
def exit ( self ) :
StateData . StateData . exit ( self )
taskMgr . remove ( self . __chatTaskName )
def doneHandler ( self , task ) :
doneStatus = { }
doneStatus [ ' state ' ] = ' chatty '
doneStatus [ ' status ' ] = ' done '
messenger . send ( self . __doneEvent , [ doneStatus ] )
return Task . done
class CharWalkStateAI ( StateData . StateData ) :
notify = DirectNotifyGlobal . directNotify . newCategory ( ' CharWalkStateAI ' )
def __init__ ( self , doneEvent , character , diffPath = None ) :
StateData . StateData . __init__ ( self , doneEvent )
self . __doneEvent = doneEvent
self . character = character
if diffPath == None :
self . paths = CCharPaths . getPaths ( character . getName ( ) , character . getCCLocation ( ) )
else :
self . paths = CCharPaths . getPaths ( diffPath , character . getCCLocation ( ) )
self . speed = character . walkSpeed ( )
self . __lastWalkNode = CCharPaths . startNode
self . __curWalkNode = CCharPaths . startNode
return
def enter ( self ) :
destNode = self . __lastWalkNode
choices = CCharPaths . getAdjacentNodes ( self . __curWalkNode , self . paths )
if len ( choices ) == 1 :
destNode = choices [ 0 ]
else :
while destNode == self . __lastWalkNode :
destNode = random . choice ( CCharPaths . getAdjacentNodes ( self . __curWalkNode , self . paths ) )
self . notify . debug ( ' Walking ' + self . character . getName ( ) + ' ... from ' + str ( self . __curWalkNode ) + ' ( ' + str ( CCharPaths . getNodePos ( self . __curWalkNode , self . paths ) ) + ' ) to ' + str ( destNode ) + ' ( ' + str ( CCharPaths . getNodePos ( destNode , self . paths ) ) + ' ) ' )
self . character . sendUpdate ( ' setWalk ' , [ self . __curWalkNode , destNode , globalClockDelta . getRealNetworkTime ( ) ] )
duration = CCharPaths . getWalkDuration ( self . __curWalkNode , destNode , self . speed , self . paths )
t = taskMgr . doMethodLater ( duration , self . doneHandler , self . character . taskName ( self . character . getName ( ) + ' DoneWalking ' ) )
t . newWalkNode = destNode
self . destNode = destNode
def exit ( self ) :
StateData . StateData . exit ( self )
taskMgr . remove ( self . character . taskName ( self . character . getName ( ) + ' DoneWalking ' ) )
def getDestNode ( self ) :
if hasattr ( self , ' destNode ' ) and self . destNode :
return self . destNode
else :
return self . __curWalkNode
def setCurNode ( self , curWalkNode ) :
self . __curWalkNode = curWalkNode
def doneHandler ( self , task ) :
self . __lastWalkNode = self . __curWalkNode
self . __curWalkNode = task . newWalkNode
self . character . sendUpdate ( ' setWalk ' , [ self . __curWalkNode , self . __curWalkNode , globalClockDelta . getRealNetworkTime ( ) ] )
doneStatus = { }
doneStatus [ ' state ' ] = ' walk '
doneStatus [ ' status ' ] = ' done '
messenger . send ( self . __doneEvent , [ doneStatus ] )
return Task . done
class CharFollowChipStateAI ( StateData . StateData ) :
notify = DirectNotifyGlobal . directNotify . newCategory ( ' CharFollowChipStateAI ' )
def __init__ ( self , doneEvent , character , followedChar ) :
StateData . StateData . __init__ ( self , doneEvent )
self . __doneEvent = doneEvent
self . character = character
self . followedChar = followedChar
self . paths = CCharPaths . getPaths ( character . getName ( ) , character . getCCLocation ( ) )
self . speed = character . walkSpeed ( )
self . __lastWalkNode = CCharPaths . startNode
self . __curWalkNode = CCharPaths . startNode
def enter ( self , chipDestNode ) :
destNode = self . __lastWalkNode
choices = CCharPaths . getAdjacentNodes ( self . __curWalkNode , self . paths )
if len ( choices ) == 1 :
destNode = choices [ 0 ]
else :
while destNode == self . __lastWalkNode :
destNode = random . choice ( CCharPaths . getAdjacentNodes ( self . __curWalkNode , self . paths ) )
destNode = chipDestNode
self . notify . debug ( ' Walking ' + self . character . getName ( ) + ' ... from ' + str ( self . __curWalkNode ) + ' ( ' + str ( CCharPaths . getNodePos ( self . __curWalkNode , self . paths ) ) + ' ) to ' + str ( destNode ) + ' ( ' + str ( CCharPaths . getNodePos ( destNode , self . paths ) ) + ' ) ' )
self . offsetDistance = ToontownGlobals . DaleOrbitDistance
angle = random . randint ( 0 , 359 )
self . offsetX = math . cos ( deg2Rad ( angle ) ) * self . offsetDistance
self . offsetY = math . sin ( deg2Rad ( angle ) ) * self . offsetDistance
self . character . sendUpdate ( ' setFollowChip ' , [ self . __curWalkNode , destNode , globalClockDelta . getRealNetworkTime ( ) , self . offsetX , self . offsetY ] )
duration = CCharPaths . getWalkDuration ( self . __curWalkNode , destNode , self . speed , self . paths )
t = taskMgr . doMethodLater ( duration , self . __doneHandler , self . character . taskName ( self . character . getName ( ) + ' DoneWalking ' ) )
t . newWalkNode = destNode
def exit ( self ) :
StateData . StateData . exit ( self )
taskMgr . remove ( self . character . taskName ( self . character . getName ( ) + ' DoneWalking ' ) )
def __doneHandler ( self , task ) :
self . __lastWalkNode = self . __curWalkNode
self . __curWalkNode = task . newWalkNode
self . character . sendUpdate ( ' setFollowChip ' , [ self . __curWalkNode , self . __curWalkNode , globalClockDelta . getRealNetworkTime ( ) , self . offsetX , self . offsetY ] )
doneStatus = { }
doneStatus [ ' state ' ] = ' walk '
doneStatus [ ' status ' ] = ' done '
messenger . send ( self . __doneEvent , [ doneStatus ] )
return Task . done
class ChipChattyStateAI ( CharChattyStateAI ) :
notify = DirectNotifyGlobal . directNotify . newCategory ( ' ChipChattyStateAI ' )
def setDaleId ( self , daleId ) :
self . daleId = daleId
self . dale = simbase . air . doId2do . get ( self . daleId )
def blather ( self , task ) :
now = globalClock . getFrameTime ( )
if now < self . nextChatTime :
return Task . cont
self . getLatestChatter ( )
if self . character . lostInterest ( ) :
self . leave ( )
return Task . done
if task . time > CHATTY_DURATION :
self . leave ( timeout = 1 )
return Task . done
if not self . chatter :
self . notify . debug ( ' I do not want to talk ' )
return Task . done
if not self . character . getNearbyAvatars ( ) :
return Task . cont
target = self . character . getNearbyAvatars ( ) [ 0 ]
if self . lastChatTarget != target :
self . lastChatTarget = target
category = CCharChatter . GREETING
else :
category = CCharChatter . COMMENT
if category == self . lastMessage [ 0 ] and len ( self . chatter [ category ] ) > 1 :
msg = self . lastMessage [ 1 ]
lastMsgIndex = self . lastMessage [ 1 ]
if lastMsgIndex < len ( self . chatter [ category ] ) and lastMsgIndex > = 0 :
while self . chatter [ category ] [ msg ] == self . chatter [ category ] [ lastMsgIndex ] :
msg = self . pickMsg ( category )
if not msg :
break
else :
msg = self . pickMsg ( category )
else :
msg = self . pickMsg ( category )
if msg == None :
self . notify . debug ( ' I do not want to talk ' )
return Task . done
self . character . sendUpdate ( ' setChat ' , [ category , msg , target ] )
if hasattr ( self , ' dale ' ) and self . dale :
self . dale . sendUpdate ( ' setChat ' , [ category , msg , target ] )
self . lastMessage = [ category , msg ]
self . nextChatTime = now + 8.0 + random . random ( ) * 4.0
return Task . cont
def leave ( self , timeout = 0 ) :
if self . chatter != None and not timeout :
category = CCharChatter . GOODBYE
msg = random . randint ( 0 , len ( self . chatter [ CCharChatter . GOODBYE ] ) - 1 )
if len ( self . character . getNearbyAvatars ( ) ) > 0 :
target = self . character . getNearbyAvatars ( ) [ 0 ]
self . character . sendUpdate ( ' setChat ' , [ category , msg , target ] )
if hasattr ( self , ' dale ' ) and self . dale :
self . dale . sendUpdate ( ' setChat ' , [ category , msg , target ] )
else :
self . notify . warning ( ' Nearby avatars left ' )
taskMgr . doMethodLater ( 1 , self . doneHandler , self . character . taskName ( ' waitToFinish ' ) )
return