oldschool-toontown/toontown/coghq/DistributedDoorEntity.py

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from pandac.PandaModules import *
from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
from direct.distributed.ClockDelta import *
from toontown.toonbase import ToontownGlobals
from direct.directnotify import DirectNotifyGlobal
from . import DistributedDoorEntityBase
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from direct.fsm import FourState
from direct.fsm import ClassicFSM
from otp.level import DistributedEntity
from toontown.toonbase import TTLocalizer
from otp.level import BasicEntities
from direct.fsm import State
from otp.level import VisibilityBlocker
class DistributedDoorEntityLock(DistributedDoorEntityBase.LockBase, FourState.FourState):
slideLeft = Vec3(-7.5, 0.0, 0.0)
slideRight = Vec3(7.5, 0.0, 0.0)
def __init__(self, door, lockIndex, lockedNodePath, leftNodePath, rightNodePath, stateIndex):
self.door = door
self.lockIndex = lockIndex
self.lockedNodePath = lockedNodePath
self.leftNodePath = leftNodePath
self.rightNodePath = rightNodePath
self.initialStateIndex = stateIndex
FourState.FourState.__init__(self, self.stateNames, self.stateDurations)
def delete(self):
self.takedown()
del self.door
def setup(self):
self.setLockState(self.initialStateIndex)
del self.initialStateIndex
def takedown(self):
if self.track is not None:
self.track.pause()
self.track = None
for i in list(self.states.keys()):
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del self.states[i]
self.states = []
self.fsm = None
return
def setLockState(self, stateIndex):
if self.stateIndex != stateIndex:
state = self.states.get(stateIndex)
if state is not None:
self.fsm.request(state)
return
def isUnlocked(self):
return self.isOn()
def enterState1(self):
FourState.FourState.enterState1(self)
beat = self.duration * 0.05
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slideSfx = base.loader.loadSfx('phase_9/audio/sfx/CHQ_FACT_arms_retracting.ogg')
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self.setTrack(Sequence(Wait(beat * 2.0), Parallel(SoundInterval(slideSfx, node=self.door.node, volume=0.8), Sequence(ShowInterval(self.leftNodePath), ShowInterval(self.rightNodePath), Parallel(LerpPosInterval(nodePath=self.leftNodePath, other=self.lockedNodePath, duration=beat * 16.0, pos=Vec3(0.0), blendType='easeIn'), LerpPosInterval(nodePath=self.rightNodePath, other=self.lockedNodePath, duration=beat * 16.0, pos=Vec3(0.0), blendType='easeIn')), HideInterval(self.leftNodePath), HideInterval(self.rightNodePath), ShowInterval(self.lockedNodePath)))))
def enterState2(self):
FourState.FourState.enterState2(self)
self.setTrack(None)
self.leftNodePath.setPos(self.lockedNodePath, Vec3(0.0))
self.rightNodePath.setPos(self.lockedNodePath, Vec3(0.0))
self.leftNodePath.hide()
self.rightNodePath.hide()
self.lockedNodePath.show()
return
def enterState3(self):
FourState.FourState.enterState3(self)
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unlockSfx = base.loader.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_unlock.ogg')
slideSfx = base.loader.loadSfx('phase_9/audio/sfx/CHQ_FACT_arms_retracting.ogg')
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beat = self.duration * 0.05
self.setTrack(Sequence(Wait(beat * 2), Parallel(SoundInterval(unlockSfx, node=self.door.node, volume=0.8), SoundInterval(slideSfx, node=self.door.node, volume=0.8), Sequence(HideInterval(self.lockedNodePath), ShowInterval(self.leftNodePath), ShowInterval(self.rightNodePath), Parallel(LerpPosInterval(nodePath=self.leftNodePath, other=self.lockedNodePath, duration=beat * 16, pos=self.slideLeft, blendType='easeOut'), LerpPosInterval(nodePath=self.rightNodePath, other=self.lockedNodePath, duration=beat * 16, pos=self.slideRight, blendType='easeOut')), HideInterval(self.leftNodePath), HideInterval(self.rightNodePath)))))
def enterState4(self):
FourState.FourState.enterState4(self)
self.setTrack(None)
self.leftNodePath.setPos(self.lockedNodePath, self.slideLeft)
self.rightNodePath.setPos(self.lockedNodePath, self.slideRight)
self.leftNodePath.hide()
self.rightNodePath.hide()
self.lockedNodePath.hide()
return
class DistributedDoorEntity(DistributedDoorEntityBase.DistributedDoorEntityBase, DistributedEntity.DistributedEntity, BasicEntities.NodePathAttribsProxy, FourState.FourState, VisibilityBlocker.VisibilityBlocker):
def __init__(self, cr):
self.innerDoorsTrack = None
self.isVisReady = 0
self.isOuterDoorOpen = 0
DistributedEntity.DistributedEntity.__init__(self, cr)
FourState.FourState.__init__(self, self.stateNames, self.stateDurations)
VisibilityBlocker.VisibilityBlocker.__init__(self)
self.locks = []
return
def generate(self):
DistributedEntity.DistributedEntity.generate(self)
def announceGenerate(self):
self.doorNode = hidden.attachNewNode('door-%s' % self.entId)
DistributedEntity.DistributedEntity.announceGenerate(self)
BasicEntities.NodePathAttribsProxy.initNodePathAttribs(self)
self.setup()
def disable(self):
self.takedown()
self.doorNode.removeNode()
del self.doorNode
DistributedEntity.DistributedEntity.disable(self)
def delete(self):
DistributedEntity.DistributedEntity.delete(self)
def setup(self):
self.setupDoor()
for i in self.locks:
i.setup()
self.accept('exit%s' % (self.getName(),), self.exitTrigger)
self.acceptAvatar()
if __dev__:
self.initWantDoors()
def takedown(self):
if __dev__:
self.shutdownWantDoors()
self.ignoreAll()
if self.track is not None:
self.track.finish()
self.track = None
if self.innerDoorsTrack is not None:
self.innerDoorsTrack.finish()
self.innerDoorsTrack = None
for i in self.locks:
i.takedown()
self.locks = []
self.fsm = None
for i in list(self.states.keys()):
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del self.states[i]
self.states = []
return
setUnlock0Event = DistributedDoorEntityBase.stubFunction
setUnlock1Event = DistributedDoorEntityBase.stubFunction
setUnlock2Event = DistributedDoorEntityBase.stubFunction
setUnlock3Event = DistributedDoorEntityBase.stubFunction
setIsOpenEvent = DistributedDoorEntityBase.stubFunction
setIsLock0Unlocked = DistributedDoorEntityBase.stubFunction
setIsLock1Unlocked = DistributedDoorEntityBase.stubFunction
setIsLock2Unlocked = DistributedDoorEntityBase.stubFunction
setIsLock3Unlocked = DistributedDoorEntityBase.stubFunction
setIsOpen = DistributedDoorEntityBase.stubFunction
setSecondsOpen = DistributedDoorEntityBase.stubFunction
def acceptAvatar(self):
self.accept('enter%s' % (self.getName(),), self.enterTrigger)
def rejectInteract(self):
DistributedEntity.DistributedEntity.rejectInteract(self)
self.acceptAvatar()
def avatarExit(self, avatarId):
DistributedEntity.DistributedEntity.avatarExit(self, avatarId)
self.acceptAvatar()
def enterTrigger(self, args = None):
messenger.send('DistributedInteractiveEntity_enterTrigger')
self.sendUpdate('requestOpen')
def exitTrigger(self, args = None):
messenger.send('DistributedInteractiveEntity_exitTrigger')
def okToUnblockVis(self):
VisibilityBlocker.VisibilityBlocker.okToUnblockVis(self)
self.isVisReady = 1
self.openInnerDoors()
def changedOnState(self, isOn):
messenger.send(self.getOutputEventName(), [not isOn])
def setLocksState(self, stateBits):
lock0 = stateBits & 15
lock1 = (stateBits & 240) >> 4
lock2 = (stateBits & 3840) >> 8
if self.isGenerated():
self.locks[0].setLockState(lock0)
self.locks[1].setLockState(lock1)
self.locks[2].setLockState(lock2)
else:
self.initialLock0StateIndex = lock0
self.initialLock1StateIndex = lock1
self.initialLock2StateIndex = lock2
def setDoorState(self, stateIndex, timeStamp):
self.stateTime = globalClockDelta.localElapsedTime(timeStamp)
if self.isGenerated():
if self.stateIndex != stateIndex:
state = self.states.get(stateIndex)
if state is not None:
self.fsm.request(state)
else:
self.initialState = stateIndex
self.initialStateTimestamp = timeStamp
return
def getName(self):
return 'switch-%s' % str(self.entId)
def getNodePath(self):
if hasattr(self, 'doorNode'):
return self.doorNode
return None
def setupDoor(self):
model = loader.loadModel('phase_9/models/cogHQ/CogDoorHandShake')
if model:
doorway = model.find('**/Doorway1')
rootNode = self.doorNode.attachNewNode(self.getName() + '-root')
rootNode.setPos(self.pos)
rootNode.setHpr(self.hpr)
rootNode.setScale(self.scale)
rootNode.setColor(self.color)
change = rootNode.attachNewNode('changePos')
doorway.reparentTo(change)
self.node = rootNode
self.node.show()
self.locks.append(DistributedDoorEntityLock(self,
0,
doorway.find('**/Slide_One_Closed'),
doorway.find('**/Slide_One_Left_Open'),
doorway.find('**/Slide_One_Right_Open'),
self.initialLock0StateIndex))
self.locks.append(DistributedDoorEntityLock(self,
1,
doorway.find('**/Slide_Two_Closed'),
doorway.find('**/Slide_Two_Left_Open'),
doorway.find('**/Slide_Two_Right_Open'),
self.initialLock1StateIndex))
self.locks.append(DistributedDoorEntityLock(self,
2,
doorway.find('**/Slide_Three_Closed'),
doorway.find('**/Slide_Three_Left_Open'),
doorway.find('**/Slide_Three_Right_Open'),
self.initialLock2StateIndex))
del self.initialLock0StateIndex
del self.initialLock1StateIndex
del self.initialLock2StateIndex
door = doorway.find('doortop')
if door.isEmpty():
print('doortop hack')
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door = doorway.attachNewNode('doortop')
doorway.find('doortop1').reparentTo(door)
doorway.find('doortop2').reparentTo(door)
rootNode = self.doorNode.attachNewNode(self.getName() + '-topDoor')
rootNode.setPos(self.pos)
rootNode.setHpr(self.hpr)
rootNode.setScale(self.scale)
rootNode.setColor(self.color)
change = rootNode.attachNewNode('changePos')
door.reparentTo(change)
self.doorTop = rootNode
self.doorTop.show()
rootNode = self.doorTop.getParent().attachNewNode(self.getName() + '-leftDoor')
change = rootNode.attachNewNode('change')
door = doorway.find('**/doorLeft')
door = door.reparentTo(change)
self.doorLeft = rootNode
self.doorLeft.show()
change.setPos(self.pos)
change.setHpr(self.hpr)
change.setScale(self.scale)
change.setColor(self.color)
door = doorway.find('doorbottom')
if door.isEmpty():
print('doorbottom hack')
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door = doorway.attachNewNode('doorbottom')
doorway.find('doorbottom1').reparentTo(door)
doorway.find('doorbottom2').reparentTo(door)
change = render.attachNewNode('changePos')
door.reparentTo(change)
rootNode = self.doorNode.attachNewNode(self.getName() + '-bottomDoor')
rootNode.setPos(self.pos)
rootNode.setHpr(self.hpr)
rootNode.setScale(self.scale)
rootNode.setColor(self.color)
change.reparentTo(rootNode)
self.doorBottom = rootNode
self.doorBottom.show()
rootNode = self.doorTop.getParent().attachNewNode(self.getName() + '-rightDoor')
change = rootNode.attachNewNode('change')
door = doorway.find('**/doorRight')
door = door.reparentTo(change)
self.doorRight = rootNode
self.doorRight.show()
change.setPos(self.pos)
change.setHpr(self.hpr)
change.setScale(self.scale)
change.setColor(self.color)
collision = self.doorLeft.find('**/doorLeft_collision1')
collision.setName(self.getName())
collision = self.doorLeft.find('**/doorLeft_collision2')
collision.setName(self.getName())
collision = self.doorRight.find('**/doorRight_collision1')
collision.setName(self.getName())
collision = self.doorRight.find('**/doorRight_collision2')
collision.setName(self.getName())
collision = self.doorLeft.find('**/doorLeft_innerCollision')
collision.setName(self.getName())
self.leftInnerCollision = collision
collision = self.doorRight.find('**/doorRight_innerCollision')
collision.setName(self.getName())
self.rightInnerCollision = collision
if 1:
pass
else:
radius = 8.0
cSphere = CollisionSphere(0.0, 0.0, 0.0, radius)
cSphere.setTangible(0)
cSphereNode = CollisionNode(self.getName())
cSphereNode.addSolid(cSphere)
cSphereNode.setFromCollideMask(BitMask32.allOff())
cSphereNode.setIntoCollideMask(ToontownGlobals.WallBitmask)
self.cSphereNodePath = self.node.attachNewNode(cSphereNode)
if 1:
self.node.flattenMedium()
self.doorTop.flattenMedium()
self.doorBottom.flattenMedium()
self.doorLeft.flattenMedium()
self.doorRight.flattenMedium()
self.setDoorState(self.initialState, self.initialStateTimestamp)
del self.initialState
del self.initialStateTimestamp
def setInnerDoorsTrack(self, track):
if self.innerDoorsTrack is not None:
self.innerDoorsTrack.pause()
self.innerDoorsTrack = None
if track is not None:
track.start(0.0)
self.innerDoorsTrack = track
return
def openInnerDoors(self):
print('openInnerDoors')
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if not self.level.complexVis() or self.isOuterDoorOpen and (not self.isVisBlocker or self.isVisReady):
print('openInnerDoors stage Two')
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duration = self.duration
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slideSfx = base.loader.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_sliding.ogg')
finalSfx = base.loader.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_final.ogg')
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moveDistance = 8.0
self.setInnerDoorsTrack(Sequence(Func(self.leftInnerCollision.unstash), Func(self.rightInnerCollision.unstash), Parallel(SoundInterval(slideSfx, node=self.node, duration=duration * 0.4, volume=0.8), LerpPosInterval(nodePath=self.doorLeft, duration=duration * 0.4, pos=Vec3(-moveDistance, 0.0, 0.0), blendType='easeOut'), LerpPosInterval(nodePath=self.doorRight, duration=duration * 0.4, pos=Vec3(moveDistance, 0.0, 0.0), blendType='easeOut'), Sequence(Wait(duration * 0.375), SoundInterval(finalSfx, node=self.node, duration=1.0, volume=0.8))), Func(self.doorLeft.stash), Func(self.doorRight.stash)))
def closeInnerDoors(self):
duration = self.duration
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slideSfx = base.loader.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_sliding.ogg')
finalSfx = base.loader.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_final.ogg')
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moveDistance = 8.0
self.setInnerDoorsTrack(Sequence(Func(self.doorLeft.unstash), Func(self.doorRight.unstash), Parallel(SoundInterval(slideSfx, node=self.node, duration=duration * 0.4, volume=0.8), LerpPosInterval(nodePath=self.doorLeft, duration=duration * 0.4, pos=Vec3(0.0), blendType='easeIn'), LerpPosInterval(nodePath=self.doorRight, duration=duration * 0.4, pos=Vec3(0.0), blendType='easeIn'), Sequence(Wait(duration * 0.375), SoundInterval(finalSfx, node=self.node, duration=1.0, volume=0.8))), Func(self.leftInnerCollision.stash), Func(self.rightInnerCollision.stash)))
def setisOuterDoorOpen(self, isOpen):
self.isOuterDoorOpen = isOpen
def enterState1(self):
print('doors enter state 1')
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FourState.FourState.enterState1(self)
self.isOuterDoorOpen = 0
if self.isVisBlocker:
if not self.isVisReady:
self.requestUnblockVis()
else:
self.okToUnblockVis()
duration = self.duration
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slideSfx = base.loader.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_sliding.ogg')
finalSfx = base.loader.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_final.ogg')
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moveDistance = 8.0
self.setTrack(Sequence(Wait(duration * 0.1), Parallel(SoundInterval(slideSfx, node=self.node, duration=duration * 0.4, volume=0.8), LerpPosInterval(nodePath=self.doorTop, duration=duration * 0.4, pos=Vec3(0.0, 0.0, moveDistance), blendType='easeOut'), LerpPosInterval(nodePath=self.doorBottom, duration=duration * 0.4, pos=Vec3(0.0, 0.0, -moveDistance), blendType='easeOut'), Sequence(Wait(duration * 0.375), SoundInterval(finalSfx, node=self.node, duration=1.0, volume=0.8))), Func(self.doorTop.stash), Func(self.doorBottom.stash), Func(self.setisOuterDoorOpen, 1), Func(self.openInnerDoors)))
def enterState2(self):
FourState.FourState.enterState2(self)
self.isOuterDoorOpen = 1
self.setTrack(None)
moveDistance = 7.5
(self.doorTop.setPos(Vec3(0.0, 0.0, moveDistance)),)
(self.doorBottom.setPos(Vec3(0.0, 0.0, -moveDistance)),)
self.doorTop.stash()
self.doorBottom.stash()
if not self.isVisBlocker or not self.isWaitingForUnblockVis():
self.setInnerDoorsTrack(None)
self.doorLeft.setPos(Vec3(-moveDistance, 0.0, 0.0))
self.doorRight.setPos(Vec3(moveDistance, 0.0, 0.0))
self.doorLeft.stash()
self.doorRight.stash()
return
def exitState2(self):
FourState.FourState.exitState2(self)
self.cancelUnblockVis()
def enterState3(self):
FourState.FourState.enterState3(self)
duration = self.duration
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slideSfx = base.loader.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_sliding.ogg')
finalSfx = base.loader.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_final.ogg')
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self.setTrack(Sequence(Wait(duration * 0.1),
Func(self.closeInnerDoors),
Wait(duration * 0.4),
Func(self.doorTop.unstash),
Func(self.doorBottom.unstash),
Parallel(SoundInterval(slideSfx, node=self.node, duration=duration*0.4, volume=0.8),
LerpPosInterval(nodePath=self.doorTop, duration=duration*0.4, pos=Vec3(0.0), blendType='easeIn'),
LerpPosInterval(nodePath=self.doorBottom, duration=duration*0.4, pos=Vec3(0.0), blendType='easeIn'),
Sequence(Wait(duration*0.375),
SoundInterval(finalSfx, node=self.node, duration=duration*0.4, volume=0.8))),
Func(self.setisOuterDoorOpen, 0)))
def enterState4(self):
FourState.FourState.enterState4(self)
self.setisOuterDoorOpen(0)
self.isVisReady = 0
self.setTrack(None)
self.doorTop.unstash()
self.doorBottom.unstash()
self.doorTop.setPos(Vec3(0.0))
self.doorBottom.setPos(Vec3(0.0))
self.setInnerDoorsTrack(None)
self.leftInnerCollision.stash()
self.rightInnerCollision.stash()
self.doorLeft.unstash()
self.doorRight.unstash()
self.doorLeft.setPos(Vec3(0.0))
self.doorRight.setPos(Vec3(0.0))
if __dev__:
def initWantDoors(self):
self.accept('wantDoorsChanged', self.onWantDoorsChanged)
self.onWantDoorsChanged()
def shutdownWantDoors(self):
self.ignore('wantDoorsChanged')
def onWantDoorsChanged(self):
if self.level.levelMgrEntity.wantDoors:
self.getNodePath().unstash()
else:
self.getNodePath().stash()
def attribChanged(self, attrib, value):
self.takedown()
self.setup()