oldschool-toontown/toontown/coghq/DistributedStageBattleAI.py

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from toontown.toonbase import ToontownGlobals
from toontown.coghq import DistributedLevelBattleAI
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import State
from direct.fsm import ClassicFSM, State
from toontown.battle.BattleBase import *
import CogDisguiseGlobals
from toontown.toonbase.ToontownBattleGlobals import getStageCreditMultiplier
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from direct.showbase.PythonUtil import addListsByValue
from otp.otpbase.PythonUtil import enumerate
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class DistributedStageBattleAI(DistributedLevelBattleAI.DistributedLevelBattleAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedStageBattleAI')
def __init__(self, air, battleMgr, pos, suit, toonId, zoneId, level, battleCellId, roundCallback=None, finishCallback=None, maxSuits=4):
DistributedLevelBattleAI.DistributedLevelBattleAI.__init__(self, air, battleMgr, pos, suit, toonId, zoneId, level, battleCellId, 'StageReward', roundCallback, finishCallback, maxSuits)
self.battleCalc.setSkillCreditMultiplier(1)
if self.bossBattle:
self.level.d_setBossConfronted(toonId)
self.fsm.addState(State.State('StageReward', self.enterStageReward, self.exitStageReward, [
'Resume']))
playMovieState = self.fsm.getStateNamed('PlayMovie')
playMovieState.addTransition('StageReward')
def getTaskZoneId(self):
return self.level.stageId
def storeSuitsKilledThisBattle(self):
floor = self.level.getFloorNum()
if len(self.suitsKilledPerFloor) < floor + 1:
self.suitsKilledPerFloor.append(self.suitsKilledThisBattle)
else:
self.suitsKilledPerFloor[floor].extend(self.suitsKilledThisBattle)
def handleToonsWon(self, toons):
extraMerits = [
0, 0, 0, 0]
amount = ToontownGlobals.StageNoticeRewards[self.level.stageId]
index = ToontownGlobals.cogHQZoneId2deptIndex(self.level.stageId)
extraMerits[index] = amount
for toon in toons:
mult = 1.0
meritArray = self.air.promotionMgr.recoverMerits(toon, [], self.getTaskZoneId(), mult, extraMerits=extraMerits)
if toon.doId in self.helpfulToons:
self.toonMerits[toon.doId] = addListsByValue(self.toonMerits[toon.doId], meritArray)
else:
self.notify.debug('toon %d not helpful list, skipping merits' % toon.doId)
for floorNum, cogsThisFloor in enumerate(self.suitsKilledPerFloor):
self.notify.info('merits for floor %s' % floorNum)
for toon in toons:
recovered, notRecovered = self.air.questManager.recoverItems(toon, cogsThisFloor, self.getTaskZoneId())
self.toonItems[toon.doId][0].extend(recovered)
self.toonItems[toon.doId][1].extend(notRecovered)
meritArray = self.air.promotionMgr.recoverMerits(toon, cogsThisFloor, self.getTaskZoneId(), getStageCreditMultiplier(floorNum))
self.notify.info('toon %s: %s' % (toon.doId, meritArray))
if toon.doId in self.helpfulToons:
self.toonMerits[toon.doId] = addListsByValue(self.toonMerits[toon.doId], meritArray)
else:
self.notify.debug('toon %d not helpful list, skipping merits' % toon.doId)
def enterStageReward(self):
self.joinableFsm.request('Unjoinable')
self.runableFsm.request('Unrunable')
self.resetResponses()
self.assignRewards()
self.bossDefeated = 1
self.level.setVictors(self.activeToons[:])
self.timer.startCallback(BUILDING_REWARD_TIMEOUT, self.serverRewardDone)
return None
def exitStageReward(self):
return None
def enterResume(self):
DistributedLevelBattleAI.DistributedLevelBattleAI.enterResume(self)
if self.bossBattle and self.bossDefeated:
self.battleMgr.level.b_setDefeated()