oldschool-toontown/otp/level/BasicEntities.py

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from . import Entity
from . import DistributedEntity
from panda3d.core import NodePath
2019-11-02 17:27:54 -05:00
class NodePathEntityBase:
def initNodePathAttribs(self, doReparent = 1):
self.callSetters('pos', 'x', 'y', 'z', 'hpr', 'h', 'p', 'r', 'scale', 'sx', 'sy', 'sz')
if doReparent:
self.callSetters('parentEntId')
self.getNodePath().setName('%s-%s' % (self.__class__.__name__, self.entId))
if __dev__:
self.getNodePath().setTag('entity', '1')
def setParentEntId(self, parentEntId):
self.parentEntId = parentEntId
self.level.requestReparent(self, self.parentEntId)
def destroy(self):
if __dev__:
self.getNodePath().clearTag('entity')
class NodePathAttribs(NodePathEntityBase):
def initNodePathAttribs(self, doReparent = 1):
NodePathEntityBase.initNodePathAttribs(self, doReparent)
def destroy(self):
NodePathEntityBase.destroy(self)
def getNodePath(self):
return self
class NodePathAndAttribs(NodePathEntityBase, NodePath):
def __init__(self):
node = hidden.attachNewNode('EntityNodePath')
NodePath.__init__(self, node)
def initNodePathAttribs(self, doReparent = 1):
NodePathEntityBase.initNodePathAttribs(self, doReparent)
def destroy(self):
NodePathEntityBase.destroy(self)
self.removeNode()
def getNodePath(self):
return self
class NodePathAttribsProxy(NodePathEntityBase):
def initNodePathAttribs(self, doReparent = 1):
NodePathEntityBase.initNodePathAttribs(self, doReparent)
def destroy(self):
NodePathEntityBase.destroy(self)
def setPos(self, *args):
self.getNodePath().setPos(*args)
def setX(self, *args):
self.getNodePath().setX(*args)
def setY(self, *args):
self.getNodePath().setY(*args)
def setZ(self, *args):
self.getNodePath().setZ(*args)
def setHpr(self, *args):
self.getNodePath().setHpr(*args)
def setH(self, *args):
self.getNodePath().setH(*args)
def setP(self, *args):
self.getNodePath().setP(*args)
def setR(self, *args):
self.getNodePath().setR(*args)
def setScale(self, *args):
self.getNodePath().setScale(*args)
def setSx(self, *args):
self.getNodePath().setSx(*args)
def setSy(self, *args):
self.getNodePath().setSy(*args)
def setSz(self, *args):
self.getNodePath().setSz(*args)
def reparentTo(self, *args):
self.getNodePath().reparentTo(*args)
class NodePathEntity(Entity.Entity, NodePath, NodePathAttribs):
def __init__(self, level, entId):
node = hidden.attachNewNode('NodePathEntity')
NodePath.__init__(self, node)
Entity.Entity.__init__(self, level, entId)
self.initNodePathAttribs(self)
def destroy(self):
NodePathAttribs.destroy(self)
Entity.Entity.destroy(self)
self.removeNode()
class DistributedNodePathEntity(DistributedEntity.DistributedEntity, NodePath, NodePathAttribs):
def __init__(self, cr):
DistributedEntity.DistributedEntity.__init__(self, cr)
def generateInit(self):
DistributedEntity.DistributedEntity.generateInit(self)
node = hidden.attachNewNode('DistributedNodePathEntity')
NodePath.__init__(self, node)
def announceGenerate(self):
DistributedEntity.DistributedEntity.announceGenerate(self)
self.initNodePathAttribs(self)
def delete(self):
self.removeNode()
DistributedEntity.DistributedEntity.delete(self)