oldschool-toontown/otp/level/DistributedInteractiveEntity.py

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from panda3d.core import *
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from direct.distributed.ClockDelta import *
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM
from . import DistributedEntity
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class DistributedInteractiveEntity(DistributedEntity.DistributedEntity):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedInteractiveEntity')
def __init__(self, cr):
DistributedEntity.DistributedEntity.__init__(self, cr)
self.fsm = ClassicFSM.ClassicFSM('DistributedInteractiveEntity', [State.State('off', self.enterOff, self.exitOff, ['playing', 'attract']), State.State('attract', self.enterAttract, self.exitAttract, ['playing']), State.State('playing', self.enterPlaying, self.exitPlaying, ['attract'])], 'off', 'off')
self.fsm.enterInitialState()
def generate(self):
DistributedEntity.DistributedEntity.generate(self)
def disable(self):
self.fsm.request('off')
DistributedEntity.DistributedEntity.disable(self)
def delete(self):
del self.fsm
DistributedEntity.DistributedEntity.delete(self)
def setAvatarInteract(self, avatarId):
self.avatarId = avatarId
def setOwnerDoId(self, ownerDoId):
self.ownerDoId = ownerDoId
def setState(self, state, timestamp):
if self.isGenerated():
self.fsm.request(state, [globalClockDelta.localElapsedTime(timestamp)])
else:
self.initialState = state
self.initialStateTimestamp = timestamp
def enterTrigger(self, args = None):
messenger.send('DistributedInteractiveEntity_enterTrigger')
self.sendUpdate('requestInteract')
def exitTrigger(self, args = None):
messenger.send('DistributedInteractiveEntity_exitTrigger')
self.sendUpdate('requestExit')
def rejectInteract(self):
self.cr.playGame.getPlace().setState('walk')
def avatarExit(self, avatarId):
pass
def enterOff(self):
pass
def exitOff(self):
pass
def enterAttract(self, ts):
pass
def exitAttract(self):
pass
def enterPlaying(self, ts):
pass
def exitPlaying(self):
pass