oldschool-toontown/toontown/minigame/IceTreasure.py

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Python
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from panda3d.core import Point3, CollisionSphere, CollisionNode, BitMask32
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from direct.interval.IntervalGlobal import Sequence, LerpScaleInterval, Parallel, Func, SoundInterval
from direct.directnotify import DirectNotifyGlobal
from direct.showbase.DirectObject import DirectObject
from toontown.toonbase import ToontownGlobals
from toontown.battle import BattleParticles
class IceTreasure(DirectObject):
notify = DirectNotifyGlobal.directNotify.newCategory('IceTreasure')
RADIUS = 1.0
def __init__(self, model, pos, serialNum, gameId, penalty = False):
self.serialNum = serialNum
self.penalty = penalty
center = model.getBounds().getCenter()
center = Point3(0, 0, 0)
self.nodePath = model.copyTo(render)
self.nodePath.setPos(pos[0] - center[0], pos[1] - center[1], pos[2] - center[2])
self.nodePath.setZ(0)
self.notify.debug('newPos = %s' % self.nodePath.getPos())
if self.penalty:
self.sphereName = 'penaltySphere-%s-%s' % (gameId, self.serialNum)
else:
self.sphereName = 'treasureSphere-%s-%s' % (gameId, self.serialNum)
self.collSphere = CollisionSphere(center[0], center[1], center[2], self.RADIUS)
self.collSphere.setTangible(0)
self.collNode = CollisionNode(self.sphereName)
self.collNode.setIntoCollideMask(ToontownGlobals.PieBitmask)
self.collNode.addSolid(self.collSphere)
self.collNodePath = render.attachNewNode(self.collNode)
self.collNodePath.setPos(pos[0] - center[0], pos[1] - center[1], pos[2] - center[2])
self.collNodePath.hide()
self.track = None
if self.penalty:
self.tip = self.nodePath.find('**/fusetip')
sparks = BattleParticles.createParticleEffect(file='icetnt')
self.sparksEffect = sparks
sparks.start(self.tip)
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self.penaltyGrabSound = loader.loadSfx('phase_4/audio/sfx/MG_cannon_fire_alt.ogg')
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self.penaltyGrabSound.setVolume(0.75)
kaboomAttachPoint = self.nodePath.attachNewNode('kaboomAttach')
kaboomAttachPoint.setZ(3)
self.kaboom = loader.loadModel('phase_4/models/minigames/ice_game_kaboom')
self.kaboom.reparentTo(kaboomAttachPoint)
self.kaboom.setScale(2.0)
self.kaboom.setBillboardPointEye()
return
def destroy(self):
self.ignoreAll()
if self.penalty:
self.sparksEffect.cleanup()
if self.track:
self.track.finish()
self.nodePath.removeNode()
del self.nodePath
del self.collSphere
self.collNodePath.removeNode()
del self.collNodePath
del self.collNode
def showGrab(self):
self.nodePath.hide()
self.collNodePath.hide()
self.collNode.setIntoCollideMask(BitMask32(0))
if self.penalty:
self.track = Parallel(SoundInterval(self.penaltyGrabSound), Sequence(Func(self.kaboom.showThrough), LerpScaleInterval(self.kaboom, duration=0.5, scale=Point3(10, 10, 10), blendType='easeOut'), Func(self.kaboom.hide)))
self.track.start()