oldschool-toontown/toontown/cogdominium/DistCogdoFlyingGame.py

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2019-11-02 17:27:54 -05:00
from direct.distributed.ClockDelta import globalClockDelta
from toontown.toonbase import TTLocalizer
from .CogdoFlyingGame import CogdoFlyingGame
from .DistCogdoGame import DistCogdoGame
from . import CogdoFlyingGameGlobals
from . import CogdoFlyingGameGlobals as Globals
2019-11-02 17:27:54 -05:00
class DistCogdoFlyingGame(DistCogdoGame):
notify = directNotify.newCategory('DistCogdoFlyingGame')
def __init__(self, cr):
DistCogdoGame.__init__(self, cr)
if __debug__ and base.config.GetBool('schellgames-dev', True):
self.accept('onCodeReload', self.__sgOnCodeReload)
self.game = CogdoFlyingGame(self)
def delete(self):
del self.game
DistCogdoGame.delete(self)
def getTitle(self):
return TTLocalizer.CogdoFlyingGameTitle
def getInstructions(self):
return TTLocalizer.CogdoFlyingGameInstructions
def placeEntranceElev(self, elev):
self.game.placeEntranceElevator(elev)
def d_sendRequestAction(self, action, data):
self.sendUpdate('requestAction', [action, data])
def doAction(self, action, data):
messenger.send(self.getRemoteActionEventName(), [action, data])
def toonSetAsEagleTarget(self, toonId, eagleId, networkTime):
self.notify.debugCall()
elapsedTime = globalClockDelta.localElapsedTime(networkTime)
self.game.toonSetAsEagleTarget(toonId, eagleId, elapsedTime)
def toonClearAsEagleTarget(self, toonId, eagleId, networkTime):
self.notify.debugCall()
elapsedTime = globalClockDelta.localElapsedTime(networkTime)
self.game.toonClearAsEagleTarget(toonId, eagleId, elapsedTime)
def eagleExitCooldown(self, eagleId, networkTime):
self.notify.debugCall()
elapsedTime = globalClockDelta.localElapsedTime(networkTime)
self.game.eagleExitCooldown(eagleId, elapsedTime)
def debuffPowerup(self, toonId, pickupType, networkTime):
elapsedTime = globalClockDelta.localElapsedTime(networkTime)
self.game.debuffPowerup(toonId, pickupType, elapsedTime)
def toonDied(self, toonId, networkTime):
if toonId != base.localAvatar.doId:
elapsedTime = globalClockDelta.localElapsedTime(networkTime)
self.game.toonDied(toonId, elapsedTime)
def b_toonDied(self, toonId):
self.game.toonDied(toonId, 0)
self.d_sendRequestAction(Globals.AI.GameActions.Died, 0)
def toonSpawn(self, toonId, networkTime):
if toonId != base.localAvatar.doId:
elapsedTime = globalClockDelta.localElapsedTime(networkTime)
self.game.toonSpawn(toonId, elapsedTime)
def b_toonSpawn(self, toonId):
self.game.toonSpawn(toonId, 0)
self.d_sendRequestAction(Globals.AI.GameActions.Spawn, 0)
def pickUp(self, toonId, pickupNum, networkTime):
if not self.getToon(base.localAvatar.doId):
return
elapsedTime = globalClockDelta.localElapsedTime(networkTime)
self.game.pickUp(toonId, pickupNum, elapsedTime)
def d_sendRequestPickup(self, pickupNum, pickupType):
self.sendUpdate('requestPickUp', [pickupNum, pickupType])
def toonSetBlades(self, toonId, fuelState):
if toonId != base.localAvatar.doId:
self.game.toonSetBlades(toonId, fuelState)
def b_toonSetBlades(self, toonId, fuelState):
self.game.toonSetBlades(toonId, fuelState)
self.d_sendRequestAction(Globals.AI.GameActions.SetBlades, fuelState)
def toonBladeLost(self, toonId):
if toonId != base.localAvatar.doId:
self.game.toonBladeLost(toonId)
def b_toonBladeLost(self, toonId):
self.game.toonBladeLost(toonId)
self.d_sendRequestAction(Globals.AI.GameActions.BladeLost, 0)
def getRemoteActionEventName(self):
return self._remoteActionEventName
def setToonSad(self, toonId):
self.game.setToonSad(toonId)
DistCogdoGame.setToonSad(self, toonId)
def setToonDisconnect(self, toonId):
self.game.setToonDisconnect(toonId)
DistCogdoGame.setToonDisconnect(self, toonId)
def __handleUnexpectedExit(self, toonId):
self.notify.warning('%s: unexpected exit for %s' % (self.doId, toonId))
self.game.removePlayer(toonId)
def enterLoaded(self):
DistCogdoGame.enterLoaded(self)
self._remoteActionEventName = self.uniqueName('doAction')
self.game.load()
self.game.initPlayers()
def exitLoaded(self):
self.ignoreAll()
self.game.unload()
DistCogdoGame.exitLoaded(self)
def enterVisible(self):
DistCogdoGame.enterVisible(self)
self.game.onstage()
def exitVisible(self):
DistCogdoGame.exitVisible(self)
def enterIntro(self):
DistCogdoGame.enterIntro(self, Globals.Gameplay.IntroDurationSeconds)
self.game.startIntro()
def exitIntro(self):
DistCogdoGame.exitIntro(self)
self.game.endIntro()
self.stashEntranceElevator()
def enterGame(self):
DistCogdoGame.enterGame(self)
self.game.start()
def exitGame(self):
self.game.exit()
DistCogdoGame.exitGame(self)
def enterFinish(self):
DistCogdoGame.enterFinish(self)
self.game.startFinish()
def exitFinish(self):
self.game.endFinish()
self.game.offstage()
DistCogdoGame.exitFinish(self)