oldschool-toontown/toontown/minigame/DistributedTagGame.py

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from pandac.PandaModules import *
from toontown.toonbase.ToonBaseGlobal import *
from .DistributedMinigame import *
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from direct.interval.IntervalGlobal import *
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.safezone import Walk
from toontown.toonbase import ToontownTimer
from direct.gui import OnscreenText
from . import MinigameAvatarScorePanel
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from direct.distributed import DistributedSmoothNode
import random
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from otp.otpbase import OTPGlobals
from . import TagGameGlobals
from . import Trajectory
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class DistributedTagGame(DistributedMinigame):
DURATION = TagGameGlobals.DURATION
IT_SPEED_INCREASE = 1.3
IT_ROT_INCREASE = 1.3
def __init__(self, cr):
DistributedMinigame.__init__(self, cr)
self.gameFSM = ClassicFSM.ClassicFSM('DistributedTagGame', [State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, ['off'])], 'off', 'off')
self.addChildGameFSM(self.gameFSM)
self.walkStateData = Walk.Walk('walkDone')
self.scorePanels = []
self.initialPositions = ((0, 10, 0, 180, 0, 0),
(10, 0, 0, 90, 0, 0),
(0, -10, 0, 0, 0, 0),
(-10, 0, 0, -90, 0, 0))
base.localAvatar.isIt = 0
self.modelCount = 4
def getTitle(self):
return TTLocalizer.TagGameTitle
def getInstructions(self):
return TTLocalizer.TagGameInstructions
def getMaxDuration(self):
return self.DURATION
def load(self):
self.notify.debug('load')
DistributedMinigame.load(self)
self.itText = OnscreenText.OnscreenText('itText', fg=(0.95, 0.95, 0.65, 1), scale=0.14, font=ToontownGlobals.getSignFont(), pos=(0.0, -0.8), wordwrap=15, mayChange=1)
self.itText.hide()
self.sky = loader.loadModel('phase_3.5/models/props/TT_sky')
self.ground = loader.loadModel('phase_4/models/minigames/tag_arena')
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self.music = base.loader.loadMusic('phase_4/audio/bgm/MG_toontag.ogg')
self.tagSfx = base.loader.loadSfx('phase_4/audio/sfx/MG_Tag_C.ogg')
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self.itPointer = loader.loadModel('phase_4/models/minigames/bboard-pointer')
self.tracks = []
self.IT = None
return
def unload(self):
self.notify.debug('unload')
DistributedMinigame.unload(self)
self.ignoreAll()
del self.tracks
del self.IT
self.sky.removeNode()
del self.sky
self.itPointer.removeNode()
del self.itPointer
self.ground.removeNode()
del self.ground
del self.music
del self.tagSfx
self.itText.cleanup()
del self.itText
self.removeChildGameFSM(self.gameFSM)
del self.gameFSM
def onstage(self):
self.notify.debug('onstage')
DistributedMinigame.onstage(self)
self.ground.reparentTo(render)
self.sky.reparentTo(render)
myPos = self.avIdList.index(self.localAvId)
base.localAvatar.setPosHpr(*self.initialPositions[myPos])
base.localAvatar.reparentTo(render)
base.localAvatar.loop('neutral')
camera.reparentTo(render)
camera.setPosHpr(0, -24, 16, 0, -30, 0)
base.camLens.setFar(450.0)
base.transitions.irisIn(0.4)
NametagGlobals.setMasterArrowsOn(1)
DistributedSmoothNode.activateSmoothing(1, 1)
self.IT = None
return
def offstage(self):
self.notify.debug('offstage')
DistributedSmoothNode.activateSmoothing(1, 0)
NametagGlobals.setMasterArrowsOn(0)
DistributedMinigame.offstage(self)
self.sky.reparentTo(hidden)
self.ground.reparentTo(hidden)
base.camLens.setFar(ToontownGlobals.DefaultCameraFar)
self.itText.hide()
def setGameReady(self):
if not self.hasLocalToon:
return
self.notify.debug('setGameReady')
if DistributedMinigame.setGameReady(self):
return
for avId in self.avIdList:
self.acceptTagEvent(avId)
myPos = self.avIdList.index(self.localAvId)
for i in range(self.numPlayers):
avId = self.avIdList[i]
avatar = self.getAvatar(avId)
if avatar:
avatar.startSmooth()
base.localAvatar.setPosHpr(*self.initialPositions[myPos])
base.localAvatar.d_clearSmoothing()
base.localAvatar.sendCurrentPosition()
base.localAvatar.b_setAnimState('neutral', 1)
base.localAvatar.b_setParent(ToontownGlobals.SPRender)
def setGameStart(self, timestamp):
if not self.hasLocalToon:
return
self.notify.debug('setGameStart')
DistributedMinigame.setGameStart(self, timestamp)
self.gameFSM.request('play')
def enterOff(self):
self.notify.debug('enterOff')
def exitOff(self):
pass
def enterPlay(self):
self.notify.debug('enterPlay')
for i in range(self.numPlayers):
avId = self.avIdList[i]
avName = self.getAvatarName(avId)
scorePanel = MinigameAvatarScorePanel.MinigameAvatarScorePanel(avId, avName)
scorePanel.setPos(1.12, 0.0, 0.28 * i - 0.34)
self.scorePanels.append(scorePanel)
base.setCellsAvailable(base.rightCells, 0)
self.walkStateData.enter()
self.walkStateData.fsm.request('walking')
if base.localAvatar.isIt:
base.mouseInterfaceNode.setForwardSpeed(ToontownGlobals.ToonForwardSpeed * self.IT_SPEED_INCREASE)
base.mouseInterfaceNode.setRotateSpeed(ToontownGlobals.ToonRotateSpeed * self.IT_ROT_INCREASE)
self.timer = ToontownTimer.ToontownTimer()
self.timer.posInTopRightCorner()
self.timer.setTime(self.DURATION)
self.timer.countdown(self.DURATION, self.timerExpired)
base.playMusic(self.music, looping=1, volume=0.9)
base.localAvatar.setIdealCameraPos(Point3(0, -24, 8))
def exitPlay(self):
for task in self.tracks:
task.finish()
self.tracks = []
for avId in self.avIdList:
toon = self.getAvatar(avId)
if toon:
toon.getGeomNode().clearMat()
toon.scale = 1.0
toon.rescaleToon()
self.walkStateData.exit()
self.music.stop()
self.timer.destroy()
del self.timer
for panel in self.scorePanels:
panel.cleanup()
self.scorePanels = []
base.setCellsAvailable(base.rightCells, 1)
base.mouseInterfaceNode.setForwardSpeed(ToontownGlobals.ToonForwardSpeed)
base.mouseInterfaceNode.setRotateSpeed(ToontownGlobals.ToonRotateSpeed)
self.itPointer.reparentTo(hidden)
base.localAvatar.cameraIndex = 0
base.localAvatar.setCameraPositionByIndex(0)
def timerExpired(self):
self.notify.debug('local timer expired')
self.gameOver()
def enterCleanup(self):
self.notify.debug('enterCleanup')
self.gameFSM.request('off')
def exitCleanup(self):
pass
def setIt(self, avId):
if not self.hasLocalToon:
return
if self.gameFSM.getCurrentState().getName() != 'play':
self.notify.debug('Ignoring setIt after done playing')
return
self.itText.show()
self.notify.debug(str(avId) + ' is now it')
if avId == self.localAvId:
self.itText.setText(TTLocalizer.TagGameYouAreIt)
base.localAvatar.isIt = 1
base.localAvatar.controlManager.setSpeeds(OTPGlobals.ToonForwardSpeed * self.IT_SPEED_INCREASE, OTPGlobals.ToonJumpForce, OTPGlobals.ToonReverseSpeed * self.IT_SPEED_INCREASE, OTPGlobals.ToonRotateSpeed * self.IT_ROT_INCREASE)
else:
self.itText.setText(TTLocalizer.TagGameSomeoneElseIsIt % self.getAvatarName(avId))
base.localAvatar.isIt = 0
base.localAvatar.setWalkSpeedNormal()
avatar = self.getAvatar(avId)
if avatar:
self.itPointer.reparentTo(avatar)
self.itPointer.setZ(avatar.getHeight())
base.playSfx(self.tagSfx)
toon = self.getAvatar(avId)
duration = 0.6
if not toon:
return
spinTrack = LerpHprInterval(toon.getGeomNode(), duration, Point3(0, 0, 0), startHpr=Point3(-5.0 * 360.0, 0, 0), blendType='easeOut')
growTrack = Parallel()
gs = 2.5
for hi in range(toon.headParts.getNumPaths()):
head = toon.headParts[hi]
growTrack.append(LerpScaleInterval(head, duration, Point3(gs, gs, gs)))
def bounceFunc(t, trajectory, node = toon.getGeomNode()):
node.setZ(trajectory.calcZ(t))
def bounceCleanupFunc(node = toon.getGeomNode(), z = toon.getGeomNode().getZ()):
node.setZ(z)
bounceTrack = Sequence()
startZ = toon.getGeomNode().getZ()
tLen = 0
zVel = 30
decay = 0.6
while tLen < duration:
trajectory = Trajectory.Trajectory(0, Point3(0, 0, startZ), Point3(0, 0, zVel), gravMult=5.0)
dur = trajectory.calcTimeOfImpactOnPlane(startZ)
if dur <= 0:
break
bounceTrack.append(LerpFunctionInterval(bounceFunc, fromData=0.0, toData=dur, duration=dur, extraArgs=[trajectory]))
tLen += dur
zVel *= decay
bounceTrack.append(Func(bounceCleanupFunc))
tagTrack = Sequence(Func(toon.animFSM.request, 'off'), Parallel(spinTrack, growTrack, bounceTrack), Func(toon.animFSM.request, 'Happy'))
self.tracks.append(tagTrack)
tagTrack.start()
if self.IT:
it = self.getAvatar(self.IT)
shrinkTrack = Parallel()
for hi in range(it.headParts.getNumPaths()):
head = it.headParts[hi]
scale = ToontownGlobals.toonHeadScales[it.style.getAnimal()]
shrinkTrack.append(LerpScaleInterval(head, duration, scale))
self.tracks.append(shrinkTrack)
shrinkTrack.start()
self.IT = avId
def acceptTagEvent(self, avId):
self.accept('enterdistAvatarCollNode-' + str(avId), self.sendTagIfIt, [avId])
def sendTagIfIt(self, avId, collisionEntry):
if base.localAvatar.isIt:
self.notify.debug('Tagging ' + str(avId))
self.sendUpdate('tag', [avId])
else:
self.notify.debug('Bumped ' + str(avId))
def setTreasureScore(self, scores):
if not self.hasLocalToon:
return
self.notify.debug('setTreasureScore: %s' % scores)
for i in range(len(self.scorePanels)):
self.scorePanels[i].setScore(scores[i])