oldschool-toontown/toontown/coghq/DistributedCountryClub.py

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2019-11-02 17:27:54 -05:00
from pandac.PandaModules import *
from direct.distributed.ClockDelta import *
from direct.distributed import DistributedObject
from direct.directnotify import DirectNotifyGlobal
from direct.showbase import BulletinBoardWatcher
from otp.otpbase import OTPGlobals
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from toontown.coghq import CountryClubLayout
from toontown.coghq import DistributedCountryClubRoom
from toontown.coghq import CountryClubRoom
from toontown.coghq import FactoryCameraViews
from direct.gui import OnscreenText
from direct.task.Task import Task
from direct.interval.IntervalGlobal import *
class DistributedCountryClub(DistributedObject.DistributedObject):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCountryClub')
ReadyPost = 'CountryClubReady'
WinEvent = 'CountryClubWinEvent'
doBlockRooms = base.config.GetBool('block-country-club-rooms', 1)
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
self.lastCamEnterRoom = 0
self.titleColor = (1, 1, 1, 1)
self.titleText = OnscreenText.OnscreenText('', fg=self.titleColor, shadow=(0, 0, 0, 1), font=ToontownGlobals.getSignFont(), pos=(0, -0.5), scale=0.1, drawOrder=0, mayChange=1)
self.titleSequence = None
return
def generate(self):
self.notify.debug('generate: %s' % self.doId)
DistributedObject.DistributedObject.generate(self)
bboard.post('countryClub', self)
self.roomWatcher = None
self.geom = None
self.rooms = []
self.hallways = []
self.allRooms = []
self.curToonRoomNum = None
self.allBlockedRooms = []
base.localAvatar.setCameraCollisionsCanMove(1)
base.localAvatar.reparentTo(render)
base.localAvatar.setPosHpr(0, 0, 0, 0, 0, 0)
self.accept('SOSPanelEnter', self.handleSOSPanel)
self.factoryViews = FactoryCameraViews.FactoryCameraViews(self)
base.localAvatar.chatMgr.chatInputSpeedChat.addFactoryMenu()
self.__setupHighSky()
return
def startSky(self):
self.sky = loader.loadModel('phase_12/models/bossbotHQ/BossTestSkyBox')
self.sky.reparentTo(camera)
self.sky.setZ(0.0)
self.sky.setHpr(0.0, 0.0, 0.0)
ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ)
self.sky.node().setEffect(ce)
self.sky.setBin('background', 0)
def stopSky(self):
taskMgr.remove('skyTrack')
self.sky.removeNode()
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def __setupHighSky(self):
self.startSky()
sky = self.sky
sky.setH(150)
sky.setZ(-100)
def __cleanupHighSky(self):
sky = self.sky
sky.setH(0)
sky.setZ(0)
self.stopSky()
def setZoneId(self, zoneId):
self.zoneId = zoneId
def setCountryClubId(self, id):
DistributedCountryClub.notify.debug('setCountryClubId: %s' % id)
self.countryClubId = id
def setFloorNum(self, num):
DistributedCountryClub.notify.debug('floorNum: %s' % num)
self.floorNum = num
self.layout = CountryClubLayout.CountryClubLayout(self.countryClubId, self.floorNum, self.layoutIndex)
def setLayoutIndex(self, layoutIndex):
self.layoutIndex = layoutIndex
def getLayoutIndex(self):
return self.layoutIndex
def setRoomDoIds(self, roomDoIds):
self.roomDoIds = roomDoIds
self.roomWatcher = BulletinBoardWatcher.BulletinBoardWatcher('roomWatcher-%s' % self.doId, [ DistributedCountryClubRoom.getCountryClubRoomReadyPostName(doId) for doId in self.roomDoIds ], self.gotAllRooms)
def gotAllRooms(self):
self.notify.debug('countryClub %s: got all rooms' % self.doId)
self.roomWatcher.destroy()
self.roomWatcher = None
self.geom = render.attachNewNode('countryClub%s' % self.doId)
for doId in self.roomDoIds:
self.rooms.append(base.cr.doId2do[doId])
self.rooms[-1].setCountryClub(self)
self.notify.info('countryClubId %s, floor %s, %s' % (self.countryClubId, self.floorNum, self.rooms[0].avIdList))
rng = self.layout.getRng()
numRooms = self.layout.getNumRooms()
for i, room in enumerate(self.rooms):
if i == 0:
room.getGeom().reparentTo(self.geom)
else:
room.attachTo(self.hallways[i - 1], rng)
self.allRooms.append(room)
self.listenForFloorEvents(room)
if i < numRooms - 1:
hallway = CountryClubRoom.CountryClubRoom(self.layout.getHallwayModel(i))
hallway.attachTo(room, rng)
hallway.setRoomNum(i * 2 + 1)
hallway.initFloorCollisions()
hallway.enter()
self.hallways.append(hallway)
self.allRooms.append(hallway)
self.listenForFloorEvents(hallway)
def handleCameraRayFloorCollision(collEntry, self = self):
name = collEntry.getIntoNode().getName()
self.notify.debug('camera floor ray collided with: %s' % name)
prefix = CountryClubRoom.CountryClubRoom.FloorCollPrefix
prefixLen = len(prefix)
if name[:prefixLen] == prefix:
try:
roomNum = int(name[prefixLen:])
except:
DistributedLevel.notify.warning('Invalid zone floor collision node: %s' % name)
else:
self.camEnterRoom(roomNum)
self.accept('on-floor', handleCameraRayFloorCollision)
if bboard.has('countryClubRoom'):
self.warpToRoom(bboard.get('countryClubRoom'))
firstSetZoneDoneEvent = self.cr.getNextSetZoneDoneEvent()
def handleFirstSetZoneDone():
self.notify.debug('countryClubHandleFirstSetZoneDone')
self.accept('takingScreenshot', self.handleScreenshot)
base.transitions.irisIn()
bboard.post(DistributedCountryClub.ReadyPost, self)
self.acceptOnce(firstSetZoneDoneEvent, handleFirstSetZoneDone)
zoneList = [OTPGlobals.UberZone, self.zoneId]
for room in self.rooms:
zoneList.extend(room.zoneIds)
base.cr.sendSetZoneMsg(self.zoneId, zoneList)
return
def listenForFloorEvents(self, room):
roomNum = room.getRoomNum()
floorCollName = room.getFloorCollName()
def handleZoneEnter(collisionEntry, self = self, roomNum = roomNum):
self.toonEnterRoom(roomNum)
floorNode = collisionEntry.getIntoNode()
if floorNode.hasTag('ouch'):
room = self.allRooms[roomNum]
ouchLevel = room.getFloorOuchLevel()
room.startOuch(ouchLevel)
self.accept('enter%s' % floorCollName, handleZoneEnter)
def handleZoneExit(collisionEntry, self = self, roomNum = roomNum):
floorNode = collisionEntry.getIntoNode()
if floorNode.hasTag('ouch'):
self.allRooms[roomNum].stopOuch()
self.accept('exit%s' % floorCollName, handleZoneExit)
def getAllRoomsTimeout(self):
self.notify.warning('countryClub %s: timed out waiting for room objs' % self.doId)
def toonEnterRoom(self, roomNum):
self.notify.debug('toonEnterRoom: %s' % roomNum)
if roomNum != self.curToonRoomNum:
if self.curToonRoomNum is not None:
self.allRooms[self.curToonRoomNum].localToonFSM.request('notPresent')
self.allRooms[roomNum].localToonFSM.request('present')
self.curToonRoomNum = roomNum
return
def camEnterRoom(self, roomNum):
self.notify.debug('camEnterRoom: %s' % roomNum)
blockRoomsAboveThisNumber = len(self.allRooms)
if self.allBlockedRooms and self.doBlockRooms:
blockRoomsAboveThisNumber = self.allBlockedRooms[0]
if roomNum % 2 == 1:
minVis = roomNum - 2
maxVis = roomNum + 2
else:
minVis = roomNum - 1
maxVis = roomNum + 1
for i, room in enumerate(self.allRooms):
if i < minVis or i > maxVis:
if not room.getGeom().isEmpty():
room.getGeom().stash()
elif i <= blockRoomsAboveThisNumber:
if not room.getGeom().isEmpty():
room.getGeom().unstash()
elif not room.getGeom().isEmpty():
room.getGeom().stash()
self.lastCamEnterRoom = roomNum
def setBossConfronted(self, avId):
if avId == base.localAvatar.doId:
return
av = base.cr.identifyFriend(avId)
if av is None:
return
base.localAvatar.setSystemMessage(avId, TTLocalizer.CountryClubBossConfrontedMsg % av.getName())
return
def warpToRoom(self, roomId):
for i in range(len(self.rooms)):
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room = self.rooms[i]
if room.roomId == roomId:
break
else:
return False
base.localAvatar.setPosHpr(room.getGeom(), 0, 0, 0, 0, 0, 0)
self.camEnterRoom(i * 2)
return True
def disable(self):
self.notify.debug('disable')
if self.titleSequence:
self.titleSequence.finish()
self.titleSequence = None
self.__cleanupHighSky()
self.ignoreAll()
for hallway in self.hallways:
hallway.exit()
self.rooms = []
for hallway in self.hallways:
hallway.delete()
self.hallways = []
self.allRooms = []
if self.roomWatcher:
self.roomWatcher.destroy()
self.roomWatcher = None
if self.geom is not None:
self.geom.removeNode()
self.geom = None
base.localAvatar.setCameraCollisionsCanMove(0)
if hasattr(self, 'relatedObjectMgrRequest') and self.relatedObjectMgrRequest:
self.cr.relatedObjectMgr.abortRequest(self.relatedObjectMgrRequest)
del self.relatedObjectMgrRequest
DistributedObject.DistributedObject.disable(self)
return
def delete(self):
DistributedObject.DistributedObject.delete(self)
self.ignore('SOSPanelEnter')
bboard.remove('countryClub')
base.localAvatar.chatMgr.chatInputSpeedChat.removeFactoryMenu()
self.factoryViews.delete()
del self.factoryViews
def handleSOSPanel(self, panel):
avIds = []
for avId in self.rooms[0].avIdList:
if base.cr.doId2do.get(avId):
avIds.append(avId)
panel.setFactoryToonIdList(avIds)
def handleScreenshot(self):
base.addScreenshotString('countryClubId: %s, floor (from 1): %s' % (self.countryClubId, self.floorNum + 1))
if hasattr(self, 'currentRoomName'):
base.addScreenshotString('%s' % self.currentRoomName)
def setBlockedRooms(self, blockedRooms):
self.blockedRooms = blockedRooms
self.computeBlockedRoomsAndHallways()
self.camEnterRoom(self.lastCamEnterRoom)
def computeBlockedRoomsAndHallways(self):
self.allBlockedRooms = []
for roomIndex in self.blockedRooms:
self.allBlockedRooms.append(roomIndex * 2)
self.allBlockedRooms.sort()
self.notify.debug('self.allBlockedRooms =%s' % self.allBlockedRooms)
def setCountryClubZone(self, zoneId):
base.cr.sendSetZoneMsg(zoneId)
base.cr.playGame.getPlace().fsm.request('walk')
scale = base.localAvatar.getScale()
base.camera.setScale(scale)
def elevatorAlert(self, avId):
if base.localAvatar.doId != avId:
name = base.cr.doId2do[avId].getName()
self.showInfoText(TTLocalizer.CountryClubToonEnterElevator % name)
def showInfoText(self, text = 'hello world'):
description = text
if description and description != '':
self.titleText.setText(description)
self.titleText.setColor(Vec4(*self.titleColor))
self.titleText.setColorScale(1, 1, 1, 1)
self.titleText.setFg(self.titleColor)
if self.titleSequence:
self.titleSequence.finish()
self.titleSequence = None
self.titleSequence = Sequence(Func(self.showTitleText), Wait(3.1), LerpColorScaleInterval(self.titleText, duration=0.5, colorScale=Vec4(1, 1, 1, 0.0)), Func(self.hideTitleText))
self.titleSequence.start()
return
def showTitleText(self):
if self.titleText:
self.titleText.show()
def hideTitleText(self):
if self.titleText or 1:
self.titleText.hide()