oldschool-toontown/toontown/coghq/DistributedGolfGreenGameAI.py

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from otp.ai.AIBase import *
from direct.interval.IntervalGlobal import *
from direct.directnotify import DirectNotifyGlobal
from direct.distributed import ClockDelta
from direct.task import Task
from otp.level import DistributedEntityAI
from otp.level import BasicEntities
from toontown.coghq import BattleBlockerAI
from direct.distributed.ClockDelta import *
from toontown.toonbase import ToontownBattleGlobals
from .GolfGreenGameGlobals import *
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import random, time
class DistributedGolfGreenGameAI(BattleBlockerAI.BattleBlockerAI, NodePath, BasicEntities.NodePathAttribs):
def __init__(self, level, entId):
BattleBlockerAI.BattleBlockerAI.__init__(self, level, entId)
random.seed(time.time() * entId)
node = hidden.attachNewNode('DistributedLaserFieldAI')
NodePath.__init__(self, node)
if not hasattr(self, 'switchId'):
self.switchId = 0
self.gridScale = 1
self.enabled = 1
self.hasShownSuits = 0
self.healReady = 1
self.playedSound = 0
self.canButton = 1
self.allBoardsClear = 0
self.challengeDefeated = False
self.title = 'MemTag: This is a golfGreenGame %s' % random.random()
self.translateData = {}
self.translateData['r'] = 0
self.translateData['b'] = 1
self.translateData['g'] = 2
self.translateData['w'] = 3
self.translateData['k'] = 4
self.translateData['l'] = 5
self.translateData['y'] = 6
self.translateData['o'] = 7
self.translateData['a'] = 8
self.translateData['s'] = 9
self.translateData['R'] = 10
self.translateData['B'] = 11
self.preData = []
self.boardList = []
self.joinedToons = []
self.everJoinedToons = []
self.startTime = None
self.totalTime = 1180.0
self.DamageOnFailure = 20.0
return
def announceGenerate(self):
BattleBlockerAI.BattleBlockerAI.announceGenerate(self)
self.totalTime = self.timeToPlay
numToons = 0
if hasattr(self, 'level'):
numToons = len(self.level.presentAvIds)
numBoards = self.puzzleBase + numToons * self.puzzlePerPlayer
boardSelect = list(range(0, len(gameBoards)))
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didGetLast = 1
for index in range(numBoards):
choice = random.choice(boardSelect)
if not didGetLast:
didGetLast = 1
choice = len(gameBoards) - 1
self.preData.append(gameBoards[choice])
boardSelect.remove(choice)
self.boardList.append([[], index, index, None])
self.boardData = []
self.attackPatterns = []
self.processPreData()
return
def processPreData(self):
for board in self.preData:
x = []
for rowIndex in range(1, len(board)):
for columnIndex in range(len(board[rowIndex])):
color = self.translateData.get(board[rowIndex][columnIndex])
if color != None:
x.append((len(board[rowIndex]) - (columnIndex + 1), rowIndex - 1, color))
self.boardData.append(x)
for board in self.preData:
attackString = board[0]
attackPattern = []
for ball in attackString:
color = self.translateData.get(ball)
if color or color == 0:
place = random.choice(list(range(0, len(attackPattern) + 1)))
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attackPattern.insert(place, color)
place = random.choice(list(range(0, len(attackPattern) + 1)))
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attackPattern.insert(place, color)
self.attackPatterns.append(attackPattern)
return
def startTimer(self):
self.startTime = globalClockDelta.getFrameNetworkTime()
taskMgr.doMethodLater(self.totalTime, self.__handleTimeOut, self.taskName('GolfGreenGameTimeout'))
self.sendUpdate('setTimerStart', [self.totalTime, self.startTime])
def __printTime(self, task):
print('Time Left %s' % self.getTimeLeft())
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taskMgr.doMethodLater(1.0, self.__printTime, self.taskName('GolfGreenGameTimeout Print'))
return task.done
def __handleTimeOut(self, task=None):
taskMgr.remove(self.taskName('GolfGreenGameTimeout'))
self.__handleFinsihed(0)
return task.done
def getTimeLeft(self):
if self.startTime == None:
return self.totalTime
else:
timePassed = globalClockDelta.localElapsedTime(self.startTime)
timeLeft = self.totalTime - timePassed
return timeLeft
return
def choosePattern(self):
dataSize = len(self.boardData)
indexChoice = int(random.random() * dataSize)
boardToAssign = None
for boardIndex in range(len(self.boardList)):
board = self.boardList[boardIndex]
if self.boardList[boardIndex][0] == 'closed':
pass
elif boardToAssign == None or len(self.boardList[boardIndex][0]) < len(self.boardList[boardToAssign][0]):
boardToAssign = boardIndex
elif len(self.boardList[boardIndex][0]) == len(self.boardList[boardToAssign][0]):
choice = random.choice(list(range(2)))
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if choice:
boardToAssign = boardIndex
if boardToAssign == None:
pass
return boardToAssign
def checkForAssigned(self, avId):
for index in range(len(self.boardList)):
board = self.boardList[index]
if board[0] == 'closed':
pass
elif avId in board[0]:
return index
return None
def leaveGame(self):
senderId = self.air.getAvatarIdFromSender()
if senderId in self.joinedToons:
self.joinedToons.remove(senderId)
self.sendUpdate('acceptJoin', [self.totalTime, self.startTime, self.joinedToons])
for boardDatum in self.boardList:
if boardDatum[0] == 'closed':
pass
elif senderId in boardDatum[0]:
boardDatum[0].remove(senderId)
def requestJoin(self):
if self.allBoardsClear:
self.sendUpdate('acceptJoin', [0.0, 0.0, [0]])
return
senderId = self.air.getAvatarIdFromSender()
if senderId not in self.joinedToons:
if self.startTime == None:
self.startTimer()
self.joinedToons.append(senderId)
if senderId not in self.everJoinedToons:
self.everJoinedToons.append(senderId)
self.sendUpdate('acceptJoin', [self.totalTime, self.startTime, self.joinedToons])
self.sendScoreData()
return
def requestBoard(self, boardVerify):
senderId = self.air.getAvatarIdFromSender()
assigned = self.checkForAssigned(senderId)
if assigned != None:
if self.boardList[assigned][0] == 'closed':
return
if boardVerify:
toon = simbase.air.doId2do.get(senderId)
if toon:
self.addGag(senderId)
self.sendUpdate('helpOthers', [senderId])
for avId in self.boardList[assigned][0]:
if avId != senderId:
self.sendUpdateToAvatarId(avId, 'boardCleared', [senderId])
self.boardList[assigned][0] = 'closed'
self.boardList[assigned][3] = senderId
self.sendScoreData()
else:
self.boardList[assigned][0].remove(senderId)
boardIndex = self.choosePattern()
if boardIndex == None:
self.__handleFinsihed(1)
else:
self.boardList[boardIndex][0].append(senderId)
self.sendUpdateToAvatarId(senderId, 'startBoard', [self.boardData[self.boardList[boardIndex][1]], self.attackPatterns[self.boardList[boardIndex][2]]])
return
def addGag(self, avId):
av = simbase.air.doId2do.get(avId)
if av:
level = ToontownBattleGlobals.LAST_REGULAR_GAG_LEVEL
track = int(random.random() * ToontownBattleGlobals.NUM_GAG_TRACKS)
while not av.hasTrackAccess(track):
track = int(random.random() * ToontownBattleGlobals.NUM_GAG_TRACKS)
maxGags = av.getMaxCarry()
av.inventory.calcTotalProps()
numGags = av.inventory.totalProps
numReward = min(1, maxGags - numGags)
while numReward > 0 and level >= 0:
result = av.inventory.addItem(track, level)
if result <= 0:
level -= 1
else:
numReward -= 1
self.sendUpdateToAvatarId(avId, 'informGag', [track, level])
av.d_setInventory(av.inventory.makeNetString())
def __handleFinsihed(self, success):
self.allBoardsClear = 1
self.sendUpdate('signalDone', [success])
self.switchFire()
taskMgr.remove(self.taskName('GolfGreenGameTimeout'))
if success:
for avId in self.joinedToons:
self.addGag(avId)
toon = simbase.air.doId2do.get(avId)
timeleft = int(self.getTimeLeft())
if toon and timeleft > 0:
toon.toonUp(timeleft)
else:
roomId = self.getLevelDoId()
room = simbase.air.doId2do.get(roomId)
if room:
playerIds = self.everJoinedToons
for avId in playerIds:
av = simbase.air.doId2do.get(avId)
if av:
av.takeDamage(self.DamageOnFailure, quietly=0)
room.sendUpdate('forceOuch', [self.DamageOnFailure])
if not self.challengeDefeated:
self.challengeDefeated = True
roomId = self.getLevelDoId()
room = simbase.air.doId2do.get(roomId)
if room:
self.challengeDefeated = True
room.challengeDefeated()
eventName = self.getOutputEventName()
messenger.send(eventName, [1])
def switchFire(self):
if self.switchId != 0:
switch = self.level.getEntity(self.switchId)
if switch:
switch.setIsOn(1)
def generate(self):
BattleBlockerAI.BattleBlockerAI.generate(self)
if self.switchId != 0:
self.accept(self.getOutputEventName(self.switchId), self.reactToSwitch)
self.detectName = 'golfGreenGame %s' % self.doId
taskMgr.doMethodLater(1.0, self.__detect, self.detectName)
self.setPos(self.pos)
self.setHpr(self.hpr)
def registerBlocker(self):
BattleBlockerAI.BattleBlockerAI.registerBlocker(self)
if hasattr(self, 'hideSuits'):
self.hideSuits()
def delete(self):
taskMgr.remove(self.detectName)
self.ignoreAll()
BattleBlockerAI.BattleBlockerAI.delete(self)
def destroy(self):
self.notify.info('destroy entity(laserField) %s' % self.entId)
BattleBlockerAI.BattleBlockerAI.destroy(self)
def __detect(self, task):
isThereAnyToons = False
if hasattr(self, 'level'):
toonInRange = 0
for avId in self.level.presentAvIds:
if avId in self.air.doId2do:
av = self.air.doId2do[avId]
isThereAnyToons = True
distance = self.getDistance(av)
if isThereAnyToons:
taskMgr.doMethodLater(1.0, self.__detect, self.detectName)
self.__run()
return Task.done
def __run(self):
pass
def reactToSwitch(self, on):
pass
def setBattleFinished(self):
BattleBlockerAI.BattleBlockerAI.setBattleFinished(self)
messenger.send(self.getOutputEventName(), [1])
self.switchFire()
def sendScoreData(self):
total = len(self.boardList)
closed = 0
scoreDict = {}
for board in self.boardList:
if board[0] == 'closed':
closed += 1
if board[3] not in scoreDict:
scoreDict[board[3]] = 1
else:
scoreDict[board[3]] += 1
outList = []
for key in scoreDict:
score = scoreDict[key]
outList.append([key, score])
self.sendUpdate('scoreData', [total, closed, outList])