53 lines
1.9 KiB
Python
53 lines
1.9 KiB
Python
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from pandac.PandaModules import *
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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from ElevatorConstants import *
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from ElevatorUtils import *
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import DistributedElevator
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from toontown.toonbase import ToontownGlobals
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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from toontown.hood import ZoneUtil
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from toontown.toonbase import TTLocalizer
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class DistributedElevatorInt(DistributedElevator.DistributedElevator):
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def __init__(self, cr):
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DistributedElevator.DistributedElevator.__init__(self, cr)
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self.countdownTime = base.config.GetFloat('int-elevator-timeout', INTERIOR_ELEVATOR_COUNTDOWN_TIME)
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def setupElevator(self):
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self.leftDoor = self.bldg.leftDoorOut
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self.rightDoor = self.bldg.rightDoorOut
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DistributedElevator.DistributedElevator.setupElevator(self)
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def forcedExit(self, avId):
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target_sz = base.localAvatar.defaultZone
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base.cr.playGame.getPlace().fsm.request('teleportOut', [{'loader': ZoneUtil.getLoaderName(target_sz),
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'where': ZoneUtil.getWhereName(target_sz, 1),
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'how': 'teleportIn',
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'hoodId': target_sz,
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'zoneId': target_sz,
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'shardId': None,
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'avId': -1}], force=1)
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return
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def enterWaitCountdown(self, ts):
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DistributedElevator.DistributedElevator.enterWaitCountdown(self, ts)
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self.acceptOnce('localToonLeft', self.__handleTeleportOut)
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self.startCountdownClock(self.countdownTime, ts)
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def __handleTeleportOut(self):
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self.sendUpdate('requestBuildingExit', [])
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def exitWaitCountdown(self):
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self.ignore('localToonLeft')
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DistributedElevator.DistributedElevator.exitWaitCountdown(self)
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def getZoneId(self):
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return self.bldg.getZoneId()
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def getElevatorModel(self):
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return self.bldg.elevatorModelOut
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