oldschool-toontown/toontown/minigame/VineBat.py

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from direct.showbase.DirectObject import DirectObject
from toontown.toonbase.ToontownGlobals import *
from direct.directnotify import DirectNotifyGlobal
from pandac.PandaModules import *
import VineGameGlobals
from direct.interval.SoundInterval import SoundInterval
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class VineBat(NodePath, DirectObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('VineBat')
notify.setDebug(True)
RADIUS = 1.7
def __init__(self, batIndex, timeToTraverseField):
NodePath.__init__(self, 'VineBat')
DirectObject.__init__(self)
pos = Point3(0, 0, 0)
serialNum = 0
gameId = 0
self.serialNum = serialNum
self.batIndex = batIndex
self.timeToTraverseField = timeToTraverseField
gameAssets = loader.loadModel('phase_4/models/minigames/vine_game')
bat3 = gameAssets.find('**/bat3')
bat2 = gameAssets.find('**/bat2')
bat1 = gameAssets.find('**/bat__1')
seqNode = SequenceNode.SequenceNode('bat')
seqNode.addChild(bat1.node())
seqNode.addChild(bat2.node())
seqNode.addChild(bat3.node())
seqNode.setFrameRate(12)
seqNode.pingpong(False)
self.batModel = self.attachNewNode(seqNode)
self.batModel.reparentTo(self)
gameAssets.removeNode()
self.batModelIcon = self.attachNewNode('batIcon')
self.batModel.copyTo(self.batModelIcon)
regularCamMask = BitMask32.bit(0)
self.batModelIcon.hide(regularCamMask)
self.batModelIcon.show(VineGameGlobals.RadarCameraBitmask)
self.batModelIcon.setScale(0.55)
self.batModel.setScale(0.15)
self.setPos(-100, 0, 0)
center = Point3(0, 0, 0)
self.sphereName = 'batSphere-%s-%s' % (gameId, self.serialNum)
self.collSphere = CollisionSphere(center[0], center[1], center[2], self.RADIUS)
self.collSphere.setTangible(0)
self.collNode = CollisionNode(self.sphereName)
self.collNode.setIntoCollideMask(VineGameGlobals.SpiderBitmask)
self.collNode.addSolid(self.collSphere)
self.collNodePath = self.attachNewNode(self.collNode)
self.collNodePath.hide()
self.accept('enter' + self.sphereName, self.__handleEnterSphere)
self.screechSfx = base.loader.loadSfx('phase_4/audio/sfx/MG_sfx_vine_game_bat_shriek_3.mp3')
self.flySfx = base.loader.loadSfx('phase_4/audio/sfx/MG_sfx_vine_game_bat_flying_lp.wav')
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self.oldCutoffDistance = base.sfxPlayer.getCutoffDistance()
base.sfxPlayer.setCutoffDistance(240)
self.soundInterval = SoundInterval(self.flySfx, node=self, listenerNode=base.localAvatar, seamlessLoop=True, volume=0.5, cutOff=240)
self.reparentTo(render)
self.startedFlying = False
self.warnedForThisLap = False
startX = VineGameGlobals.VineXIncrement * VineGameGlobals.NumVines
endX = -VineGameGlobals.VineXIncrement
self.velocity = float(startX - endX) / self.timeToTraverseField
self.warnDistance = 35
def destroy(self):
self.ignoreAll()
self.batModel.removeNode()
del self.batModel
del self.collSphere
self.collNodePath.removeNode()
del self.collNodePath
del self.collNode
self.removeNode()
self.soundInterval.finish()
del self.soundInterval
del self.flySfx
del self.screechSfx
base.sfxPlayer.setCutoffDistance(self.oldCutoffDistance)
def __handleEnterSphere(self, collEntry):
self.ignoreAll()
self.notify.debug('treasuerGrabbed')
messenger.send('VineBatGrabbed', [self.serialNum])
def showGrab(self):
self.reparentTo(hidden)
self.collNode.setIntoCollideMask(BitMask32(0))
def startFlying(self):
self.startedFlying = True
self.soundInterval.loop()
def stopFlying(self):
self.flySfx.setVolume(0)
self.soundInterval.finish()
def startLap(self):
self.warnedForThisLap = False
def checkScreech(self):
distance = base.localAvatar.getDistance(self)
if distance < self.warnDistance:
if self.getX(render) > base.localAvatar.getX(render):
if not self.warnedForThisLap:
self.screechSfx.play()
self.warnedForThisLap = True