oldschool-toontown/toontown/coghq/CogHQBossBattle.py

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Python
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2019-11-02 17:27:54 -05:00
from pandac.PandaModules import *
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from libotp import *
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from direct.interval.IntervalGlobal import *
from direct.directnotify import DirectNotifyGlobal
from toontown.hood import Place
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import ToontownBattleGlobals
from toontown.battle import BattlePlace
from toontown.suit import Suit
import math
class CogHQBossBattle(BattlePlace.BattlePlace):
notify = DirectNotifyGlobal.directNotify.newCategory('CogHQBossBattle')
def __init__(self, loader, parentFSM, doneEvent):
BattlePlace.BattlePlace.__init__(self, loader, doneEvent)
self.parentFSM = parentFSM
self.bossCog = None
self.teleportInPosHpr = (0, 0, 0, 0, 0, 0)
self.fsm = ClassicFSM.ClassicFSM('CogHQBossBattle', [State.State('start', self.enterStart, self.exitStart, ['walk',
'tunnelIn',
'teleportIn',
'movie']),
State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'died', 'movie']),
State.State('finalBattle', self.enterFinalBattle, self.exitFinalBattle, ['walk',
'stickerBook',
'teleportOut',
'died',
'tunnelOut',
'DFA',
'battle',
'movie',
'ouch',
'crane',
'WaitForBattle',
'squished']),
State.State('movie', self.enterMovie, self.exitMovie, ['walk',
'battle',
'finalBattle',
'died',
'teleportOut']),
State.State('ouch', self.enterOuch, self.exitOuch, ['walk',
'battle',
'finalBattle',
'died',
'crane']),
State.State('crane', self.enterCrane, self.exitCrane, ['walk',
'battle',
'finalBattle',
'died',
'ouch',
'squished']),
State.State('walk', self.enterWalk, self.exitWalk, ['stickerBook',
'teleportOut',
'died',
'tunnelOut',
'DFA',
'battle',
'movie',
'ouch',
'crane',
'finalBattle',
'WaitForBattle']),
State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk',
'DFA',
'WaitForBattle',
'movie',
'battle']),
State.State('WaitForBattle', self.enterWaitForBattle, self.exitWaitForBattle, ['battle', 'walk', 'movie']),
State.State('DFA', self.enterDFA, self.exitDFA, ['DFAReject', 'teleportOut', 'tunnelOut']),
State.State('DFAReject', self.enterDFAReject, self.exitDFAReject, ['walk']),
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'final', 'WaitForBattle']),
State.State('died', self.enterDied, self.exitDied, ['final']),
State.State('tunnelIn', self.enterTunnelIn, self.exitTunnelIn, ['walk']),
State.State('tunnelOut', self.enterTunnelOut, self.exitTunnelOut, ['final']),
State.State('squished', self.enterSquished, self.exitSquished, ['finalBattle',
'crane',
'died',
'teleportOut']),
State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
return
def load(self):
BattlePlace.BattlePlace.load(self)
self.parentFSM.getStateNamed('cogHQBossBattle').addChild(self.fsm)
self.townBattle = self.loader.townBattle
for i in range(1, 3):
Suit.loadSuits(i)
def unload(self):
BattlePlace.BattlePlace.unload(self)
self.parentFSM.getStateNamed('cogHQBossBattle').removeChild(self.fsm)
del self.parentFSM
del self.fsm
self.ignoreAll()
for i in range(1, 3):
Suit.unloadSuits(i)
def getTaskZoneId(self):
return base.cr.playGame.hood.id
def enter(self, requestStatus, bossCog):
self.zoneId = requestStatus['zoneId']
BattlePlace.BattlePlace.enter(self)
self.fsm.enterInitialState()
self.bossCog = bossCog
if self.bossCog:
self.bossCog.d_avatarEnter()
self._telemLimiter = TLGatherAllAvs('CogHQBossBattle', RotationLimitToH)
NametagGlobals.setMasterArrowsOn(1)
base.localAvatar.inventory.setRespectInvasions(0)
self.fsm.request(requestStatus['how'], [requestStatus])
def exit(self):
self.fsm.requestFinalState()
base.localAvatar.inventory.setRespectInvasions(1)
if self.bossCog:
self.bossCog.d_avatarExit()
self.bossCog = None
self._telemLimiter.destroy()
del self._telemLimiter
BattlePlace.BattlePlace.exit(self)
return
def enterBattle(self, event):
mult = 1
if self.bossCog:
mult = ToontownBattleGlobals.getBossBattleCreditMultiplier(self.bossCog.battleNumber)
self.townBattle.enter(event, self.fsm.getStateNamed('battle'), bldg=1, creditMultiplier=mult)
base.localAvatar.b_setAnimState('off', 1)
base.localAvatar.setTeleportAvailable(0)
base.localAvatar.cantLeaveGame = 1
def exitBattle(self):
self.townBattle.exit()
def enterFinalBattle(self):
self.walkStateData.enter()
self.walkStateData.fsm.request('walking')
base.localAvatar.setTeleportAvailable(0)
base.localAvatar.setTeleportAllowed(0)
base.localAvatar.cantLeaveGame = 0
base.localAvatar.book.hideButton()
self.ignore(ToontownGlobals.StickerBookHotkey)
self.ignore('enterStickerBook')
self.ignore(ToontownGlobals.OptionsPageHotkey)
def exitFinalBattle(self):
self.walkStateData.exit()
base.localAvatar.setTeleportAllowed(1)
def enterMovie(self, requestStatus = None):
base.localAvatar.setTeleportAvailable(0)
def exitMovie(self):
pass
def enterOuch(self):
base.localAvatar.setTeleportAvailable(0)
base.localAvatar.laffMeter.start()
def exitOuch(self):
base.localAvatar.laffMeter.stop()
def enterCrane(self):
base.localAvatar.setTeleportAvailable(0)
base.localAvatar.laffMeter.start()
base.localAvatar.collisionsOn()
def exitCrane(self):
base.localAvatar.collisionsOff()
base.localAvatar.laffMeter.stop()
def enterWalk(self, teleportIn = 0):
BattlePlace.BattlePlace.enterWalk(self, teleportIn)
self.ignore('teleportQuery')
base.localAvatar.setTeleportAvailable(0)
base.localAvatar.setTeleportAllowed(0)
base.localAvatar.book.hideButton()
self.ignore(ToontownGlobals.StickerBookHotkey)
self.ignore('enterStickerBook')
self.ignore(ToontownGlobals.OptionsPageHotkey)
self.ignore(self.walkDoneEvent)
def exitWalk(self):
BattlePlace.BattlePlace.exitWalk(self)
base.localAvatar.setTeleportAllowed(1)
def enterStickerBook(self, page = None):
BattlePlace.BattlePlace.enterStickerBook(self, page)
self.ignore('teleportQuery')
base.localAvatar.setTeleportAvailable(0)
def enterSit(self):
BattlePlace.BattlePlace.enterSit(self)
self.ignore('teleportQuery')
base.localAvatar.setTeleportAvailable(0)
def enterTeleportIn(self, requestStatus):
base.localAvatar.detachNode()
base.localAvatar.setPosHpr(*self.teleportInPosHpr)
BattlePlace.BattlePlace.enterTeleportIn(self, requestStatus)
def enterTeleportOut(self, requestStatus):
BattlePlace.BattlePlace.enterTeleportOut(self, requestStatus, self.__teleportOutDone)
def __teleportOutDone(self, requestStatus):
hoodId = requestStatus['hoodId']
if hoodId == ToontownGlobals.MyEstate:
self.getEstateZoneAndGoHome(requestStatus)
else:
self.doneStatus = requestStatus
messenger.send(self.doneEvent)
def enterSquished(self):
base.localAvatar.laffMeter.start()
base.localAvatar.b_setAnimState('Flattened')
def handleSquishDone(self, extraArgs = []):
base.cr.playGame.getPlace().setState('walk')
def exitSquished(self):
taskMgr.remove(base.localAvatar.uniqueName('finishSquishTask'))
base.localAvatar.laffMeter.stop()