oldschool-toontown/toontown/coghq/DistributedCashbotBossSafe.py

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2019-11-02 17:27:54 -05:00
from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
from direct.directnotify import DirectNotifyGlobal
from toontown.toonbase import ToontownGlobals
from otp.otpbase import OTPGlobals
from . import DistributedCashbotBossObject
2019-11-02 17:27:54 -05:00
class DistributedCashbotBossSafe(DistributedCashbotBossObject.DistributedCashbotBossObject):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCashbotBossSafe')
grabPos = (0, 0, -8.2)
craneFrictionCoef = 0.2
craneSlideSpeed = 11
craneRotateSpeed = 16
wantsWatchDrift = 0
def __init__(self, cr):
DistributedCashbotBossObject.DistributedCashbotBossObject.__init__(self, cr)
NodePath.__init__(self, 'object')
self.index = None
self.flyToMagnetSfx = loader.loadSfx('phase_5/audio/sfx/TL_rake_throw_only.mp3')
self.hitMagnetSfx = loader.loadSfx('phase_5/audio/sfx/AA_drop_safe.mp3')
self.toMagnetSoundInterval = Parallel(SoundInterval(self.flyToMagnetSfx, duration=ToontownGlobals.CashbotBossToMagnetTime, node=self), Sequence(Wait(ToontownGlobals.CashbotBossToMagnetTime - 0.02), SoundInterval(self.hitMagnetSfx, duration=1.0, node=self)))
self.hitFloorSfx = loader.loadSfx('phase_5/audio/sfx/AA_drop_bigweight_miss.mp3')
self.hitFloorSoundInterval = SoundInterval(self.hitFloorSfx, node=self)
return
def announceGenerate(self):
DistributedCashbotBossObject.DistributedCashbotBossObject.announceGenerate(self)
self.name = 'safe-%s' % self.doId
self.setName(self.name)
self.boss.safe.copyTo(self)
self.shadow = self.find('**/shadow')
self.collisionNode.setName('safe')
cs = CollisionSphere(0, 0, 4, 4)
self.collisionNode.addSolid(cs)
if self.index == 0:
self.collisionNode.setIntoCollideMask(ToontownGlobals.PieBitmask | OTPGlobals.WallBitmask)
self.collisionNode.setFromCollideMask(ToontownGlobals.PieBitmask)
self.boss.safes[self.index] = self
self.setupPhysics('safe')
self.resetToInitialPosition()
def disable(self):
del self.boss.safes[self.index]
DistributedCashbotBossObject.DistributedCashbotBossObject.disable(self)
def hideShadows(self):
self.shadow.hide()
def showShadows(self):
self.shadow.show()
def getMinImpact(self):
if self.boss.heldObject:
return ToontownGlobals.CashbotBossSafeKnockImpact
else:
return ToontownGlobals.CashbotBossSafeNewImpact
def doHitGoon(self, goon):
goon.b_destroyGoon()
def resetToInitialPosition(self):
posHpr = ToontownGlobals.CashbotBossSafePosHprs[self.index]
self.setPosHpr(*posHpr)
self.physicsObject.setVelocity(0, 0, 0)
def fellOut(self):
self.deactivatePhysics()
self.d_requestInitial()
def setIndex(self, index):
self.index = index
def setObjectState(self, state, avId, craneId):
if state == 'I':
self.demand('Initial')
else:
DistributedCashbotBossObject.DistributedCashbotBossObject.setObjectState(self, state, avId, craneId)
def d_requestInitial(self):
self.sendUpdate('requestInitial')
def enterInitial(self):
self.resetToInitialPosition()
self.showShadows()
if self.index == 0:
self.stash()
def exitInitial(self):
if self.index == 0:
self.unstash()